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Exclusive Q&A with Alex Morgan-Moodie, Senior Director, Worldpay
We talk here with a passionate gaming industry professional, mainly about the risks of fraud.
Alex Morgan-Moodie, who currently holds the position of Senior Director, Vertical Growth focusing on Gaming Vertical at Worldpay, offers insightful and precise answers about various facets of fraud.
Q. We usually start with a quick bio. Our readers love it. Could you briefly narrate how you landed in the gaming industry and progressed?
A. I started in the gaming industry back in 2009 when I joined PokerStars as an analyst in the payments team. I was soon learning about payment trends and regulatory complexity from Europe to the US, Latin America and other emerging markets. From there I was hooked and after roles in product delivery and corporate development (including working on the integration of Sky Betting & Gaming into the group in 2018 and preparation for the company’s subsequent acquisition by Flutter) I moved to Worldpay to lead our global Gaming vertical strategy. The role felt made for me and I haven’t looked back. My role may have expanded since I joined, but the gaming industry remains my passion.
Q. You joined Worldpay Gaming in September 2020. Could you describe your role and responsibilities?
A. As I mentioned, my role entails defining the strategy for Worldpay’s presence in the Gaming industry together with my team. We support the commercial teams by defining our value proposition, keeping them abreast of trends and developments, and partner with our account managers to support our tier-1 customers in mid to long-range planning. We also work with Legal and Risk to explore new markets and help Product to define the gaming-specific product roadmap. Finally, we are the team that ensure Worldpay shows up at key events – ICE, G2E or our own merchant workshops for example. As you can see, it’s pretty varied but the vertical itself is hugely important to Worldpay – we’ve been supporting customers here for over 20 years and have masses of experience working within operators themselves as well as being payments partners.
Q. You are talking about global digital fraud in London ICE – especially about how digital fraud in the gaming sector increasing even while the incidence of overall global fraud shows signs of decline. What do you think are the reasons why the gaming sector seems particularly vulnerable to fraud?
A. I think the story around fraud is an interesting one because we see fraud attempts in ecommerce increasing generally across the globe, driven in part by the shift online as people have reduced their in-person spending and usage of cash, so with more transactions online, there is more data. With that said, the increase of fraud in the gaming sector appears to be driven by the competitive nature of new, emerging markets and the types of bonus offers we’ve seen, such as in the US in order to gain market share. This leads to ‘friendly fraud’ or ‘bonus abuse’ where opportunists will attempt to create several accounts in order to take advantage of multiple offers. Thankfully, operators in general manage large teams and develop bespoke tools that go some way to managing that risk – but it is certainly a drag on growth.
Q. What are the challenges and opportunities in front of gaming entrepreneurs in balancing the risk of fraud versus the need to provide an amazingly seamless end-user experience?
A. Gaming consumers are savvy and demanding, and this means their expectations around user experience are high. Seamless and real-time are the key tenets and any additional checks – whether they are regulatory requirements, for fraud or in order to protect players for safer gambling purposes – need to fit into that seamless experience as far as possible. This means identifying tools that can operate in real-time whilst minimising the need for manual intervention. Thankfully payment solutions have come a long way since I first joined the industry and we are now able to offer solutions to ensure how a player pays or withdraws winnings is seamless and real-time wherever possible – something our research tells us drives loyalty for customers, which is essential when the marketplace is as competitive as it is.
Q. Now, tell us about the recent Worldpay FIS Global Gaming Payments Report. What are the key insights from that report that explores payments habits in over 40 markets and real-time payment trends?
A. The GGPR is a much-anticipated round up of industry trends and payments information. So it’s a pleasure to be responsible for its delivery after years as an avid reader. This year, as well as the usual country profiles on key established and emerging markets in the industry, we’ve also done deep dives into trends such as the emergent fraud challenges mentioned above, as well as the opportunity presented by omnichannel gaming as users have returned to physical stores and suddenly operators want a single view of their customers across all of their physical and online stores. We also tackle the opportunities presented by improvements in virtual reality technology that will potentially give rise to gaming metaverses of the future, and our thoughts on how the industry is adapting to cryptocurrency/blockchain technology.
