Gaming
Announcing the Legends of Runeterra World Championship

Nearly one year ago, Legends of Runeterra was officially released around the world. Over the past year, we’ve seen players develop decks and skills that have completely redefined the way LoR is played at its highest level. Towards the end of 2020, we introduced Seasonal Tournaments as our next step in elevating competitive LoR; we’ve been thrilled to see thousands of players battle it out to earn the title of Seasonal Tournament champion in the Monuments of Power and Cosmic Creation seasons. Today, we are excited to announce our greatest competitive milestone yet; the Legends of Runeterra World Championship – a major global event that provides a new opportunity for fans and players alike to engage like never before, pushing competitive LoR play to new heights. The World Championship qualifiers and finals will take place this September.
64 players from each of the Americas, Europe and Asia as well as several ranked and seasonal tournament participants will compete for seats in the World Championship finals and a $200,000 prize pool.
- 64 players from Americas will compete for 6 seats in the finals
- 64 players from Europe will compete for 5 seats in the finals
- 64 players from Asia will be combined with 64 players from SEA to compete for 5 seats in the finals
Competitors can qualify for the World Championship in one of 3 ways based on either Seasonal Tournament or Ranked performance. Players will retroactively receive ranked points based on their performance from the Monuments of Power and Cosmic Creation seasons as well. A list of top players and their point totals will be available on the official Legends of Runeterra website, and will be updated after each Seasonal Tournament:
- 22 from Ranked:
- Points will be awarded based on your final rank at the end of each season
- Points are only awarded to Master rank players
- The top 22 players on each shard by the cutoff will earn a seat for the World Championship qualifiers
- A player’s score is determined based on their best placement in 2 out of the 5 seasons leading up to the World Championship
- Points will be awarded based on your final rank at the end of each season
- 20 from Seasonal Tournament finalists:
- The top 4 players from each shard’s 5 Seasonal Tournaments will be guaranteed a seat in the World Championship qualifiers
- Any duplicates will pass their seat to a qualifier based on Seasonal Tournament Points
- 22 from Seasonal Tournament Points
- Points are granted based on performance in each Seasonal Tournament
- One point will be awarded per game won in both the Open Rounds and Playoffs phase of the Seasonal Tournament
- Points from all Seasonal Tournaments from Empires of the Ascended onward will be combined into a single total
- Points are granted based on performance in each Seasonal Tournament
After 16 finalists have proven themselves as the best of the best in their region, we move on to the World Championship finals – where $200,000 will be on the line for the top performing competitors. These players will then compete in a group stage featuring 4-player round robins. The top two finishers from each group will then advance to the final, single-elimination stage to crown LoR’s very first World Champion.
As we get closer to the event, we’ll be releasing more about qualified participants, broadcast details, and additional information about the tournament, so be sure to stay tuned here and on official Legends of Runeterra social channels.
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Gaming
ExpressVPN Announces New Partnership with Riot Games

ExpressVPN, the global leader in consumer privacy and security, has announced a new partnership with video game developer, publisher and esports tournament organiser, Riot Games.
As a Summer Split Partner, ExpressVPN will sponsor the championship series taking place from August – September, culminating in this year’s League of Legends EMEA Championship (LEC) taking place at the Caja Mágica in Madrid. From September 26 to 28, the last standing and best teams from the Summer Split will battle in front of over 10,000 in-person spectators for the Summer Split Champion title and a chance to qualify for the 2025 World Championships – one of the most iconic esports competitions in the world.
Riot Games players will have access to a free 14-day trial of ExpressVPN, empowering gamers with advanced digital privacy and security. League of Legends players will also unlock Hextech Chests when they subscribe to ExpressVPN.
ExpressVPN works with all major gaming consoles, enabling gamers to protect their digital privacy and giving them access to a global network of server locations. ExpressVPN’s custom-built Lightway protocol is built with speed and performance in mind—ensuring protection against DDoS attacks and ISP throttling while allowing gamers to enjoy a fast and secure connection that helps them stay competitive.
Riot Games is one of the world’s leading video game developers and publishers, with its flagship game, League of Legends. The company also organises major esports Championships such as the League of Legends EMEA Championship (LEC) and World Championship.
Zac Eller, GM of Global Partnerships & Business Development at ExpressVPN, said: “For today’s gamers, privacy and performance go hand-in-hand. Whether it’s protecting against DDoS attacks, reducing ping, or unlocking global content, we’re here to help players compete at their best. Riot Games has built a world-class esports ecosystem, and we’re proud to work with them to ensure gamers have the tools they need to stay safe and secure online while supporting the League of Legends community.”
Charlie Allen, EMEA Director of Commercial Partnerships & Biz Dev at Riot Games, said: We’re always looking to collaborate with partners who understand our community and what matters to them. ExpressVPN gets that League of Legends and the LEC aren’t just about gameplay and high stakes, they’re about trust, stability, and showing up in the right way. This partnership isn’t just a logo on a screen; it’s about adding that final layer to elevate the fan experience, connecting two worlds in a way that feels natural and earned – it directly supports our community by helping protect their internet connection and security. Whether you’re grinding ranked, co-streaming the LEC, or traveling to a live event like the Summer Finals in Madrid, digital security matters. It’s a collaboration built not just around shared audiences, but shared values.”
The post ExpressVPN Announces New Partnership with Riot Games appeared first on European Gaming Industry News.
Clinton Sparks
Global Gaming League Launches New Era of Competitive Video Gaming with T-Pain vs. NE-YO Showdown and More

