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Safer Gambling: UK Govt Shows its Cards on the Trajectory of Gambling Reform for Digital Age

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The Secretary of State for Culture, Media and Sport (DCMS) has recently presented a white paper to Parliament, outlining the ill-equipped and outdated standards for protecting vulnerable players, and how they have failed to adapt to the digitalised age of gambling. There seems to be a disconnect between the technological advancements of gambling itself, and the technological advancements intended to protect its players.

According to the paper, there are an estimated 3,000,000 people in Great Britain who struggle with “problem gambling” – defined as “a degree which compromises, disrupts or damages family, personal or recreational pursuits”. The impact of problematic gambling can destroy lives and, given the impact of the current economic crisis on the lives of so many, it is imperative that the industry is supported to take on board the new approaches to gambling protocol as put forward by the white paper.

Despite the technological advancements within the industry making gambling accessible online, there is still a demand for land-based gambling enterprises such as casinos, betting shops and racecourses as they offer an authentic experience and atmosphere. Such a vivacious atmosphere cannot be emulated online which is indicative that land-based gambling sites will always be popular among players, whether regular or first-timers.

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The white paper acknowledges that these are subject to outdated regulations, and looks to bring these in line with the proposed changes to the online gambling reformations. These intend to enable better monitoring of land-based gambling, in the same way that controls can be placed online to help protect players wherever they play.

From betting shops to pubs with arcade machines, discover more about what the recent white paper recommends for implementing Player Protection protocols in the business and providing responsible restrictions for customers.

Player Protection

Gambling operators are responsible for identifying customers who are susceptible to harmful play and must act accordingly. However, the operators have not had to date the adequate tools or assistance in performing checks on every person that enters their premises. Technology can be utilised to aid operators in this challenging but necessary task in protecting their players.

Biometric technology can help the operator in three core tasks

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1) Age Estimation to prevent underage gambling

2) Player Tracking to limit daily spend or excessive losses

3) Identifying Self-Excluded Players

Underage Gambling

In the UK, most forms of gambling are illegal for those under 18s, and the government has the intention of strengthening this further by enacting legislation to ensure consistency. Gambling organisations are obliged to have stringent procedures in place to prevent underage gambling.

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Recent figures released by Serve Legal reveal a vast rise in the number of bookies preventing young people from entering their shops. Instances of betting shops carrying out spot checks on underage players have increased from 67% to 91% over the last ten years. This is a promising statistic, and concrete evidence that the new infrastructure put in place to protect players is working.

“However, there are still too many instances of insufficient age verification in some venues, particularly those such as pubs, which can offer adult-only gaming machines but are not adult-only venues like many gambling premises.” – UK Department for Culture, Media and Sport, 2023.

To further help reduce access to premises, ICU Pro can detect if an underage person is entering the premises and send an alert to the operator. A MyCheckr can be placed at the counter to aid the till operator in estimating the age of the customer and also reduce risk of abuse in asking for ID. Analytic and appropriate advertisements is also an attractive feature of the MyCheckr and can be used both as a return on investment and a valuable tool to extract the demographics of the customer base.

Biometric technology can be also used to automate age checks at a machine. ICU Lite, for example, is a compact age estimation device that can be seamlessly integrated into existing software and machines to help businesses comply with adherence to age restrictions. Through more stringent and consistent checks it can help prevent play from vulnerable persons who are underage from accessing the machine.

This new technology gives the operator 3 touchpoints where underage gambling can be prevented, 1) at entry to the premises 2) at the counter 3) at the gaming machine itself.

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Player Tracking

Under the Gambling Act 2005, the Gambling Commission was established to regulate the industry and ensure responsible gambling among both individuals and businesses involved in gambling in Great Britain. In their review, the Department of Culture and Sport worked with the Gambling Commission to develop a two-form financial check preventative procedure.

The first will be background checks for moderate levels of spend, to check for indicators of financial vulnerability such as County Court Judgements, and should occur at £125 net loss within a month or £500 within a year. The next check is for higher levels of spending, suggestive of a harmful gambling binge or irrecoverable financial losses as a result of gambling, proposed at a threshold of £1000 net loss within 24 hours or £2000 within 90 days.

Biometric technology can again help operators in this vital task. An ICU Lite can be placed in every machine. Once a player accesses the machine, their age is initially checked. If the person is overage, then their face can be converted into a FaceID. This FaceID can be anonymously linked to the session and shared with all connected machines. Information such as daily spend and losses can then be linked to this FaceID and any necessary interventions can be easily alerted to the operator.

Additionally, the FaceID of a person can be used to set tailored restrictions and can be uploaded to the operators’ database with the agreed restrictions. For each session, the FaceID can ensure that the player will adhere to playing with the restrictions they have set. The FaceID can be automatically deleted after 24 hours and as such no data is stored permanently on the device.

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Self-Exclusion

The Betting and Gaming Council enforces that anyone concerned about their gambling habits can exclude themselves from on-premises gambling facilities. Self-exclusion has the potential to help those suffering from gambling addictions to have more control over their lives and build a healthier relationship with gambling.

