Canada
Endless Adventure. Endless Discovery. Endless Fun. Super League’s Minehut Launches Endless Play

New initiative highlights millions of gameplay experiences created by the Minecraft community, all accessible within one of the largest centralized platforms for Minecraft players in the world
Super League Gaming, a global leader in metaverse gaming and the young gamer creator economy, announced the Endless Play program to celebrate and highlight millions of player-generated Minecraft experience within Minehut, Super League’s thriving Minecraft community. Minehut is one of the largest Minecraft community platforms in the world, boasting nearly eight million user-generated servers and the widest selection of Minecraft gameplay anywhere in the Java ecosystem. Minehut has supported a whopping 185 million hours of gameplay to date!
With Endless Play, Minecraft noobs and experts alike can explore millions of games and experiences in their favorite gameplay categories, all hosted on Super League’s Minehut. A new section of Minehut.com and the Minehut Lobby – the entryway to this exciting, multi-faceted universe of play – have been revamped to enable players to experience Minecraft in exactly the way they most enjoy, and to connect with other members of the community whose passion and love of the game matches their own.
The launch of Endless Play represents the latest commitment by Super League to expand the reach of its owned and operated metaverse gaming portfolio. With Minehut, the company boasts the largest Minecraft Java Edition server community host in North America. Super League also owns two of the seven official Minecraft Bedrock edition servers, Mineville and Pixel Paradise, which reach more than three million monthly active players per month through Xbox, Playstation, and mobile devices. With metaverse gaming platforms now representing an extraordinary area of growth in the video game industry, Super League continues to demonstrate its unique ability to support motivated and talented gaming creators, whose creations inspire and entertain avid player communities.
“Minehut has grown more than 7000% since becoming part of the Super League ecosystem,” says Matt Edelman, Chief Commercial Officer of Super League Gaming. “It is clear that we live, breathe, appreciate, and, most importantly, understand the awesomeness of the metaverse every single day. We will continue to empower metaverse gaming creators through our tools and expertise so that players around the world can experience whatever their imagination conjures.”
The newly revamped lobby and Endless Play sections of Minehut.com will feature:
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Non-playable characters (NPCs) that guide players to new and popular gameplay servers within the Game Lobby
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An updated Game Lobby chat box to improve peer-to-peer discovery of new servers
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New filtering capabilities tailored to player preferences
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Category and popularity-based listings according to Minecraft gameplay genres
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Detailed server pages that enable players to learn about each available gameplay experience
Endless Play will be exactly that – endless. In addition to the above, new features, special events and servers will be announced on a regular basis, ensuring that Minehut remains an enduring destination for a massive segment of the Minecraft Java Edition player base.
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Aaron LaBerge
PENN Entertainment Launches Stand-alone iCasino App, theScore Casino, in Ontario

PENN Entertainment announced that it has launched theScore Casino, a new stand-alone iCasino app in Ontario. The dedicated online casino experience leverages the popular theScore brand, which has been a mainstay in the Ontario market for decades. Now available on Android, iOS, and desktop, customers can login using their existing theScore Bet credentials, allowing for a seamless experience across online gaming platforms.
theScore Casino operates on the same cutting-edge proprietary technology platform as PENN’s online Hollywood Casino, which launched as a standalone product in the US in December. The product was recently ranked by Eilers & Krejcik as the #2 overall iCasino product in the US.
theScore Casino, also available within theScore Bet app, offers a variety of online slots, table games, and live dealer content, including original titles from PENN Game Studios, the company’s in-house game development studio. theScore Casino also includes bespoke live dealer tables and exclusive games such as Blue Jays Blackjack, an original title leveraging theScore Bet’s partnership with the Toronto Blue Jays.
“We’re excited to introduce our dedicated iCasino product in Ontario under the well-known and trusted theScore brand. We’ve built a strong online gaming foothold in the Ontario market and are primed to deliver an even better casino experience with our proven stand-alone app. Our customer-friendly platform features more than 1200 games, dozens of original titles and intuitive game play that distinguishes our product and positions us for even greater success,” said Aaron LaBerge, Chief Technology Officer and Head of Interactive at PENN Entertainment.
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Canada
ELK Studios Expands Partnership with SkillOnNet to Ontario Market

