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Government of India officially recognises Esports as a part of “multisport event” – Reaction From Indian Esports Industry

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The Indian government has officially recognised esports in the country. Esports will now be a part of the “multisports event” category in India under the Ministry of Youth Affairs and sports.
 
Link to the official website where this has been posted – https://egazette.nic.in/(S(fvf5fenrdf0ryrntladsbnp5))/Default.aspx
In regard to this recent big news, this cleared the air that Esports must not be clubbed under the umbrella term “Gaming”. Esports (Electronic sports) is a competitive sport where esports athletes use their physical and mental abilities to compete in certain genres of video games in a virtual, electronic environment. 
Below are some of the quotes of the esports industry stakeholders:
Mr Lokesh Suji, Director, Esports Federation of India & Vice President of the Asian Esports Federation (AESF):
 
Great news for us to begin the New Year. We have been constantly working on establishing the difference between esports and iGaming, and finally, our efforts have been fulfilled. We welcome this announcement by our government under the leadership of Hon’ble PM Modi ji, which will open new avenues to pour in more investment opportunities in this booming industry. From now onwards, we will have to build the proper infrastructure, training facilities and coaching for our young esports athletes. Only a short time until we see Esports being placed in the same league as cricket, football, basketball, etc. and having similar fan power, scale and craze.

With the latest announcement and India recently competing for medals at the inaugural Esports Asian Games, people are shaking off the misconceptions linked with esports as a passion or career option. The year 2023 beholds greater opportunities for esports and we are anticipating more favourable developments, only making it bigger. It surely has been a great year for Indian esports.

Rohit Jagasia, Founder & CEO, Revenant Esports:
 
Today can be said to be the greatest day in Indian Esports history. The collective efforts of the entire gaming fraternity along with the Ministry of Youth Affairs and sports have finally reaped its rewards. We can now proudly consider Esports a legitimate sport in India. This revolutionary decision will not only transform the country’s gaming landscape in terms of improved infrastructure, funding, exposure and providing education about the sector but will also put India on the global Esports map as a force to be reckoned with. The year 2023 is undoubtedly going to be the start of the country’s golden era in Esports and with the Asian Games as well as the Olympic Esports Week also set to take place soon, there is a lot of success expected to be in store for the entire community. 
 
Mr Animesh Agarwal, Founder & CEO, 8bit Creatives & an ex-esports athlete:
The entire Esports fraternity in India will be rejoicing with this welcome news which has certainly been a result of the gaming community’s collective efforts spanning over the last few years. Esports have already been considered as a medal sport in the Olympics and Asian games and this news will further boost the sport in the country as it was long overdue. The industry inclusive of developers, players and creators as a whole is growing at a fast pace and to come full-circle this recognition will be very thriving for the industry. It presents a clean slate for gamers and proves to neigh-sayers that Esports is, in fact, a serious sport that deserves to be recognised for its skilled and hard-working players who will be competing against some of the world’s best players and put India on the map of professional gaming countries.
 
At 8Bit Creatives & S8UL, this is a defining moment for us. The future of Indian esports holds great things from our side. We are committed to nurturing and supporting more and more esports players in our country, starting from ground zero with a refined vision of putting India on the map globally.

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Uzbekistan Introduces Penalties for Illegal Gambling Operations

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Uzbekistan has introduced strict penalties for illegal gambling operations as the country prepares to launch its regulated betting market on October 9, 2025.

The new penalties target both domestic and foreign operators offering gambling services without a license. The new rules authorise fines indexed to the Uzbek Base Calculation Unit (BRV), a fiscal benchmark used for administrative penalties.

Foreign firms face fines of up to 25,000 Base Calculation Units, around US$882,000. Authorities can also seize illegal earnings, block access to banking and internet services, and ban repeat offenders from the Uzbek financial system. Unauthorised physical casinos, betting shops and mobile terminals will face the same sanctions.

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Violations of anti-money laundering rules or personal data misuse carry fines of 15,000 BRV (about US$529,200), and unlicensed deposit-taking could result in penalties of up to US$352,900.