If a player has self-excluded, the device with facial recognition technology will store that player’s information as FaceID. If the player attempts to play again, the device will detect a match on the system for an attempt of play by a person who is self-excluding and alert the operator. This intervention can occur at multiple touchpoints, such as access to the premises, at the counter or at the machine itself.

Bolstering the Gambling Commission

The white paper also discusses the powers and resources given to the Gambling Commission. The paper acknowledges the difficult feat that the Commission is faced with; in an ever-evolving industry that has long been subject to outdated regulations, there is a lot of work to be done.

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The Department for Culture, Media and Sport envisions a future where the Commission has greater powers as regulators of the industry and supports the Commission in gaining cooperation from operators to share data to help identify non-compliance to licence conditions.

This is made even more prevalent as the Commission has recently issued its largest fine in history. A British online gambling company was recently fined £19.2m for widespread social responsibility and anti-money laundering failures, a record-breaking figure in the UK. The organisation had previously been fined £6.2m in 2018 for the same reasons, illustrating a repeatedly negligent pattern.

Protecting vulnerable players is a vital but complex task. Operators need the right support and tools to maintain and advance player protection as technology develops. Biometric technology will play a key role in implementing these key reforms designed to improve player protection.

The future for gambling certainly looks like one of change for the better. The restrictions are there not to impede the recreational joy of gambling, but to protect those most vulnerable to addiction. As stated by MP Lucy Frazer, who penned the ministerial foreword of the white paper, “prevention of harm will always be better than a cure, so we are determined to strengthen consumer protection and prevent exploitative practices”.

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Games Lift 2025: Hamburg Incubator Supports Five new Developer Teams

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Five teams have convinced the Games Lift awarding committee of the potential of their game projects.  On September 8, the Games Lift incubator will launch its next round, supporting teams with a one-year workshop and mentoring program featuring input from international industry experts and 15,000 euros in financial support. More than 30 experts from the Games Lift Network will share their experience with the teams and provide professional and tailored support for the game projects. In addition to the extensive exchange, mentoring, and many workshops, the teams will travel to an international industry event together. This combination of benefits makes Games Lift unique as an incubator for games in Germany. The Games Lift Incubator is organized and run by Gamecity Hamburg on behalf of the Free and Hanseatic City of Hamburg.

In its sixth year since its introduction, a total of 43 teams and solo developers applied to participate in the Games Lift Incubator – more than twice as many as in previous years. The decision on the five participating teams was made by the award committee, consisting of Kristin von der Wense (Publishing Producer, Daedalic Entertainment), Ole Schaper (Managing Director, The Sandbox Hamburg (Sviper GmbH)), Heiko Gogolin (Managing Director, Rocket Beans Entertainment), and Tobias Graff (Co-Founder Mooneye Studios).

Margarete Schneider, Project Manager at Gamecity Hamburg and also part of the selection committee, said: “We are delighted about the rising awareness and popularity of Games Lift – this year we received applications from seven countries and three continents. However, we also see the growing demand as a sign that, in the current industry situation, low-threshold support programs such as the Games Lift Incubator are becoming even more important. We are therefore very pleased to accompany five Hamburg teams on their way to the successful release of their first title.”

The five games and teams for the Games Lift Incubator 2025 are:

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  • The Wrong Horse by Sharon Sacks & Vincent Will
  • Encaged and Ungraded by Leif Gutowski
  • Fading Skies by Distant Blue
  • Phasmopass by Curio Compass
  • Project: Slimepot by Calluna Games

The Wrong Horse is a colorful murder mystery adventure set at a horse racing track. As a journalist, it is the player’s task to uncover the secrets surrounding the mysterious death of a jockey and identify the perpetrator.

Encaged and Ungraded is a mixture of anomaly horror and job simulation. A shady company forces players into the role of a card grader, where they check various cards for authenticity and quality. But soon, players find themselves searching for eerie and dangerous anomalies – and hopefully they can make it through to the end of their shift.

Fading Skies revives the charm of the PS2 and GameCube era by combining classic 3D platforming with modern action RPG elements. As Ryn, a young woman accompanied by a small magical dragon, players travel through a broken world full of secrets. The mission is to stop the planet’s decay and confront the shadows of a forgotten past.

Phasmopass is a turn-based roguelite. Players lead a team of humans trapped in a never-ending volleyball reality show against ghostly opponents. Powerful items and pacts with other ghosts help players win tournaments to escape the dystopian city of Limbo!

Project: Slimepot (working title) is an action-adventure game in which players explore a dungeon full of monsters, turn them into dishes, and serve them to guests in their tavern. Here, exciting dungeon crawling meets creative cooking and relaxed tavern management.

The post Games Lift 2025: Hamburg Incubator Supports Five new Developer Teams appeared first on European Gaming Industry News.

