Asia
Six Formula 1 drivers to race in China Virtual Grand Prix

Following the success of the second installment of the F1 Esports Virtual Grand Prix, six Formula 1 drivers will battle it out at the Virtual Chinese Grand Prix this Sunday, 19th April at 18:00 BST. After winning the last race on his debut, Charles Leclerc will be out for victory once again, as he takes on his fellow Formula 1 competitors, George Russell, Antonio Giovinazzi, Lando Norris, Alex Albon and Nicholas Latifi on Sunday’s starting grid.
Alongside a star-studded grid of Formula 1 drivers, Real Madrid and Belgium international goalkeeper Thibaut Courtois makes his Virtual Grand Prix debut for Red Bull, with a host of other exciting names set to be announced over the coming days.
This weekend’s virtual Grand Prix is the third race in the new F1 Esports Virtual Grand Prix series, which gives fans the chance to watch Formula 1 races virtually during the ongoing COVID-19 situation.
This weekend’s Grand Prix will take place at the Shanghai International Circuit, China on the day when the official Formula 1 Heineken Chinese Grand Prix 2020 would have originally taken place. Drivers will join the race remotely, with a host broadcast live from the Gfinity Esports Arena from 6:00pm (BST) on Sunday April 19 – a change from previous weekends where races have started at 8:00pm.
The broadcast which will be available on the official Formula 1 YouTube, Twitch, Weibo and Facebook channels, is expected to run for 1 hour 30 minutes, with a qualifying period where grid positions will be determined based on the drivers’ fastest lap time, followed by a 28-lap race. The Virtual Grand Prix will also be broadcast live with international broadcast partners in over 100 countries including in the UK on Sky Sports and in the US on ESPN.
In addition to the Chinese Virtual Grand Prix, the F1 Esports Series China Championship will kick off its 2020 Season on Sunday with a Pre-season Event. The 2020 Season will retain much of the same structure with qualification, regional finals, and the Grand Final – but will see the introduction of a brand-new Pro League which was not part of the 2019 Season. The Pro League is a 22 race online championship following the same point scoring mechanic as the Formula One World Championship. The top ten racers from the Pro League driver standings will enter the Grand Final directly and compete with other racers from the regional finals for the chance to sign for an official F1 Esports team.
The Pre-season Event itself will include two online exhibition races. The first will be an All-Star race at Circuit de Monaco where top racers from the 2019 Season will put on a show, whilst the second will be a Pro League pre-season race at Shanghai International Circuit where the Pro League teams will get a chance to showcase their talents in front of fans.
This weekend’s F1 Esports Pro Exhibition race will precede the virtual Grand Prix – and is set to begin at 5:00pm (BST). The broadcast will be available on the official Formula 1 YouTube, Twitch and Facebook channels as well as selected TV broadcasters and is expected to run for 1 hour.
Julian Tan, Head of Digital Business Initiatives and Esports said:
“From an esports perspective, the last Virtual Grand Prix was one of our most successful events we’ve ever put on, so it’s great to be back and be able to continue building something that has proven hugely popular. It’s very important to us that we can give our fans something to look forward in these uncertain times, so to see such an impressive list of returning drivers is fantastic. We hope the racing action is just as thrilling and fun as last time out!”
View the Virtual Chinese Grand Prix promo trailer here
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Asia
Karnataka Govt to Introduce New Law to Regulate Online Betting and Gaming

The Karnataka government has announced that it will introduce a new law to regulate online betting and gaming.
Home Minister G Parameshwara said a committee of senior officials and industry representatives has been constituted and it has been given a month’s time to submit a draft of the proposed bill.
“I chaired a meeting regarding online betting and gambling yesterday along with the IT Minister. Representatives from the industry were called. There is nothing to regulate them so far. They have agreed to the introduction of a licence system and a regulation as per law,” he said.
The state government held a high-level meeting to discuss a legal framework for regulating online gaming.
IT-BT Minister Priyank Kharge said that the intent of the legislation is to curb online gambling, betting and games of chance, and protect consumers from fraud while supporting innovation and the sustainable growth of the skill-based gaming industry.
Karnataka is set to introduce a legal framework to ban gambling while permitting skill-based games following a model similar to that of Chhattisgarh.
Kharge said he held a detailed meeting with the state home minister, senior government officials, members of online gaming federations, and industry experts to discuss the proposed framework.
“The legitimate online skill-based gaming industry in India is a sunrise sector worth USD 4 billion, contributing Rs 12,000 crore in taxes and creating over 1.5 lakh jobs. Karnataka alone accounts for 25 percent of the market and contributes Rs 1350 crore annually in taxes, making it a key hub,” he said.
The minister also raised concerns over the growing underground market of offshore gambling and illegal betting.
“Alongside the legitimate sector, there is a parallel underground market that is expanding rapidly, posing risks such as predatory money collection practices, dubious shell companies, financial fraud, data breaches, and cybercrimes,” he said.
Kharge also held discussions with representatives of the E-Gaming Federation (EGF), the All India Gaming Federation (AIGF) and the Federation of Indian Fantasy Sports (FIFS) regarding their collaborative “Code of Ethics” for the industry.
The post Karnataka Govt to Introduce New Law to Regulate Online Betting and Gaming appeared first on European Gaming Industry News.
Asia
The Indian iGaming Opportunity Report: Insights for Sports Betting, Casino, Payments, and More

