eSports
PayerMax Boosts Saudi Mobile Gaming Payments: Empowering the Thriving Esports Ecosystem
Esports has introduced a new form of entertainment in Saudi Arabia, particularly for the younger generation who are avid gamers. As the inaugural Esports World Cup kicks off in Riyadh, PayerMax, a leading global payments solutions provider, reaffirms its commitment to empowering innovation in Saudi Arabia’s mobile gaming industry.
Saudi Arabia boasts a staggering mobile gaming market valued at $1.8 billion, representing a massive 45% share of the entire Middle East and North Africa region. With nearly two-thirds (67%) of the population being gamers, this presents a golden opportunity for both local and international game developers.
The globalisation and upgrading of the game industry is a systematic project, and the major game companies face a highly heterogeneous global market, and the problems they encounter are often diverse. In this context, finding a partner that can provide one-stop solutions and rich service content is becoming more and more important for game companies.
PayerMax’s Role in the Ecosystem
As the very first Asian fintech company to participate in the Regional Headquarters Programme (RHQ) and obtain an RHQ license in Saudi Arabia, PayerMax recognises the crucial role secure and convenient payment solutions play in the booming mobile gaming landscape. PayerMax offers tailored payment solutions for different use scenarios, like in-app purchases, game webshop top-ups, micro incentives and more, supporting both mobile game developers and passionate Saudi gamers.
“The thriving Esports scene in Saudi Arabia showcases the immense potential of the mobile gaming industry. PayerMax is proud to be a part of this exciting ecosystem. Our innovative payment solutions empower gaming developers to create exceptional gaming experiences while ensuring a smooth and secure experience for gamers in Saudi,” Wanghu, Co-founder at PayerMax, said.
PayerMax provided payment marketing campaign support during an in-app event for a popular game app, helping the developer achieve double the transaction volume and paying users during the event, as well as a year-on-year increase in the use of specific payment methods. Transaction volume increased by 153%, the number of successful orders increased by 180%.
Payment and Security Solutions
Among Saudi gamers, 32% are average spenders on mobile games and 12% are big spenders. The average revenue per user (ARPU) in the Mobile Games market is projected to be US$85.47 in 2024. Payment platforms need regionally targeted risk control strategies for both game companies and end users.
Fraud payments occur occasionally. PayerMax employs a proprietary real-time anti-fraud system to detect abnormal payment behavior, prevent fraud and block suspicious transactions through phone alerts and other means. During the trading process, the transaction data is also analyzed in real time through machine learning models and strategies to intercept risky trades.
By streamlining the payment process, PayerMax helps unlock the full potential of the Saudi mobile gaming market, fostering a more vibrant and competitive environment for developers and contributing to the growth of the Esports scene within the Kingdom.
The post PayerMax Boosts Saudi Mobile Gaming Payments: Empowering the Thriving Esports Ecosystem appeared first on European Gaming Industry News.
Asia
Insurgence Gaming Company Introduces La Imperia, a Community-First All-Female VALORANT Tournament
La Imperia, a new all-female esports IP by The Insurgence Gaming Company, will make its competitive debut this month with an online VALORANT invitational tournament running from December 19 to 21, 2025. Designed as a visibility-first platform for women competitors, the event brings together four invited Indian teams for a three-day broadcast competition.
La Imperia marks the inaugural tournament by the Insurgence Gaming Company, a newly founded esports company led by Jasper Shabin, who previously served as a poject manager at Skyesports. Positioning itself as a community-first tournament operator, the Insurgence Gaming Company aims to refocus attention on grassroots competition and long-term ecosystem building at a time when entry-level and women-led esports pathways remain limited.
The tournament will be played in VALORANT and feature a round-robin group stage followed by single-elimination playoffs, culminating in a BO5 Grand Final. All matches across the three days will be broadcast live on YouTube, along with additional watch-parties.
The four invited teams competing at La Imperia include Huntrix, Sin Sisters, Plushie Gang and MyKil. All teams feature all-female rosters, aligning with La Imperia’s positioning as a dedicated women’s esports IP.
Broadcast production for the event will be handled by Momentum Gaming, serving as the official Broadcast Partner. The on-air talent lineup includes Star Tania, Nekroz, Odawg, and Hikari Jane, who will guide viewers through the tournament across all three days.
