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Football for Friendship holds expert discussion on sports development during pandemic

Experts of the international online discussion “Motivation and training in the context of the pandemic: the impact of Internet technologies on sports” reached the mutual conclusion that the pandemic will boost the development of e-sports and broaden the way sports are perceived in the world. It’s expected that the existing trend will strengthen: over the past 3-4 years, the audience of e-sports events has grown 5-6 times.
The discussion was initiated by the Gazprom International Children’s Social Programme Football for Friendship, which has, for the first time, brought the entire season online in 2020. Meanwhile, the annual World Championship for Young Participants from more than 100 countries is held in the new football simulator Football for Friendship World. In the future, the app will become a gaming platform where anyone can train, join mixed international teams, and play their favorite game in the Football for Friendship format without leaving the comfort of home.
The guest experts — football players and e-sports players — shared their views on how the pandemic is affecting the training process, and whether e-sports will be able to fully replace traditional sports in the future. Alexey Smertin, adviser to the President of the Russian Football Union and Ambassador of the Football for Friendship programme, and Alexandra Kosteniuk, grandmaster, three-times winner of the World Chess Olympiads, and European Chess Champion, spoke about the impact of the pandemic on professional sports. Igor Bugaenko, head of the Special Projects Department of the Russian eSports Federation (RESF), spoke about the development of Russian e-sports. The discussion was attended by representatives of FC Schalke 04: head of the e-sports division Tim Reichert, League of Legends coach Dylan Falco, and professional FIFA player Tim Schwartmann (“Tim Latka”). The discussion was moderated by Euronews TV host Andy Robini.
Igor Bugaenko expressed his conviction that the pandemic can also have a positive impact on sports: “Despite the cancellation of many offline sporting events, we are doing our best to maintain the quality and spirit of the competitions that are currently held online. The pandemic has affected how people spend their free time. I think the main achievement of this period has been to broaden the way sports are perceived, enabling people to re-evaluate the role of e-sports in the world”. The expert also noted that Russia was one of the first countries to officially recognize e-sports. According to Bugaenko, in the last 3-4 years alone, the audience of e-sports events has grown 5-6 times.
However, according to Alexey Smertin, e-sports are hard to compare to traditional sports, with their “physical overcoming of oneself, pain and hard-to-achieve results”. On the other hand, if we take a professional approach, in both traditional and e-sports it’s important to focus on achieving results; so, in this sense, there’s no difference between them.
Tim Schwartmann (Tim Latka) has a similar view: “If young people want to be successful — be it in e-sports or traditional football — they have to work hard, train a lot for the game, and never rest on their laurels”.
Today, many football clubs are developing e-sports as a separate area. “In recent years, the popularity of e-sports has become evident. By investing time and effort into developing e-sports, we hope to establish a dialogue with the younger generation of football fans”, explains Tim Reichert, head of FC Schalke 04’s e-sports division. Reichert expects that self-isolation will accelerate the merging process of traditional and digital sports several-fold. In his opinion, e-sports and traditional sports already have many things in common: league structures, competitions, psychological demands for players, and regular training.
Alexandra Kosteniuk noted that the past months have become a landmark in the history of sport: “The pandemic has opened up a real Pandora’s box for chess players: if earlier, part of our competitions were already being held online, now it’s the most convenient format for both the audience and participants”. As she explains, the pandemic has stimulated an increased interest in online competitions over the past few months, “even in the case of chess, which is not the most popular sport among viewers, not to mention the world of e-sports in general”.
About the programme:
The International Children’s Social Programme Football for Friendship is implemented by Gazprom since 2013. Over the previous seven seasons, the programme has united over 6 000 participants from 211 countries and regions and over 5 000 000 supporters.
Young Players and Young Journalists are the participants of the programme – boys and girls aged 12 including children with disabilities. Young Players represent different countries and cultures united in the mixed teams. They show that nationality, gender, and physical abilities aren’t a barrier to becoming a team. Young Journalists cover the events of the programme in the International Children’s Press Center. All participants become Young Ambassadors of the programme and continue to share their Football for Friendship experience and promote universal human values: friendship, equality, fairness, health, peace, devotion, victory, traditions, and honour.
UEFA, FIFA, football federations and the world’s leading football clubs, international charity foundations, famous athletes, politicians, and artists support Football for Friendship. The project has received multiple national and international awards in the field of social responsibility, sports, and communications, including the world record for the most nationalities in a football training session in history.
In 2020, Football for Friendship will be held in the online format. A special digital platform will unite over 10 000 players of all ages. It will become the home for international children’s competitions and a playground where anyone will be able to train, join into the international mixed teams and play their favourite game in the Football for Friendship format without leaving the comfort of their home.
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BETBY EXPANDS NFL OFFERING AHEAD OF NEW SEASON

