Asia
Not just a trend: Inclusion of Gamification in education
Esports has now become a multi-billion-dollar industry that has advanced in a short span of time, thanks to its growing demand considering its strength to attract people. Moreover, the abundant exposure of digitalisation of almost every format is a way of living for the millennials and Gen Z.
Identifying the popularity of esports, especially among the age-group who are still students, the new-age learning system applied its potential as a powerful, engaging tool to educate and reach students from different stages. The process can enhance students’ engagement levels to what games usually do while improving their particular skills and optimising their learning. This also proves to be a simple medium to create an inclusive and welcoming learning environment and learn in a way which they would enjoy. Education institutions are smartly blending gaming-based learning practices and esports into their curriculum, intending to maximise students’ interest in learning more while excluding any additional burden/pressure on them. The benefits of this learning process go beyond the four walls of the classroom and into the students’ lives.
Game-based elements applied for scoring points, setting a healthy competing environment among the fellow students, rooting teamwork and leadership skills, score tables, assimilating new information, testing their knowledge, and many more, allow students to be surrounded with an atmosphere that helps them with their overall development. But, among all its benefits, the best advantage of this is, it is self-teaching, giving anyone and everyone the access to use it.
Shivam Rao, as the Co-Founder and the COO of Trinity Gaming, India’s top gaming talent management company, and a gaming fanatic himself, keeps a close watch on this new trend. Some of the ways to apply gaming into education are:
1. Including points system for every academic and non-academic objective achieved:
Encouraging students through a point system to upgrade their knowledge and frame it in the best possible way, just like it is done during the offline evaluation system. On the non-academic front, there could be a points system for the students who deliver the task within a set period of time or did exceptionally well constantly.
2. Creating interesting challenges and barriers to level up
This proves to be a great encouragement material as these challenges could be anything ranging from academics to creativity or even logistics.
3. Introducing competitions
Challenging fellow students or the students from other classes is a great way to encourage students. Even teachers can join them through these challenges, forming teams, elevating teachers and students’ relations.
4. Evaluation of the performances
Giving a reality check is also important for the students to better evaluate, identify the problem, and with the support of their mentors, they find the solution to it. This is also the perfect way to identify where their strength lies. The personalised breakdown of one’s performance motivates them to work harder to achieve their goals.
5. Using different methods of ‘PROGRESSION’
The students who successfully achieve the milestone can ‘Level Up’ with rewards like extra playtime or some bonus, or it could be a session on the computers or a chance to be a class perfect for the month and so on and so forth.
Interestingly, the Indian parents and the educational institutions are adapting to this change and are coming to terms with this setup. Especially after the pandemic hit and with schools remaining shut, it was really difficult for parents to balance their professional life while ensuring their kids did not suffer from their education. However, with digital classes and the widespread growth of gamification of learning, the process was smoother.
This format makes students feel that they have the authorship over their learning process; they are not dependent and give them a sense of achievement which boosts their confidence. They are learning in a more relaxed atmosphere, and even if they encounter any failure, which can be easily turned around by simply trying again. Students are often more stress-free in the gaming environment and are not scared to make mistakes; after all, they have not been called out in the middle of the class to encounter any form of embarrassment. Instead, it allows them to uncover an intrinsic motivation to learn more. This also makes learning more measurable through the different progress indicators. Learning becomes more fun for sure, especially when they even get to explore different avatars or characters to study and play virtually at the same time. The learning process has become more than just filling worksheets.
The power of esports has not only amplified in the e-learning settings, but it has also shown some tremendous impact for corporate companies, where gamification has been introduced to train their employees. It triggers powerful human emotions such as happiness, curiosity, excitement, a sense of achievement and accomplishment. Sighting the proven positive results, several sectors are inducing gamification to advance their respective formats and generate marvellous results.
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Asia
PhilWeb Showcases Technology-Driven Growth Vision at SiGMA Asia 2026
PhilWeb Corporation has reinforced its position as a technology-driven company at SiGMA Asia 2026, highlighting its continuing transformation through digital innovation, scalable platform solutions and strategic technology investments aligned with the rapidly evolving digital economy in Asia.
As one of the Philippines’ established technology and platform providers, PhilWeb participated in SiGMA Asia 2026 to showcase its long-term vision centered on digital infrastructure, operational scalability, customer engagement technologies and future-ready platform development. The company’s presence at the international event reflects its broader strategy of strengthening its role within the growing technology, digital entertainment and fintech ecosystem in the region.