Beyond competition, La Imperia is also placing emphasis on player well-being. Sattva by Pallavi joins the tournament as the Mental Health Partner, integrating conversations around mental health and holistic wellness into the event’s broadcast and content output. The partnership reflects a growing recognition of sustainability and mental resilience within competitive gaming environments.
Speaking on the launch, Jasper Shabin, Founder of The Insurgence Gaming Company, said: “La Imperia is built to be a visibility platform first. There is no shortage of talent in the women’s VALORANT scene, but there are very few consistent stages where that talent can be seen, supported, and taken seriously. With the Insurgence Gaming Company, we want to return focus to grassroots competition and create formats that players can grow with, not just compete in once.”
The tournament carries an INR 15,000 prize pool, with the primary focus placed on competitive exposure, broadcast quality, and long-term ecosystem value rather than one-off incentives.
With its inaugural edition, La Imperia sets the foundation for a new women-led esports property in India—one that combines structured competition, professional broadcast standards, and a community-first philosophy.
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eSports
Vlad Marinescu Re-Elected as 10th IESF President
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The International Esports Federation (IESF) concluded its 17th Ordinary General Meeting (OGM) in Kuala Lumpur, Malaysia, alongside the 17th World Esports Championship Mobile Legends: Bang Bang (MLBB) Finals. Member federations from around the world gathered to review the federation’s annual progress, adopt key motions, and participate in the 10th IESF Elections, marking a milestone moment in the federation’s governance history.
During the election session, Vlad Marinescu was re-elected as the 10th President of the IESF, securing his second term. His re-election reflects the continued confidence of the membership in his leadership and vision for the future of the World of Esports.
“I am truly grateful for the trust placed in me to continue leading the International Esports Federation,” Marinescu said. “As we mark our 10th election cycle, we remain steadfast in our commitment to unity, transparency, and the sustained growth of the World of Esports.”
Delegates reviewed strategic priorities for the year ahead, including enhanced governance standards, expanded athlete development initiatives, and strengthened international cooperation. Voting on member-submitted motions underscored the federation’s collective commitment to advancing integrity, professionalism, and institutional maturity across the esports ecosystem.
The assembly also elected the IESF Board for 2026, comprising:
Board Members:
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HRH Prince Omar Bin Faisal – Jordan
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Afiq Fadhli Bin Narawi – Malaysia
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Elin Yoojung Moen – Norway
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Clint Kennedy – United States
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Flip De Bruyn – Namibia
The OGM concluded as the 17th World Esports Championship MLBB Finals continued, highlighting IESF’s ongoing mission to unite nations through Esports and support athletes, federations, and fans worldwide.
The post Vlad Marinescu Re-Elected as 10th IESF President appeared first on European Gaming Industry News.
Bet builder
GG.BET launches Bet Builder for a new way to bet
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Customers can now use Bet Builder, a format that lets them build their own set of markets on one match into a single bet with higher odds. Bet Builder is available for both esports and sports events. You can try out the new feature with a deposit bonus of up to 150% and a free bet worth up to $50.
Customers can now place a combined bet on a single match by picking various options for how events in the match will play out. For example, in CS2, customers can choose which team will win on a specific map, how many kills a specific player will rack up, how many rounds will be played on a single map, and so on.
To place a Bet Builder bet, pick an event that hasn’t started yet, press the ‘Bet Builder’ button, put together your selection of markets from those available, get higher combo odds, and finish placing the bet in one click. At this initial stage, GG.BET is offering Bet Builder on football, basketball, hockey, CS2, Dota 2, LoL, and VALORANT, with more sports and disciplines to be added down the line.
“GG.BET has always been known for embracing unconventional markets and elaborate betting options. Bet Builder is there to meet customer demand for more interesting formats in a single match. The ability to make predictions right down to a specific round and any other tiny detail of a match is what gives users variety and improves their skills,” the GG.BET press office explained.
GG.BET is offering customers the opportunity to test out the Bet Builder format with a deposit bonus of up to 150% and a free bet of up to $50.
The post GG.BET launches Bet Builder for a new way to bet appeared first on European Gaming Industry News.
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