Reading Time: 2 minutes  The Esports World Cup Foundation (EWCF) has unveiled the full scope of the qualification system for the Esports World Cup 2025...
Reading Time: 2 minutes  Your recent AML Outlook report highlights over âŹ36 million in fines issued across Europe in just one year. What recurring weaknesses...
Reading Time: < 1 minute  DigiPlus Interactive Corp, the Philippinesâ leading digital entertainment company, has taken a step forward in its international growth strategy with...
Reading Time: < 1 minute  The number of Estonians opting for self-imposed gambling restrictions has grown in five years from just over 14,000 to approximately...
Reading Time: 2 minutes  TEN, The Entertainment Network for AIâNative iGaming, has launched House of TENâthe first fully on-chain poker application featuring autonomous AI agents...
Reading Time: 2 minutes  CasinoWebScripts, a leading provider of iGaming software solutions, is drawing attention to a powerful infrastructure model already in use by several...
 The global online gambling market size is estimated to reach USD 153.57 billion by 2030, registering a CAGR of 11.9% from 2025 to 2030, according...