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DiffusionData Releases Diffusion 6.10
DiffusionData, the pioneer and leader in real-time data streaming and messaging solutions, today announced the release of Diffusion 6.10. The latest developer-centric enhancements to the framework aim to free up resource, speed and simplify development and reduce operational costs.
Riaz Mohammed, CTO at DiffusionData, said: We spend a lot of time speaking to developers and architects about how we can improve our framework, what do they need that we’re not providing and what can we do better. This latest release is mainly based on the feedback we’ve received. The enhancements address architectural and technical challenges many of our customers face on a daily basis. We are very grateful for the community and client input we get which helps us to further strengthen our market position as a global leader in real-time data streaming.”
Enhancements in Diffusion 6.10 include:
Floating Point Support in Topic Views
Many businesses use decimal or floating point numbers in their data, Diffusion’s Topic Views feature now supports floating point numbers in all clauses. This particularly applies to the ‘process’ transformation which now has support for setting floating point numbers and using them in calculations. This includes the ability to specify the scale (the number of places after the decimal point) and the rounding policy to use in calculations.
Conditional Update and OR Operator Constraints
Using Diffusion it is possible to specify constraints when updating a topic, either directly or using an update stream. One of these constraints is checking the current value of the topic before applying the update. Until now, the only constraint possible on a value was an exact binary equality comparison with the current value. Following a client request, you can now update topics from many different sources and still maintain the order.
6.10 has been extended to support relational comparisons, such as ‘greater than’, ‘less than’ etc. The values specified do not have to exactly match the type. For example, you can specify that the update is only applied if the current value is less than five and this would work with integral or floating point values. It would also work against a string value containing a number.
Previously it was possible to compose update constraints using an and method so that the update would only be applied if a lock was held and the value was equal to a specified value. In 6.10, you can also use an or method to compose constraints along with and so that an update is only applied if there is no topic, or the topic has no value or the value is less than five.
Ability to Retrieve Metrics using the API
Metrics provide valuable insights into how the system is performing and allows users to tune their installation accordingly. Previously, metrics have been available through Prometheus or viewable via the Diffusion Console. In 6.10 you can also retrieve metrics via the API.
This is achieved using a new metricsRequest method in the metrics feature which returns an object which you can configure and then issue a fetch request to return the required metrics. By default it will return all metrics for all servers in a cluster, but it is possible to request only metrics for the current connected server or for specified servers. Users can also filter metrics so that the result only contains the metrics you are interested in. Providing metrics access in the API allows users to build metric monitoring into their own applications.
Update Stream Recovery
Clustered server architectures are ideal for availability but present issues when the shape of the cluster changes (such as adding a new server). This feature allows applications to seamlessly recovery from blips in the cluster. Previously, they would have to code applications to be resilient to these issues. In essence, less code for the user to write and maintain.
If a Diffusion cluster repartitioned whilst clients were updating, a transient error would occur and the update stream would be invalidated. The updating application would need to be coded to recover from such an eventuality. In 6.10, it is possible to specify a retry strategy and a new RecoverableUpdateStream is created. This stream keeps in flight updates and is able to reapply them when a transient cluster error occurs, reducing the complexity of the calling application.
REST API to Manage Gateway Framework
Gateway Framework allows simple integration with countless external systems. The previous gateway applications were managed in real-time using the Diffusion console. The addition of REST API management means that such applications can be managed programmatically from within the user’s own applications. A REST API user authenticates using a Logon call and is returned a token which it can use to make subsequent REST calls to manage the Gateway.
Crash Games
ICONIC21 launches Arrow Chase, a continuous multiplayer multiplier game
ICONIC21 has launched Arrow Chase, a new iGaming title the supplier says is designed as a continuous experience rather than a round-based game.
The game is built around an arrow that “endlessly” moves across the screen towards multiplier blocks. ICONIC21 said players choose multiplier blocks to bet on and receive instant payouts when blocks are hit, with the experience running without “rounds, resets” or downtime.
ICONIC21 is also positioning Arrow Chase as a multiplayer product, with all players watching the same on-screen action at the same time. The company said the concept aims to combine timing-driven play associated with crash-style mechanics with a continuous flow.
Edvardas Sadovskis, Chief Product Officer at ICONIC21, said: “Every few years, something comes along that makes the industry stop and reconsider what a game can be. We believe Arrow Chase is one of those moments. We built something with no round, no reset, no interruption, because we believe that is what the next generation of players will come to expect. What comes after it is a conversation we are very much looking forward to having.”
