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Exclusive interview with Henri Mirande, CTO and Co-founder of Kinetix

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In a nutshell, Kinetix is an AI-driven platform that allows users to generate 3D content easily and quickly. But it is much more than what that quick summary suggests. Here we have with us its co-founder and CTO  Henri Mirande in a free-flowing chat about the platform, its features, its vision, its philosophy and its future. So, without any more ado, over to Henri!

Q. Let’s start on a personal note. Tell us briefly about your life and career.

A. I’m an avid gamer. I spent my teenage years playing strategy games, clocking up a total of four thousand hours on Civilization IV alone. As a passionate gamer, I decided to study Engineering in Computer Vision, a field that would allow me to be close to the games industry. After conducting research I joined multiple exciting tech companies bringing solutions to developers and publishers, such as Dynamixyz. My experiences helped me see that AI technologies will transform multiple industries, which is when I made up my mind to start my entrepreneurial journey in AI for gaming!

Q.  Now we shall move to Kinetix. What’s the story behind Kinetix? Kinetix, as we understand it, is a product of the Covid-19 era. What were the founding objectives of Kinetix?

A. Kinetix started after I met my co-founder, Yassine Tahi, during the Entrepreneur First program in 2020. We share a common passion for gaming and belief in the potential of AI. We started by interviewing some experts and pros who were our potential users. What brought us together is that we were both convinced that, with recent breakthroughs in research, we didn’t have to limit the AI opportunity to the pros but think about it as a tool for casual users too. In many of our early stage discussions investors were pushing for a SaaS model to address the market of 3D animation professionals. We were convinced that AI was  going to give everyone new abilities and that a bigger market was going to be addressable in a short time frame. We made the choice to develop technologies for the mass market setting. The Kinetix vision is to Humanize Metaverse by allowing everyone to create their own stories through Emotes. This unique positioning gave us a strong first-mover advantage and we’re now seeing a lot of players starting to develop AI for broader audiences.

Q. Did you have a clear-cut idea at the beginning about the kind of platform you were going to develop for Kinetix and the kind of technological backbone required for it? Or did you innovate on the go towards the present platform and technological model?

A. We knew we wanted our tech to be very user friendly and as accessible as possible. We evaluate and make all our tech infrastructure choices with that objective in mind. It guides our development and we always leverage what we learn from our users to further simplify the creation or integration process. Our main metrics on our studio are the percentage of our users becoming creators and time it takes them to make their first creation. The metric we monitor on our SDK is the time it takes developers and publishers to integrate it, and we’re happy to say it now takes less than one day for junior game devs. By improving on these metrics, we ensure we’re creating tech that is able to onboard thousands of users and their User Generated Emotes into games and virtual worlds.

Q. You mentioned making the process of 3D content generation easier and more accessible. How far has Kinetix succeeded in doing that? Could you provide some stats, regarding the number of users and the amount of time needed to develop 3D content using Kinetix?

A. On average, our users need 2 to 3 minutes to create and finalize an Emote. More than half of the created Emotes use more than two of our AI and editing features, demonstrating they easily navigate through and play with the multiple creative tools we offer to create awesome Emotes. You don’t have to take our word for it though – give it a try and see how easy 3D content creation can be! Our user base is constantly growing with more than 33% growth each quarter.

Our biggest recent success is for our SDK. We engaged hundreds developers in a beta program that helped us develop it. We are still accepting registrations and invite every developer interested in integrating Emotes in their projects to sign-up as a beta tester.

Q. You also talked about monetization for the users and fairer sharing of ad revenue with the creators. Could you provide some details – for example, stats about sharing of revenues with creators before Kinetix and after Kinetix?