With more than 25 years of operational experience, PhilWeb continues to evolve alongside changing market demands and technological advancements. Over the years, the company has steadily expanded its capabilities through investments in platform modernization, integrated digital systems, payment technologies and data-driven operational tools designed to support scalable and efficient business operations.
As industries across Asia continue to undergo digital transformation, PhilWeb sees increasing opportunities in technology-enabled ecosystems where connectivity, automation, customer experience and operational efficiency play increasingly important roles in long-term business growth.
At SiGMA Asia 2026, the company highlighted initiatives focused on strengthening its digital ecosystem through improved platform capabilities, enhanced payment integration infrastructure and technology solutions designed to support seamless experiences across both physical and digital customer environments.
PhilWeb also emphasised the growing importance of integrated platforms and scalable digital operations as consumer behaviour continues to shift toward more connected and technology-driven experiences. The company continues to adapt to these evolving trends by exploring innovations that improve accessibility, operational flexibility and customer engagement.
Participation at SiGMA Asia 2026 also provided PhilWeb with opportunities to engage with international technology firms, fintech companies, digital infrastructure providers, payment solutions companies and regional business partners as it continues to strengthen its long-term growth strategy.
Beyond technology expansion, PhilWeb continues to prioritise governance, compliance-driven systems, operational transparency and sustainable business.
The post PhilWeb Showcases Technology-Driven Growth Vision at SiGMA Asia 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Asia
NODWIN and Nodding Heads launch India Games Showcase with Summer Game Fest
NODWIN Gaming and Nodding Heads Games are launching the inaugural India Games Showcase (IGS), a digital event set to premiere on June 8 as an official partner showcase of Summer Game Fest. The broadcast will feature 40 curated Indian indie games across trailers, reveals, gameplay segments and announcements.
The India Games Showcase will be accompanied by a dedicated Steam event aimed at helping players discover, follow and wishlist participating titles. The event is scheduled for 10 AM PT / 10:30 PM IST and will stream on YouTube and Twitch.
NODWIN Gaming Co-founder and Managing Director Akshat Rathee said: “There is a raw, untapped creative energy in the Indian indie ecosystem right now that is completely unique. We are seeing developers blend world-class mechanics with incredibly rich, localized storytelling that the global gaming community hasn’t experienced before. We want to make sure that a brilliant game built in India doesn’t just stay a local secret, but gets the global eyeballs, distribution, and recognition it rightfully deserves.”
Nodding Heads Games Co-founder and Game Director Avichal Singh added: “The debut of India Games Showcase proves that Indian indies are making strides as they arrive and make a presence internationally. The rise of quality and genre variety titles in recent years is very promising. Our partnership with the world’s biggest showcase, Summer Game Fest, is another mark of approval for the country. We’re excited for the times ahead.”
Ahead of the broadcast, the organisers named the first set of participating games, including Raahi (Kalp), Dodo Duckie (BornMonkie), Loop : Beginning Of Never Ending Journey (Pravin Nikam), Rakshasa (Odd Compass Studio), and Silkgrove (Gallic Entertainment). The showcase is spearheaded by Nodding Heads Games, the studio behind Raji: An Ancient Epic.
The post NODWIN and Nodding Heads launch India Games Showcase with Summer Game Fest appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Asia
EGT wins SiGMA Asia Awards 2026 for Best Land-Based Game Feature
EGT has won the Best Land-Based Game Feature category at the SiGMA Asia Awards 2026 for the second consecutive year. The award was presented at a ceremony on 01 June, with EGT recognized for its multi-level progressive jackpot Sheng Sheng Bu Xi.
According to the company, Sheng Sheng Bu Xi is part of its Asian-themed products portfolio and is available in two titles: Bonus Boom and Bonus Craze. EGT said the feature runs across four jackpot levels with bonus mechanics including free spins and multipliers.
EGT said the feature is powered by its Exciter IV platform and is compatible with its Supreme, General and Phoenix Series slot cabinets. The company added that Sheng Sheng Bu Xi is deployed in “numerous gaming establishments globally.”
Mariana Manchina, Director of EGT Philippines Corp., said: “It is an honor to us to be acknowledged by the SiGMA Asia Awards again. Following the success of Zhao Cai Shuang Yu last year, the prize for Sheng Sheng Bu Xi is eloquent proof that our Asian-themed products are widely accepted by players, operators, and the professional gaming community as a whole. I would like to thank our customers, partners and friends for their continuous support and recognition, as well as our team, without whose creativity, talent and passion for innovation we would not have been able to have these remarkable achievements.”
The post EGT wins SiGMA Asia Awards 2026 for Best Land-Based Game Feature appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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