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Pocket Gamer Awards 2021
PocketGamer.com – the leading and longest-running site for mobile gamers – revealed the winners of this year’s Pocket Gamer Awards.
The top game of the year prize went to Genshin Impact, whilst Rovio’s seminal Angry Birds picked up the prestigious Hall Of Fame gong.
Other winners across the 16 categories included platform games like Little Orpheus, hypercasual titles like Clusterduck, big-name RPGs like Knighthood and AAA franchises like Pokemon and Call Of Duty. Riot Games, famous for League Of Legends, picked up the best developer category. The full list of winners is below. This year, the Pocket Gamer Awards are sponsored by RedMagic.
The Pocket Gamer Awards are a celebration of the best in mobile games. Organised and hosted by industry experts but voted on by gamers themselves, the Pocket Gamer Awards reward the passion and effort that developers pour into making games. Over 350,000 votes were cast in the last two months, a phenomenal outpouring of love for the best iOS and Android games of the last 12 months.
A new Hall Of Fame category celebrates landmark titles that have had a major impact on the mobile games industry over the years. It’s the only category picked by the editorial experts rather than put to a public vote. Angry Birds, Rovio’s classic franchise first launched in 2009, is the first recipient. Editor of PocketGamer.com, Dann Sullivan, said of Angry Birds: “No IP has done more for mobile games than Angry Birds, and while we might remember it as a lightning-strike for touch controls, over the years Rovio’s flagship franchise forged the way into social gaming and was one of the first mobile games to pioneer major licensing deals in the mobile space. The birds have also had more movies and TV episodes than Mario and Sonic combined.”
Sullivan continued: “While some of these milestones might not have anything to do with the small touchscreen, it’s impossible to deny that Rovio’s Red & Co managed to become a cultural powerhouse, and played a critical role in getting mobile gaming to where it is today.”
The award ceremony itself took place this evening, March 16, on Twitch and PocketGamer.com and broadcast across YouTube and the Enthusiast Gaming network of sites.
Launched by Steel Media, Pocket Gamer has been delivering news, reviews, tips, guides and features that inform and entertain mobile and handheld gamers since 2006.
Enthusiast Gaming, the largest gaming network in North America, has owned Steel Media and Pocket Gamer since 2019. Since 2020, Pocket Gamer has hosted quarterly LaunchPad online events celebrating new and updated mobile games to an audience of three million viewers on Twitch.
For more information, visit https://www.pocketgamer.com/pgawards2021/ now. A recording of the Pocket Gamer Awards ceremony will be available soon on the site and also on the official YouTube channel https://www.youtube.com/c/PocketGamerVideo/videos.
Winners
Best Platform Game: Little Orpheus
Best Simulation Game: Transport City: Truck Tycoon
Best Sports Game: Retro Bowl
Best Game Narrative: There Is No Game: Wrong Dimension
Best ‘Quick Play’ Game: Clusterduck
Best Mobile Conversion: Bloodstained: Ritual of the Night
Best Apple Arcade Game: Alba: a Wildlife Adventure
Best Educational Game: Dish Life: The Game
Best Strategy Game: Company of Heroes
Best RPG: Knighthood
Most Innovative Game: HoloVista
Best Gaming Accessory: Razer Kishi Controller
Best Gaming Tablet: Apple iPad Pro
Best Battle Royale Game: Garena Free Fire
Best AR Game: LEGO Hidden Side
Best Puzzle Game: Pokemon Cafe Mix
Best Racing Game: Dirt Bike Unchained
Best Google Play Pass Game: Star Wars: Knights of the Old Republic
Best Mobile Publisher: Garena
Best Action Game: Pascal’s Wager
Best Digital Board Game: The Game of Life 2
Best Gaming Phone: Apple iPhone 12 Pro Max
Best Multiplayer Game: EVE Echoes
Best Shooter: Warface: Global Operations
Best Game We’re Still Playing: Call of Duty Mobile
Best Mobile Developer: Riot Games
Hall Of Fame: Angry Birds
Mobile Game of the Year: Genshin Impact
Additional Quotes
Editor of PocketGamer.com, Dann Sullivan, added: “We’re overjoyed with the reaction from the fans in the voting process. Just looking at the sheer variety of games that have been championed by their players and communities really cements how diverse and rapidly-evolving the mobile games sphere is. The development speed and growth of the mobile games industry is truly amazing – every year is a milestone year, as can be seen from the amazing selection of winners.”
Chris James, CEO of Steel Media, said: “We’re genuinely thrilled by how many people voted in this year’s awards, and how many tuned in to watch the ceremony streamed live. When we launched Pocket Gamer 15 years ago, mobile gaming was still niche. But now – thanks to the success of games like Hall Of Fame inductee Angry Birds – mobile is THE dominant force in the games industry. Over the last 12 months, iOS and Android titles saw further huge surges in popularity as people hunted for experiences to keep them occupied during lockdown. And the quality has never been higher. Games like Genshin Impact prove that the device in your pocket can match the addictiveness and playability of the best consoles have to offer.”