A. The Kinetix Emote SDK has been developed to enable Emote distribution cross games and virtual worlds. AI not only heightens creativity it also guarantees to deliver assets in consistent formats. Our Emotes are 3D animation files that essentially contain information about the position of different points over a given period of time. As opposed to avatar or weapon, they don’t compete with the look-and-feel of the game or virtual world, they can be used agnostically whether the aesthetic is “blocky” (like Roblox), or realistic (like Fortnite). Kinetix Emotes are designed to be interoperable assets and this makes a huge difference for creators, allowing their creations to be used across multiple environments. Interoperability expands usage drastically, which leads to increased asset value, and like many other gaming companies we believe creators must benefit from that fundamental change. Kinetix gives 95% of the value of the first sale of any User-Generated Emote to its creator, as explained in our white paper. This is comparable to what big Web3 virtual worlds offer for their creators, while creator fees on Web2 gaming platforms often range between 20 and 40% of the generated revenue.

Q. The other objectives you had while starting out were better self expression while creating 3D content and interoperability of the content across platforms. After nearly three years of operating, what are your thoughts on these objectives with reference to the performance of Kinetix?

A. With multiple integrations with games & virtual worlds currently being deployed we are beginning to deliver on our ambition of interoperability. One of the most exciting parts in our adventure is how we are progressively changing our focus towards Emotes. We define Emotes as animations that express avatars’ emotions like dances, gestures & celebrations. Working on Emotes and not 3D animations might seem a niche thing, but it is not! It’s a big challenge as we are now dealing with emotions that motions convey. We are creating new categories that are no longer just describing the movements but also the message they share. This is changing how we produce our own content, how we funnel the creative process for users, how we prioritize our R&D projects. We are convinced that this new approach allows us to build tech that is not only capturing movement but what it expresses. We feel that we are heading in the right direction to develop a new standard of self-expression technology.

Q. Now, tell us about the most eye-catching features of Kinetix?

A. The feature I am the most proud of is our Video-To-Emote technology. It is the first one we released but we are now at v1.5 and we can say that our AI has been polished and is getting better and better. Our challenge of delivering high-quality 3D animations with a single camera is very complex. We see many players delivering great tech but their setups are often time-consuming and expensive. We made the decision to give everyone, or at least every smartphone owner, the possibility to become a 3D creator for free and we believe this is the right decision. The level of expertise we reached on our Video-To-Emote technology is awesome and I am proud to see that in addition to the studio we are now offering it as a standalone solution with the recent launch of our “Motion Portal” tool. This solution allows brands to set up a Portal where their fans just upload their 10s videos to animate their favorite brand avatar and universe. It fully relies on our Video-To-Emote and we generate thousands of high-quality videos without any need for animation cleaning. This level of performance is what we were aiming for with my team of 10+ R&D engineers and I am happy to see that the results are engaging our partner communities!

Q. What are the new features to be launched in the near future?

A. We have really exciting features coming soon. One that really excites me is the release of our facial animation feature coming in 2023. My team worked hard to deliver a facial recognition technology embedded within our suite of AI models for 3D animation. Results are outstanding. I am excited to see our community of creators testing it by the summer. We know it will increase the level of fidelity of users’ creations. Mixing body motion capture with facial, style transfer as blend models allows us to provide the most comprehensive suite of AI technologies applied to 3D animations on the market.

Q. Our readers would also love to hear about some of the impressive 3D content generated via your platform. If you don’t mind, provide some great examples.

A. One story I really like is the Next Dancer one. We constantly chat with our community on Discord and also arrange interviews with them. This is how we met with Damien Daube. He is a former professional breakdancer that was using our tech to record his dances and save them as 3D files. When we spoke for the first time he explained to us that he would love to see a game leveraging our tech to allow dancers to bring their dances into a virtual world. It was at the exact moment we were starting to build our SDK. Our paths were perfectly aligned so we went on a common journey and we are really happy that Damien has successfully launched the first version of Next Dancer:  the first AI based dance game. This new gameplay is seducing players such as famous IPs, with the French version of “Dancing with the Stars” having already made a collection of dances for the game. Embedding our tech at the core level of such a great game empowers creativity and UGC.

