Gaming
Everything you need to know as The International stars clash at the GAMERS GALAXY: Dota 2 Invitational Series Dubai 2022, starting March 2nd
The broadcast begins on Wednesday at 09:00 UTC / 10:00 CET / 13:00 Dubai Time, with the first group matches between Fnatic and Team Spirit, as well as TSM FTX versus Tundra Esports.
Hosted by Galaxy Racer, the largest esports, gaming and lifestyle organization in the world, the tournament stands as the MENA region’s biggest ever Dota 2 competition.
Here is all you need to know about GAMERS GALAXY: Dota 2 Invitational Series Dubai 2022:
Ten of the world’s best Dota 2 teams will be battling it out in an epic LAN Invitational Event in Dubai. The GAMERS GALAXY: Dota 2 Invitational Series Dubai 2022 will play host to TI10 winners Team Spirit and back-to-back TI champions OG, as well as ESL One Fall 2021 winners Tundra Esports and powerhouse teams TSM and Fnatic.
Taking place from March 2nd, the best Dota 2 teams from around the world will descend on Dubai Studio City to compete for an AED 1,000,000 prize pool over four intense days. This is the first high-tier Dota 2 tournament to be held in the region this year, and the biggest of its kind in the MENA region, as Dubai continues to grow and thrive as a destination for prestigious esports events.
The competition will kick-off with spectacular opening match-ups in the ground round, including between Fnatic and Team Spirit, OG versus Team Secret and home team Nigma Galaxy taking on Tundra Esports. All five days will be broadcast directly from Dubai Studio City, and live on YouTube and Twitch.
Making the competition even more of a spectacle, Dota 2 star Sheever will be leading a lineup of talented broadcast pros bringing the GAMERS GALAXY experience to life throughout the Invitational Series, including two-time TI Champion N0Tail.
Where to watch:
The LAN competition will be played behind closed doors to ensure a safe environment for competitors, but broadcast live from Studio City Dubai on YouTube and Twitch. Galaxy Racer has also arranged a variety of ‘pubstomp’ viewing parties across Dubai’s best gaming venues. Pubstomps at popular Gaming Cafes including Que Club, Rails Billiards, Geek Station Abu Dhabi, DZZRT ESPORTS, Last Resort Gaming Cafe as well Dubai Media City Courtyard.
Format
With ten teams in total, the GAMERS GALAXY: Dota 2 Invitational Series Dubai 2022 will see two groups of five teams compete in a group stage best of one round-robin. The top two teams from each group will proceed to the upper-bracket playoffs’ semifinals. Third and fourth placings of each group will proceed to a best of three play-in and the winners will proceed to the lower-bracket of the playoffs.
Only a total of six teams will advance to the playoffs best of three double-elimination brackets. The grand finals will see the top two teams battle out in a best of five series. The format allows teams to have multiple opportunities to secure a spot in the final, while fans at home will have the chances to witness potential upsets and miracle bracket runs.
Gameplay Patch 7.31 – one of the most long-awaited updates to the game – has now gone live bringing sweeping changes to the game, making the Invitational Series the first major tournament played with the new gameplay patch. One of the biggest patches in recent memory, the update will offer an extra layer of intrigue to the tournament as players and teams tackle the new meta.