ICONIC21 said Arrow Chase was informed by ongoing discussions with operator partners on player behaviour and demand, and suggested the format could evolve into a new category with naming still to be defined.
The post ICONIC21 launches Arrow Chase, a continuous multiplayer multiplier game appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Betina Todorova Smartico Partnerships Manager
Honoré Gaming and Smartico Join Forces to Drive Player Engagement
Honoré Gaming, the trailblazing online sportsbook platform and tech provider, has teamed up with Smartico, a specialist in CRM automation and gamification, to improve its player engagement and retention features.
In preparation for the expanded World Cup, the incorporation of Smartico’s sophisticated CRM solution transforms the Honoré Gaming platform into a holistic entertainment ecosystem, signifying a strategic advancement in its progression toward a more intelligent, automated, and player-focused future.
Smartico’s adaptable features will bolster Honoré Gaming’s broader goal of providing operators with top-tier tools to enhance revenue and improve customer analytics, establishing CRM as a fundamental element of its platform offerings. Intelligent interactions will be a crucial factor for achieving favorable outcomes in Honoré’s main markets in French-speaking Africa and Central America, where comprehending player behavior and providing pertinent interactions are vital for long-term growth.
Emphasizing gamification and automation, Honoré Gaming will implement tailored engagement strategies influenced by local market specifics, while adhering to the key elements that contribute to a platform’s success – from deposits to gameplay, winnings, withdrawals, and return play.
Honoré Gaming CEO, Christophe Casanova said: “Smartico’s CRM solution is a critical pillar in our mission to better serve our operators and end users. Our partners can now implement data-driven customer experiences that increase player LTV ahead of a major World Cup summer. The integration of Smartico’s AI-driven technology represents a pivotal shift in Honoré Gaming’s operational scale, transforming its analytical depth and redefining how the platform communicates and interacts with players.”
Betina Todorova, Smartico Partnerships Manager added: “We believe that the combined strengths of our AI-driven technology and Honoré Gaming’s platform will deliver significant value to operators. Working together across African and Central American markets will benefit local partners and ultimately create more engaging player experiences.”
The post Honoré Gaming and Smartico Join Forces to Drive Player Engagement appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
AI
SportVot raises $3.6m to expand sports production platform into Europe, US and West Asia
SportVot has raised $3.6m in a new investment round as it plans to expand across Europe, Australia, the United States, and West Asia. The company said the funding will support international growth and further development of its AI-led production and analytics capabilities.
The round was led by Indian Angel Network’s IAN Alpha Fund, with participation from Anicut Capital, SucSeed Indovation Fund, LVX (LetsVenture), Capital-A, and other global investors.
SportVot positions its platform as a unified workflow covering capture, production, distribution, and monetisation for competitions outside top-tier broadcast ecosystems. The company said its cloud-based setup supports remote production in real time and includes automated highlights, graphics, insights, multi-angle viewing, decision review systems, and virtual advertising.
The company lists customers and partners including Junior Super Kings (Chennai Super Kings’ Junior’s Tournament), All India Football Federation, Rugby India, the International Table Tennis Federation (Oceania) and the International Padel Federation. It said that since launching operations in 2025 in Australia it has worked with organisations including Table Tennis Australia, Table Tennis Queensland, Netball Victoria, the National Pickleball League and KommunityTV.
SportVot said it has delivered over 500,000 matches across its core markets, reaching more than 100 million viewers in 30+ countries. In Australia, it said it streamed 12,000 matches over the past year across 30+ partner organisations.
Tim Anderson, Managing Director, SportVot Australia, said: “Over the past year, we’ve seen strong adoption from sports organisations across Australia looking to scale how their competitions are captured and distributed. The ability to deliver consistent, high-quality production across different sports and formats has been key. This next phase allows us to build further on that momentum, both within Australia and in closer alignment with global markets.”
Sidhhant Agarwal, Founder & CEO, SportVot, said: “What we are seeing globally is not a lack of sport, but a lack of structured systems to capture and distribute it at scale. Our focus has been to build something that can work across geographies, sports, and formats without adding operational complexity. As we expand into new markets, the goal is to enable more competitions to be seen, experienced, and sustained.”
The post SportVot raises $3.6m to expand sports production platform into Europe, US and West Asia appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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