Q. Machine learning and artificial intelligence are witnessing phenomenal changes at a rapid pace. There have been reports that some of the big players in the field are eying 3D content generation using AI, after similar products in text and 2D graphics like ChatGPT and DallE? Do you see a threat or opportunity here?

A. All those new AI releases are a tremendous opportunity. One simple fact that proves it, is that over the last weeks almost every tech enthusiast has learned how to prompt. It is now clear for a lot of people that they will benefit from AI to improve their work and creative process. We believe those general models are putting the spotlight on how AI can impact multiple industries and gaming is a target of choice. Those models are trained on a very large dataset and this is a big difference comparing how 3D animations models are currently being developed. They mainly rely on academic datasets which are way smaller. Being able to collect large sets of animations is one of the main challenges for our technology. As Kinetix not only addresses professionals but creators at large, we built a top proprietary library of animations coming from casual users. This gives us a unique competitive advantage. It sets the foundation for training larger models in animation to excel in our industry. Our R&D tests prove that we are gaining a strong and long lasting competitive advantage.

Q. Finally, do you have any advice or suggestions to new entrepreneurs, especially as someone who started out and succeeded during the Covid pandemic?

A. My advice is to do what you love and love what you do! Founding and managing a company is an exciting adventure when shared with passionate people. What I care about the most is to work with enthusiastic people who have very strong convictions on the future of AI and gaming. We are very cautious in our recruitment process to make sure that every newcomer brings a little more passion to the team.

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Female Protea Esports Team arrives safely in Malaysia.

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The MSSA Protea Esports Team for the MLBB Esports Title has safely arrived in Malaysia. The team is proudly sporting purple, instead of green, in support of ending Gender Based Violence in South Africa.

Moments before the team landed in Malaysia, IESF had already done the draw. There are four groups of national teams and South Africa is in Group A with Malaysia and Iran.

This is, without doubt, the group of death with Team Malaysia having won the Mobile Legends: Bang Bang (MLBB) event at the World Esports Championship (WEC) 2024, the Protea Esports Team has an uphill battle against them. However, it is more than likely that the team that wins this group will have a good chance of winning the World Championships (WEC25).

The prize money is as follows:

MLBB Women prizes:

  1. 1st place – US$17,500.00
  2. 2nd place – US$10,500.00
  3. 3rd place – US$7,000.00

The full team is as follows:

Name Club Nick Province
Rowell Pillay (Capt.) Mavericks Ketsuka KZN
Neisha Ann Khan Mavericks Rose Western Cape
Ranya Sujee Mavericks Aewynne Gauteng
Rashmika Nanakan Mavericks DimpledDruid Gauteng
Shanel Arunachellam Mavericks Isla Gauteng

Additional reading:

