Industry News
TCSJOHNHUXLEY Launches Care & Protect Range of Products
Today sees the launch of the TCSJOHNHUXLEY CARE & PROTECT RANGE of products, designed to protect gaming staff and players in the fight against COVID-19.
As casino operations start to resume around the world there will be a wide range of mandatory measures required to ensure the safety and wellbeing of casino staff and players. TCSJOHNHUXLEY has been developing a portfolio of key products along with establishing a dedicated Safety Team ready to support customers with all they will need for their table game operations.
Tristan Sjöberg, Executive Chairman of TCSJOHNHUXLEY comments, “Since the shutdown of casinos worldwide, it was evident that the industry was going to have to make radical changes to ensure the safety and wellbeing of their staff and customers once they were back up and running. As a result, we have developed our TCSJOHNHUXLEY Care & Protect range of products that will provide the right tools to kick start our industry as well as bringing peace of mind to everyone who works in or visits a casino. The offerings will continue evolving and expanding to serve the needs of our customers.”
One of the first products to be launched is The Chip Sanitiser. Designed to be safe, quick and easy to use with the ability to sanitise over 80 chips in a matter of minutes, the Chip Sanitiser provides peace of mind and protects gaming staff and players from harmful germs that can lurk on the surface of chips.
Gaming chips are an intrinsic element of any table game but due to the amount of handling they require, germs can spread easily. The TCSJOHNHUXLEY Chip Sanitiser utilises UV-C light technology, enabling over 80 chips to be sanitised in minutes, neutralising harmful germs that can cause infection. The Chip Sanitiser features a unique patent pending design that ensures every surface of the chip is cleaned. It also incorporates a safety mechanism, so the machine will not operate unless the unit is completely shut, guaranteeing no harmful UV light can escape. Its flexible design allows for one unit to be fixed under a gaming table playing surface or multiple units can be stacked in the gaming pit to sanitise many hundreds of chips, safely, quickly and efficiently in minutes.
The TCSJOHNHXULEY global development team has galvanised resources to ensure the Chip Sanitiser is ready for delivery as and when operations are ramped up, but more importantly, the product is safe, secure and reliable. As with all the products in the TCSJOHNHUXLEY CARE & PROTECT RANGE, the Chip Sanitiser conforms to the highest safety standards, incorporating a patent pending design that ensures each chip is completely sanitised before being put back into play.
TCSJOHNHUXLEY is focused on providing the right support for the industry to get casinos up and running again as soon as possible. #inthistogether
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ESG
Play’n GO publishes 2025 Sustainability Report with emissions and governance updates
Play’n GO has published its 2025 Sustainability Report, framing the year as a milestone as the supplier marks 20 years in the gaming industry. The report covers performance across four pillars—Players, Partners, People and Planet—and positions sustainability as tied to product design, operations, and partner expectations.
On climate reporting, the company said it has “achieved and exceeded” its long-term 90% reduction target for Scope 1 and 2 emissions, and reported a 69% absolute reduction in Scope 3 emissions versus its 2023 base year. Play’n GO also said its total material emissions for 2025 were kept below 500 MTCO2e.
The report also points to a move into land-based delivery. In 2025, Play’n GO said it launched its first land-based gaming solution in partnership with Genting UK, positioning the rollout as part of a “player-first, low-footprint approach” for regulated venues.
On responsible entertainment, the company said it continues to reject game mechanics it believes “compromise player trust or wellbeing,” and highlighted participation in discussions on digital wellbeing and cognitive health, including at the United Nations and G7. “We have always believed that great entertainment should be fun, safe and fair,” said Vanessa Björkbacka, Director of CSR at Play’n GO.
The report also outlines internal development and reporting infrastructure. Play’n GO said 43% of employees engaged in AI-related learning during 2025 and that average training time exceeded seven hours per employee globally. It added that reporting was further aligned to the UN Sustainable Development Goals and World Economic Forum Stakeholder Capitalism Metrics, alongside investment in “secure, AI-supported carbon data management.” “As expectations on transparency and accountability continue to rise, we see it as our responsibility to lead,” Björkbacka added.
The post Play’n GO publishes 2025 Sustainability Report with emissions and governance updates appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
complaint resolution
Casino Guru CRC returns $5.3m to players in Q1 2026
Casino Guru’s Complaint Resolution Center (CRC) published 3,986 complaints in Q1 2026 and says it resolved 1,321 cases, returning $5,304,894 to players during the quarter.
Casino Guru said March was one of the CRC’s most active months on record, with the second-highest number of published complaints to date. The company added that ongoing cases exceeded 1,300, pointing to rising demand for third-party dispute mediation.
By volume, the most active complaint markets were Germany (657), the United Kingdom (270), Canada (240), Italy (207) and Australia (194), according to the CRC update.
Delayed payments remained the most common player-reported issue. Casino Guru also reported a March shift in complaint mix, with self-exclusion-related complaints rising to the second most frequent category for the first time in CRC history. KYC-related issues and blocked accounts were also among the most common complaint types, often linked to withdrawal delays.
Casino Guru said the quarter’s results reflect the increasing role of independent mediation as players look to third-party platforms to resolve disputes.
The post Casino Guru CRC returns $5.3m to players in Q1 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
branded content
RubyPlay launches Firerose studio for operator-specific casino games
RubyPlay has launched Firerose, a new studio aimed at building operator-specific casino game experiences, as suppliers and operators push for more branded content to stand out in crowded markets.
The company said Firerose is designed to let operators combine RubyPlay’s existing game catalogue with the studio’s technology and creative resources, using operator-led insight to shape games around an operator’s brand identity rather than standardised supplier content.
RubyPlay said Superbet is among the first operators to launch Firerose-powered titles. The supplier did not disclose game names or specific performance figures, but said early results showed “strong engagement metrics”.
Firerose becomes part of RubyPlay’s multi-studio structure alongside Koala Games, Mad Hat Games, Ruby Studio, and Xslots, which the company said share technology, infrastructure and distribution.
Dima Reiderman , Chief Commercial Officer at RubyPlay, said: ”Firerose represents a deliberate shift in how we think about content creation and partnership. The market is no longer driven solely by volume, but by identity. Operators want experiences that feel native to their brand and help them clearly differentiate in increasingly competitive casino environments.”
Dr. Eyal Loz, CPO at RubyPlay, added: “Firerose was created to put the operator’s voice at the centre of the creative process. Every game starts with their brand, their audience and their story, and our role is to bring that to life through the full weight of RubyPlay’s creative capabilities.
“We’re shaping experiences that players immediately associate with the operator itself. That level of ownership is what allows operators to stand out in increasingly crowded casino environments.”
The post RubyPlay launches Firerose studio for operator-specific casino games appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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