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The psychology of slot symbols: how iconography influences player behaviour

Imagery has always been a central part of the slot gaming experience. Even manufacturers of the most primitive one-armed bandits knew the power that could potentially be harnessed by employing psychology to attract players and keep them playing.
It remains no less true today that, through imagery, operators and developers know exactly how to push our buttons.
Nostalgia and imagery
Amongst the most potent of human emotions is nostalgia, a wistful yearning for a previous time, whether we lived through it or not.
Classic slot symbols, such as 7s, bars, bells and fruit, are all used to elicit a feeling of nostalgia for the time of traditional, physical machines in brick-and-mortar casinos. This has the effect of making us feel like we’re engaging with something wholesome and familiar, and this familiarity in turn serves to reassure us that whatever we’re doing is okay.
By evoking memories of a simpler time, whether on a conscious or subconscious level, and whether the player actually experienced those times or not, a zone of psychological comfort and safety can be created for the player.
Wealth
Slot players are often dreaming of those big, life-changing wins, and the iconography of slot machines feeds on this, providing reassurance that one’s big win is always just around the corner.
By employing images which suggest wealth, such as coins, dollar symbols and stacks of cash, slot machines continuously remind us that there’s real money on the table, and that this particular game offers a potential path to riches.
The power of colour
Colour psychology is a scientific field in its own right, and slot machines have been utilising the wealth of research on this topic since their conception.
The overall brightness of slot machines stimulates the player’s brain, keeping them engaged, whilst specific colours are used to create a unique ambience, giving each game an identity related to its colour palette.
Certain colours can evoke certain emotions, and there are many colour-related patterns which can be seen across modern slot machines. For instance, greens are often used in the design of slot machines, to elicit a sense of nature and freshness. Similarly, golds are used to suggest wealth and prosperity.
Familiar themes
The iconography of recurring themes is another way that designers can create specific associations with their games in the minds of their players.
Popular themes include ancient Egypt (Cleopatra, Magic of the Nile), the luck of the Irish (Rainbow Riches, Pot o’ Gold), and many more. Recently, there’s been an upsurge in the number of games based on fishing themes (Big Bass Bonanza, Golden Catch).
Familiar symbolism also comes in the form of existing intellectual properties, such as TV shows (Deal or No Deal, Game of Thrones), musical groups (Guns N’ Roses, Kiss), and popular movies (Rocky, Beetlejuice, The Godfather).
These slot games may be licensed, or they may simply refer to these IPs in an unofficial capacity. Either way, players enjoy the familiarity they offer, as well as the chance to engage with references to their favourite media.
Some games even allow operators to become the theme, customising the game as they see fit. For example, Fluffy Favourites can be adapted to reflect the theme of an operator’s website, reinforcing brand loyalty within the game.
The psychology of winning
It’s the idea of a win that keeps players playing, and slot machine designers use this fact, along with established psychological theories and phenomena, to make their games gripping.
For instance, cognitive biases are thought processes which are often observed, according to which the human brain tends to follow certain heuristic paths, simplifying information and passing it through a system of mental filters.
In terms of slot machine design, this means that, for example, a player who comes close to hitting a high-value combination of symbols is likely to interpret this as almost winning, which has the effect of making them more likely to spin again.
The psychological concept of conditioning can also be applied to slot machine design. Winning combos are often accompanied by celebratory sound effects and animations, including raining coins and victorious trumpets, creating positive associations in the minds of players, and encouraging them to seek this reward out again.
Psychology and ethics in gambling
There are, of course, moral and ethical implications of applying psychology to gambling. At what point does it become coercive? When is suggestion actually manipulation? The burden of answering these questions and monitoring appropriate slot machine design falls on the Gambling Commission.
The Commission have already implemented several rules which seek to minimise problem gambling and the development of bad habits, such as banning auto-play functions, limiting the time between spins, and ensuring that players have access to safer gambling tools.
However, it may be the case that more could be done to educate players on the psychological effects of symbolism in their favourite games.
Beating the system
Being aware of the psychological methods used by operators to keep a person playing is the first step in ensuring that one isn’t being manipulated.
Making good use of bonuses and promotions is a good way to enjoy better value gaming, and setting strict limits will help to ensure that players only spend what they can afford to lose.
Online casino free spins are a great way to try out slot games without risking real money. Customers can get free spin offers from no-deposit sign-up bonuses, or use the available demo versions to try games out for free.
Because many psychological methods operate on an unconscious level, and therefore cannot necessarily be noticed, good responsible gambling practices are a must if we are to ensure that gambling takes place in a healthy environment, and that players are not being taken advantage of.