Q. Could you talk about the innovations and strategies Worldpay has adopted or planning to adopt to curb the growing fraud in the gaming sector?
A. At Worldpay, our role is to develop tools that augment operators’ in-house solutions and provide yet more data points to help them identify and prevent fraud. We have seen huge success in the sector with our new Fraudsight tool, which uses machine learning to review the billions of transactions Worldpay is processing per annum and continuously update a set of configurable fraud rules for operators to help flag and prevent fraud, providing yet another layer of protection. This is already in the market with significant adoption in the gambling industry, and we’re continuing to find innovative ways of curbing fraud in the gaming sector.
Q. New Neural Language Models (NLM) applications are emerging after the news-making launch of OpenAi’s ChatGPT. How do you view such developments in the machine-learning sector with respect to the risk of fraud in the gaming sector?
A. As mentioned above, Fraudsight is already harnessing machine learning to improve how it identifies fraud. Beyond that, I think the possibility to harness AI technology advancements to refine existing tools and identify new ones is almost limitless. We invest in product innovation teams that are focused on identifying exactly that; so there are lots more to come!
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The MongolZ Lift the Counter-Strike 2 at Esports World Cup Trophy, as Hero Run Ends in Title Triumph

The MongolZ lifted the Counter-Strike 2 at Esports World Cup trophy in a dominant 3-0 clean sweep of Aurora Gaming. The MongolZ claim $500,000 of the $1,250,000 prize pool for their victory.
The MongolZ journey to the grand final saw them take down GamerLegion and 3DMAX in the early rounds to set up a semifinal against Team Vitality. That series was always going to define their run, and a historic 2-1 victory against one of their bitter rivals would set them up for the grand final against Aurora Gaming.
The MongolZ had an incredible final series, picking up all three maps in a clean sweep of Aurora. While Aurora had their moments, even forcing the first map into overtime, The MongolZ always looked to be one step ahead of them. The victory caps off a run of six top four finishes without a victory in 2025, as they finally lift the trophy they’ve been fighting for.
As for Aurora, their story wasn’t to be, having defeated G2 Esports 2-0, MOUZ 2-1, and Team Falcons in a heroic 2-0 victory on their way to the grand final. Despite the loss, the team will take home a sizeable $230,000 for finishing in second place.
“To be honest, I think I just did my job very well, and my performance was good,” said Sodbayar “Techno4K” Munkhbold from The MongolZ. “At the start of this year, I had a little bit of struggle, but I came back to this event. I’m really proud of my team, because they are the pillar to bring me here.”
Sodbayar “Techno4K” Munkhbold was named the SONY MVP, after his amazing individual performances at EWC 25 throughout the event. He will receive an additional $10,000 and the MVP medal to recognise his achievements.
As The MongolZ have only competed in Counter-Strike 2, the Club Championship points they have earned will not make them eligible for prize money. However, on the other side of the grand final, the second-place finish for Aurora sends them up to eleventh place, securing them $525,000 for their final placement. With all games at the 2025 Esports World Cup now complete, the final Club Championship standings have been confirmed, with Team Falcons taking the win, Team Liquid ending in second and Team Vitality claiming third.
The post The MongolZ Lift the Counter-Strike 2 at Esports World Cup Trophy, as Hero Run Ends in Title Triumph appeared first on European Gaming Industry News.
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TEAM VITALITY TAKES THIRD PLACE AT THE ESPORTS WORLD CUP 2025

Team Vitality closes out the summer with a major milestone, taking third place in the overall club standings at the Esports World Cup 2025 (EWC) in Riyadh. Competing across eleven titles, Vitality teams created unforgettable highlights on the global esports stage. This achievement reflects the club’s depth of talent, competitive versatility, and commitment to excellence.
As part of its ambition to become the world’s number one esports club, Team Vitality continues to put performance at the heart of its strategy. This third-place finish proves the organization’s ability to field world-class rosters and deliver results at the biggest international events.