The Global Gaming League (GGL) announced its first season of year-around competitions titled SZN Zero. Backed by entertainment visionary Clinton Sparks and Grammy-winning artist and streaming icon T-Pain, the GGL is the first-of-its-kind, multi-title, live-action gaming entertainment league, where professional gamers, influencers, and casual players compete side-by-side in front of live audiences in Las Vegas and available globally on major platforms. Teams compete in popular game titles ranging from Call of Duty and Rocket League to Tetris and Street-Fighter.
Each event will feature two celebrity owned teams made up of four players each – high profile influencers, actors, athletes, artists, and both professional and casual gamers – facing off in four round matches covering four different genres. Superstar hosts and half time shows from major artists will turn up the entertainment factor. SZN Zero events will take place in Las Vegas, building up to a championship match in November live from the iconic Palms resort and casino, and the Global Gaming League will continue with SZN One in 2026.
SZN Zero’s first competition on August 23rd will feature T-Pain’s team Nappy Boy Grizzlies against three-time, Grammy award-winning hitmaker NE-YO and his Gentleman’s Gaming Team – finally facing off after months of social media trash talk and rivalry about who’s better at Tekken. The event will stream live on the GGL’s YouTube channel and other major platforms.
T-Pain, who is GGL’s Director of Strategy, was the league’s first team owner. NE-YO joins previously announced owners Flavor Flav and Bryce Hall along with Gillie Da Kid & Wallo.
“We wanted to build something that brought gamers from different backgrounds and cultures together in a unique way that was equally fun and competitive. With SZN Zero, we will introduce an authentic and relatable form of entertaining competition that will converge music, fashion, celebrity, and culture bringing the biggest form of entertainment in the world – video gaming – to the masses,” said Clinton Sparks, Founder and CEO of the Global Gaming League.
“Gaming is just as important as music or any other sport, to me. NE-YO had some words for me on socials, I heard enough of what he had to say and felt it was time to show him that I actually do this. But honestly I’m just ready to have some fun with my friend, because bottom line, that’s what gaming is all about. Now folks will just have to see what happens on August 23rd when we face off in Las Vegas at the GGL SZN Zero launch,” said T-Pain.
NE-YO responded: “Honestly, I was trying to connect with T-Pain to maybe be part of his team but when he kept blowing me off and then I saw that video of him talking about my lips, I decided the only way to get his attention would be to call him out. Now, we’ll see just how good he really is – or isn’t – when we go head to head.”
World-class Publishers such as Activision Blizzard, Bandai Namco, Capcom, EA, Tetris, and Ubisoft have all agreed to allow GGL to use some of the most popular and challenging games during SZN Zero, attracting a new audience and offering viewers a unique and compelling gaming experience. In addition to YouTube, the Global Gaming League SZN Zero will be available on other major streaming platforms in partnership with Dooya Media Group.
The post Global Gaming League Launches New Era of Competitive Video Gaming with T-Pain vs. NE-YO Showdown and More appeared first on Gaming and Gambling Industry in the Americas.
Gaming
SPRIBE Drops Aviator Challenges

The world’s number one crash game gets even more thrilling with the addition of Missions, Races and Tournaments
SPRIBE, the award-winning developer behind the original crash game, Aviator, has added another tool to the box with the launch of Challenges, bringing even more excitement, entertainment and competition to the experience.
Aviator Challenges allows operators to launch Missions, Races and Tournaments, forging an additional competitive layer and even more social interaction, while providing a fresh way for players to engage with the game, which is now played by more than 60 million people per month.
Missions see players complete a task before a set deadline, while Races are similar but with a limited prize pool up for grabs, creating a strong sense of FOMO while helping operators control promo budgets. Tournaments then take the classic and well-loved format.
SPRIBE gives operators full control over creating and running Aviator Challenges, and they can choose the type, timing, prize, names, descriptions, colours, and tasks for deep personalisation and granular localisation.
Aviator Challenges has debuted with operators in Africa and will be rolled out globally over the coming weeks and months. This will be followed by the launch of regional tournaments, which again will debut in Africa before being made available internationally.
The launch of Challenges will drive even greater engagement with Aviator, which currently sees players place more than 400,000 bets per minute across 5,500+ online casinos and sportsbooks worldwide.
Giorgi Tsutskiridze, CCO at SPRIBE, said: “Challenges take the Aviator experience to a whole other level for both players and operators.
“Those that have already embraced Challenges have seen an immediate, positive impact on player behaviour across core KPIs such as retention and bet numbers per player.
“To get the most out of Challenges, operators do need to be creative, especially when it comes to marketing support, segmentation, prize zones, rewards and tasks.
“But we have ensured Challenges have the flexibility to do this and a whole lot more.
“Aviator is already the number one crash game in the world with more than 60 million players a month, but with Challenges, we expect that number to climb ever higher.”
The post SPRIBE Drops Aviator Challenges appeared first on European Gaming Industry News.
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