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Team Vitality and adidas reveal League of Legends Open Tour roster

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The new semi-pro team ‘Yellow Stripes’ will compete in the League of Legends Open Tour 2022 and benefit from Team Vitality and adidas’ unrivalled performance infrastructure, training alongside the likes of Perkz and Alphari

Team Vitality is pleased to reveal its new semi-pro League of Legends roster for 2022, in partnership with adidas. Yellow Stripes is made up of some of the most promising rising stars in League of Legends who will compete in the 2022 League of Legends Open Tour France. The new team will be powered by the same performance staff and facilities as Team Vitality pro players competing at the highest level to unlock their full potential. As main sponsor of Yellow Stripes for 2022, adidas will provide world class support to the team, including designing a bespoke jersey and a professional athlete, as a mentor to accompany the team throughout the year, give advice from his career and provide all the experience a young team needs to get started.

The Yellow Stripes roster is made up of:

  • Matias “matias” Manchin Opheltes, France, 21 years old, AD Carry
    • Long-time competitor who has been playing League of Legends since season 5, and took part in the competitive season in the Portuguese League in 2021
  • Alexis “Artoria” Diebold, France, 19 years old, Mid Laner 
    • Played competitively in the France open tour in 2020 before doing a split at MCES Italy this summer and it is his goal to reach Worlds.
  • Lorenzo “Linkkey” Giorgiutti, France, 22 years old, Support, 
    • Played League of Legends competitively since he was 16 and went pro in 2020
  • Julian “eaRyz” Wehinger, France, 21 years old, Jungler
    • Began competing in League of Legends full-time in 2021 following successful performances in Open Tour France in 2019 and 2020
  • John “Sotsy” Sicre, France, 23 years old, Top Laner
    • Began competing in League of Legends in 2019 and has since performed well in both the Nordic UKCL and Open Tour Benelux

The team will be coached by Benjamin “Fara” Stoffel and seasoned League of Legends caster and content creator Martin “Krok” Berthelot will act as team manager. The team will have full access to Team Vitality performance facilities including V.Hive, their cutting-edge public esports complex, V.Performance in the Stade de France, and the Berlin coaching house. Yellow Stripes are the third Team Vitality League of Legends roster, joining the newly revealed LEC super team and LFL squad.

Yellow Stripes will make their stage debut on January 29th when the League of Legends Open Tour France begins, the annual semi-pro year-long competition, allowing rising stars to benefit from the environment of top tier pro LAN competition. The Open Tour France gives the next generation of pro players the opportunity to graduate to division 2, and be in with a slight chance to be recruited to the LFL.

“We are proud to invest resources into the amateur scene. This project is a unique opportunity for these young players to learn and grow into what we hope will be a great sporting career in the future. They have challenges ahead of them, but we have every ambition to get them to the final of the Open Tour.” Said Fabien “Neo” Devide, Co-Founder and Esports Director, Team Vitality. “We’re delighted to have a partner in adidas who is not just interested in having their brand represented on the biggest stages in esports, but are committed to helping develop and support the pros of tomorrow”

“True to our belief that through sport we have the power to change lives, we are very proud to participate to this program. adidas supports all athletes who want to make a difference in the way they play, regardless of their sports. Launching ‘Yellow Stripes’ initiative with Team Vitality is rooted in our brand DNA and in the way we want to challenge sports industry codes.” said Sylvain Bouches, VP Director Brand for adidas France.

Yellow Stripes marks the latest collaboration from Team Vitality and adidas in one of the longest standing partnerships in esports. adidas was the first sports kit supplier to invest in the French esports market with Team Vitality in 2017, and together they have created the first-ever esports sneaker, the VIT.01, which sold out worldwide within a week, and created the first sports jersey especially for an esports team. To capture the progress of Yellow Stripes, the brands will collaborate on an eight-episode documentary series following the teams’ progress in the Open Tour.

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S8UL qualifies for Esports World Cup 2026 Free Fire after FFMIC runner-up finish

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S8UL Esports has qualified for the Esports World Cup (EWC) 2026 in Free Fire, adding a sixth title to its confirmed lineup for the event. The organisation said its Free Fire MAX roster secured the berth after finishing second at the Free Fire MAX India Cup (FFMIC) 2026 Spring.

S8UL’s recently acquired roster—Naitik Sharma (Troll), Prince Saini (Prinxz), Jay Verma (Bunny), Harshit Nain (Jack07), and Abhishek Gupta (Stiven)—earned one of three invitations allocated to Indian representatives at EWC 2026. Free Fire at EWC 2026 is scheduled for July 15 to 18 in Paris, France, featuring 24 teams and a USD 1 million prize pool (approximately INR 9.4 crore), according to the company.

FFMIC 2026 Spring ran a multi-stage format from City Qualifiers and In-Game Qualifiers through to Group Stage, Knockout Stage, Point Rush and Champion Rush. S8UL said the roster posted 186 points in Knockout Stage Week 1 to place sixth, then carried momentum into the final phase. In Champion Rush, the team entered with three Headstart Points from Point Rush and finished second overall after scoring 131 points and two Booyahs across eight matches. The result also delivered INR 17 lakh in prize money, S8UL said.

Prince Saini aka Prinxz, captain of S8UL’s Free Fire Max roster said, “What makes this team special is the chemistry we’ve developed over time. We have a shared understanding of how we want to approach the game, and that allows us to stay composed and adapt quickly in different situations. Qualifying for the Esports World Cup is an important milestone for us, and doing so as part of S8UL makes the opportunity even more exciting. We are looking forward to representing the organization on the global stage and showing what this roster can achieve against some of the best teams in the world.”

