Gaming
Red Bull Kumite London brings the prestigious fighting game tournament to the United Kingdom
- Red Bull Kumite London is an exciting new edition for the prestigious fighting game tournament series and will feature one of the first major Street Fighter V events of 2021.
- The spectacular two-day experience will be live-streamed over the 22nd and 23rd May 2021 from the Red Bull Gaming Sphere in London.
- The highly anticipated invitational will feature a showcase of the upcoming fighting game Guilty Gear Strive on Saturday, as well as the exclusive Street Fighter V tournament on Sunday.
- ASTRO Gaming comes on board as Peripheral Partner to support the competition with world-class headsets, mixamps and controllers. AOC returns as the official Monitor Partner to equip players with high-performance gaming monitors ensuring exceptional visual clarity and ultra-high refresh rates.
Red Bull Kumite London, an exciting new edition from the prestigious fighting game tournament, Red Bull Kumite, is set to head over to the United Kingdom from Japan for a spectacular two-day experience over the 22nd and 23rd May. The high-stakes invitational will include a Guilty Gear Strive showcase as well as one of the first major Street Fighter V tournaments of 2021. The weekend will be streamed live on Twitch and YouTube across both days from the Red Bull Gaming Sphere in London, which has also been transformed to match the spirit of the Red Bull Kumite legacy.
Red Bull Kumite London will bring together 16 of the best Street Fighter V competitors to battle live for fans to crown a single champion. Originally held in Paris from 2015 to 2018, the prestigious competition was moved to Japan in 2019 as a nod to ‘the spiritual home to Street Fighter’. For the 2021 edition, the legacy is coming to London!
To kick off the weekend, Red Bull Kumite London will feature an exclusive showcase of a new fighting game Guilty Gear Strive, incorporating competitions with pros, in-depth interviews with developer Arc System Works, and more. The showcase will host 12 prominent players from the Fighting Game Community, including some of the biggest names from the scene. The showcase will be streamed over a six-hour special show that will make sure fans and players learn everything they need to know ahead of Guilty Gear Strive’s official release in June 2021.
On Sunday, the action-packed Street Fighter V tournament will take place. One of the most exciting spectacles in the esports calendar, 16 players from across the globe will battle it out across a ten-hour live stream. The event will include 15 of the greatest players the game has to offer, as well as one additional UK player who has earned the place among the stars by winning the Last Chance Qualifier UK on 2nd May.
The event has joined forces with industry-leading partners to bring the very best hardware to competitors. Red Bull Kumite London welcomes ASTRO Gaming, who create professional-grade video gaming equipment, as the new Peripheral Partner, providing world-class headsets, mixamps and controllers, ensuring full immersion with tools built for both elite performance and durability. Additionally, AOC, the global leader in gaming monitors, returns as the Official Monitor Partner for the event, bringing exceptional visual clarity and ultra-high refresh rates to competitors.
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Gaming
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Gaming
Nolimit City revisits the brutal factory life in Outsourced: Slash Game
Nolimit City takes you back to the grind with its latest release, Outsourced: Slash Game. For those who thought their consumerist cravings were a safe indulgence, think again. Following in the footsteps of Outsourced, this new addition pulls back the curtain on the sweat and sacrifice lurking behind those everyday luxuries—this time with a dash of danger. Outsourced: Slash Game is the studio’s second venture into crash-style gameplay, the first being xCrash™ in Skate or Die – but this time it’s a standalone crash game!
In Slash Game, players have to make some cutthroat decisions as a laser traces the outline of their hand, increasing the multiplier with every pass. Players hit “stop” to cash out, locking in the multiplier when they feel the timing is right. After which, they will be shown the potential winnings if they wouldn’t have stopped. But here’s the catch: if players hesitate a second too long and the laser slips, all the winnings are lost. A live scoreboard displays the Top Win, Top Miss and Last Round, so that players can keep track of their previous rounds.
Outsourced: Slash Game is not a familiar Nolimit City slot to some players but could cause some excitement with an increasing multiplier and a maximum payout of 1,500x the base bet. Outsourced: Slash Game, unlike Nolimit City’s high-volatility slots, is rated as ‘Medium Volatility’ but don’t let that fool you as it still includes the risk of losing your hand.
