Gaming
Announcing the Legends of Runeterra World Championship
Nearly one year ago, Legends of Runeterra was officially released around the world. Over the past year, we’ve seen players develop decks and skills that have completely redefined the way LoR is played at its highest level. Towards the end of 2020, we introduced Seasonal Tournaments as our next step in elevating competitive LoR; we’ve been thrilled to see thousands of players battle it out to earn the title of Seasonal Tournament champion in the Monuments of Power and Cosmic Creation seasons. Today, we are excited to announce our greatest competitive milestone yet; the Legends of Runeterra World Championship – a major global event that provides a new opportunity for fans and players alike to engage like never before, pushing competitive LoR play to new heights. The World Championship qualifiers and finals will take place this September.
64 players from each of the Americas, Europe and Asia as well as several ranked and seasonal tournament participants will compete for seats in the World Championship finals and a $200,000 prize pool.
- 64 players from Americas will compete for 6 seats in the finals
- 64 players from Europe will compete for 5 seats in the finals
- 64 players from Asia will be combined with 64 players from SEA to compete for 5 seats in the finals
Competitors can qualify for the World Championship in one of 3 ways based on either Seasonal Tournament or Ranked performance. Players will retroactively receive ranked points based on their performance from the Monuments of Power and Cosmic Creation seasons as well. A list of top players and their point totals will be available on the official Legends of Runeterra website, and will be updated after each Seasonal Tournament:
- 22 from Ranked:
- Points will be awarded based on your final rank at the end of each season
- Points are only awarded to Master rank players
- The top 22 players on each shard by the cutoff will earn a seat for the World Championship qualifiers
- A player’s score is determined based on their best placement in 2 out of the 5 seasons leading up to the World Championship
- Points will be awarded based on your final rank at the end of each season
- 20 from Seasonal Tournament finalists:
- The top 4 players from each shard’s 5 Seasonal Tournaments will be guaranteed a seat in the World Championship qualifiers
- Any duplicates will pass their seat to a qualifier based on Seasonal Tournament Points
- 22 from Seasonal Tournament Points
- Points are granted based on performance in each Seasonal Tournament
- One point will be awarded per game won in both the Open Rounds and Playoffs phase of the Seasonal Tournament
- Points from all Seasonal Tournaments from Empires of the Ascended onward will be combined into a single total
- Points are granted based on performance in each Seasonal Tournament
After 16 finalists have proven themselves as the best of the best in their region, we move on to the World Championship finals – where $200,000 will be on the line for the top performing competitors. These players will then compete in a group stage featuring 4-player round robins. The top two finishers from each group will then advance to the final, single-elimination stage to crown LoR’s very first World Champion.
As we get closer to the event, we’ll be releasing more about qualified participants, broadcast details, and additional information about the tournament, so be sure to stay tuned here and on official Legends of Runeterra social channels.
Powered by WPeMatico
Compliance
HIPTHER Launches HALLO: The Standard in Compliance Expertise
HIPTHER has launched HALLO (Highly Aligned Leaders in Legal Operations), a new platform designed to help organizations find and engage compliance professionals, legal operations experts and industry vendors. The company announced the launch in Europe.
HIPTHER said HALLO brings together a professional directory, industry intelligence hub, community platform and visibility tools aimed at sectors including gaming, fintech, payments, AI, cybersecurity, digital identity, AML and blockchain. The platform includes an Individual Professional Membership and an Enterprise Membership, with HIPTHER stating that all memberships include a 14-day free trial.
Alongside membership options, HIPTHER said compliance professionals can create free, publicly visible “Expert” profiles outlining experience and areas of specialization, with additional premium visibility opportunities available. The company positioned the platform as a way for organizations to discover and evaluate qualified compliance and legal operations expertise.
A core feature at launch is “HALLO Resources,” which HIPTHER described as an open-access compliance intelligence section that aggregates more than 17,000 regulatory and compliance-focused articles from the HIPTHER media network. HIPTHER said the section is updated daily, includes search by topic, jurisdiction and keyword, and covers areas such as gaming, fintech, AI, payments, AML, digital policy, cybersecurity and regulatory affairs.
Zoltan Tuendik, Co-Founder & Head of Business at HIPTHER, said: “Navigating the modern regulatory landscape requires more than just standard legal advice; it demands highly specialized, agile compliance expertise. With the launch of HALLO, we are bridging the critical gap between organizations facing complex global standards and the elite professionals who can guide them through. By combining an active directory with a massive intelligence hub, we are setting a new standard for compliance collaboration and empowering businesses to move forward with absolute confidence.”
HIPTHER also linked HALLO to its conference and media activities, including advertising and thought leadership opportunities through the Wayseers Booklet, an annual handbook it said is distributed at HIPTHER conferences in Europe and reaches more than 1,500 professionals across gaming, fintech, AI, compliance and regulatory sectors.
The post HIPTHER Launches HALLO: The Standard in Compliance Expertise appeared first on Americas iGaming & Sports Betting News.
