Gaming
Nominations announced for first-ever Scottish Games Awards
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The longlist covers achievements in Art and Animation, Audio, Best Small Budget Game, Best Big Budget Game, and many more!
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Winners will be announced on Thursday 27th October, as part of Scottish Games Week
The long list of nominees for the first-ever Scottish Games Awards has been released, celebrating the best games talent in Scotland. The awards – taking place at the Malmaison in Dundee on the 27th of October – will bring together a wide range of disciplines and specialities from across the games ecosystem and beyond, acting as a show of appreciation for those leading the charge across the growing and thriving sector.
The Scottish Games Awards ceremony is the culmination of the first ever Scottish Games Week, a first of its kind suite of events that will take place across Scotland from the 24th – 27th of October. Winners will be announced at the ceremony on Thursday 27th of October, tickets are available now via Citizen Ticket.
The award nominees are as follows:
Art and Animation
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Just Take Your Left (Mehrdad Rezaei)
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Cloudpunk (ION LANDS)
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Galaxy Fight Club (Interference Pattern)
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Train Sim World 2: Island Line 2022 (Rivet Games)
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Autonauts vs Piratebots (Denki)
Audio
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SOLAS 128 (Amicable Animal)
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Train Sim World 2: Island Line 2022 (Rivet Games)
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A Bonnie Odyssey (Astrodreamer Studio)
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Agatha Christie – Hercule Poirot: The First Cases (Blazing Griffin)
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Autonauts vs Piratebots (Denki)
Best Educational Programme
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Glasgow Caledonian University: 3D Art and Animation
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University of the West of Scotland Games Development Programme
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Robert Burns’ Farm at Ellisland in Minecraft
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Dundee & Angus College: HN Games Development
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Glasgow School of Art: MSc Visualisation
Best Educator
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Daisy Abbott
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Dr Thomas Methven
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Jane Draycott
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Erin Hughes
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Dr Lynn Love
Best Large-Budget Game
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From the Depths (Brilliant Skies Ltd.)
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Cloudpunk (ION LANDS)
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Mystery Match Village (Outplay Entertainment Ltd)
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Autonauts vs Piratebots (Denki)
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Island Saver (Stormcloud)
Best Small-Budget Game
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Temple of Snek (Aetheric Games)
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The Black Iris (Jamie Ferguson)
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SOLAS 128 (Amicable Animal)
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The Baby in Yellow (Team Terrible)
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Ultimate Supremacy (GameExplosion)
Creativity
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SOLAS 128 (Amicable Animal)
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Cloudpunk (ION LANDS)
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Playhead (Lowtek Games)
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Temple of Snek (Aetheric Games)
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Strange Sickness (Common Profyt Games)
Diversity Champion
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Joanne Lacey
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Searra Dodds
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Tanya Laird
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Lauren Aitken
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Charly Harbord
Lifetime Achievement
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Colin Anderson
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Tanya Laird
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Stuart Martin
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Dave Jones
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Chris Sawyer
Stewart Gilray Award (Community Spirit)
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Malath Abbas
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Colin Macdonald
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Colin Anderson
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Dr Amanda Ford
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Paddy Burns
Technical Achievement
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Conquest.eth (Etherplay)
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Monstrum 2 (Team Junkfish)
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Ultimate Supremacy (GameExplosion)
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A Bonnie Odyssey (Astrodreamer Studio)
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From the Depths (Brilliant Skies Ltd.)
Tools and Technology
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Dislectek
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Murder Mystery Machine
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Kythera AI
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Zappaty
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AdInMo
The long list of entries will now go to the judging panel, chaired by Chris Scullion, and comprising of:
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Brian Baird: Technical Director at Bethesda Games Studios Austin
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Joe Donnelly: Feature Writer at GamesRadar+
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Alisdair Gunn: Director at Glasgow City Innovation District
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Steven Hamill: COO at Scottish Edge
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Keza MacDonald: Video Games Editor at The Guardian
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Jim Trinca: Games journalist and video producer
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Jo Twist: CEO of UKIE
The judges will be tasked with picking a shortlist and winners from each of the categories.
Brian Baglow, Director of Scottish Games Week and Founder of the Scottish Games Network said: “As the founder and director of the Scottish Games Network, I am lucky enough to see on a daily basis, the incredible work being carried out in Scotland and meet the people, the pioneers and the games which are shaping the future of the games ecosystem.
“However, not every game – or person – doing this work gets the visibility they need or deserve. The Scottish Games Awards are designed to address this and showcase the people, the organisations and the games which make Scotland such a wonderful place to create, publish, teach, learn, love (or even play!) games.
“We were thrilled to get such a wide range of entries and such a high level of excellence across each of the categories. I don’t envy the judges trying to select the winners from such a superb range of entries.
“Good luck to every entrant!”
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Crash Games
Bet on Games launches horror-themed crash title Zombie Rush
Bet on Games, the instant and crash games vertical within the Betcore ecosystem, has launched a new horror-themed crash game called Zombie Rush. The title is now available for global integration via Betcore’s single API, alongside content from TVBET and ElCasino.
Zombie Rush wraps the crash mechanic in a graveyard “survival run” theme. Players decide when to cash out as the multiplier rises, with the round ending when the “crash” triggers.
Bet on Games said the game runs on an “Optimized Math Model” with 97.5% RTP and a “dynamically accelerating multiplier curve.” The release also highlights “Visceral Horror Aesthetics,” linking the crash moment to a “grisly, memorable animation.”
