Gaming
Gaming Controller Market to Become a US$ 56 Bn Industry by 2031, Opines Fact.MR
Development of retail and web-based business ventures, expansion in fame of person-to-person communication locales and cell phones, along with multiplication of broadband web network are positively influencing demand for gaming controllers. The coordinated retail industry, particularly in non-industrial nations in Asia, is probably going to help the market sooner rather than later. Social media sites, for example, Facebook, are advancing web-based games with the goal that they can reach more number of gamers. Moreover, increment in prevalence of E-sport class games and ascend in the quantity of web and social game players are fuelling the sales of gaming controllers. Steady improvements in innovation is a significant pattern in the market. Also, producers are zeroing in on multi-utilitarian gaming controllers, which are expected to expand the interest of gamers for these controllers.
As per a new market intelligence report published by an ESOMAR-certified market research and consulting firm, the gaming controller market is anticipated to surpass US$ 22 Bn in 2021, and is poised to expand at a CAGR of around 7% over the next ten years.
Key Takeaways from Market Study
- The gaming controller market is anticipated to add 2.5X value by 2031.
- Hands-free and wireless gaming controllers capture a major chunk, equivalent to three-fourth of the global market share, and are set to create an absolute $ opportunity of around US$ 700 Mn over 2021-2031.
- The market in Germany, China, and the U.S. is expected to rise at around 7% CAGR each through 2031.
- Due to the COVID-19 crisis, demand for hands-free gaming controllers has shown a steep rise in the 3rd and 4th quarters of 2020-2021.
- With the havoc of COVID-19, entertainment at home is by all accounts the choice for gamers during lockdowns.
- Further, arrival of 5G and limitless data packs are expected to be key components towards the accomplishment of cloud gaming across the globe, as most gamers today are usually preferring playing games on cell phones.
“Expanding administrations and interest in 5G foundation are additionally vital towards surging the market for gaming controllers,” says a senior research analyst.
Prominent Players
The global gaming controller market is a fairly consolidated space, with prominent players majorly concentrated in the Asia Pacific region. Prominent companies operating in this space include Microsoft, Nintendo, Sony Corporation, Mad Catz Global Limited, Razer Inc., Logitech, Bensussen Deutsch & Associates, LLC., Thrustmaster, Performance Designed Products LLC, HORI USA, Speedlink, and Sabrent.
These insights are based on a report on Gaming Controller Market by Fact.MR.
Powered by WPeMatico
1xBet
HLTV Awards returns to Belgrade on January 9, 2027, adding Lifetime Achievement honor
HLTV will stage the HLTV Awards presented by 1xBet in Belgrade, Serbia on January 9, 2027, returning to the Sava Center. The company said more than 1,000 players, industry professionals, creators, and fans are expected to attend.
HLTV also confirmed Dust2 creator David Johnston will feature as an award announcer. HLTV linked the booking to the 25th anniversary of Dust2.
For 2026, HLTV is updating its Hall of Fame process and eligibility rules. Four players will be inducted again, with “at least two and up to three” slots reserved for players from the Counter-Strike 1.6 and early eras. HLTV also removed the former “neo rule,” allowing players to be inducted for their playing careers even if they remain active in other roles such as coaching.
HLTV is adding a Lifetime Achievement Award, which will be decided by the Hall of Fame Board. The ceremony will also move Community Awards onto the main stage show for the first time, rather than the pre-show segment.
Separately, HLTV will kick off the 2027 Awards season with an invite-only “HLTV Awards by 1xBet Launch Party x GRID” in Cologne during the Major. HLTV said industry members can apply for an invite to the ceremony via its awards page.
The post HLTV Awards returns to Belgrade on January 9, 2027, adding Lifetime Achievement honor appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Asia
S8UL’s League of Legends roster qualifies to represent India at Asian Games 2026
S8UL Esports’ League of Legends roster has qualified to represent India at the Asian Games 2026 in Aichi-Nagoya, Japan, running from September 19 to October 4. The organisation said the team secured qualification through the regional qualifiers after winning the National Esports Championships (NESC) 2026, described as the official national qualification tournament for the Asian Games.
S8UL said the roster competing under India’s banner is Akshaj Shenoy (Kat Bot), Aakash Shandilya (Infi), Sanindhya Malik (Deadcorporal), Mihir Ranjan (Lotus), Ahmed Shahid (Nero), and Rahul Bisht (Bob). The regional qualifiers featured 14 teams across a group stage and a split stage, with top performers advancing to the Asian Games main event.
