Asia
Ultimate Battle: Virtual Paradise for the Gamers to Excel in Top Esports Titles
If I tell you that you can play all the esports games on one single platform, will you believe that? Well, you’ll have to because Ultimate Battle has all kinds of esports titles to play under one roof. Ultimate Battle is India’s first-ever one-stop online esports platform; players connect, interact and compete with each other in their favorite esports games for entertainment and rewards on this platform. Ultimate Battle’s goal is to bring esports into the mainstream and engage millions of gamers and fans together.
Currently, the platform has garnered a player base of 3,00,000 which is growing daily. With over 39000 monthly active users, gamers get an active community to interact with and compete against each other. The platform is now available on Google PlayStore for Android users and till now has seen over 38,000 downloads already. The freshly launched app of the platform will facilitate easier connectivity and accessibility for users and leverage the power of the mobile-first ecosystem of the country.
Here is a list of some of the popular game titles like Valorant, DOTA 2, Fortnite, Call of Duty: Mobile, Garena Free Fire, FIFA 20, Chess, etc. that the platform hosts. Besides Gameplay, Ultimate Battle enables gamers to network along with Gaming News and E-commerce portal to create a complete 360 experience.
Let’s take a look at the top five esports titles according to gamer’s engagement on the Ultimate Battle platform from January to April 2021:
1. Garena Free Fire
Garena Free Fire is currently the most played esports game on the platform. It’s an action-adventure battle royale game played in a third-person perspective. The game consists of up to 48 players falling from a parachute on an island in search of weapons and equipment to kill the other players. Players are free to choose their starting position, take weapons and supplies to extend their battle life.
2. Call of Duty: Mobile
Call of Duty: Mobile stands runner-up on this list. It is a free-to-play shooter video game. It has two modes primarily, Multiplayer and Battle Royale. The multiplayer mode is the basic first-person shooter, similar to the previous Call of Duty games on other platforms along with old maps. Battle royale mode features up to 100 players. A player can choose to play alone, on a two-man team, or in a four-man squad.
3. Chess
Interestingly Chess stands third on the list. It’s a strange fact in a good way that even after having the options of playing so many action-packed games with high-end graphics on the platform, our analytics tell a different story. Chess is a competitive board game played between two players. The game is played on a square board of eight rows and eight columns. Chess pieces are divided into white and black sets. Each set consists of 16 pieces: one king, one queen, two rooks, two bishops, two knights, and eight pawns. The objective of the game is to checkmate the opponent; this occurs when the opponent’s king is in check, and there is no legal way to remove it from the attack.
4. Counter-Strike: Global Offensive
Counter-Strike has been dominating the PC gaming scene for a decade. Growing from CS: Zero to the all-new CS: GO by Valve, this first-person shooter team strategy game has become one of the top esports title games in the world. Two teams (Terrorists and Counter-Terrorists), with 5-players on each side, face off against each other on a defined map to complete their objectives to win the round. CS: GO is one of the games with a well-structured professional scene with lots of esports teams competing every year for millions of dollars in prize money.
5. Valorant
Valorant is the all-new character-based FPS PC game. The new in-game dynamics and mechanics with high-tech guns and skill-weapons in Valorant have become hype among gamers. In this 5v5 team battle gameplay, each player controls a different in-game character. The characters are termed Agents which have their unique skills and weapons giving every player their special abilities. Valorant has also started marking its footprint in the esports industry with various leagues and events for professional players.
Apart from online tournaments on Ultimate Battle, players can also compete with each other using 1v1 challenge mode as well as monthly leaderboard events to add to the overall excitement. 1v1 Challenges is one of the most used features of the platform as it provides instant gameplay. Players can directly challenge another active player or their friends on the platform and compete. While the leaderboards events are a function of the performance of the player on the platform.
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Armenia
Totogaming.am Adds SPRIBE’s Aviator in Long-Awaited Release
“We wanted our users to experience the emotions, dynamics, and uniqueness of the Aviator game not only on the platform, but also in real life. This idea became the foundation of the teaser campaign, which resulted in a successful launch and strong interest from players,” said Victorya Harutyunyan, Head of Product Marketing at Totogaming.
“Launching Aviator on Totogaming is an important milestone for SPRIBE in the Armenian market. This partnership allows us to bring our flagship crash game to a highly engaged local audience, while ensuring the premium level of experience that players worldwide expect from Aviator. We value Totogaming’s commitment to innovation and are delighted to see such a strong reception from players from day one,” said Taras Kozovit, Head of Business Development at SPRIBE.
The post Totogaming.am Adds SPRIBE’s Aviator in Long-Awaited Release appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Akshat Rathee
Indian Esports 2026: Strategic Growth and the Asian Games Milestone
The Indian esports landscape is transitioning from a period of rapid “spectacle” growth to a phase defined by lasting institutional structure. Following the implementation of the Promotion and Regulation of Online Gaming Act (PROGA), 2026 is set to be the year where regulatory clarity, international competition, and domestic grassroots development converge.