  • 2025 Calendar of Events
  • AEC24 – Champions of all of Africa – Protea Female Counter Strike 2 Esports Team wins AEC24
  • AEC24 – Forged in battle – a Counter Strike story…
  • Affiliation: Private Clubs
  • Affiliation – Procedure to be followed by school clubs affiliating for the 2026 season.
  • Awards – 2024 Management Board Awards
  • Backgammon –  South African Player Reaches World Championship Final in Monte Carlo
  • Backgammon – Welcome home, Doron. You’ve inspired a nation!
  • Blog – MSSA’s blog page is ranked 9th in South Africa!
  • Board – Calling all volunteers.
  • BRICS – Breaking the glass ceiling at 2025 BRICS Esports Championships – 31 May 2025
  • BRICS – Final day of BRICS Esports Championships – 1 June 2025
  • BRICS – Luay finishes in fifth place in his group.
  • BRICS – MSSA National Team Trials for 2025 BRICS Esports Championships for TEKKEN 8 – 13 April 2025
  • BRICS – Protea Luay Khan faces toughest matches in his life.
  • BRICS – ReSF to host BRICS Esports Championship 2025 in Tekken – 28 May 2025 to 3 June 2025.
  • BRICS – Sydney ‘KYōi’ Wood wins both hearts and minds.
  • BRICS – UNIFIR3 to stream 2025 BRICS Esports Championships on 31 May – 1 June 2025.
  • BRICS – With cat-like tread…MSSA’s Protea Esports Team for Tekken 8 advances on the 2025 BRICS Esports Championships in Moscow.
  • Colours 2024 – Almost  half the awards are awarded to female gamers.
  • Colours 2024 – Athletes who have earned Senior Provincial Colours in 2024
  • Events – 6th WESTERN CAPE Online Championships – 22 February 2025
  • Events – 24th WESTERN CAPE Championships – 31 May 2025
  • Events – Last chance to qualify for BRICS Esports Championships – 14th Provincial Online Championships to be held on 5 April 2025.
  • Events – Northern Cape Online Esports Provincial Championships – 25 January 2025.
  • Events – Reminder: 5th S A Schools Online National Championships – 28 June 2025
  • Events – Types of esports events run by MSSA.
  • Fees: MSSA advises of its affiliation and registration fees for the 2024/2025 season.
  • Hosting – Hosting official Regional Championships.
  • IESF – AEC – African Regional Championships – Day 2 – Tuesday, 29 July 2025 at 17H00.
  • IESF – AEC – AFRICAN REGIONAL PLAYOFFS START TODAY FOR MSSA
  • IWSF – AEC – After an initial loss, SA beats Madagascar.
  • IESF – AEC – Female Protea Team for the Counter Strike 2 esports title to do battle against Namibia – AEC25
  • IESF – AEC – IESF’s African Regional Championships – FINAL RESULTS – Tuesday, 29 July 2025.
  • IESF – AEC – Namibia crumbles!
  • IESF – AEC – Rowell Pillay replaces Neisha Khan as captain of the female Protea MLBB esports team.
  • IESF – AEC – South Africa conquers all in MLBB…
  • IESF – AEC – South Africa granted victory with Namibia being disqualified!
  • IESF – AEC – South Africa takes to the field  in PUBGM on 28 July 2025 at 17H00.
  • IESF – AEC – South Africa to battle both Namibia and Congo on 22 July 2025.
  • IESF – AEC – South Africa vs Madagascar – 26 July 2025 at 14H00.
  • IESF – AEC – South Africa vs Namibia – 25 July 2025 at 21H00.
  • IESF – AEC – The goddess Nike smiles on – again!
  • IESF – AEC – The Titans meet – South Africa vs Madagascar – 23 July 2023
  • IESF – AEC – Victoria cum audacia! – South Africa wins!
  • IESF – AEC – Victory over Madagascar – now on to Namibia!
  • IESF – AEC – Victory without losses!
  • IESF – AEC –  WAYLANDER stream of IESF’s Southern African Regional Championships
  • IESF –  136 Nations Registered for IESF 2025 World Esports Championships.
  • IESF – IESF announces proposed game titles for 17th World Esports Championships to be held in 2025.
  • IESF – IESF Official Statement on WEC24 Prize Pool Allocation
  • IESF – MSSA CONFIRMS ITS ENTRY TO WEC25
  • IESF – Official Game Titles for 2025 IESF WEC25
  • IESF – SA Proteas to take on four African countries in MLBB – 12 April 2025
  • IESF – SA Team Trials
  • IESF – WEC25 – Female Protea Esports Team arrives safely in Malaysia.
  • IESF – WEC25 – Joy unrefined!
  • IESF – WEC25 – We all stand together!
  • International events – After defeating Madagascar, SA’s Female Proteas to take on Mauritius and Ghana..
  • International events – FHE eFootball World Tournament 2025 – Sign Up Now!
  • International events – ReSF to host BRICS Esports Championship 2025 in Tekken
  • International events – SOUTH AFRICA vs IVORY COAST in PUBGM title
  • International events – TEST MATCH – SOUTH AFRICA vs MAURITIUS in MLBB title
  • International events – Rose is no wilting bloom – the result of SA vs Mauritius.
  • International events – SA Female Protea to take on Mauritius and Madagascar in MLBB – 1 May 2025
  • International events – SA Female Team emerges triumphant!
  • International events – SA Proteas march on to fight Mauritius in MLBB on 13 April 2025 at 15H00
  • International events – SA Proteas to take on Congo in MLBB on 13 April 2025 at 13H30
  • International events – SA trounces Botswana in MLBB
  • Legal – Privacy. Who is looking after the children?
  • National Team Trials: Ensuring every athlete achieves their dreams.
  • National Team Trials – MSSA events that count for National Team Trials for 17th IESF World Championships (WEC25)
  • Nominations: Nominations are needed for 2025 AGM.
  • Nominations: Nominations required by midnight,19 November 2025 for MSSA’s Management Board Awards.
  • Phygital: 2025 MSSA PHYGITAL EBASS NATIONAL CHAMPIONSHIPS – 19 – 22 NOVEMBER 2025
  • Readership: Member clubs are invited to post articles on MSSA’s blog.
  • Results – Northern Cape Online Esports Provincial Championships held on 25 January 2025.
  • Team Trials: To qualify for National Team Trials to represent South Africa.
  • Titles – Esports titles selected for all MSSA’s Premier Provincial and National Championships – 2025.
  • Titles –  Esports titles selected for all MSSA’s 2025 High School and Primary School Championships and leagues.
  • Titles – Esports titles selected for all MSSA’s 2025 Student Championships.
  • Transfers: Transfer season – 1 November 2024 to 28 February 2025
  • WADA – WADA’s 2025 Prohibited List and revised TDSSA