PlayOJO, SlotsMagic and SpinGenie to carry ELK Studios’ games in Ontario
Global entertainment brand SkillOnNet and innovative Swedish game creator Elk Studios have cemented their longstanding partnership with the launch of ELK’s groundbreaking portfolio in the Ontario market.
ELK Studios is responsible for some of the industry’s most innovative and engaging online casino games. Now, players at SkillOnNet’s Ontario-licensed casinos, PlayOJO, SlotsMagic and SpinGenie, will be able to experience the feature-packed delights of hit titles like Nitropolis, Tinkerbot and Pirot, as well as new release Orbitfall, and the studio’s signature X-iter and CollectR mechanics.
The expansion marks a milestone for ELK Studios as it continues to grow its footprint in regulated markets worldwide. SkillOnNet recently successfully launched the studio’s portfolio in the Spanish and Mexican markets through its Spanish-language brands and expects the studio’s games to make a similarly immediate impact with Ontario players.
Ontario has become a hugely important growth market since the province launched regulated online gaming in 2022. It was worth $2.4 billion in 2024, with $63 billion in wagering, the lion’s share coming from online casinos.
Jani Kontturi, Head of Games at SkillOnNet said: “ELK Studios is known for its high-quality games that blend unique storytelling and humour with high levels of engagement and playability, which is why we’re delighted to introduce them to Ontario. We believe they will perform successfully, as they have in other markets around the world.”
Vaida Cirtautaite, CCO at ELK Studios said: “SkillOnNet has been an invaluable partner in our growth journey, and we are thrilled to expand our collaboration into Ontario. We’re excited to bring our innovative games to a new wave of players in this dynamic market.”
The post ELK Studios Expands Partnership with SkillOnNet to Ontario Market appeared first on Gaming and Gambling Industry in the Americas.
AGCO
Playnetic granted Ontario supplier license

Global B2B iGaming content provider secures first Canadian market entry following the successful submission and approval of its gaming-related supplier application
Playnetic, the in-demand global B2B iGaming content provider known for its quality games, reliable delivery and outstanding customer service, has announced the approval of its gaming-related supplier application by the Alcohol and Gaming Commission of Ontario (AGCO).
With the AGCO licensing process being recognised in the industry for its rigorous standards and thorough due diligence, the new certification confirms Playnetic was able to meet the high levels of integrity and regulatory compliance needed to legally distribute its content within the province.
As a result of the approval, Playnetic has now secured its first Canadian market entry and will be able to provide its library of innovative games to licensed operators in the Ontario region – with this starting point paving the way for further expansion into other regulated provinces in future.
Given signs of change emerging within the Canadian market and Alberta making progress toward a regulated online model – likely drawing from Ontario’s framework – this license positions Playnetic strongly to expand its footprint in the country and further solidifies the company’s ambitious growth plans.
In the meantime, Playnetic has already begun making groundwork with key operators in the Ontario region and is looking forward to going live with some exciting brands over the coming months. The company will also be attending SBC’s Canadian Gaming Summit from June 17-19, where both existing and new potential partners alike are welcome to stop by and meet the team.
Dan Phillips, Chief Executive Officer at Playnetic, said: “Acquiring AGCO approval for our gaming-related supplier application is undoubtedly a big step for Playnetic. The new license not only secures our first Canadian market entry, but also reaffirms Playnetic’s position as a trusted provider in iGaming and underlines our commitment to compliance and operational excellence.”
Julian Borg-Barthet, Chief Commercial Officer at Playnetic, said: “We’re very excited to now be in a position to offer our library of innovative gaming content in Ontario, and the groundwork to do that with some of the region’s biggest licensed operators is already underway. Over time, we’re confident this license will also help us expand further into current markets and emerging regulated provinces, such as Alberta.”
The post Playnetic granted Ontario supplier license appeared first on Gaming and Gambling Industry in the Americas.
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