S8UL Co-founder and CEO Animesh Agarwal aka 8Bit Thug linked the qualification to the wider Indian mobile esports ecosystem, saying, “Free Fire MAX has been one of the driving forces behind the growth of mobile esports in India, helping create a highly competitive ecosystem and a pipeline of talented players. When those players get the opportunity to compete at an event like the Esports World Cup, it is not just a milestone for the team but also a reflection of how far the Indian scene has come. Facing the world’s best teams provides invaluable experience and helps raise the overall standard of competition back home. At S8UL, we remain committed to identifying and supporting Indian talent, and we are proud to see our Free Fire MAX roster earn the chance to represent both the organization and the country on one of esports’ biggest stages,”. The organisation added it is also confirmed for EWC 2026 in Apex Legends, Chess, Fortnite, Honor of Kings and Trackmania, and remains in contention in EA SPORTS FC, Fatal Fury, Street Fighter 6 and Tekken 8. EWC 2026 runs July 6 to August 23 with a stated total prize pool of USD 75 million (~INR 714 crore).

The post S8UL qualifies for Esports World Cup 2026 Free Fire after FFMIC runner-up finish appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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G2 drops limited-edition One Piece streetwear capsule on June 25

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The esports organisation’s second anime apparel collaboration will be sold exclusively via g2esports.com/shop.

G2 is launching a limited-edition G2 | One Piece capsule collection on June 25, with the drop available exclusively through the organisation’s online store at g2esports.com/shop.

The collection is inspired by One Piece’s Gear 5 Monkey D. Luffy and includes hoodies, zip-ups, t-shirts, caps, sleeves, and tote bags. According to G2, the items use a black-and-white palette and feature a minimalist embroidered logo alongside a custom G2 | One Piece Jolly Roger that combines the G2 samurai emblem with Luffy’s straw hat.

“At G2, we’re continuing to push the culture and fashion of esports beyond competition alone, and this One Piece collection is a natural extension of that,” says Sabrina Ratih, COO of G2 Esports. “We wanted to create a capsule that continues to elevate the esports fashion space – understated, premium, and stylish enough for everyday wear, while still carrying the spirit of adventure, ambition, and individuality that defines One Piece and G2 alike. Every piece is designed to bridge the gap between fandom and everyday style, and continuing our mission to redefine what esports fashion can be.”

G2 described the drop as its second anime collaboration, following a previous apparel collaboration with Solo Leveling. The company positioned the release as part of its broader effort to connect esports, anime, and streetwear.

One Piece debuted in 1999 and remains one of the largest anime franchises globally. G2 cited over 600 million manga copies sold and more than 1,160 episodes for the series.

The post G2 drops limited-edition One Piece streetwear capsule on June 25 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Study: 400m Gen Z esports fans say brand activations drive purchases

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EFG, Hero Esports and Niko Partners survey 8,000 fans across eight markets; 74% report ads and brand presence influence buying.

ESL FACEIT Group (EFG), Hero Esports and Niko Partners have released a multi-country Gen Z esports study claiming around 400 million Gen Z consumers (20%) regularly engage with esports. The findings were published on 25th June 2026 in Cannes, France, in a white paper titled The Esports Generation: Who They Are & Why They Spend.

The report is based on survey data from 8,000 Gen Z esports fans aged 13-30 across eight markets. It positions esports as a high-attention channel for brands: 85% of respondents said they notice branding in esports, while 74% self-reported that advertising and brand participation in gaming spaces influences their purchasing behaviour. The study also reports that 66% have bought a product following a collaboration or co-branding partnership with an esports team, game or player.

On consumption and fandom touchpoints, the study found 71% regularly watch gaming content, including 66% who watch gaming livestreams and 33% who watch or listen to gaming podcasts. It also points to offline reach: 21% said they regularly attend gaming conventions and esports events, with the average respondent attending at least one in-person event in the past nine months.

The white paper also breaks out claimed purchase categories linked to esports collaborations over the past year, led by food and beverage (33%), electronics (33%) and fashion (32%). Beyond core categories, it reports 28% bought esports-related collectibles, 17% purchased makeup, beauty, or skincare products, and 10% bought from partnered brands in other categories.

Niccolo Maisto, CEO at ESL FACEIT Group said: “Esports has evolved into one of the most effective channels for companies looking to connect with Gen Z audiences at scale. What makes it unique is not just its reach, but the depth of engagement and trust that exists between fans, players, teams, and events. This research shows that esports fans are highly invested participants, not passive viewers, creating an opportunity for brands that show up authentically and build meaningful and lasting connections with this key audience.”

Danny Tang, Co-Founder and CEO of Hero Esports said: “This whitepaper confirms what we at Hero Esports have long believed: esports has evolved into a global cultural and economic force. The data shows an audience that is young, diverse, and deeply engaged. For brands, the message is clear—esports is no longer a niche market; it is the premier platform to connect with the next generation of consumers. We are proud to partner with Niko Partners and EFG to provide this blueprint for understanding and succeeding in this dynamic industry.”

Lisa Hanson, CEO at Niko Partners said: “Our data shows that, much like fans of other sports, Gen Z esports fans are incredibly passionate and have formed strong bonds within their communities. However, their media and consumer affinities extend well beyond gaming and esports, with our research revealing naturally connected interest areas that create valuable overlapping opportunities for brands and partners that show up authentically in this ecosystem.”

The post Study: 400m Gen Z esports fans say brand activations drive purchases appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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