Jobs:

  • Legal Counsel – Mercedes-AMG Petronas Formula One Team (Brackley)

Other news: 

  • Chess – From Georgia with Love – 2018 FIDE Chess Olympiad
  • Chess – World Chess Olympiad in Batumi 2018 -n a book by Dr. Lyndon Boauh
  • Western Cape – Table tennis rulebook now available in isiXhosa

Other African News:

  • Benin – Assemblée Générale Constitutive : la Fédération Béninoise des Sports Électroniques (FBSE) mis sous les fonts baptismaux
  • Botswana – Botswana has an esports Federation

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Mr Vegas giveaway raises cash for Sheffield Wednesday during administration crisis

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Mr Vegas helped raise vital funds for Sheffield Wednesday after donating a VIP hospitality box for a fan raffle during last weekend’s Steel City derby against Sheffield United.

The fundraising initiative comes during one of the most challenging periods in the Owls’ 158-year history, following the club’s entry into administration and a points deduction that was yesterday extended by a further six to 18. Mr Vegas, the club’s front-of-shirt sponsor, has renewed its commitment to the club while also offering additional commercial assets to help raise vital funds.

The donated hospitality package was raffled among supporters ahead of the derby, with the winning prize going to lifelong Wednesday fan Simon and nine friends. While 3-0 home defeat was hardly what fans hoped for, the raffle raised £9,000 directly for the club.

Simon said:  “Although the result on the pitch wasn’t great, the rest of the day was excellent. We loved being in a box, going down the tunnel and pitchside. Thank you to Mr Vegas for donating this to Sheffield Wednesday.”

Marco Trucco, CMO at Mr Vegas, said the decision to step up support during the club’s darkest period was clear.

“The weight of uncertainty in moments like this falls almost entirely on the fans. As a brand, you can either step up or step back – and for us, the choice was easy. We sponsor the club, not past ownership. Sheffield Wednesday’s identity is rooted in its history and its supporters, and that’s what we choose to stand behind.

