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BEYOND EPIC organizers to give out Battle Pass levels to the fans

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The organizers of BEYOND EPIC series announce a raffle for the virtual seats campaign visitors. Up to 20 fans of the teams-participants will be able to support their favorite players by joining the live broadcast in Zoom. Every day, two fans chosen by the organizers will receive 100 Battle Pass levels each.

Before each match, up to 20 fans will be able to access the “waiting room”. The participants will have to use their SteamID as their names and spend at least 60 minutes in the “virtual seat” with your webcam on.

During the matches, the fans’ video feeds will be included in RuHub Studio’s live broadcast. By doing this, the organizers hope to both make the viewer’s experience more diverse and to give the fans a platform to support their favorite teams on a whole new level.

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View the detailed rules here.

About BEYOND EPIC series:

A tournament organizer Epic Esports Events and RuHub studio reveal BEYOND EPIC series scheduled for June 2020 in collaboration with Beyond the Summit, a North American esports production studio. The event will feature two divisions: Europe/CIS and China, with a combined prize pool of $250 000. The joint tournament combines the experience of the three leading esports studios to achieve the best sportmanshow among the world’s leading regions.

BEYOND EPIC participants:

Europe/CIS

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    • Virtus.pro

    • OG

    • Ninjas in Pyjamas

    • Team Liquid

    • Nigma

    • Team Secret

    • Alliance

    • FlyToMoon

    • Team Unique

    • B8

    • ViKin.gg

    • Team Empire

  • China

    • PSG.LGD

    • Vici Gaming

    • Royal Never Give Up

    • CDEC Gaming

    • Invictus Gaming

    • Team Aster

    • Sparking Arrow Gaming

 

The event’s group stage in Europe and CIS is scheduled for 15th through 24th June, in China – 21st through 25th June. Europe/CIS playoffs are scheduled for 25th through 28th June with a prize pool of $200 000. The Chinese division will battle for the championship title and $50 000 on 26-28th June.

Beyond the Summit is a popular esports series organizer, media content creator, and esports streaming studio situated in Los Angeles, California. BTS is an internationally acclaimed esports studio that organizes more than 12 annual series which gather millions of viewers all over the world. Beyond The Summit is known for the premium quality of its content as well as preserving the earliest spirit of esports.

Epic Esports Events has garnered international fame following the conception of its flagship series, the EPICENTER, in 2016. Featuring the strongest esports athletes from all regions of the world, the EPICENTER gathers millions of viewers worldwide, its venues always packed to the brim during the grand finals. The organizers have claimed multiple prestigious awards such as EUBEA, Eventex, MarSpo, BISPO, BEMA, and Sport Leaders Awards.

Furthermore, Epic Esports Events is the organizer of the Epic League, a regular esports league based in CIS and Europe. Over the years, EEE has partnered with a plethora of brands to deliver the best international series experience: Parimatch League, MegaFon Winter Clash, Adrenaline Cyber League, KFC Battle, and others. Epic Esports Events is a member of ESforce holding.

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RuHub is a key esports media content producer and the largest Russian-based esports studio in the world. The studio boasts best casters in the region, in-depth analytics, and high-quality broadcasts of all esports world spotlight, including Valve’s esports centerpiece The International.

RuHub studio has covered the most popular and viewed events such as Dota 2 and Fortnite World Championships, CS:GO, Rainbow Six series, and even show matches with Russia’s hockey national team stars.

Esports related streams of RuHub made the studio claim the title of the most popular Twitch channel in the world in May 2019. Furthermore, RuHub’s streams made it to the top-10 of the most-watched broadcast of the first half of 2019. RuHub Studio Dota 2 channel became the most popular Russian-based channel on Twitch in 2019. Another channel of RuHub Studio, this time in Counter-Strike: Global Offensive, claimed the second spot. RuHub is a member of ESforce esports holding.

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Thunderpick Partners with Oddin.gg and Introduces BetPeek, First Fully Interactive Esports Viewing Platform

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Thunderpick, the leading esports betting platform, in partnership with Oddin.gg, a provider of end-to-end esports betting solutions, today announced the exclusive launch of BetPeek, a first-of-its-kind interactive esports viewing experience available only on Thunderpick.io.

While most esports streams today limit fans to static broadcast feeds and pre-selected camera angles, BetPeek flips the script. For the first time, viewers can control how they watch the action—transforming every match into a personalized, immersive event.

BetPeek’s key features include:

  • Follow Any Player – Switch instantly to the POV of any competitor on the server.

  • Dynamic Camera Control – Place the camera anywhere on the map for a unique vantage point.

  • X-Ray Vision – Unlock strategic insights by seeing what players can’t.