The changes were drafted by the National Agency for Perspective Projects (NAPP), which is overseeing the rollout of Uzbekistan’s new gambling law. NAPP will act as the interim regulator until a permanent authority is established.

Licensed operators must meet strict financial requirements. Online gambling firms need authorised capital of $4.57 million and a $2.05 million reserve fund. Lottery providers must show at least $1.64 million in capital and $1.11 million in reserves.

“This is not a pay-to-play regime. It’s a compliance-first market that will reward transparency and capital discipline,” NAPP has clarified in communications with potential applicants.

Gambling has been banned in Uzbekistan since 2007, except for limited state-run lotteries. The new system marks a shift from prohibition to strict regulation. A centralised system, the Unified State Register of Bets and Players (USRBP), will track all wagers and enforce ID checks and monthly betting limits.

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Sanctions will be issued by NAPP’s director after internal review. Offending companies will have 15 days to appeal through NAPP or the courts. Half of all fines will go to the state budget; the rest will fund regulatory operations. Paying fines does not shield companies from further legal action.

President Shavkat Mirziyoyev approved the new framework in 2024, requiring that gambling revenue be used to fund national sports programmes. Licensing guidelines will be released soon, with applications opening before the October launch.

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NODWIN Gaming Partners with Sony LIV for Streaming Rights of Esports World Cup 2025

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NODWIN Gaming, South Asia’s leading esports and gaming company, has announced that Sony LIV has acquired the Hindi and English language media rights for select matches of the Esports World Cup (EWC) 2025, further amplifying the tournament’s reach and representation across India.

As part of the partnership, Sony LIV will stream select matches from the Esports World Cup in India, bringing the action to millions of fans in languages they resonate with. The Hindi-language broadcast will be available exclusively on the Sony LIV app and official website.

In addition, Sony LIV will also stream the weekly shows, behind-the-scenes features and player interactions spotlighting EWC athletes and teams, curated for both core and casual esports audiences. This collaboration follows NODWIN Gaming’s recent partnership with the Esports World Cup Foundation (EWCF) to manage media rights and regional distribution across South Asia.

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Akshat Rathee, Co-Founder and Managing Director of NODWIN Gaming, said: “Our goal is to bring the Esports World Cup to as many passionate fans across South Asia as possible, and this partnership with Sony LIV is a major step in that direction. It combines Sony LIV’s incredible reach with NODWIN’s focus on building localized, fan-first esports experiences. With both Hindi and premium English content, we are creating a viewing experience that feels personal, immersive, and truly regional.”

With the addition of Sony LIV as the exclusive Hindi broadcast partner and NODWIN Gaming as the strategic regional media and marketing partner, the EWC is poised to reach unprecedented heights in South Asia. This aligns with the mission of making esports more inclusive, accessible and locally relevant.

With top-tier Indian talent competing across multiple titles, the Esports World Cup 2025 presents a unique opportunity to showcase India’s growing presence in global esports and to unite audiences around a shared national dream.

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SEGA SAMMY CREATION Launches “Prosperity Peaks™” in Macau

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SEGA SAMMY CREATION INC. proudly announces the first installation of Prosperity Peaks™, the latest addition to their successful Dice series, now live on casino floors in Macau. Building on the proven success of its earlier Dice games, this new title continues the legacy with powerful features and a design tailored for Asian players.

The Asian themed Prosperity Peaks™ retains the fan-favorite Dice Wild and Wild Reels features that have defined the series, while introducing an enhanced Jackpot Bonus that delivers more frequent and rewarding win opportunities. Players will experience the thrill of hitting Jackpots more often, adding extra excitement to every spin.

The company stated today that “The Prosperity Peaks™ Link game is designed uniquely for Asia and it’s highly anticipated when we first showcased in recent gaming shows. We deliberately brings all the elements fun and excitement to promote better entertainment on the gaming floor altogether.”

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The initial launch in Macau is just the beginning. Prosperity Peaks™ will also be coming soon to additional properties throughout Macau and extended to other key markets.

The post SEGA SAMMY CREATION Launches “Prosperity Peaks™” in Macau appeared first on European Gaming Industry News.

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