Gaming
Indie Developers flock to Antstream Arcade to reach global audiences
Global cloud gaming leader Antstream Arcade has today announced its support for the Indie Development community with an array of partnerships which helps Indie developers reach its rapidly expanding Retro Gaming audience.
The initiative will see new games developed for retro consoles and hardware join the world’s largest cloud gaming library of more than 1200 iconic retro games. Games like Reshoot-R, Flea, Millie&Molly, Bug’s Quest for Tapes, and puzzle platformer Tanglewood will be available to play alongside iconic classics including Space Invaders, Pac-Man and Mortal Kombat.
Developers that choose to host their games on Antstream Arcade not only get the chance to reach a global retro gaming audience without the restrictions of specific hardware, but they also receive a recurring revenue share – getting paid every time their game is played through Antstream, no matter where or on what device. All titles are available to play for free, without downloads through Antstream’s freemium tier of membership.
CEO of Antstream Arcade Steve Cottam said: “At Antstream we’ve been inspired by the current wave of “new-retro” indie games. Developing games for old hardware is a labour of love, and we are thrilled the indie developer community is choosing Antstream’s unique platform and features to reach a rapidly growing international audience of retro and casual gamers. We count ourselves incredibly fortunate to be in a position where our technology directly benefit indie developers, and look forward to helping bring these inspiring games to our fans around the world.” – Alastair of Lowtek games added “The tech involved in adding new features to old and new games is an awesome idea, and Antstream does all the hard work”.
Developer of platformer Bug’s quest for Tapes (Aka YellowBelly) said: “Working with Antstream has been amazing, they helped make my bedroom coder dream a reality with my CPC game. Not only is it the 1st Amstrad game on its platform it is now being played by gamers around the world. I’d like to actively encourage other devs like me to join in. If you have a game you have made, and want it to be played everywhere in the world, I can’t recommend Antstream enough. The process is simple and the support given has been like having your own big team behind your game.”
Antstream will also be offering its streaming service as a platform to help creators with game development, specifically by providing a place for playtesting games without the complexities of sending physical copies to a limited number of potential play testers possessing the necessary hardware.
Sascha Reuter of Fullset, developer of Project Neon for the Neo Geo, said: “Developing a game for a classic console is not an easy feat. Having the game being put through its paces by real-world players, before you start producing and shipping a truckload of cartridges, can easily grow into an even bigger challenge. By partnering with Antstream though, we were able to organize a global playtesting session, without the hassle and risk usually involved by distributing test version ROMs. If you are developing for any classic system, this is the way forward!”
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Compliance Updates
SYNOT Games Officially Certifies Over 140 Games in Brazil
SYNOT Games has announced that more than 140 of its games have now been officially certified in Brazil.
“We are delighted to announce that more than 140 of our games have now been officially certified in Brazil. This significant achievement allows us to expand our reach and introduce a diverse selection of games to this dynamic market. Brazil represents a key opportunity for growth, and we are committed to delivering exceptional gaming experiences to the Brazilian audience,” the Company said.
“We are thrilled to introduce our portfolio in Brazil, offering innovative and engaging gameplay that promises to captivate and entertain players,” Martina Krajci, CCO at SYNOT Games, said.
Gaming
SPGA Introduces Code of Conduct to Highlight Member Commitment to Compliance and Safety in Social and Promotional Gaming
The Code of Conduct is designed to spotlight the processes and technologies already in place at both SPGA member sites and the majority of social casinos offering promotional sweepstakes, also referred to as social sweeps games.
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Age verification to limit real money play to users 18 and older
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Proper identity verification (Know Your Customer or KYC)
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Location verification of customers
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AML policies to ensure proper transaction monitoring
Gaming
Summoners War X AppGallery Meetup 2024: Exclusive Insights with SWC Europe Cup Champions NEF, ISMOO and STARTIIK
Summoners War, a popular mobile role-playing game, has captivated millions with its turn-based monster battles. Boasting over 220 million total downloads across platforms, Summoners War has cultivated a loyal and passionate fanbase.