  • Play, Pause & Rewind – Revisit every clutch play with DVR-style controls.

  • Integrated Betting Tools – Access deeper context and analysis to inform smarter wagers.

“Traditional esports streams have barely evolved; they’re often one-size-fits-all broadcasts that leave fans wishing for more control,” said Kelly Sanders, Head of Strategy at Thunderpick. “BetPeek completely changes that. By putting fans in the driver’s seat, we’re delivering an esports experience that’s not just more engaging, but truly revolutionary for bettors and spectators alike.”

Why It Matters

Until now, esports fans had little choice beyond passively watching standard tournament streams or fragmented co-streams. BetPeek represents the next era: an interactive, on-demand, and bet-integrated platform unlike anything else in the industry. For bettors, this means unprecedented visibility into momentum shifts, rotations, and player form. For fans, it’s a chance to experience the match exactly how they want.

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Exclusive to Thunderpick

BetPeek is available only on Thunderpick.io, reinforcing Thunderpick’s position as the most innovative esports betting destination worldwide. In partnership with Oddin.gg, a global leader in esports betting solutions, Thunderpick continues to push the boundaries of what’s possible in live, fan-first esports engagement.

The post Thunderpick Partners with Oddin.gg and Introduces BetPeek, First Fully Interactive Esports Viewing Platform appeared first on Gaming and Gambling Industry in the Americas.

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Esports Charts to deliver comprehensive viewership data to GeoGuessr

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Esports Charts, the leading esports viewership analytics provider, is partnering with GeoGuessr, the world’s favourite geography‑guessing game, to deliver detailed analytics for its esports tournaments. The collaboration will give organizers clear insights into audience engagement and viewership patterns across events.

As part of the partnership, Esports Charts provides tournament dashboard data for the GeoGuessr competitions. Organizers can track engagement trends, compare performance across regions, and make data-driven decisions for future events.

“Esports Charts is thrilled to support GeoGuessr’s esports events. Our team even enjoys the game together during team activities, so it’s fun to combine that passion with our analytics expertise. By providing clear insights into viewership and engagement, we hope to help the organizers nurture and grow GeoGuessr’s competitive scene globally.” – Sergii Rudenko, CSO at Esports Charts

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The recent GeoGuessr World Championship 2025 set new viewership records, reflecting the game’s growing presence in esports. In recent years, GeoGuessr has expanded its competitive offerings with larger prize pools, longer seasons, and more events.

“This year’s World Championship has been an incredible journey across four countries. We extend our gratitude to the passionate GeoGuessr community, talented players, and all of our partners who made this possible. Our partnership with Esports Charts plays a key role in helping us gain valuable audience insights, allowing us to continuously grow and elevate the GeoGuessr esports scene. – Mikael Falgard, Head of GeoGuessr Esports

The collaboration marks another step in the development of GeoGuessr’s esports scene and strengthens Esports Charts’ role as a leading provider of competitive gaming analytics.

The post Esports Charts to deliver comprehensive viewership data to GeoGuessr appeared first on European Gaming Industry News.

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Global Esports Federation confirms program for Los Angeles 2026 Global Esports Games

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The Global Esports Federation at its 16th Board Meeting approved the draft program for the Los Angeles 2026 Global Esports Games, to be held in December 2026. This follows the earlier announcement of Los Angeles as host city at a major ceremony hosted by Los Angeles Times Media Group Executive Chairman & CEO Dr. Patrick Soon-Shiong, Los Angeles Mayor Karen Bass, and El Segundo Mayor Chris Pimentel—now marking a significant milestone on the road to GEF’s flagship event in the United States.

The GEF Board also unanimously elected Paul J. Foster as President of the Global Esports Federation. Paul, who is GEF Chief Executive Officer, was appointed President ad interim following the resignation of founding President Chris Chan in July, and now assumes the role of President & CEO through December 2027.

“I’m honored to be elected President of the Global Esports Federation at today’s Board Meeting. Together with our Member Federations and partners, we will champion inclusion, innovation, and sustainability—empowering athletes, embracing digital transformation, and strengthening the global credibility and prestige of esports for generations to come.” –Paul J. Foster, GEF President & CEO.

In addition, the GEF Board approved the establishment of frameworks to develop the esports ecosystem in the United States, anchored in Los Angeles. This initiative will strengthen the GEF’s connections with stakeholders worldwide and reinforce its mission to elevate esports for all.

The outcomes of GEF 16th Board Meeting reaffirm the GEF’s role as a convening platform, uniting athletes, publishers, Member Federations, and partners to power the future of esports globally.

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The post Global Esports Federation confirms program for Los Angeles 2026 Global Esports Games appeared first on Gaming and Gambling Industry in the Americas.

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