BETBY, a premium sportsbook provider, is set to kick off the new NFL season with a major expansion of its American football betting portfolio, introducing a significantly broader range of player prop markets as well as the highly anticipated launch of microbetting options.
With official NFL data rights powering its sportsbook, BETBY has enhanced its player props coverage to go beyond traditional totals, now offering markets such as anytime, first, next, and last touchdown scorers. This expansion allows bettors to engage with individual performances in more dynamic ways across every game moment.
Complementing the props update, BETBY is also introducing microbetting markets tailored to NFL gameplay, including team to score first/next drive, next drive outcome, drive to score, and drive to touchdown. These fast-paced markets bring a new layer of interactivity for users, enabling real-time engagement with every possession.
The release is strategically aligned with the start of the new NFL season, ensuring that BETBY’s operator partners and their audiences can access these innovations from day one.
Commenting on the launch, Kirill Nekrasov, Head of Sportsbook Product at BETBY, said: “The NFL is one of the most followed and engaging sports competitions in the world, and we are thrilled to expand our coverage with official data-driven markets. By introducing a wider range of player props alongside microbetting opportunities, we are giving our partners the tools to deliver a far more immersive experience to their users throughout the entire season.”
These additions underscore BETBY’s commitment to innovation and player engagement, solidifying its position as a leading sportsbook provider that continuously adapts its portfolio to the evolving demands of operators and bettors alike.
The post BETBY EXPANDS NFL OFFERING AHEAD OF NEW SEASON appeared first on European Gaming Industry News.
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Book of Madness 2: GAMOMAT releases sequel to horror-themed hit

GAMOMAT, one of the leading independent German software developers for slot games, has cranked up the craziness with the release of Book of Madness 2. This chilling 5×3 slot is set within a derelict, blood-smeared asylum that oozes with tension, underscored by an eerie soundscape.
Following the massive success of the original, Book of Madness is back with a thrilling sequel that turns up the chaos. A deranged nurse takes centre stage, injecting insanity into every spin for an even more electrifying gameplay experience. GAMOMAT’s horror-themed line-up has grown significantly stronger with Book of Madness 2, joining the ranks of Xploding Pumpkins and the original Book of Madness.
A toxic Book of Madness 2 symbol represents the Wild and Scatter which substitutes for all symbols except stamped Bonus symbols during Free Games. Multiple Wild symbols on a single payline count as the highest-paying symbol combination.
Three, four, or five Scatter symbols will trigger 10 Free Games. Once activated, it is possible to retrigger additional Free Games. Before the feature starts, a random Scatter symbol is revealed and appears on the open page — every symbol other than the Book of Madness has the power to mutate into a Bonus symbol. If Free Games are retriggered, another 10 Free Games are instantly awarded and an additional Bonus symbol will be chosen as part of the Multi Symbol feature — each one is displayed in the bar above the reels. If all symbols are already Bonus symbols and a further retrigger is activated, players only receive 10 more Free Games.
GAMOMAT is releasing Book of Madness 2 via its Remote Gaming Server, G‑RGS, and through the Bragg HUB.
Chief Strategy Officer at GAMOMAT Development GmbH Sebastian Reddig said: “Book of Madness 2 builds on the predecessor and turns up the tension to deliver a horrifyingly entertaining experience. An unsettling atmosphere, frighteningly fun features, and gory graphics all make for a game that players would be mad to miss!”
The post Book of Madness 2: GAMOMAT releases sequel to horror-themed hit appeared first on European Gaming Industry News.
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PG Soft unlocks new release: Grimms’ Bounty – Hansel & Gretel

PG Soft, a world-class digital mobile games company, has launched its fairytale-inspired slots title, Grimms’ Bounty: Hansel & Gretel. It’s a 3-reel, 5-row video slot that features increasing multipliers and extra respins to keep the action engaging.
The Wild is represented by a bubbling cauldron that substitutes for all symbols to create more winning combinations, while the mystical potion Scatter unlocks the Free Spins feature.
When the main game is underway, the Respin value on the left side of the screen begins at zero. Once a winning spin lands and after the win is paid, all low-paying winning symbols are collected. The Respin value increases by one for every low-paying winning symbol collected. Should no winning combination happen and there is at least 1 Respin value, a Respin value will be used to award a free respin (Scatter symbols will remain on the reels).
The Multiplier Collection feature is displayed on the right hand side and starts at x1. A winning spin here will morph all high-paying symbols (Witch, Hansel, Gretel, Cupcake, and Bread) collected in the Multiplier meter. For every five symbols collected, the Multiplier increases by x1.
Free Spins will launch with three or more Scatter symbols on the screen and will begin with eight spins. In Free Spins the Respin counter is set to zero, and a Multiplier set at x2. After each winning spin, low-paying symbols are collected into the Respin meter on the left, while high-paying symbols are gathered into the Multiplier meter on the right. Every four low-paying symbols collected adds an extra Respin, and every four high-paying symbols boost the Multiplier by x2. If no win appears but there is at least one Respin stored, a Respin will trigger automatically, keeping the round alive. All wins during this feature are multiplied by the current Multiplier displayed on the reels.
PG Soft’s spokesperson commented: “With Grimms’ Bounty: Hansel & Gretel, we’ve brought a timeless fairytale to life in a slot filled with striking visuals and mysterious effects that perfectly capture the story’s atmosphere. As a collapse-style game, it delivers dynamic gameplay that we’re sure will delight fans of the fantasy and fairytale world.”
The post PG Soft unlocks new release: Grimms’ Bounty – Hansel & Gretel appeared first on European Gaming Industry News.
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