Gaming
SimPocalypse Launched out of Early Access on Steam – time to rebuild civilization!
Surviving the post-apocalyptic times
We’ve all probably wondered how we would fare in a post-apocalyptic world, exploring devastated lands, scavenge for resources, try to survive, and help lead fellow survivors towards a more thriving world. This urge to rebuild and re-conquer a desolate world is what SimPocalypse tries to instill at the core of its experience, as it has now released out of Early Access on Steam.
Rebuild the civilization
Unlike most other city builders and post-apocalyptic games, SimPocalypse focuses more on the broad macro-management of rebuilding civilization. The game starts with you managing a small group of survivors, thinking of how to most efficiently organize them to gather resources and rebuild the basics to keep your people alive. Once you manage to live through the early stages, you will quickly become a refuge to other survivors, and become a beacon of hope to rebuild the modern pillars of society as we know it.
An apocalyptic event is ought to teach people humility, and learn to coexist and prosper towards building a common, better world, right?
Ummm… nope, not really – You will find out that in order to expand and repopulate the world to what it once was, you will have to expand because that is the only way to ensure you can rebuild a better world. And as in real life, expansion can be both of military or economic nature, the choice is up to you.
Control billions of citizens and rebuild millions of structures
The developers at Gamex Studio wanted to deliver a deep managerial experience that eventually gets you to control up to billions of citizens and rebuild millions of structures as you try to balance the wellbeing of your people, battle random events, and expand to all continents of the world.
You will realize that certain public jobs, such as doctors, policeman, and firefighters are a must to keep your people content and safe, and that the only way to build a better world is through research and urbanistic advancements.
Managing billions of people – ain’t nobody got time for that!
SimPocalyse’s vast array of Quality of Life and automation features got you covered and ensure you can always focus on making broad strategical and optimization decisions, and let the game’s features do the heavy lifting of crunching big numbers. And if that’s not enough, you can always utilize the game’s timelapse feature and play the game at your own pace of up to x10 speed.
“Giving players the tools to focus on the broad strategy, instead of doing the repetitive, boring gruntwork, is extremely important to us in a management/simulation game.” said the developers, who wanted to give an experience with a lot of depth and ways to play. The game features 100+ unique unlocks and upgrades, procedural generation of the world, and random events, and requires 20+ hours to complete a single playthrough at x10 speed. Yet… that is not the end – players can choose to attempt harder difficulties, complete challenges or just shoot for the sky with reaching insane numbers with its prestige function, that allow players a sort of a sandbox experience with massive boosts the more times you play it.
A fresh take on a genre
SimPocalypse is an attempt to deliver a deep and replayable incremental/idle experience, but also offer 4x, strategy, and city builder players a fresh take on a genre that often tends to overwhelm with the repetitive micro-management.
SimPocalypse (Windows & Linux) is now available to play on Steam for 9.99 – with 20% off during the launch week (ends on May 18th).
Now Available in 14 languages already for Windows & Linux
SimPocalypse is playable in 14 languages already), covering the biggest language markets, such as English, Simplified Chinese, Russian, German, Spanish (Spain & Latin America), French, Polish, Korean, Italian, Turkish, Portuguese, Dutch. Gamex Studio also added additional Portuguese- Brazil translations of the game directly on the Launch Day.
The game is currently available on for Windows & Linux.
SimPocalypse was featured on the Steam Autumn Festival with its very first Demo back then, and later on, released into Early Access on December 15th. After regular updates and massive recent UI rework, they are now just one bigger update away from going out of Early Access.
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Gaming
Getting ready for Xmas: SplitMetrics partnership with Wargaming helps World of Warships app sail to new heights with 15% uplift in organic conversions
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Gaming
Nolimit City revisits the brutal factory life in Outsourced: Slash Game
Nolimit City takes you back to the grind with its latest release, Outsourced: Slash Game. For those who thought their consumerist cravings were a safe indulgence, think again. Following in the footsteps of Outsourced, this new addition pulls back the curtain on the sweat and sacrifice lurking behind those everyday luxuries—this time with a dash of danger. Outsourced: Slash Game is the studio’s second venture into crash-style gameplay, the first being xCrash™ in Skate or Die – but this time it’s a standalone crash game!
In Slash Game, players have to make some cutthroat decisions as a laser traces the outline of their hand, increasing the multiplier with every pass. Players hit “stop” to cash out, locking in the multiplier when they feel the timing is right. After which, they will be shown the potential winnings if they wouldn’t have stopped. But here’s the catch: if players hesitate a second too long and the laser slips, all the winnings are lost. A live scoreboard displays the Top Win, Top Miss and Last Round, so that players can keep track of their previous rounds.
Outsourced: Slash Game is not a familiar Nolimit City slot to some players but could cause some excitement with an increasing multiplier and a maximum payout of 1,500x the base bet. Outsourced: Slash Game, unlike Nolimit City’s high-volatility slots, is rated as ‘Medium Volatility’ but don’t let that fool you as it still includes the risk of losing your hand.