2025 PERFORMANCE HIGHLIGHTS
Team Vitality entered this year’s EWC with a true competitor’s mindset. At this tournament, every victory counts and with 11 teams competing, the club left its mark on 9 different titles, offering unforgettable moments for fans worldwide:
Mobile Legends: Bang Bang Women’s Invitational – 1st Place
Vitality’s women’s team claimed a historic win at the MLBB Women’s Invitational, staying undefeated throughout the tournament. The victory represents not only a landmark achievement for the team but also a major step forward for women’s esports on a global scale.
EA Sports FC Pro World Championship – 2nd Place
Brice “Brice” Masson secured an outstanding second place, showcasing composure and world-class skill. His dramatic semifinal comeback against Levi de Weerd (Team Liquid) led to a nail-biting final against ManuBachoore (Team Liquid).
RENNSPORT – 3rd Place
Vitality’s simracing roster continued to impress, finishing third in RENNSPORT and contributing crucial points to the club’s overall ranking.
Free Fire – 3rd Place
After finishing eighth in the Knockout Round, Vitality’s Free Fire team stormed back in the Grand Finals with strong performances, including two decisive match wins, to claim third place.
“It’s incredibly rewarding to see the club deliver excellence across so many titles: 9 out of 11 teams in the global Top 8, and all 11 within the Top 12. I’m especially proud of our historic Mobile Legends: Bang Bang victory, which recognizes the efforts and dedication of our women’s roster,” said Danny Engels, Global Operations Director at Team Vitality.“Beyond competition, this Esports World Cup was a huge opportunity to strengthen our international visibility, particularly among our fans in Indonesia and France. Of course, there’s a small disappointment in not reaching second place, but we are extremely proud of this journey. It’s also a validation of our business model and gives us the perfect foundation to keep building and aiming even higher in the years ahead.”
LOOKING AHEAD TO 2026
After Top 4 in 2024 and Top 3 in 2025, Team Vitality continues to move closer to the ultimate goal: becoming the best esports club in the world. By shining at major international competitions like the Esports World Cup, the club is not only building a lasting legacy but also inspiring fans across the globe.
“Finishing Top 3 at the Esports World Cup is an outstanding achievement and a fantastic moment for the club. We reached our objective, but we also see that there’s still room to grow. These results prove that we’re on the right path and fuel our ambition to aim even higher in the future,” said Fabien “Neo” Devide, President and Co-Founder of Team Vitality.
Next stop: continuing international expansion and chasing the coveted number one spot.
The post TEAM VITALITY TAKES THIRD PLACE AT THE ESPORTS WORLD CUP 2025 appeared first on European Gaming Industry News.
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NODWIN Gaming and JioStar unveiling BGMS Season 4 with OnePlus as Title Partner and Android as Co-Title Partner

NODWIN Gaming, South Asia’s leading gaming and esports company, announces the return of the OnePlus Android Battlegrounds Mobile India Masters Series (BGMS). Season 4 of India’s most-watched esports event is airing live on Star Sports Khel and JioHotstar from 5:00 PM to 8:00 PM until September 14. This season promises an even bigger, bolder, and more inclusive tournament experience with a prize pool of INR 1.5 crore.
BGCS: Battlegrounds Mobile India Challenger Series 2025
A key highlight of this year’s expanded format is the introduction of the Battlegrounds Mobile India Challenger Series (BGCS), which serves as the official amateur feeder league into the pro-level BGMS. Featuring 24 teams, BGCS is designed to spotlight the rising stars of Indian esports. The 24 participating teams will include 2 from the OnePlus Campus Dominate qualifiers, 1 from the TVS Raider Wicked Battles, 17 invited teams, and 4 all-women teams, marking a historic move towards gender inclusivity in mainstream esports. The Challenger Series will stream live on the NODWIN Gaming YouTube channel from 12:00 PM to 3:00 PM every day, featuring three intense matches daily.
“BGMS has grown into the marquee esports tournament of India and is now a cultural movement that reflects the passion, energy, and limitless potential of our gaming community. Season 4 takes this vision further by championing inclusivity at every level, from campus qualifiers and grassroots challengers to professional athletes and all-women teams on national television. Our goal has always been to create a platform where every gamer, regardless of background, has a real path to greatness,” said Akshat Rathee, Co-Founder and Managing Director of NODWIN Gaming. “Together with our partners, we are nurturing the next generation of talent, celebrating inclusivity, and crowning the very best in Indian esports.”