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INSPIRED ENTERTAINMENT INTRODUCES THREE NEW iGAMING SLOT RELEASES THIS JULY: CHILI POPPERS™, BICHOS MAGICOS™ & BIGGER PIGGY BANK™

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Inspired Entertainment, Inc. (NASDAQ: INSE), a leading B2B provider of gaming content, systems, and solutions, has announced the release of three new online slot titles this July across UK and Malta iGaming  jurisdictions: Chili Poppers™Bichos Mágicos™, and Bigger Piggy Bank™. Each title is designed to provide distinctive gameplay experiences while delivering strong performance for operators.

Chili Poppers is a spicy, Mexican-themed descendant of the popular Happy Fortune Dragon™, featuring a 5×3 layout with 10 win-lines. Building on proven mechanics, the game introduces pseudo-persistent pots that grow with every Chili Pepper symbol on the centre reel, triggering one of three key features: coin boosts, multipliers, or Free Spins. With locked Wilds and persistent enhancements during Free Spins, Chili Poppers offers explosive win potential and player engagement.

Bichos Mágicos is Inspired first Brazilian Portuguese game. It brings vibrant, cartoon-style charm to an 8-symbol scatter-pays mechanic and fun cascading wins. Multipliers ranging from 2x to 10x can drop throughout the gameplay, culminating in a Mystery Multiplier worth up to 500x after cascades end. Designed for casual players, the game also includes Bonus Buy and Fortune Bet features, giving users more control and faster access to the game’s high-energy Bonus round.

Bigger Piggy Bank, the sequel to Inspired’s successful Big Piggy Bank™, enhances the original’s popular cash collector mechanic with fresh features and more fun ways to win. Players are rewarded with big wins when Collector symbols land on reel five, randomly triggering a Bonus Wheel that offers Free Spins, Prize Pots, or Golden Piggy Free Spins. With the chance to land oversized symbols, Prize Pot Tokens, and a coveted Grand Prize, Bigger Piggy Bank delivers an engaging experience. For added control, players can use the Bonus Buy feature to enter the Bonus directly and Fortune Spins for the opportunity to focus on collecting piggy wins. The Gamble feature allows players to risk their base game wins to win more cash or trigger the bonus game.

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Claire Osborne, Vice President of Interactive at Inspired Entertainment, said: “Inspired’s July lineup showcases an exciting portfolio of new content designed for worldwide success, that’s packed with variety and innovative ways to win. Each title combines proven mechanics with exciting features that we’re confident will resonate across diverse markets, this summer and beyond.”

The post INSPIRED ENTERTAINMENT INTRODUCES THREE NEW iGAMING SLOT RELEASES THIS JULY: CHILI POPPERS™, BICHOS MAGICOS™ & BIGGER PIGGY BANK™ appeared first on European Gaming Industry News.

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FBM Foundation Brings Relief to Typhoon-hit Communities with a Day of Compassion and Action

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FBM Foundation led a relief operation across Luzon to support the communities affected by Typhoons Crising, Dante and Emong. Through swift mobilization, FBM Foundation prepared and distributed 1,000 relief packages, on July 27th, in Batangas City, Caloocan City, and Quezon City. This gesture offered essential support to hundreds of families facing loss and displacement.

Rapid relief, real impact

The mission was led by Pepe Costa, FBM Foundation Representative in the Philippines, and Lulu Barreras, Community Service Project Coordinator at FBM Foundation.

The first stop of the relief operation was Batangas City, where 500 relief packs were handed out to families affected by rising floodwaters. With homes submerged and communities evacuated, the FBM Foundation was warmly welcomed by the CSWDO – City Social Welfare and Development Office of Batangas City, who expressed heartfelt gratitude for the Foundation’s committed support and active role in ensuring the relief operations were conducted in an orderly and compassionate manner.

The second destination was Barangay 176-C in Caloocan City, where 200 families received emergency supplies. The area had been hit hard by poor drainage and non-stop rains. Thanks to Barangay Captain Nelfa Cabantac, the relief goods were distributed efficiently, ensuring every affected household received the necessary support.

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Finally, the team reached Barangay Talayan, in Quezon City, where 300 relief packages were delivered to flood-stricken residents. This final effort was coordinated with the help of Richard Cabugsanon, a concerned citizen who proactively contacted the Foundation to extend aid to his community.

United by compassion, our volunteers stood ready with 1000 relief packs for families in need

United by solidarity

This one-day mission was made possible by 12 tireless volunteers, whose dedication was instrumental to the success of the initiative. Their efforts ensured not only the delivery of goods but also the presence of empathy, hope, and human connection in moments of crisis.

This swift response reinforces FBM Foundation’s ongoing mission to uplift lives, promote resilience, and act when communities need it the most. From immediate relief to long-term support, the Foundation remains committed to driving sustainable, positive change across the Philippines and beyond.

Heartfelt smiles and shared strength between volunteers and families impacted by the typhoons.

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The post FBM Foundation Brings Relief to Typhoon-hit Communities with a Day of Compassion and Action appeared first on European Gaming Industry News.

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