James added: “As well as celebrating the best of the current crop of games, we’re always on the lookout for the next generation of blockbuster mobile titles. That’s why we’ve invented activities like the Big Indie Pitch and Pocket Gamer LaunchPad to champion new arrivals. So if you want to get an inside track on the next hidden gaming gem in 2021, there’s really nowhere else to go!”
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asia-pacific
Groove shortlisted for Best Aggregator at SiGMA Asia Awards 2026
Groove has been named a finalist for Best Aggregator 2026 at the SiGMA Asia Awards, with the ceremony scheduled for 2 June 2026 at the SMX Convention Centre Manila during the SiGMA Asia Summit.
The shortlist was announced by Global Gaming Insider, according to the company. Groove said its platform aggregates more than 15,000 games from over 150 providers via a single API.
Giusy Campo, Business Development Director at Groove, said: “This shortlist is external recognition of a truth we already feel internally: Groove is moving at a different pace. Asia is not a single market, it is a collection of distinct regulatory environments, player behaviours, and partnership opportunities”
Campo added: “Our platform is built to respect that complexity, not smooth it over. Being named a finalist for Best Aggregator tells us that our approach; deep integration, localised content strategies, and commercial precision; is resonating with the operators who matter most in this region. We are not just bringing games to Asia. We are bringing a roadmap for sustainable growth.”
Yahale Meltzer, Co-Founder and CEO of Groove, said: “The aggregation space is crowded. Differentiation is everything. This nomination confirms that our vision, transforming aggregation from a commodity into a strategic growth discipline, is taking hold.” He added: “Operators across Asia are no longer asking for just volume or speed. They are asking for structural resilience, data intelligence, and a partner who can execute across fragmented regulatory landscapes with precision. Groove delivers that. To be recognised alongside the best in Asia is a privilege, but the real work continues in Manila and beyond. We are here to win, not just awards, but the trust of the operators who build their businesses on our platform.”
The post Groove shortlisted for Best Aggregator at SiGMA Asia Awards 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
data providers
DATA.BET reports 168% turnover growth from virtual content in Q1 2025–Q1 2026
DATA.BET says turnover from its virtual content grew 168% between Q1 2025 and Q1 2026, with the supplier reporting the product accounted for 39% of total virtual sports turnover and 45% of profits over the period.
The company said the content is developed fully in-house and delivered through automated bot-vs-bot matches that run 24/7 without dependence on real-world fixture schedules. DATA.BET positioned the format as a way to provide continuous events and reduce operational overhead for operators.
Across the same period, DATA.BET reported +299% active users, +129% across clients GGR, +246% events per quarter, and +218% bets placed.
DATA.BET also said the audience profile overlaps with live football bettors, which it believes supports retention during seasonal breaks. The supplier added that the algorithm-driven format “carries no fraud exposure,” supports In-Stream Betting overlays, and provides near-zero latency between broadcast and market updates.
“Over the past year, our bot-vs-bot virtual content has delivered consistent, measurable results across every operator deployment. Building e-Football in-house gives us the flexibility to configure it to what each operator actually needs — whether that is a specific league structure, a particular mix of bot and player content, or a branded competition format,” mentioned Rostyslav Likhtin, Head of Product at DATA.BET.
The post DATA.BET reports 168% turnover growth from virtual content in Q1 2025–Q1 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
content studios
155.io makes fintech debut with Coverd partnership
155.io has signed a partnership with US-based fintech platform Coverd, marking the content studio’s first move into fintech. The deal was announced Thursday 21st May 2026.
Under the agreement, 155.io’s real-world games will be integrated into Coverd’s platform. Coverd said the integration is designed to turn everyday transactions into interactive experiences where users can win the chance to have purchases covered through 155.io gameplay.
Sam Jones, Founder & CEO of 155.io, said: “This partnership gives us the opportunity to bring our content to a completely new audience. We share a philosophy with Coverd around disrupting and modernising industries through more interactive experiences. They understand that younger audiences expect entertainment and engagement across every digital touchpoint, including finance, which is exactly how we think about design.”
Albert Wang, Coverd co-founder, added: “Today’s consumer is actively embracing gamified products across every category, so there’s no reason personal finance should stay in the stone age. We’re excited to work with 155.io to make financial experiences more interactive and give everyone a chance to live big by winning back their purchases. 155.io’s next-gen content fits perfectly with what we’re building at Coverd.”
155.io said the integration will bring its interactive content—built around live-action footage and real-time mechanics—to Coverd users. The studio’s portfolio includes Rush Hour from its CCTV Game
library, alongside Ducks.io and Snow Run.
The post 155.io makes fintech debut with Coverd partnership appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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