Schedule
- Wednesday March 2nd – Group Stage: Broadcast – from 09:00 UTC / 10:00 CET / 13:00 Local Time
- Thursday March 3nd – Group Stage, Tiebreakers and Play-In – Broadcast – from 09:00 UTC / 10:00 CET / 13:00 Local Time
- Friday March 4th – Playoffs: Broadcast – from 12:00 UTC / 13:00 CET / 16:00 Local Time
- Saturday March 5th – Semi-Finals: Broadcast – from 12:00 UTC / 13:00 CET / 16:00 Local Time
- Sunday March 6th – Grand Finals: Broadcast – from 12:00 UTC / 13:00 CET / 16:00 Local Time
Teams
- Nigma Galaxy
- Fnatic
- Team Spirit
- Virtus.pro
- Team Secret
- Nigma Galaxy SEA
- OG
- Tundra Esports
- TSM FTX
- BOOM Esports
English Language Broadcast
Stage Host & Interviewer:
- Jorien “Sheever” van der Heijden
Co-Host & Caster:
- Austin “Cap” Walsh
Analysts & Casters:
- Johan “N0tail” Sundstein
- Ioannis “Fogged” Loucas
- Dominik “Lacoste” Stipić
- Kyle “melonzz” Freedman
Analysts:
- Roman “Resolut1on” Fomynok
- Mira “Ephey” Riad
- Andrew “Jenkins” Jenkins
Observers:
- Jonathan “PimpmuckL” Liebig
- Rikard “skrff“Holm Melin
Offsite Casters:
- Gabriel “Lyrical” Cruz
- Trent “TrentPax” MacKenzie
Russian Language Broadcast
Stage Hosts & Interviewers:
- Alexey “yXo” Maletskiy
- Olesia “Olesami” Denysenko
Analysts & Casters:
- Yaroslav “Tekcac” Petrushyn
- Yevhen “Sh4dowehhh” Alekseiev
- Alexander “DkPhobos” Kucheria
- Ilya “Lil” Ilyuk
- Oleksandr “XBOCT” Dashkevych
- Andrii “Ghostik” Kadyk
- Ivan”Akamai” Danishevsky
- Anton “4liver” Pavliukovets
- Aren “VeRsuta” Zurabyan
Offsite Casters:
- Alexander “LanigirO” Potapov
- Darya “Autodestruction” Medvedeva
Broadcast
The GAMERS GALAXY: Dota 2 Invitational Series Dubai 2022 will be streamed live on the official Galaxy Racer channels and a variety of ‘pubstomp’ venues across Dubai at several gaming cafes such as Que Club, Rails Billiards, Geek Station Abu Dhabi, DZZRT ESPORTS, Last Resort Gaming Cafe as well Dubai Media City Courtyard. across the five days.
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Gaming
Getting ready for Xmas: SplitMetrics partnership with Wargaming helps World of Warships app sail to new heights with 15% uplift in organic conversions
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Gaming
Nolimit City revisits the brutal factory life in Outsourced: Slash Game
Nolimit City takes you back to the grind with its latest release, Outsourced: Slash Game. For those who thought their consumerist cravings were a safe indulgence, think again. Following in the footsteps of Outsourced, this new addition pulls back the curtain on the sweat and sacrifice lurking behind those everyday luxuries—this time with a dash of danger. Outsourced: Slash Game is the studio’s second venture into crash-style gameplay, the first being xCrash™ in Skate or Die – but this time it’s a standalone crash game!
In Slash Game, players have to make some cutthroat decisions as a laser traces the outline of their hand, increasing the multiplier with every pass. Players hit “stop” to cash out, locking in the multiplier when they feel the timing is right. After which, they will be shown the potential winnings if they wouldn’t have stopped. But here’s the catch: if players hesitate a second too long and the laser slips, all the winnings are lost. A live scoreboard displays the Top Win, Top Miss and Last Round, so that players can keep track of their previous rounds.
Outsourced: Slash Game is not a familiar Nolimit City slot to some players but could cause some excitement with an increasing multiplier and a maximum payout of 1,500x the base bet. Outsourced: Slash Game, unlike Nolimit City’s high-volatility slots, is rated as ‘Medium Volatility’ but don’t let that fool you as it still includes the risk of losing your hand.
Per Lindheimer, Head of Product at Nolimit City, said: “Get back to work, will you? We’re bringing players back to the unrelenting factory floor of Outsourced with an all-new twist. Slash Game is a standalone take on our crash-style games, and it’s packed with plenty of heart-stopping moments (and maybe a few hand-stopping ones, too). We’re thrilled with how it turned out and we hope that our fans will be too!“
‘Outsourced: Slash Game’ will be available to all Nolimit City partners on November 5th, 2024.
The post Nolimit City revisits the brutal factory life in Outsourced: Slash Game appeared first on European Gaming Industry News.
