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Wanyoo Plans to Extend eSports Center Franchise Business to More Countries

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Wanyoo is going to develop its eSports center franchise business in Italy, Germany, France and Japan. It now owns more than 1000 stores across China, America, UK, Australia, Singapore and Canada.

Wanyoo started its very first internet café in Shanghai in 1998. To make offline internet entertainment space more enjoyable for game players around the world, Wanyoo evolved internet café to eSports center. Rather than simply provide internet services in a café, the idea of eSports center is to provide e-sports players a complex of video games, food and beverage, games-related events and a social space. By the end of 2020, Wanyoo eSports centers have serviced more than 40 million players globally.

Through Wanyoo’s global partners and players, it continues to exert its international influence by actively cooperates with eSports teams, international and domestic tournaments and video game publishers. The two well-known esports teams IG and 4AM have been endorsing Wanyoo for years. Wanyoo also achieved partnership with PGI.S.2021. In 2019, Wanyoo Gaming Center became the exclusive partner of LOL NATIONAL NETBAR LEAGUE CHINA. The same year, Wanyoo held the first international Wanyoo eSports center league covered Wanyoo players from New York, London, Singapore and so on. Wanyoo and its stores also value local partnerships. In the UK, Wanyoo sponsored the LOL tournament of CSSA UK 2019. In Canada, the Wanyoo eSports center assisted local college to establish esports team.

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In addition to where Wanyoo comes from, there are 12 Wanyoo eSports centers in America, Britain, Canada, Australia and Singapore. These stores endeavour to provide local game lovers the most enjoyable playing space. In the next 3 years, Wanyoo plans to run 50 stores outside of China in total.

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DigiPlus Officially Incorporates Singapore Hub to Power Global Growth

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DigiPlus Interactive Corp, the Philippines’ leading digital entertainment company, has taken a step forward in its international growth strategy with the official incorporation of DigiPlus Global Pte Ltd in Singapore.

Fully owned by Diginvest Holdings Inc, a 100% subsidiary of DigiPlus Interactive, the newly established DigiPlus Global will serve as the company’s international hub—driving its global ambitions through strategic partnerships, talent acquisition and corporate support. The entity is formally registered under Singapore’s business activity classification for head and regional offices, acting as DigiPlus Interactive’s centralised administrative and management office.

While the Singapore entity will focus solely on regional support services, it will not operate any gaming platforms in Singapore, in full respect of the country’s regulatory framework.

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“This is not just an expansion; it’s a foundational step in our growth strategy. By anchoring our international presence in Singapore—one of the world’s most advanced business ecosystems—we are accelerating DigiPlus’ transformation into a globally recognized force in digital entertainment,” said DigiPlus Interactive Chairman Eusebio Tanco.

The move enables DigiPlus to deepen its access to global expertise, strengthen cross-border collaboration and build high-value relationships in key markets. It will also accelerate the company’s ability to pioneer the next wave of digital entertainment innovations as it continues to grow its digital platforms—BingoPlus, ArenaPlus and GameZone—which already dominate the Philippine market.

The post DigiPlus Officially Incorporates Singapore Hub to Power Global Growth appeared first on European Gaming Industry News.

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KONAMI GROUP CORPORATION Named “Most Honored Company” in the Gaming Sector in Extel’s “2025 Japan Executive Team” Survey

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KONAMI GROUP CORPORATION has been named “Most Honored Company” in the gaming sector in Extel’s (formerly Institutional Investor) “2025 Japan Executive Team” survey.

This survey is conducted by Extel to select listed Japanese companies with outstanding IR activities based on votes from 541 investors and analysts from 237 firms, nominating a total of 533 companies.
In the gaming sector, KONAMI GROUP CORPORATION ranked first in the categories of “Best CEO” (Sell-Side), “Best Investor Relations Professional,” “Best Investor Relations Program,” and “Best Company Board,” and as a result, the company has been named the “Most Honored Company.”

To increase our corporate value, KONAMI GROUP CORPORATION places high priority on constructive dialogue with shareholders and investors to deepen mutual understanding. In FY2025, the company held over 400 IR meetings, with our top management actively participating in quarterly financial results briefings and overseas IR roadshows. The “Most Honored Company” designation is in recognition of these efforts.

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KONAMI GROUP CORPORATION will continue to work to achieve sustainable growth and enhance our corporate value over the medium-to-long-term through our IR activities.

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Macau Govt Appoints Ng Wai Han as Director of DICJ

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The Macau Government has appointed Ng Wai Han, who was serving as Director of the Public Administration and Civil Service Bureau (SAFP), as Director of the Macau Gaming Inspection and Coordination Bureau (DICJ).

Ng had served as head of the Public Administration Bureau since September 2023, following a three-year stint as Deputy Director.

Between 1999 and 2020, Ng rose through the ranks of the Labour Affairs Bureau (DSAL) to the position of Deputy Director.

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With this appointment, the reshuffling of DICJ’s leadership team is now complete. The position of Director had remained vacant since 20 December last year, when her predecessor, Adriano Marques Ho, became Director General of the Macau Customs. Deputy Director Lio Chi Chong had been serving as Acting Director in the interim.

Lei Seak Chio, who, like Ng, previously worked at DSAL, was appointed one of DICJ’s Deputy Directors in February, replacing Peter Chui.

The post Macau Govt Appoints Ng Wai Han as Director of DICJ appeared first on European Gaming Industry News.

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