Latest News
Russell Ferris appointed Managing Director at Racecourse Media Group

Racecourse Media Group (RMG) has appointed Russell Ferris to the new role of Managing Director.
Russell, currently CEO of Weatherbys Ltd, will be joining RMG on August 18.
He can count on more than 20 years of senior management and directorial experience in the racing industry, including as Managing Director of Limerick Racecourse and Director, Ireland for At The Races. He joined Weatherbys Ireland in 2016 and was promoted to Weatherbys Ltd Group CEO three years later.
Nick Mills, CEO of RMG, said: “Russell is highly regarded within the industry and will bring a wealth of expertise, experience and enthusiasm to RMG. Russell will oversee and further align the Commercial and Broadcast departments and help take the business to new levels in terms of innovation, engagement and revenues. I very much look forward to welcoming Russell to RMG in August.”
Russell, who also sits as a Non-Executive Director on the Boards of Racing Digital and Venture Bio, said: “I am delighted to be joining a great team at RMG and very much looking forward to the new challenge. RMG play a pivotal role within the industry both domestically and internationally, and I am excited by the company’s vision to further enhance the sport’s appeal, reach and engagement to ensure a bright future for all.
“I’d like to thank the Weatherbys family for the opportunity provided to me. It has been fantastic to see the business develop and diversify in recent years, and I know that I leave it in great hands with Sharon O’Regan and a talented team across the business.”
The post Russell Ferris appointed Managing Director at Racecourse Media Group appeared first on European Gaming Industry News.
Industry Awards
SOFTSWISS Named Online Casino Innovator in CEE 2025

SOFTSWISS, a global tech provider, won the Online Casino Innovator in CEE title at the GamingTECH CEE Awards 2025 with its forward-thinking Game Aggregator. The award celebrated companies that drive innovation, excellence, and leadership in the iGaming and tech landscape across Central and Eastern Europe.
SOFTSWISS continues to lead online casino innovation in the CEE region with its Game Aggregator – one of the largest and most advanced game hubs in the iGaming industry. The solution offers over 27,800 exclusive games from 280+ leading providers, supporting more than 1,250 brands. Operators can integrate it via a one-time API as a standalone product for any third-party platform or as part of the SOFTSWISS Casino Platform.
The Game Aggregator offers a vast portfolio of RNG and live games for desktop and mobile, including slots, table games, crash, and casual games – many optimised for crypto gameplay. The content is fully localised to suit operators’ target markets, supporting multiple languages, currencies, and regional preferences.
The Game Aggregator is certified to operate across key markets in Europe, Africa, and Latin America, with licenses or compliance in countries like Greece, Romania, Spain, Brazil, Nigeria, and South Africa. The platform provides powerful innovations that help operators grow their business effectively:
- Tournament Tool: A versatile tool that enables operators to launch custom competitions in five simple steps. With mechanics like total bets, highest multiplier, and total wins, this solution saw an 80% growth in adoption by operators in 2024.
- Crash Games in Tournaments: A new integration that elevates engagement.
- Non-Monetary Prizes: Enhances reward variety with trips, gadgets, and more.
- GGR Report Builder: Aggregates performance data across all games and providers.
- Jackpots for Crash and Live Games: Implemented via the Jackpot Aggregator integration, leading to over 50% growth in average total player value.
Alena Bekus, Deputy Head of SOFTSWISS Game Aggregator, comments on the win:
“This award is a meaningful recognition of our team’s continuous efforts to build not just a product, but a powerful ecosystem that supports our partners’ growth. We constantly listen to our clients, innovate based on their needs, and work to deliver a flexible, scalable, and forward-thinking solution that meets the evolving demands of the iGaming market.”
By focusing on operator success, player engagement, and industry adaptability, SOFTSWISS continues to deliver forward-thinking solutions that set new benchmarks. Winning this award reaffirms the company’s role as a true innovator in iGaming.
About SOFTSWISS
SOFTSWISS is an international technology company with over 15 years of experience in developing innovative solutions for the iGaming industry. SOFTSWISS holds a number of gaming licences and provides comprehensive software for managing iGaming projects. The company’s product portfolio includes the Online Casino Platform, the Game Aggregator with over 27,800 casino games, the Affilka Affiliate Platform, the Sportsbook Software and the Jackpot Aggregator. In 2013, SOFTSWISS revolutionised the industry by introducing the world’s first Bitcoin-optimised online casino solution. The expert team, based in Malta, Poland, and Georgia, counts over 2,000 employees.
The post SOFTSWISS Named Online Casino Innovator in CEE 2025 appeared first on European Gaming Industry News.