Gaming
The mobile gaming market is growing and attracting new companies. GAMIVO is the latest example
Usually, consoles and PCs come to mind when discussing the gaming industry. The mobile sector is often treated as a child of a lesser god, even though it generates almost as much revenue as console and PC combined. Some companies can see this potential. For instance, the e-commerce platform GAMIVO has recently entered the mobile market, allowing players to buy in-game items cheaper.
Back on course
The entire video game industry has evolved incredibly, but the most spectacular has been the growth of the mobile sector. It expanded from 36.9 million dollars in 2016 to 93.2 billion in 2021. Unfortunately, the gaming market suffered from a decline that stemmed from the overoptimism of the pandemic era. As a result, the mobile gaming industry revenues dropped to 92.2 billion in 2022 and to 90.5 billion in 2023. Recent information has indicated this was a necessary correction rather than a long-term trend.
The latest Newzoo report, issued in August 2024, shows that the industry is on the right track again. According to analysts, the mobile sector will generate revenues of $92.6 billion, representing +3.0% growth year-on-year. It’s nearly half of the entire gaming industry.
Billions of players
Revenues are crucial, but they only show part of the story. To fully understand the size and potential of mobile gaming, it’s necessary to consider the number of players, which constantly grew even when revenues dropped. Newzoo estimates that it will reach 2.8 billion in 2024. It means that almost twice as many people play on mobile devices than on PCs and consoles combined. Currently, every third person on Earth plays on mobile devices, and there’s still space for further growth.
“There are emerging markets where smartphones and mobile networks can expand, providing new potential players. Furthermore, this type of entertainment has a low entry barrier because most popular games are free and don’t require high-end devices,” explains Mateusz Śmieżewski, the CEO at GAMIVO.
One hobby, different habits
GAMIVO is an example of a company that has recently joined the party to get a piece of the mobile pie. “We examined the mobile market for a very long time, trying to find a suitable place for us. It’s essential to understand that mobile gaming and mobile gamers differ from their PC or console counterparts. You can’t do the same things you do with PC and consoles and hope to replicate your success,” said Mateusz Śmieżewski.
Studies confirm this observation. Average PC and console players spend about 2.1 hours a day in virtual worlds. It’s half an hour more than mobile gamers. However, things get interesting when we take a look at playtime per week, which is the same for mobile and console (5.4 hours) and slightly longer for PC (5.7 hours). Moreover, typical PC and console owners play 2.6 and 2.7 days a week, respectively, while mobile players play 3.4 days per week.
Those statistics prove that PC and console players are more dedicated, spending more time in games’ worlds once they enter them. However, mobile gamers prefer shorter but more frequent sessions. They play while commuting or have a short amount of free time.
“Mobile players are more willing to uninstall games and give another title a chance. Hence, the gameplay has to be captivating and designed to provide quick but intense sessions.
Furthermore, even though the average weekly playtime is identical to PC players, many mobile players don’t think of themselves as gamers,” clarifies Mateusz Śmieżewski.
Another major difference regards the way in which revenue is generated. PC and console games traditionally represent the premium model, where players buy the game. Most popular mobile releases are free and generate revenue with microtransactions. Almost all titles allow players to spend their real money on virtual coins, crystals, and other items that can be used to unlock additional content or reduce cooldowns.
Entering the mobile market
Those contrasts and nuances scare most companies from the mobile market. Let’s see how GAMIVO has coped with this.
“We decided to launch a new product category dedicated to mobile gamers. Our model allows them to top up in-game accounts cheaply. As a result, they can save up to 30% on buying virtual items, upgrades, and other content. The GAMIVO offer includes the most popular mobile titles, such as Genshin Impact and PUBG Mobile, and still extends,” describes Mateusz Śmieżewski.
“We dedicated a lot of time to research and analyses. Also, the development process required a lot of work to provide GAMIVO customers with safe transactions and a user-friendly environment. The first reactions are very positive, confirming our belief that our decision was right and there is still more space in the mobile game market,” concludes the GAMIVO CEO.
The post The mobile gaming market is growing and attracting new companies. GAMIVO is the latest example appeared first on European Gaming Industry News.
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