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Svenska Spel Full Year Revenue Tops SEK 8 Billion
Svenska Spel has presented its year-end report for 2022. The Group’s fourth quarter is characterised by continued investments in new gaming experiences and a maintained focus on sustainable gaming. Svenska Spel’s Board intends to propose a dividend of SEK 2 billion to the owner.
“I am happy that the board intends to propose a dividend of SEK 2 billion to the owner. That our surplus goes back to the Swedish people is one of the reasons why we are all of Sweden’s gaming company. During the 25 years that Svenska Spel has existed, together with our customers, we have contributed over SEK 100 billion to the state treasury,” Patrik Hofbauer, president and CEO of Svenska Spel, said.
For the full year 2022, net gaming revenue is SEK 8036 million (8144), a decrease of 1% compared to the previous year. The operating profit for the group is SEK 2387 million (2468), a decrease of 3%. The operating margin amounts to 30% (30).
The group’s net gaming revenue for the fourth quarter is SEK 2185 million (2233), which is a decrease of 2%. The operating profit of SEK 580 million (601) is a decrease of 3%, and the operating margin amounts to 27% (27). The online business increased by 1% compared to the same quarter last year and accounts for 48% (47) of the group’s revenue during the quarter.
The net gaming revenue for the Sport & Casino business area decreases during the quarter by 8% compared to the same quarter last year. Strengthened gaming responsibility measures continue to have a positive effect on the share of healthy revenue, which in the quarter reached an all-time high, but negatively affects net gaming revenue. The FIFA World Cup generated a lower customer interest than previous championships, partly because of the timing, and partly because the Swedish national team did not qualify. During the WC, there was also a break in many regular national football leagues, which limited the possibility of offering games such as Stryktipset, Europatipset and Toptipset.
For the Casino Cosmopol & Vegas business area, net gaming revenue will decrease by 10%. Here too, strengthened gambling responsibility measures negatively affect revenues, above all for slot machines Vegas, while the measures have the intended positive effect on the share of healthy revenues. Vegas’ net gaming revenue is also affected by the deteriorating financial situation of customers.
Within gaming experiences, customers are now offered the opportunity to swipe a Triss as a gift. The first digital Christmas calendar for Triss has been launched and the total sales of Triss calendars increased compared to the previous year. New digital lotteries have been launched, a total of 13 during the year. Within the sports games, the product pages for pool games have been improved during the quarter, the World Cup tip had its premiere and Oddset was updated with game packages. Casino Cosmopol has had full Christmas tables, well-attended New Year’s dinners, and sold out poker tournaments at the casino in Gothenburg.
During the quarter, Svenska Spel distributed 76 million winnings on number games and lotteries with a total value of more than SEK 185 million. For the full year 2022, this means 282 million winnings from number games and lotteries with a total value of more than SEK 782 million. Sports games have delivered 20 million in winnings during the quarter, of which eleven for Stryktipset. This means that Stryktipset broke its own record from 2015 and gave 62 million in profits during the year. A total of 91 million in profits fell from the Sport & Casino business area in 2022, which is also a new record.
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Ace Alliance in Riga: Jekaterina Dubnicka’s Attendance

The Ace Alliance in Riga 2025 is connecting operators, affiliates, and other professionals. Jekaterina Dubnicka will join the event, representing Slotsjudge, sharing her industry knowledge, and building networking opportunities.
Key Details About Ace Alliance in Riga 2025
The event will take place on August 14–15, 2025, in Riga, Latvia. It’s a summit where business, culture, and opportunities come together, which allows participants to find new partners or just learn more industry insights. The sponsors include large companies like Vegangster, The Kingdom Bank, and BETBY.
Over 500+ iGaming professionals will take part in the event, including top affiliates, operators, and service providers. The program includes an introduction to Riga’s rich culture at the beginning, after which, participants can represent their B2B brands and connect with potential business partners.
Jekaterina’s Participation from Slotsjudge
Being Head of Marketing & Communications at Slotsjudge, Jekaterina Dubnicka knows how efficient such events can be. She never misses an opportunity to build new relationships and offer interesting partnership opportunities, so Ace Alliance 2025 is an excellent environment to reveal this potential.
Faruk Aydin, Chief Revenue Officer at Revpanda, commented on this:
‘Most of us have been to many iGaming events, and this time at Ace Alliance, we’re welcoming iGaming professionals for an exclusive networking experience. No boring conferences or long panels – just pure networking at an executive brunch, on a boat, during a gourmet tour, at an art museum, or at the legendary Ace Alliance Party. Imagine shaking hands with iGaming C-levels and decision-makers at Riga’s most iconic venues, all while enjoying custom-crafted menus by Michelin-listed private chefs and signature cocktails. Join us this August!’
Jekaterina Dubnicka, Head of Marketing & Communications at Slotsjudge, added:
‘Communication with the industry leaders is always inspiring for me since it’s a chance to discuss working processes and, actually, have fun. It’s more than just a boring meeting but an engaging event for those who want to boost their professional and communication skills. I’m happy that Riga is becoming an iGaming hub, and I can’t wait to meet with my colleagues and tell more about Slotsjudge.’
Conclusion
Each new connection can translate into a fruitful partnership, so events like Ace Alliance in Riga 2025 are important and help participants learn how others overcome certain challenges and what could be improved in their own businesses. Jekaterina is open for new collaborations, so industry professionals are welcome to attend Ace Alliance and schedule meetings with her.
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NODWIN Gaming partners with District by Zomato as exclusive ticketing partner for Comic Con India, NH7 Weekender & DreamHack India