Per Lindheimer, Head of Product at Nolimit City, said: “Get back to work, will you? We’re bringing players back to the unrelenting factory floor of Outsourced with an all-new twist. Slash Game is a standalone take on our crash-style games, and it’s packed with plenty of heart-stopping moments (and maybe a few hand-stopping ones, too). We’re thrilled with how it turned out and we hope that our fans will be too!“
‘Outsourced: Slash Game’ will be available to all Nolimit City partners on November 5th, 2024.
The post Nolimit City revisits the brutal factory life in Outsourced: Slash Game appeared first on European Gaming Industry News.
Gaming
The mobile gaming market is growing and attracting new companies. GAMIVO is the latest example
Usually, consoles and PCs come to mind when discussing the gaming industry. The mobile sector is often treated as a child of a lesser god, even though it generates almost as much revenue as console and PC combined. Some companies can see this potential. For instance, the e-commerce platform GAMIVO has recently entered the mobile market, allowing players to buy in-game items cheaper.
Back on course
The entire video game industry has evolved incredibly, but the most spectacular has been the growth of the mobile sector. It expanded from 36.9 million dollars in 2016 to 93.2 billion in 2021. Unfortunately, the gaming market suffered from a decline that stemmed from the overoptimism of the pandemic era. As a result, the mobile gaming industry revenues dropped to 92.2 billion in 2022 and to 90.5 billion in 2023. Recent information has indicated this was a necessary correction rather than a long-term trend.
The latest Newzoo report, issued in August 2024, shows that the industry is on the right track again. According to analysts, the mobile sector will generate revenues of $92.6 billion, representing +3.0% growth year-on-year. It’s nearly half of the entire gaming industry.
Billions of players
Revenues are crucial, but they only show part of the story. To fully understand the size and potential of mobile gaming, it’s necessary to consider the number of players, which constantly grew even when revenues dropped. Newzoo estimates that it will reach 2.8 billion in 2024. It means that almost twice as many people play on mobile devices than on PCs and consoles combined. Currently, every third person on Earth plays on mobile devices, and there’s still space for further growth.
“There are emerging markets where smartphones and mobile networks can expand, providing new potential players. Furthermore, this type of entertainment has a low entry barrier because most popular games are free and don’t require high-end devices,” explains Mateusz Śmieżewski, the CEO at GAMIVO.
One hobby, different habits
GAMIVO is an example of a company that has recently joined the party to get a piece of the mobile pie. “We examined the mobile market for a very long time, trying to find a suitable place for us. It’s essential to understand that mobile gaming and mobile gamers differ from their PC or console counterparts. You can’t do the same things you do with PC and consoles and hope to replicate your success,” said Mateusz Śmieżewski.
Studies confirm this observation. Average PC and console players spend about 2.1 hours a day in virtual worlds. It’s half an hour more than mobile gamers. However, things get interesting when we take a look at playtime per week, which is the same for mobile and console (5.4 hours) and slightly longer for PC (5.7 hours). Moreover, typical PC and console owners play 2.6 and 2.7 days a week, respectively, while mobile players play 3.4 days per week.
Those statistics prove that PC and console players are more dedicated, spending more time in games’ worlds once they enter them. However, mobile gamers prefer shorter but more frequent sessions. They play while commuting or have a short amount of free time.
“Mobile players are more willing to uninstall games and give another title a chance. Hence, the gameplay has to be captivating and designed to provide quick but intense sessions.
Furthermore, even though the average weekly playtime is identical to PC players, many mobile players don’t think of themselves as gamers,” clarifies Mateusz Śmieżewski.
Another major difference regards the way in which revenue is generated. PC and console games traditionally represent the premium model, where players buy the game. Most popular mobile releases are free and generate revenue with microtransactions. Almost all titles allow players to spend their real money on virtual coins, crystals, and other items that can be used to unlock additional content or reduce cooldowns.
Entering the mobile market
Those contrasts and nuances scare most companies from the mobile market. Let’s see how GAMIVO has coped with this.
“We decided to launch a new product category dedicated to mobile gamers. Our model allows them to top up in-game accounts cheaply. As a result, they can save up to 30% on buying virtual items, upgrades, and other content. The GAMIVO offer includes the most popular mobile titles, such as Genshin Impact and PUBG Mobile, and still extends,” describes Mateusz Śmieżewski.
“We dedicated a lot of time to research and analyses. Also, the development process required a lot of work to provide GAMIVO customers with safe transactions and a user-friendly environment. The first reactions are very positive, confirming our belief that our decision was right and there is still more space in the mobile game market,” concludes the GAMIVO CEO.
The post The mobile gaming market is growing and attracting new companies. GAMIVO is the latest example appeared first on European Gaming Industry News.
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