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MGM China Promotes Responsible Gaming via Interesting and Diversified Initiatives

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With the aim to build a harmonious, healthy and sustainable society, MGM has been working with different stakeholders in Macau to promote responsible gambling (RG) through various initiatives. The Company has unveiled the “MGM Financial Education School Tour 2024 – Hero of Egg Waffle” earlier, aiming to convey positive messages such as the prevention of gaming and financial awareness to the students. This initiative features interesting interaction and vivid story from the perspective of education and prevention, allowing students to have rational financial plans.

Tian Han, EVP of Gaming Operations & Strategic Marketing at MGM, said: “MGM organizes a series of RG promotional activities with different themes for all ages in society. We launched the ‘MGM Financial Education School Tour’ in 2023, presenting a musical drama every year addressing current social issues such as blind box purchases and online game recharging, helping students develop a proper concept of money and values in a fresh and fun way. The school tour visits 20 local primary and secondary schools, helping promote to more than 3000 students in every academic year.”

Aside from primary and secondary students, MGM is also conveying RG information to university students in a bid to make further contribution to local youth’s growth. Recently, MGM has signed a memorandum of understanding with City University of Macau (CityU) to inaugurate the “Responsible Gaming Project at Campus”. Under this partnership, MGM will host RG training and lectures at the university campus, enabling the students who have completed the training to act as RG ambassador in MGM’s RG promotional events. The project aims to encourage students to gain a deeper understanding of RG’s importance in Macau while building a broader and more robust safety net in the community.

Beyond promoting RG in schools, MGM is also committed to raise the public awareness of RG. The Company recently launched the “Photo Exhibition of Gaming Industry and Responsible Gaming Promotions in Macau – MGM Special Session”, revolving around three topics – “History of Gaming Industry Development,” “History of Responsible Gaming” and “Introduction to MGM’s Responsible Gaming Initiatives”. The exhibition showcased the evolution of Macau’s gaming industry and the city’s social efforts on RG, attracting audiences from local associations, gaming industry as well as residents and tourists. Additionally, MGM joined forces with Macao New Chinese Youth Association to hold the “Responsible Gaming City Orienteering Competition” with 30 participating teams. The competition required participants to finish a series of games and challenging tasks and arrive at the service point of a designated RG stakeholder within the specified time period, so that they can acquire RG knowledge of RG through sports competition.

The post MGM China Promotes Responsible Gaming via Interesting and Diversified Initiatives appeared first on European Gaming Industry News.

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GRA Renews Singapore Pools Licence for Five-year Term

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The Gambling Regulatory Authority (GRA) has renewed the licence of Singapore Pools (Private) Limited (Singapore Pools) to conduct betting operations, gaming and lotteries under Section 54 of the Gambling Control Act 2022 (GCA). The tenure for the licence will be five years with effect from 25 October 2025, following GRA’s assessment that Singapore Pools has fulfilled the requirements under Section 54 the GCA.

The post GRA Renews Singapore Pools Licence for Five-year Term appeared first on European Gaming Industry News.

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Thirteen Leading Universities Partner with Gen.G for its Practicum Abroad Programme to Prepare Students in Seoul for Esports Careers

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Global esports and gaming organisation Gen.G announced that it has partnered with thirteen distinguished universities across the US to participate in the Gen.G Practicum Abroad programme, which offers students the opportunity to take part in an intensive, three-week programme to study in the heart of the esports industry in Seoul, South Korea.

The thirteen institutions are: Conestoga College, Augustana University, Buena Vista University, Illinois College, Manchester University, Seton Hall University, Shenandoah University, Syracuse University, St. Thomas University, University of Kansas, Maharishi International University, Randolph-Macon College and University of Hawai’i.

“This is our most ambitious program since the launch of our Gen.G Practicum Abroad program, bringing together some of the best universities in the country to expand their educational programs on campus. The students will be fully immersed in Korea with hands-on experiences to give them a 360-degree view of the esports industry,” said Arnold Hur, CEO of Gen.G.

Gen.G professionals will lead the Gen.G Practicum Abroad programme, which includes custom esports programming, mentorship by industry professionals, special lectures, industry “lunch-and-learns,” and professional networking, all while immersing students in Korean culture and its history in esports. Students will also visit competitive organisations and gaming publisher studios.

The post Thirteen Leading Universities Partner with Gen.G for its Practicum Abroad Programme to Prepare Students in Seoul for Esports Careers appeared first on European Gaming Industry News.

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PAGCOR Enforces Accreditation for All iGaming Service Providers by 2026

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The Philippine Amusement and Gaming Corporation (PAGCOR) has given gaming affiliates, developers and support service providers until early 2026 to comply with its newly implemented B2B Accreditation Framework, a regulatory system that formalises participation in the iGaming supply chain.

Companies that submit applications by December 31, 2025, will qualify for a three-year initial accreditation, while unaccredited foreign content providers face removal from licensed platforms after March 31, 2026.

The framework, which took effect on October 2, sets mandatory accreditation requirements for all third-party entities providing gaming content, systems or technical support to PAGCOR-licensed operators.

Accreditation covers several categories, including gaming affiliates, game content providers (GCPs) and support service providers (SSPs). Gaming affiliates may act as aggregators that distribute multiple game titles to operators, while GCPs are developers or studios supplying electronic game software or live-streamed content.

Accreditation is valid for two years from the date of PAGCOR Board approval, an increase from the previous one-year term.

Foreign data or content streaming providers that fail to secure accreditation by the March 2026 deadline will have their content deemed “non-compliant and unauthorized.” They may appoint a Philippine-registered company or a PAGCOR-accredited Gaming System Administrator as their exclusive distributor instead of setting up a local office.

PAGCOR has warned that licensed operators using unaccredited service providers may face sanctions.

The post PAGCOR Enforces Accreditation for All iGaming Service Providers by 2026 appeared first on European Gaming Industry News.

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