“When the club entered administration, we worked with the administrators to find practical ways to help raise funds. This included giving back several VIP boxes, hospitality tickets and other sponsorship assets so they could be raffled directly to fans.”

James Todd, Head of Commercial at Sheffield Wednesday, added: “We would like to extend a huge thank you to our Principal Partners Mr Vegas. They have offered unwavering support during an extremely difficult period for the club and we truly appreciate it.

“It’s been a pleasure working with Mr Vegas over the past couple of seasons. We are delivering strong activations and engagement both in-stadia and digitally, and their continued backing has meant a great deal to everyone connected with the club.”

Mr Vegas moved from back-of-shirt sponsor to front-of-shirt sponsor ahead of this season, renewing its partnership with the club despite the growing financial turmoil at Hillsborough. The brand has also supported a wider series of fan-led fundraising initiatives through social media promotion and ticket and hospitality raffles.

Trucco added: “Sheffield Wednesday has one of the most loyal fan bases in English football. It’s a historic club and exactly the kind of community-focused partnership that matters to us. We’ll continue to do what we can to support the club and its supporters while they work towards securing a buyer and a more stable future.”

The post Mr Vegas giveaway raises cash for Sheffield Wednesday during administration crisis appeared first on European Gaming Industry News.

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Get into the holiday spirit with Christmas Megapots from Big Time Gaming

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Players can jingle their way to jackpot joy in Christmas MegapotsTM from Big Time Gaming.

Step into the snow-dusted world of Christmas MegapotsTM where every spin is brimming with holiday cheer and jackpot potential.

This festive slot brings Big Time Gaming’s legendary Megapots mechanic to life with seasonal sparkle, giving players the chance to unwrap Mini, Midi or Mega Jackpots with each spin.

But there’s more… When six or more Gold Coins land anywhere on the reels the dazzling Hold & Spin feature bursts into life.

Players get an initial three Re-spins, with each symbol transforming into a mini reel of wonder, revealing shimmering Coins that carry Cash Prizes, Multipliers or those glorious Megapot icons.

Keep your sleigh in motion as every time one or more new Coins appears, Respins reset to three, keeping the Christmas cheer alive and twinkling.

When the Respins fizzle out, it’s time for the Prize Reveal – the total Coin value is Multiplied by all revealed Multipliers – ho, ho, ho indeed.

But the real joy comes during the Hold & Spin feature when you collect three matching MegapotsTM icons to score one of the jackpots. Better yet, if every reel glitters with a Coin symbol, the entire bonus is doubled.

Looking for more stocking fillers? You get them with the Free Spins bonus.

The reels jingle with joy when three or more Golden Bells chime, unlocking 12 Free Spins with two Extra Spins for every Scatter beyond the third.

Once the Free Spins get underway, the excitement snowballs as the win Multiplier starts at 1x and climbs higher with each Coin that lands.

If the Hold & Spin feature doesn’t trigger, each Coin remains frozen in place like a snowflake, building anticipation for what the next spin might unwrap.

Feel the festive cheer soar when three or more Golden Bells jingle again during the Free Spins as they award four additional Free Games plus two more for every extra Scatter that lands.

Want to head straight for the turkey? Tap the Bonus Buy icon to trigger the Hold and Spin bonus for just 35x the bet or unleash 12 merry and bright Free Spins for 100x the bet.

Nik, Robinson at Big Time Gaming, said: “It’s the most wonderful time of the year and with Christmas MegapotsTM, players can get into the festive spirit and get the chance to unwrap truly epic wins.”

“MegapotsTM is one of our most popular mechanics of 2025 but we wanted to add some extra cheer by putting at the centre of this year’s festive slot from BTG.” 

“Throw in the Hold and Spin feature, Multipliers, Free Spins and Bonus Buy and you have a speaking seasonal slot that captures the magic of Christmas with massive potential rewards.”

The post Get into the holiday spirit with Christmas Megapots from Big Time Gaming appeared first on European Gaming Industry News.

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