Latest News
BAFTA and DCM release star-studded cinema trailer to celebrate the art of video game storytelling

- Actress Susan Wokoma stars alongside Baldur’s Gate 3 duo, Samantha Béart and Neil Newbon, Doug Cockle (Witcher 3), Jane Douglas (games presenter), and Sir Ian Livingstone, co-founder of Games Workshop.
- The trailer launches in cinema ahead of the 21st BAFTA Games Awards on Tuesday 8 April.
- Research conducted by BAFTA found young adults say video games are important to their wellbeing and a form of social connection (YouGov)
BAFTA and DCM (Digital Cinema Media) have teamed up with award-winning actress Susan Wokoma to create a national cinema advertising campaign that promotes and celebrates the art of storytelling in video games. It’s the third campaign delivered by the partnership and is releasing in cinemas ahead of the 21st BAFTA Games Awards on Tuesday 8 April 2025.
The 105 second trailer was produced by Common People Films and DCM Studios, with Jennifer Sheridan directing the film. Susan features alongside famous faces from games – such as Samantha Béart and Neil Newbon from Baldur’s Gate 3 – who share their love for video games with cinema audiences nationwide.
Jeremy Kolesar, Creative Director, DCM Studios, “We’ve seen a flourishing intersection between games, film and TV in the UK. Whether it’s a franchise-inspired series or film, a narrative-driven game, or an engaging acting performance, each medium strengthens the other. We’ve tried to capture this in our third cinema campaign with BAFTA, which draws from the diverse UK games industry to inspire the next generation of talent with an adventurous cinematic experience.”
World-renowned for its annual Film Awards, BAFTA has been celebrating the craft, skill and creativity of the games industry for over 20 years, spotlighting the best games and talent in its annual Games Awards ceremony.
The cinema trailer explores the connectivity between film, games and TV, highlighting the depth of video game storytelling and the many varied games that captivate audiences worldwide.
Tony Roberts, Founder/ EP, Common People Films: “This is the second time BATFA and DCM have asked us to bring their brand and message to life and we’re incredibly proud of the work we deliver for both of them. Having a diverse roster of talent, it was exciting to get our directors to write with a focus in games this time round and we think Jennifer has captured something very special. The games industry is a jewel in the crown of British industry and should be celebrated. Another great collaboration.”
BAFTA and YouGov research
As an arts charity, BAFTA supports the next generation of screen talent through various initiatives, bursaries and scholarships. Three alumni of BAFTA’s programmes were given paid roles on the production of this trailer – Jade Fabiyi (camera), Reece Grant (Art Department) and Shona Hart (Stagehand).
This ethos is reflected in the UK cinema placement of the campaign, which targets 16-34 year-olds during the preshow for multiple blockbuster releases. This includes the new A Minecraft movie, based on one of the best-selling video game franchises of all time.
Recent research conducted by BAFTA with YouGov found that:
- Adults aged 18-34 consider video games as important to wellbeing, with a third (31%) citing video games as a form of self-care (higher than Film – 28% or TV – 27%) and 39% of 18-34s consider video games as a form of social connection (compared to 30% Film/TV).
- Over half of UK adults see games as ‘a form of entertainment’ (54%). However, only 1 in 5 consider games as great storytelling (20%) and there is lower awareness that games contain meaningful messages about today’s world (9%) compared to TV (33%)
- Over half (53%) of 18-34s would trust the quality of a game that has been nominated or won a BAFTA Games Award.
- Two thirds (62%) of UK adults were not aware that some of the world’s most celebrated games are made in the UK, and 1 in 5 would be more likely to play a game made in the UK (21%).
Donna Mathews, Executive Director of Engagement, Marketing and Communications at BAFTA said: “BAFTA is known for celebrating excellence in the screen arts and games are no exception. Our members recognise the craft, skill and creativity that goes into making every game and our Awards showcase the incredible variety of games on offer. Like TV and film, games are a way to explore stories and learn about the world around us and young adults see games as more than a form of entertainment, with many considering games important to their wellbeing and social connection. The UK games industry is a world-leading creative force, with talented people making games up and down the country, so with thanks to DCM and Common People Films we are putting games on the big screen to share our appreciation of this art form with audiences nationwide too.”
Susan Wokoma said: “Film, TV and games are connected by the passion of the people who make it. It takes so many people to make these things and seeing people really take ownership of their story and their passion, that’s the thing that threads throughout all of those mediums.”
Jennifer Sheridan, director, said: “What makes gaming so captivating is its ability to fully immerse you in the story. It invites you to engage with the narrative interactively. The beauty of storytelling in games lies in how your experience can be completely unique, even if you’re playing the same game as someone else. This film celebrates that diversity and the incredible journeys that games can take you on.”
The post BAFTA and DCM release star-studded cinema trailer to celebrate the art of video game storytelling appeared first on European Gaming Industry News.
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