In Group B, the team went unbeaten against Jordan, Sri Lanka, and Kazakhstan to progress, according to S8UL. In the split stage, it lost to Vietnam, Hong Kong, and Saudi Arabia but did enough to secure a berth. India will now face opponents including Japan, Chinese Taipei, and Vietnam at the main event.
Four players—Kat Bot, Infi, Deadcorporal, and Lotus—were also part of India’s League of Legends contingent at the Hangzhou Asian Games 2023, where S8UL said the team finished fifth.
Akshaj Shenoy aka Kat Bot, captain of India’s League of Legends team, said, “Qualifying for the Asian Games is a proud moment for all of us. We knew the regional qualifiers would be extremely competitive, and every match demanded complete focus. For many of us, this will be our second Asian Games, which makes this qualification even more special because we understand the level of competition that awaits us. We are grateful to S8UL for believing in this roster and providing us with the support, stability, and opportunities needed to keep improving as a team. Representing India is always an honour, and we’ll do everything we can to make the country proud in Aichi-Nagoya.”
S8UL co-founder and CEO Animesh Agarwal aka 8Bit Thug added, “Representing India at the Asian Games is among the highest honours an athlete can achieve, and seeing our League of Legends roster earn that opportunity is incredibly special. This team has demonstrated resilience, discipline, and a willingness to continually improve, qualities that are essential for success at the international level. At S8UL, our goal has always been to create pathways for Indian athletes to compete on the biggest stages in the world. We have no doubt they will give their all when they step onto the stage in Aichi-Nagoya and compete for the nation with pride,” S8UL also noted that Gurashish Singh (Soul) and Prateek Bhaunt (B Haunt) previously qualified for the Asian Games in Tekken 8 and Street Fighter 6 after winning at NESC 2026.
The post S8UL’s League of Legends roster qualifies to represent India at Asian Games 2026 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Gaming
Geckos Games Launches Momentum – The Most Adrenaline-Charged Live Sports Game Ever Built
Geckos Games launched Momentum, a patent-pending real-time sports prediction game unlike anything in the market. THRILLZZ Free Social Sportsbook gone live as the exclusive launch partner on the opening day of the world’s biggest Soccer tournament.
Five Minutes. One Question. Pure Adrenaline.
Every five minutes of a live match, Momentum asks players one question: which team has the Momentum right now? Not who will win the game. Not what the final score will be. Who has the upper hand – this minute, on this pitch – based on every pass, attack, and pressure play happening in real time.
Makes it different from anything that has come before: the Momentum shift on a single event. A yellow card. A saved shot. A dangerous run. Every on-field event recalculates the balance – and players watch their position move with it in real time. It is not a black box. Players see each event land inside the game – the moment it happens on the pitch.
Then comes the timer. As the five-minute window counts down to zero, the tension becomes almost unbearable. Players who are in the win zone are watching every second, knowing a single event in the dying moments can flip everything. The last few seconds of every round are unlike anything else in sports gaming – raw, unscripted, impossible to put down.
Zero Latency. Official Data. Real Stakes.
Momentum is powered by an official match data with zero latency. Every event flows instantly into the game engine. There is no delay, no approximation. What players see is what is happening on the field right now.
This is not a simulation. It is not a simplified model. It is live sport, translated into a game in real time and that distinction is everything.
The post Geckos Games Launches Momentum – The Most Adrenaline-Charged Live Sports Game Ever Built appeared first on Americas iGaming & Sports Betting News.
-
América Latina4 days agoLas diferencias locales de Argentina representan tanto un desafío como una oportunidad para el sector del iGaming
-
game-launch4 days agoMillion Games launches East West Wild slot with progressive multipliers
-
AI4 days agoVeikkaus rolls out OpenBet’s Neccton responsible gambling platform ahead of 2027 reform
-
Latest News4 days agoConnect with N1 Partners at G Gate Conf 2026
-
Africa4 days agoBooming Games signs content deal with World Sports Betting in South Africa
-
Gmonitor.ai3 days agoGmonitor llega a Latinoamérica: la plataforma de inteligencia de mercado para operadores debuta en seis mercados regulados
-
Latest News3 days agoSportradar Report | World Cup 2026: Opportunities for the Latin American Sports Betting Market
-
eSports4 days agoG2 partners with PUBG MOBILE Esports to scale Western Europe competition