Official Sponsors
OnePlus returns as the Title Sponsor and Official Smartphone Partner of BGMS Season 4, reaffirming its deep investment in India’s gaming future. The brand also powers the OnePlus Campus Dominate initiative, bringing esports tournaments to college students across the country.
Marcel Campos, Director of Product Strategy, OnePlus India, added, “We’re excited to extend our partnership with NODWIN Gaming for BGMS 2025 as the Title Sponsor and Official Smartphone Partner. With the flagship OnePlus 13 series and the fan-favorite Nord series driving the action, this collaboration reflects our shared vision of elevating mobile esports in India. Together with NODWIN, we’re committed to delivering fast and smooth, ultimate – performance gameplay that empowers every gamer—from rising talent to seasoned pros.”
Android, as the Co-Title Sponsor in its second year, continues to deepen its engagement with the community of gaming enthusiasts.
TVS Motor Company enters its third consecutive year as the Official Mobility Partner, reinforcing its sustained commitment to gaming and digital youth culture. As the force behind the TVS Raider Wicked Battles, TVS provides grassroots players a path into BGCS, the Challenger Series, helping to elevate undiscovered talent and deepen esports penetration across Bharat.
Aniruddha Haldar, SVP (Marketing), TVS Motor Company said “At TVS Motor Company, we have keenly strived to building our rightful place in the world of the Gaming community. From initiatives like launching in metaverse ( the first motorcycle in the world to do so) to being a long term partner with Nodwin Gaming. We believe that BGMI master series 4 will again be a celebration of skill and Wicked excitement. TVS Raider the Wicked Ride returns as the partner. All the best to all participants and teams – have a wicked ride!”
Duolingo English Test makes its debut as the Official Learning Partner, bringing its mission of accessible, affordable, digital-first language proficiency for India’s youth, aiming for global opportunities.
Tara Kapur, India Market Lead for the Duolingo English Test added “The BGMS is one of the most exciting sporting properties in India and hugely loved by Gen Z. As the Duolingo English Test grows and finds much admiration from the same audience in India, we are elated to partner with NODWIN Gaming for the first time and also bring alive the first-ever Gujarati language feed. Our mascot Duo will also make his presence felt across the tournament in his own distinct manner.”
Swiggy comes on board for the first time as the Official Food Delivery Partner, ensuring fast, reliable food and meal delivery for players, talent, and crew across the tournament.
Speaking about the association, Supriya Shankar, VP and Business Head, Swiggy Scenes, said, “At Swiggy, we cater to a wide range of users, including Gen Z who have a strong connection with BGMI. With over 200 million downloads and its status as a top esports preference, BGMI has transcended being just a game- it’s a vibrant hub for entertainment and socializing. Today, it is a powerful channel where Gen Z forges friendships and engages in real-time dialogue, often redefining traditional hangouts. Being part of BGMS Season 4, one of India’s most awaited esports tournaments, allows us to further engage with this dynamic community, while delivering favorite food quickly to players, talent, and crew alike.”
Red Bull returns for a second year with BGMS, energizing players to chase peak performance throughout the tournament.
Bisleri has joined as the Official Hydration Partner for the first time, ensuring participants stay refreshed and perform at their best during intense match days.
Broadcast Details
The BGCS (Battlegrounds Mobile India Champions Series) began on August 19 and will run for three weeks till September 7, streaming live on the NODWIN Gaming YouTube channel from 12:00 PM to 3:00 PM every day, featuring three intense matches daily.
Following that, BGMS Season 4 is being broadcast live on Star Sports Khel and on JioHotstar from August 18 to September 14, airing during prime-time from 5:00 PM to 8:00 PM, making it the only esports tournament in India with national television presence.
The post NODWIN Gaming and JioStar unveiling BGMS Season 4 with OnePlus as Title Partner and Android as Co-Title Partner appeared first on European Gaming Industry News.
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