GR8 Tech, the award-winning high-performance Sportsbook and iGaming platform, in partnership with iGB, offers a deep dive into the real opportunities—and real challenges—of India’s iGaming market.
With 1.4 billion people, 954 million internet users, and 448 million interested in gaming, India offers massive potential. But it’s not a market where global strategies can simply be copied and pasted. Success here demands a profound understanding of local player behavior, payment preferences, mobile-first user experience, and cricket’s dominance—insights all explored in GR8 Tech’s “2025 India Report: How to take advantage of the opportunity.”
Produced with the involvement of both local independent market experts and GR8 Tech professionals, the report examines everything from player behavior regarding sports betting and casinos to regulatory and taxation nuances. Some notable insights include:
- Cricket Dominance: The IPL attracts more betting activity than any match involving the national team. Cricket accounts for a massive share of sports betting in India, with 20 players betting on cricket for every 2 on football and 1 on kabaddi.
- Mobile-first audience: With 77% of online traffic coming from mobile devices, operators must optimize for mobile-first experiences to effectively engage players.
- Live casino & slots lead revenue: While live casino games drive the most revenue (56.4%), slots make up 47.5% of the total volume of bets. Instant games like Aviator and JetX are gaining ground, with Aviator alone accounting for 21% of one operator’s GGR.
- Skill-based games on the rise: Indian players are moving beyond luck-based games to more interactive, skill-based experiences. Games like Teen Patti, Andar Bahar, and crash games appeal to players looking for an active, strategic role in gameplay.
- Fantasy Sports Boom: Fantasy sports, particularly fantasy cricket, are on the rise and are expected to generate ₹388 billion in revenue by 2026.
- Localized Payment Preferences: Over 90% of deposits are made via the Unified Payments Interface, making it the dominant payment method for Indian players.
“India’s iGaming market is incredibly complex and offers immense opportunities, and we cannot underestimate the value of local expertise for understanding it. This report is grounded in insights from people who live the dynamics daily and have immense experience to share. It is not about shortcuts or immediate wins, but about building a realistic, informed perspective so that when the moment comes, you are ready to act with clarity and purpose,” said Yevhen Krazhan, CSO at GR8 Tech.
With a mobile-first audience, a deep cultural connection to cricket, and rising demand for interactive, skill-based games, success in India requires local insight. From understanding player behavior to optimizing payments and product mix, the opportunity is real—but so is the need to get it right.
To help you navigate, GR8 Tech is sharing “India Report: How to Take Advantage of the Opportunity”—an essential guide to thriving in one of the world’s most promising markets.
Download the full report now and get ahead in India’s iGaming evolution.
About GR8 Tech
GR8 Tech is a high-performance Sportsbook and iGaming platform provider.
GR8 Tech’s core strengths lie in its robust technology and focus on a personalized approach based on business needs, geographic focus, or operational verticals. From comprehensive offerings like Hyper Turnkey to specialized solutions such as the Sportsbook iFrame, Infinite Casino Aggregation, or Platform Acceler8 set, GR8 Tech provides UNbeatable flexibility and performance to drive operators’ growth and success.
Trusted by top operators worldwide, GR8 Tech has over 45 successful cases and earned multiple recognitions for its high-performance sportsbook-driven platform, including accolades from the SiGMA Awards, International Investor Awards, and GamingTECH Awards.
The post The Indian iGaming Opportunity Report: Insights for Sports Betting, Casino, Payments, and More appeared first on European Gaming Industry News.
Asia
Thailand Postpones Parliamentary Debate on Casino Bill

A parliamentary debate on Thailand’s Entertainment Complex Bill that had been planned to take place on Wednesday has been postponed until the next session amid rising anti-casino sentiment and concerns the bill is being rushed through.
Thai PM Paetongtarn Shinawatra confirmed that the government would instead focus in the meantime on more pressing matters such as the aftermath of the recent earthquake and how to deal with the impact of the US tariffs.
Passage of the Entertainment Complex Bill has been coming under increasing scrutiny in recent weeks with anti-gambling advocates stating protests and a group of senators voicing their opposition to the speed with which the bill was seemingly making its way through parliament.
That’s despite the addition of a clause requiring locals to hold at least THB50 million (US$1.5 million) in their bank accounts to gain entry to Thailand’s legal casinos – a clause experts say would essentially force international operators to ditch their Thailand casino bids.
The post Thailand Postpones Parliamentary Debate on Casino Bill appeared first on European Gaming Industry News.
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