On the feature set, Zombie Rush includes Autoplay and Auto Cash-out. It also adds “Strategic Dual-Betting,” which allows play across two parallel rounds simultaneously.
Betcore is directing partnership and integration inquiries to [email protected]. A gameplay video is available here.
The post Bet on Games launches horror-themed crash title Zombie Rush appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Baccarat
ICONIC21 launches Squeeze Baccarat RNG game with player-controlled reveal
ICONIC21 has launched Squeeze Baccarat, a new RNG baccarat title designed around the “squeeze” reveal mechanic more commonly associated with live-table play.
In the game, the player controls the reveal pace, using actions such as peeling back an edge to uncover each card, rather than watching a standard automated animation sequence.
ICONIC21 said the title is fully customisable, including interface and card design, positioning it for operator branding and lobby integration.
Edvardas Sadovskis, Chief Product Officer at ICONIC21, said: “The squeeze is one of those moments every baccarat player is excited about. That slow, deliberate reveal before the big win is what makes it tense. The problem? That feeling almost never survives the jump to RNG. It gets replaced by an animation and the magic is gone.
“We refused to let that happen. Getting the squeeze right in a digital environment is genuinely hard but we successfully managed, and honestly, we’re pretty excited about what came out. Instead of watching it happen, the player controls the reveal themselves.
“Add full brand customisation on top of that, and what you have is something operators can truly call their own. We can’t wait to see what our partners do with it.”
The post ICONIC21 launches Squeeze Baccarat RNG game with player-controlled reveal appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Bichara e Motta Advogados
The iGaming Industry’s New Challenges in 2026
In an exclusive article for Gaming Americas, Udo Seckelmann, partner in the Gambling & Crypto department at Bichara e Motta Advogados, examines how the Brazilian iGaming market has entered a new phase of maturity following BiS SiGMA South America 2026.
Moving beyond regulatory expectations, the industry now faces real operational, political, and economic pressures, raising critical questions about sustainability, enforcement, and the balance between growth and consumer protection in one of the world’s most dynamic betting markets.
BIS SIGMA 2026 made it clear that the conversation around Brazil’s betting sector has fundamentally changed. The industry is no longer being discussed as a future opportunity shaped by regulatory expectations, but as a functioning ecosystem already subject to real-world pressures. With the framework in force and operators active, the focus has shifted to how the market actually behaves under regulation — and where that framework is being put to the test.
This shift was evident both in the quality of the discussions and in the profile of participants. In past editions, much of the debate focused on the ideal regulatory framework, taxation, and market entry strategies. In 2026, the focus moved toward more sophisticated — and, in many ways, more challenging — topics: regulatory implementation, enforcement, and the balance between growth and consumer protection.
An additional element that permeated many discussions was the recent hardening of political discourse toward the sector. Statements from the President suggesting the potential elimination of the regulated betting market, as well as initiatives in Congress aimed at broadly restricting betting advertising, reveal legitimate concerns about negative externalities but also a concrete risk of public policy being shaped in a way that is disconnected from the newly established regulatory reality.
The criticism here is not directed at the concern for consumer protection — which is undoubtedly essential — but rather at how this debate has been conducted. Prohibitive or overly restrictive measures, particularly in the field of advertising, tend to produce adverse effects already observed in other jurisdictions: reduced channeling capacity toward the regulated market, the strengthening of illegal operators, and a weakening of consumer protection mechanisms themselves.
In this context, advertising should not be viewed solely as a risk factor, but also as a public policy tool. It is through advertising that licensed operators can differentiate themselves from unregulated entities, communicate responsible gambling practices, and operate within auditable parameters. Disproportionate restrictions, in practice, reduce the visibility of those subject to regulation while simultaneously expanding the space for those operating outside it.
Moreover, the instability of political discourse — especially when it flirts with prohibition scenarios after years of efforts to structure a regulated market — creates significant legal uncertainty. Investments made based on a recent regulatory framework are reassessed, compliance costs increase, and the appetite of new entrants tends to decline. Ultimately, this undermines not only the development of the sector but also government revenue and the original regulatory objectives pursued by the Government.
Another key topic discussed during the event was the impact of increased taxation — particularly following the rise in the Gaming Tax — on the competitiveness of the regulated market. There is a legitimate concern that an overly burdensome environment, combined with severe advertising restrictions, may create an economically unviable scenario for licensed operators, once again encouraging migration to the unregulated market.
Another highlight of the event was the debate surrounding the role of technological intermediaries — including market makers in emerging segments such as prediction markets. The expansion of these models raises important regulatory questions: to what extent are existing frameworks sufficient to accommodate these innovations? And when will it be necessary to move toward specific regulatory regimes, potentially under the oversight of authorities such as the securities regulator?
A comparison with previous BIS SIGMA editions clearly demonstrates the sector’s growing maturity. If Brazil was once seen as a major promise, it is now a complex reality that requires fine-tuning and institutional coordination. The agenda has shifted from market opening to governance — now under much more intense political and social scrutiny.
Finally, one aspect that deserves particular attention is the increasing professionalization of all stakeholders involved. Operators, regulators, service providers, and even the broader public debate have evolved significantly. There is now a clearer understanding that the success of the Brazilian market depends on its credibility and long-term sustainability.
Udo Seckelmann
Partner in the Gambling & Crypto department at Bichara e Motta Advogados
The post The iGaming Industry’s New Challenges in 2026 appeared first on Americas iGaming & Sports Betting News.
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