The Impact of PROGA: Policy into Practice
The Promotion and Regulation of Online Gaming Act (PROGA), signed into law in August 2025, has officially moved from policy to practice. Its primary contribution to 2026 is the explicit separation of esports from money-based gaming.
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Legitimacy: By categorizing esports as a legitimate competitive pursuit, PROGA has unlocked state-level adoption and cleared the way for schools and colleges to integrate gaming into their sports frameworks.
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Commercial Confidence: With a clear regulatory environment, brands in sectors like FMCG, automotive, and BFSI are now viewing esports as a stable, long-term youth engagement platform rather than a risky experiment.
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Athlete Pathways: PROGA facilitates the creation of standardized national registries for athletes, ensuring that competitive integrity is maintained across grassroots and professional tiers.
The Asian Games 2026: A Global Stage
The Asian Games 2026 in Aichi and Nagoya, Japan, serves as the most critical milestone for the ecosystem this year.
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Medal Status: Esports will feature as a full medal event with 11 confirmed titles, including League of Legends, PUBG Mobile (Asian Games Version), and Pokémon UNITE.
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Indian Prospects: India’s best historical result (quarter-finals in League of Legends at Hangzhou) has set a high bar. For 2026, the focus has shifted toward high-performance training camps and long-term athlete mentorship to secure a podium finish.
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Multi-Sport Integration: Participation alongside traditional athletes reinforces the narrative that esports is a viable professional career, further encouraging government investment through schemes like Khelo India.
Market Evolution and Key Trends
The Indian gaming market is projected to reach approximately $5.02 billion in 2026, driven by a massive player base exceeding 500 million gamers.
| Trend | Impact in 2026 |
| Mobile Dominance | Over 95% of the market remains mobile-first, fueled by 5G expansion and affordable hardware. |
| Beyond BGMI | 2026 is seeing a push to diversify the market into fighting games, sports simulations, and PC titles to avoid “one-title dependency.” |
| Monetization Shift | Revenue is shifting from pure advertising toward battle passes, subscription models, and in-game progression. |
| Tier II & III Growth | Most new user acquisition is coming from smaller cities, demanding more vernacular and localized content. |
The post Indian Esports 2026: Strategic Growth and the Asian Games Milestone appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Asia
Insurgence Gaming Company Introduces La Imperia, a Community-First All-Female VALORANT Tournament
La Imperia, a new all-female esports IP by The Insurgence Gaming Company, will make its competitive debut this month with an online VALORANT invitational tournament running from December 19 to 21, 2025. Designed as a visibility-first platform for women competitors, the event brings together four invited Indian teams for a three-day broadcast competition.
La Imperia marks the inaugural tournament by the Insurgence Gaming Company, a newly founded esports company led by Jasper Shabin, who previously served as a poject manager at Skyesports. Positioning itself as a community-first tournament operator, the Insurgence Gaming Company aims to refocus attention on grassroots competition and long-term ecosystem building at a time when entry-level and women-led esports pathways remain limited.
The tournament will be played in VALORANT and feature a round-robin group stage followed by single-elimination playoffs, culminating in a BO5 Grand Final. All matches across the three days will be broadcast live on YouTube, along with additional watch-parties.
The four invited teams competing at La Imperia include Huntrix, Sin Sisters, Plushie Gang and MyKil. All teams feature all-female rosters, aligning with La Imperia’s positioning as a dedicated women’s esports IP.
Broadcast production for the event will be handled by Momentum Gaming, serving as the official Broadcast Partner. The on-air talent lineup includes Star Tania, Nekroz, Odawg, and Hikari Jane, who will guide viewers through the tournament across all three days.
Beyond competition, La Imperia is also placing emphasis on player well-being. Sattva by Pallavi joins the tournament as the Mental Health Partner, integrating conversations around mental health and holistic wellness into the event’s broadcast and content output. The partnership reflects a growing recognition of sustainability and mental resilience within competitive gaming environments.
Speaking on the launch, Jasper Shabin, Founder of The Insurgence Gaming Company, said: “La Imperia is built to be a visibility platform first. There is no shortage of talent in the women’s VALORANT scene, but there are very few consistent stages where that talent can be seen, supported, and taken seriously. With the Insurgence Gaming Company, we want to return focus to grassroots competition and create formats that players can grow with, not just compete in once.”
The tournament carries an INR 15,000 prize pool, with the primary focus placed on competitive exposure, broadcast quality, and long-term ecosystem value rather than one-off incentives.
With its inaugural edition, La Imperia sets the foundation for a new women-led esports property in India—one that combines structured competition, professional broadcast standards, and a community-first philosophy.
The post Insurgence Gaming Company Introduces La Imperia, a Community-First All-Female VALORANT Tournament appeared first on Gaming and Gambling Industry Newsroom.
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