Compliance Updates
Play’n GO secures Spanish operating license

The blockbuster studio is now able to self-certify its games in Spain and provide them to Spanish customers on network release day
Play’n GO has now secured a Spanish operating license, allowing the leading gaming entertainment supplier to self-certify its own games and provide them to Spanish customers on network release day.
Play’n GO has targeted growth in the Spanish market and has begun to see market share increasing over recent quarters. The addition of this Spanish operating license is another major step on that journey and follows several more licenses acquired across the US, and in Europe.
This license acquisition will allow Play’n GO to expand its presence in the Spanish market, and to continue to supply the best possible gaming experience to Spanish players.
Magnus Thalin, Head of Sales and Account Management for Play’n GO, said: “We want to help our customers grow their businesses by retaining and engaging their players with exceptional content.
“Unlocking Play’n GO content in Spain will be the silver bullet for operators to help them do just that, and we’re excited about the future for our customers in Spain.
“With new game releases every week, we look forward to working closely with our customers in Spain to provide the best, and safest casino gaming experience for all players in the region.”
Play’n GO is set to release more than 50 online slot titles in 2023 and is already active in more than 25 regulated jurisdictions worldwide.
Powered by WPeMatico
Compliance Updates
New Report Details Current Situation of Online Gambling Outside the Licensed Market in Sweden

The Swedish Gambling Authority, Spelinspektionen, has released a new report detailing the current situation of online gambling that takes place outside the licensed market in Sweden. It contains a survey of the key players who engage in illegal gambling and their methods of reaching Swedish players.
The assessment is that the supply of unlicensed online gambling is large and relatively easily accessible. The Swedish Gambling Authority has developed methods to identify unlicensed gambling sites where Swedes play. It is a relatively small group of players, probably fewer than 5% of the total number of players, who demand games that do not have a Swedish gaming license.
Under current legislation, the Swedish Gambling Authority cannot intervene against all gambling sites that do not have a Swedish gambling license. According to the so-called targeting criterion, the authority can currently only intervene against gambling sites that target gambling customers in Sweden through, for example, marketing or that have gambling sites that are designed for the Swedish market.
“We welcome the ongoing investigation into the expanded scope of application, which is to be reported no later than 17 September this year. Despite the problems with the current scope of application, we believe that our interventions, where possible, are important and have an effect. It is therefore important that we continue our work to combat illegal gambling even during the ongoing investigation of the regulations,” said Spelinspektionen’s Director General Camilla Rosenberg.
The post New Report Details Current Situation of Online Gambling Outside the Licensed Market in Sweden appeared first on European Gaming Industry News.
Asia
Karnataka Govt to Introduce New Law to Regulate Online Betting and Gaming

The Karnataka government has announced that it will introduce a new law to regulate online betting and gaming.
Home Minister G Parameshwara said a committee of senior officials and industry representatives has been constituted and it has been given a month’s time to submit a draft of the proposed bill.
“I chaired a meeting regarding online betting and gambling yesterday along with the IT Minister. Representatives from the industry were called. There is nothing to regulate them so far. They have agreed to the introduction of a licence system and a regulation as per law,” he said.
The state government held a high-level meeting to discuss a legal framework for regulating online gaming.
IT-BT Minister Priyank Kharge said that the intent of the legislation is to curb online gambling, betting and games of chance, and protect consumers from fraud while supporting innovation and the sustainable growth of the skill-based gaming industry.
Karnataka is set to introduce a legal framework to ban gambling while permitting skill-based games following a model similar to that of Chhattisgarh.
Kharge said he held a detailed meeting with the state home minister, senior government officials, members of online gaming federations, and industry experts to discuss the proposed framework.
“The legitimate online skill-based gaming industry in India is a sunrise sector worth USD 4 billion, contributing Rs 12,000 crore in taxes and creating over 1.5 lakh jobs. Karnataka alone accounts for 25 percent of the market and contributes Rs 1350 crore annually in taxes, making it a key hub,” he said.
The minister also raised concerns over the growing underground market of offshore gambling and illegal betting.
“Alongside the legitimate sector, there is a parallel underground market that is expanding rapidly, posing risks such as predatory money collection practices, dubious shell companies, financial fraud, data breaches, and cybercrimes,” he said.
Kharge also held discussions with representatives of the E-Gaming Federation (EGF), the All India Gaming Federation (AIGF) and the Federation of Indian Fantasy Sports (FIFS) regarding their collaborative “Code of Ethics” for the industry.
The post Karnataka Govt to Introduce New Law to Regulate Online Betting and Gaming appeared first on European Gaming Industry News.
Compliance Updates
BC.GAME Upgrades to @bcgame Telegram Link for Unified Access and Increased Security

BC.GAME, a prominent cryptocurrency entertainment platform, announced the official upgrade of its Telegram group with a new link: https://t.me/bcgame. This shift represents an important step forward for the platform in terms of brand unification, community operations and user identification paths.
BC.GAME, one of the most active platforms in the crypto entertainment market, has a sizable user base spread across channels such as Telegram, Discord and Twitter. The Telegram community alone has millions of members from many critical areas. Behind each time zone, a committed group of gamers and community administrators keeps the community alive by sharing gaming experiences, uploading the most recent event announcements and assisting new users in swiftly integrating into the distinctive “BC community culture”.
Unifying the group link is both a way to make the platform’s design more consistent and a way to improve the user experience. It’s easier and faster for new players to remember t.me/bcgame than any of the other subdomain names. For current players, it means a clearer official entry point, which makes it less likely that they will run into fake groups.
The post BC.GAME Upgrades to @bcgame Telegram Link for Unified Access and Increased Security appeared first on European Gaming Industry News.
-
Balkans3 days ago
CT Gaming Expands in Macedonia with a Landmark Installation
-
AGCO4 days ago
Playnetic granted Ontario supplier license
-
Aristocrat Interactive3 days ago
Logifuture enters Mexico as Zoom Soccer via Aristocrat Interactive partnership
-
Asia2 days ago
ESFI’s Lokesh Suji Re-Elected as Asian Electronic Sports Federation VP, South Asia, Strengthening India’s Esports Leadership
-
Canada3 days ago
ELK Studios Expands Partnership with SkillOnNet to Ontario Market
-
BiS SiGMA Americas3 days ago
OKTO Sets New Standards in Digital Payments at BIS SIGMA Americas
-
Latest News4 days ago
SYNOT Games Introduces Dream Dial, a Brand-new Addition to PEAK
-
Latest News4 days ago
Amusnet Joins Forces with Novibet to Launch an Extensive Marketing Campaign for its Live Casino Games Portfolio in Greece