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Eukarion Tales 2 Launches Today: AgeofGames’ Hack-and-Slash Classic is Now Available on Steam for only £2.49

Today, AgeofGames is proud to announce the official launch of Eukarion Tales 2, their beloved hack-and-slash RPG classic, originally released in 2010 on the studio’s Flash portal. After receiving over 100 million plays on their catalog of games, AgeofGames is on a quest to breathe new life to their old titles, and is excited to reintroduce Eukarion Tales 2 to a new generation of players on Steam for PC right now!
Players can now purchase Eukarion Tales 2 on Steam for the price of £2.49, bringing a nostalgic experience of medieval fantasy gameplay back to their screens as if it were the early 2000s. In this classic game, players must take back their land from the dark forces of Kaos by annihilating their enemies, completing quests, gaining experience, learning new spells and abilities, and equipping themselves with powerful weapons and armor.
This is just the first of a list of fantastic titles being reintroduced: others in the pipeline include King Island, a humorous Hack & Slash Action RPG and Fantasy Kommander: Eukarion Wars, a turn-based, hexmap wargame inspired by European fantasy and medieval tradition!
“The re-release of Eukarion Tales 2 is just the first step of a mighty adventure we are embarking on as a studio. We want to share our old projects with the world, and showcase just how complex old flash titles actually are, ” said Fabio Belsanti, CEO of AgeofGames. “With over 20 years of experience as developers, we want a new generation to rediscover our old games, bring our community back together and eventually shift gear, releasing whole new experiences for people to get immersed in!”
In Eukarion Tales 2, players can choose between a mighty human knight or a magical elven princess, upgrade their characteristics and abilities on the stats screen, and use the action bar to quickly use special abilities and items during combat. The game is controlled using the mouse, and players can fast-cast spells using their keyboard.
Eukarion Tales 2 is available for purchase on Steam right now for just £2.49!
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Gaming in Germany Conference confirms new speakers, breakout program

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The Gaming in Germany Conference, which will take place November 11 in Berlin, has added several new speakers to its already impressive agenda.
Sebastian Buchholz, Head of Licensing and Market Supervision, Gemeinsame Glücksspielbehörde der Länder (GGL), will deliver the event’s keynote address.
The operator’s perspective will be well represented at this year’s Gaming in Germany Conference, with Christian Heins, Director iGaming Tipico; Alex Green, Vice President – Games, ZEAL Network; and Ewout Keuleers, former General Counsel, Kindred Group all confirmed to make an appearance at our event.
Naturally, attendees will also hear from both German and European trade associations, with Dr. Dirk Quermann, President, Deutscher Online Casinoverband (DOCV); Mathias Dahms, President, Deutscher Sportwettenverband (DSWV); and Maarten Haijer, Secretary General of the European Gaming and Betting Association (EGBA) contributing.
Willem van Oort, founder of Gaming in Germany commented: “I am extremely pleased with this year’s speaker lineup. I think it speaks of the relevance of our event, and especially the key topics that we are highlighting this year: the threat of the black market and the evaluation of the 2021 State Gambling Treaty. I see that licensed operators are highly committed to making the German iGaming market more sustainable and competitive and I am very happy that we are trusted to play a role in promoting fruitful discussion and debate on these topics.”
“As the event takes place while the evaluation of the 2021 State Gambling Treaty is ongoing, this is certainly the time to be part of the conversation,” van Oort added.
Breakout program and networking opportunities
In addition to its main program, the Gaming in Germany Conference will also feature several highly practical breakout sessions on data compliance, game certification, RG, live casino, eSports, and much more.
The full agenda, including breakout program, is available here.
In addition to a loaded program, the Gaming in Germany Conference also offers plenty of networking opportunities during pre-conference dinner, coffee breaks, lunch, and concluding networking drinks.
Practical information
The 2025 Gaming in Germany Conference takes place Tuesday, November 11, 2025, at the DoubleTree Hilton Ku’damm in Berlin – just 100 meters from the magnificent Kurfürstendamm.
The post Gaming in Germany Conference confirms new speakers, breakout program appeared first on European Gaming Industry News.
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PAGCOR LAUNCHES DIGITAL SPACE FOR GAD

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PAGCOR proudly launched today its Gender and Development (GAD) Digital Corner dedicated to promoting gender equality, empowerment, inclusivity, and diversity within the organization and beyond.
The digital space features comprehensive GAD-related contents including the latest news and announcements, significant laws and issuances, projects and activities, and other beneficial resources.
The PAGCOR Digital Corner will be displayed as wallpaper on all office desktops with the new GAD logo and a QR code directing to the GAD Digital Corner website from October 16 to November 16, 2025.
This initiative highlights PAGCOR’s continuing support to gender equality and inclusivity in the workplace, in relation to Republic Act No. 9710 or the Magna Carta of Women.
The post PAGCOR LAUNCHES DIGITAL SPACE FOR GAD appeared first on European Gaming Industry News.
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GMONITOR PUBLISHES THE ONLINE GAMING REPORT IN SPAIN – Q2 2025

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Gmonitor.ai presents its new Online Gaming Market Report: Spain Q2 2025, which provides an in-depth analysis of the DGOJ data on the regulated market between April and June of this year.
The report places Spanish online gaming in a stage of consolidation: year-on-year growth of 18.6% (€410.3 million in GGR) confirms the strength of the sector, but also the transition towards a more mature market, a trend driven by technology, regulation and operator loyalty. The two leading verticals, online casinos and sports betting, account for more than 94% of revenue, with €216.4 million and €171.4 million respectively.
In addition to financial analysis, the study delves into player behaviour patterns, highlighting a 23.7% increase in deposits and a 28.9% increase in withdrawals, reflecting greater liquidity and spending per active user. However, the number of new accounts registered fell by 11.6% compared to the previous quarter, a sign that the market is beginning to mature and focus more on retention than acquisition.
“The Spanish market has entered a phase where data, regulation and player loyalty define profitability. Gmonitor converts this information into a competitive advantage and lower costs for all players in the sector”, highlights the Gmonitor team.
The document devotes specific sections to casinos, betting, poker and bingo, as well as the regulatory environment and medium- and long-term strategic prospects. The report is available for download and can be complemented with a personalised demonstration of the platform, where users can explore how they can generate their own reports and access more granular information tailored to each user and organisation.
The post GMONITOR PUBLISHES THE ONLINE GAMING REPORT IN SPAIN – Q2 2025 appeared first on European Gaming Industry News.
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