NODWIN Gaming, a leading name in youth entertainment, gaming, and esports, continues its exclusive partnership with District by Zomato as the official ticketing partner for its key IPs Comic Con India, NH7 Weekender and DreamHack India for the second year in a row.
Comic Con, NH7 Weekender and DreamHack, have built strong reputations and loyal fan bases over the years. With a diverse portfolio of IPs across pop culture, cosplay, music, esports and gaming, NODWIN Gaming is transforming youth entertainment in India by creating immersive experiences that truly connect with today’s audiences.
District by Zomato, the going-out platform, will offer users a seamless experience to discover, book and access these cultural celebrations.
Commenting on continuation with the partnership, Akshat Rathee, Co-founder and MD, NODWIN Gaming said, “Ticketing is the final and most crucial step in connecting fans to our events, and our ongoing partnership with District by Zomato reflects the strong mutual trust we’ve built over time. Their commitment to delivering a seamless experience aligns perfectly with our goal of making India’s biggest cultural events accessible and enjoyable from the very first click.”
Sharing thoughts on the ongoing collaboration, District by Zomato spokesperson said, “At District, we believe in curating a seamless experience for discovering and accessing cultural celebrations. We’re excited to continue our collaboration with NODWIN Gaming, known for producing culturally engaging IPs, including Comic Con, NH7 Weekender, and DreamHack to bring these experiences to an even wider audience nationwide.”
NODWIN Gaming’s IPs across pop culture and music create powerful, youth-focused experiences rooted in community and self-expression.
Comic Con India, which is only expanding, and is now adding four more cities to its roster, bringing the celebration to 11 cities this year and cementing its place as India’s largest and most inclusive pop culture phenomenon. This aggressive expansion is backed by data and insights from the District platform, which affirms that Indian fans are hungry for a pop culture explosion, no matter the city. Meanwhile, NH7 Weekender continues to unite global music lovers at what remains the happiest music festival in the country. DreamHack India, now in its sixth year, is the Indian edition of the iconic global gaming festival and the legacy IP continues to lead the charge in building the country’s gaming and esports culture.
According to a recent report titled, “Shape the future: The revolution in Indian Media and Entertainment” released by FICCI pointed out, organized live events segment revenues is expected to grow at a CAGR of 18% to reach INR167 billion by 2027 with 67% of marketers surveyed in 2024 expected to increase their events and activations spends in 2025 and 2026. Spending on brand activations across non-metro markets is also expected to grow, in order to tap into increasing non-metro spending, and widening urban geography.
The partnership with District, continues to strengthen NODWIN Gaming’s efforts in shaping India’s live event landscape. Building together not just a base of ticket buyers, but a growing community of engaged fans.
The post NODWIN Gaming partners with District by Zomato as exclusive ticketing partner for Comic Con India, NH7 Weekender & DreamHack India appeared first on European Gaming Industry News.
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IN 2024, ZITRO REDUCED NON-RECYCLABLE WASTE BY 73% COMPARED TO 2022

Zitro has reduced the amount of non-recyclable waste by 73% in 2024 compared to the baseline year of 2022. This achievement marks significant progress in its environmental strategy and commitment to ESG principles (Environmental, Social, and Governance).
The effort has been primarily focused on the Getafe Operations Center and the Barcelona Technology Campus facilities, where comprehensive waste characterization, collaboration with specialized waste managers, and quarterly monitoring of generated volumes have been carried out. Additionally, internal recycling campaigns have been promoted, and waste collection points have been optimized to facilitate proper waste separation at the source across all office areas.
The actions implemented throughout the year have delivered very positive results, reinforcing the path toward the goal of reducing non-recyclable waste by 70% by 2032. Zitro will continue to work actively to achieve this target.
The post IN 2024, ZITRO REDUCED NON-RECYCLABLE WASTE BY 73% COMPARED TO 2022 appeared first on European Gaming Industry News.
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