To celebrate this dedicated community, the Summoners War X AppGallery Meetup 2024 in Hamburg on 30th November invites fans to engage in exciting activities and connect with the community, with top players NEF and ISMOO headlining this sold-out event. We caught up with NEF, ISMOO and STARTIIK, the top three winners of the SWC 2024 Europe Cup, to dive into their strategies, the influence of AppGallery, and the upcoming meetup.
What key strategies helped you win the Europe Cup and advance to the World Finals’ Semi-Finals match?
NEF: A lot of preparation involved strategizing with my friends and anticipating my opponents’ moves. Additionally, having favourable RNG in critical moments played a crucial role in my success.
What was your turning point in Summoners War that influenced you to start competing professionally?
NEF: Throughout my Summoners War journey, I have met so many incredible people who have really helped shape my experience and push me to grow. Watching ISMOO’s energetic performance on the big stage, gave me the motivation to chase my own dreams and got me to where I am today!
How does it feel to be part of the Summoners War X AppGallery Meetup 2024 and what are your thoughts on AppGallery’s Summoners War campaigns and offline events?
NEF: I am thrilled to be a part of meetup! Being involved in this vibrant community has been such a rewarding experience. I appreciate the variety of Summoners War campaigns that AppGallery offers, catering to all kinds of gamers, regardless of budget. Attending Gamescom last year was a phenomenal experience. The energy was electrifying, and it was amazing connecting with fellow gamers who share the same passion!
What key lessons from your past World Finals experiences have contributed to your success in reaching the World Finals’ Semi-Finals again?
ISMOO: Competing in past World Finals has been a crucial step towards my success in the Semi-Finals. It has taught me to stay composed and avoid costly misplays, even when the stakes are high. I have also learned to better analyse and adapt to opponents’ strategies, enabling me to make smarter decisions and perform more consistently under stress.
Reflecting on your 8-year journey, what key moments shaped your path in Summoners War?
ISMOO: One of the highlights was meeting all my in-game friends from Summoners War, including NEF, that I had only interacted with online. It was incredible to finally meet them in person and getting to know each other better!
Another unforgettable moment was competing in SWC World Finals 2022 in Korea. It was my first time traveling to Asia, and playing live on stage was such an exhilarating and surreal experience.
How does it feel to be part of the Summoners War X AppGallery Meetup 2024 and what are your thoughts on AppGallery’s Summoners War campaigns and offline events?
ISMOO: It feels amazing to be part of this meetup. Reconnecting with the community and meeting so many new people has been a blast! Incredibly grateful for the multiple events that AppGallery has hosted and invited me – It is truly an honour and excited for future events!
What key lessons helped you win second-place at the Europe Cup and advance to the World Finals’ Quarter-Finals match?
STARTIIK: I spent a year focusing on mastering drafts and learning which monsters counter certain meta picks. My Europe Cup preparation involved studying my opponents and analysing their playstyles. However, the World Finals demanded a completely different approach. Preparing for LADRILLO-OS was manageable while LEST’s unpredictability made it more challenging.
As a first-time Europe Cup player, what elements of your gameplay surprise opponents, and does their underestimation give you an edge?
STARTIIK: As a first-timer competitor on stage, many opponents underestimated me despite having experienced my strengths in previous matches. The real challenge lies in proving yourself as a worthy competitor who can handle pressure and deliver consistent results. My fast-paced cleaving strategy has always been my focus but the addition of Lora to my roster this year has strengthened my second-turn gameplay, allowing me to explore new strategies.
How has your AppGallery experience been, and how do its Summoners War campaigns and cashback benefits enhance your gameplay?
STARTIIK: My experience with AppGallery has been great! Installing it on my Android device was a breeze, and navigating the app is intuitive and straightforward. The enticing campaigns and cashback deals have been a great bonus, enabling me to grab some excellent discounts on in-game packs.
The post Summoners War X AppGallery Meetup 2024: Exclusive Insights with SWC Europe Cup Champions NEF, ISMOO and STARTIIK appeared first on European Gaming Industry News.
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