Per Lindheimer, Head of Product at Nolimit City, said: “Get back to work, will you? We’re bringing players back to the unrelenting factory floor of Outsourced with an all-new twist. Slash Game is a standalone take on our crash-style games, and it’s packed with plenty of heart-stopping moments (and maybe a few hand-stopping ones, too). We’re thrilled with how it turned out and we hope that our fans will be too!“
‘Outsourced: Slash Game’ will be available to all Nolimit City partners on November 5th, 2024.
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Gaming
The mobile gaming market is growing and attracting new companies. GAMIVO is the latest example
Usually, consoles and PCs come to mind when discussing the gaming industry. The mobile sector is often treated as a child of a lesser god, even though it generates almost as much revenue as console and PC combined. Some companies can see this potential. For instance, the e-commerce platform GAMIVO has recently entered the mobile market, allowing players to buy in-game items cheaper.
Back on course
The entire video game industry has evolved incredibly, but the most spectacular has been the growth of the mobile sector. It expanded from 36.9 million dollars in 2016 to 93.2 billion in 2021. Unfortunately, the gaming market suffered from a decline that stemmed from the overoptimism of the pandemic era. As a result, the mobile gaming industry revenues dropped to 92.2 billion in 2022 and to 90.5 billion in 2023. Recent information has indicated this was a necessary correction rather than a long-term trend.
The latest Newzoo report, issued in August 2024, shows that the industry is on the right track again. According to analysts, the mobile sector will generate revenues of $92.6 billion, representing +3.0% growth year-on-year. It’s nearly half of the entire gaming industry.
Billions of players
Revenues are crucial, but they only show part of the story. To fully understand the size and potential of mobile gaming, it’s necessary to consider the number of players, which constantly grew even when revenues dropped. Newzoo estimates that it will reach 2.8 billion in 2024. It means that almost twice as many people play on mobile devices than on PCs and consoles combined. Currently, every third person on Earth plays on mobile devices, and there’s still space for further growth.
“There are emerging markets where smartphones and mobile networks can expand, providing new potential players. Furthermore, this type of entertainment has a low entry barrier because most popular games are free and don’t require high-end devices,” explains Mateusz Śmieżewski, the CEO at GAMIVO.
One hobby, different habits
GAMIVO is an example of a company that has recently joined the party to get a piece of the mobile pie. “We examined the mobile market for a very long time, trying to find a suitable place for us. It’s essential to understand that mobile gaming and mobile gamers differ from their PC or console counterparts. You can’t do the same things you do with PC and consoles and hope to replicate your success,” said Mateusz Śmieżewski.
Studies confirm this observation. Average PC and console players spend about 2.1 hours a day in virtual worlds. It’s half an hour more than mobile gamers. However, things get interesting when we take a look at playtime per week, which is the same for mobile and console (5.4 hours) and slightly longer for PC (5.7 hours). Moreover, typical PC and console owners play 2.6 and 2.7 days a week, respectively, while mobile players play 3.4 days per week.
Those statistics prove that PC and console players are more dedicated, spending more time in games’ worlds once they enter them. However, mobile gamers prefer shorter but more frequent sessions. They play while commuting or have a short amount of free time.
“Mobile players are more willing to uninstall games and give another title a chance. Hence, the gameplay has to be captivating and designed to provide quick but intense sessions.
Furthermore, even though the average weekly playtime is identical to PC players, many mobile players don’t think of themselves as gamers,” clarifies Mateusz Śmieżewski.
Another major difference regards the way in which revenue is generated. PC and console games traditionally represent the premium model, where players buy the game. Most popular mobile releases are free and generate revenue with microtransactions. Almost all titles allow players to spend their real money on virtual coins, crystals, and other items that can be used to unlock additional content or reduce cooldowns.
Entering the mobile market
Those contrasts and nuances scare most companies from the mobile market. Let’s see how GAMIVO has coped with this.
“We decided to launch a new product category dedicated to mobile gamers. Our model allows them to top up in-game accounts cheaply. As a result, they can save up to 30% on buying virtual items, upgrades, and other content. The GAMIVO offer includes the most popular mobile titles, such as Genshin Impact and PUBG Mobile, and still extends,” describes Mateusz Śmieżewski.
“We dedicated a lot of time to research and analyses. Also, the development process required a lot of work to provide GAMIVO customers with safe transactions and a user-friendly environment. The first reactions are very positive, confirming our belief that our decision was right and there is still more space in the mobile game market,” concludes the GAMIVO CEO.
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