1xBet
HLTV Awards returns to Belgrade on January 9, 2027, adding Lifetime Achievement honor
HLTV will stage the HLTV Awards presented by 1xBet in Belgrade, Serbia on January 9, 2027, returning to the Sava Center. The company said more than 1,000 players, industry professionals, creators, and fans are expected to attend.
HLTV also confirmed Dust2 creator David Johnston will feature as an award announcer. HLTV linked the booking to the 25th anniversary of Dust2.
For 2026, HLTV is updating its Hall of Fame process and eligibility rules. Four players will be inducted again, with “at least two and up to three” slots reserved for players from the Counter-Strike 1.6 and early eras. HLTV also removed the former “neo rule,” allowing players to be inducted for their playing careers even if they remain active in other roles such as coaching.
HLTV is adding a Lifetime Achievement Award, which will be decided by the Hall of Fame Board. The ceremony will also move Community Awards onto the main stage show for the first time, rather than the pre-show segment.
Separately, HLTV will kick off the 2027 Awards season with an invite-only “HLTV Awards by 1xBet Launch Party x GRID” in Cologne during the Major. HLTV said industry members can apply for an invite to the ceremony via its awards page.
The post HLTV Awards returns to Belgrade on January 9, 2027, adding Lifetime Achievement honor appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Asia
S8UL’s League of Legends roster qualifies to represent India at Asian Games 2026
S8UL Esports’ League of Legends roster has qualified to represent India at the Asian Games 2026 in Aichi-Nagoya, Japan, running from September 19 to October 4. The organisation said the team secured qualification through the regional qualifiers after winning the National Esports Championships (NESC) 2026, described as the official national qualification tournament for the Asian Games.
S8UL said the roster competing under India’s banner is Akshaj Shenoy (Kat Bot), Aakash Shandilya (Infi), Sanindhya Malik (Deadcorporal), Mihir Ranjan (Lotus), Ahmed Shahid (Nero), and Rahul Bisht (Bob). The regional qualifiers featured 14 teams across a group stage and a split stage, with top performers advancing to the Asian Games main event.
In Group B, the team went unbeaten against Jordan, Sri Lanka, and Kazakhstan to progress, according to S8UL. In the split stage, it lost to Vietnam, Hong Kong, and Saudi Arabia but did enough to secure a berth. India will now face opponents including Japan, Chinese Taipei, and Vietnam at the main event.
Four players—Kat Bot, Infi, Deadcorporal, and Lotus—were also part of India’s League of Legends contingent at the Hangzhou Asian Games 2023, where S8UL said the team finished fifth.
Akshaj Shenoy aka Kat Bot, captain of India’s League of Legends team, said, “Qualifying for the Asian Games is a proud moment for all of us. We knew the regional qualifiers would be extremely competitive, and every match demanded complete focus. For many of us, this will be our second Asian Games, which makes this qualification even more special because we understand the level of competition that awaits us. We are grateful to S8UL for believing in this roster and providing us with the support, stability, and opportunities needed to keep improving as a team. Representing India is always an honour, and we’ll do everything we can to make the country proud in Aichi-Nagoya.”
S8UL co-founder and CEO Animesh Agarwal aka 8Bit Thug added, “Representing India at the Asian Games is among the highest honours an athlete can achieve, and seeing our League of Legends roster earn that opportunity is incredibly special. This team has demonstrated resilience, discipline, and a willingness to continually improve, qualities that are essential for success at the international level. At S8UL, our goal has always been to create pathways for Indian athletes to compete on the biggest stages in the world. We have no doubt they will give their all when they step onto the stage in Aichi-Nagoya and compete for the nation with pride,” S8UL also noted that Gurashish Singh (Soul) and Prateek Bhaunt (B Haunt) previously qualified for the Asian Games in Tekken 8 and Street Fighter 6 after winning at NESC 2026.
The post S8UL’s League of Legends roster qualifies to represent India at Asian Games 2026 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
-
Australia5 days agoFormer Star Entertainment Executives Mathias Bekier and Paula Martin Disqualified and Ordered to Pay Penalties
-
CFTC6 days agoNovig Secures CFTC Designation, Bringing the First Prediction Market Built for Sports Fans Nationwide
-
LatAm6 days agoInnovative payment solutions provider teams up with leading LATAM fintech platform to expand digital wallet access for online betting customers in Mexico
-
Alberta6 days agoMediaTroopers lines up eight operator partners ahead of Alberta launch
-
Alberta6 days agoWhy Alberta Represents the Next Major Growth Opportunity for Gaming Operators
-
Alina Mihaela Popa Chief Commercial Officer at ICONIC216 days agoICONIC21 launches live casino and RNG titles with Maxbet in Romania
-
Aviator Studio7 days agoAviator Studio Secures Significant Legal Victory in Brazil as Federal Court Suspends Spribe’s Aviator Trademark Rights
-
ATG6 days agoATG Casino player in Sweden wins €2m jackpot powered by EveryMatrix



