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McLaren Shadow’s Lucas Blakeley Wins 2022 F1 Esports Series Pro Championship

On Friday evening in the final race of the season McLaren Shadow’s Lucas Blakeley won the 2022 F1 Esports Series Pro Championship. McLaren Shadow has also been crowned the Constructors Champions for 2022 for the first time, clinching the title with two races to go after a brilliant season for Blakeley and his ever-present teammate Bari Boroumand.
The Grand Final began with five drivers battling for the championship, with only 22 points seperating Blakeley at the top and last years’ champion, Jarno Opmeer in fifth. Blakeley’s teammate Boroumand, Haas rookie Thomas Ronhaar and Red Bull’s Frede Rasmussen were the other three drivers in contention for the title. The Constructors’ Championship was also still to be decided going into the Grand Final, but McLaren Shadow had a dominant lead on Red Bull and Mercedes.
On Wednesday, the Pro Championship visited Suzuka in what was a entertaining encounter, full of exciting, wheel-to-wheel racing. It was Ronhaar who started the race on pole but Alfa Romeo’s Nicolas Longuet came out victorious, getting his first race win of the season as the Haas driver and Rasmussen made up the rest of the podium. Opmeer was unable to continue his impressive form from the previous event and his title hopes came to an end after not being able to finish the race. McLaren Shadow clinched the Constructors’ Championship at Suzuka with Blakeley and Boroumand finishing 4th and 5th respectively.
Blakeley went on to secure his fourth win of the season in the penultimate race at Interlagos, which began in wet conditions. The Scotsman, who started on pole in a McLaren 1-2, was able to hold his position at the front, avoiding the battling going on behind him between two of his title rivals, with Rasmussen and Boroumand eventually securing P2 and P3, with the latter’s title hopes ending due to results around him. Meanwhile, the other title contender, Ronhaar, had a disappointing race for his standards, finishing sixth after starting the race in fifth – however, this result still kept the Dutchman’s title hopes alive.
This meant in the final race of the season, it was all to play for at the Yas Marina Circuit, with Blakeley (169 points) needing just five points to secure the title, ahead of Rasmussen (148) and Ronhaar (147). It started with a surprise as AlphaTauri’s Josh Idowu got his first pole position of the season, crowning what has been an impressive season for the former McLaren driver. However, the title-chasing trio took up the three spots behind him so it was set-up for a tense race to the finish line, especially with a mix of tyre strategies at play. Ronhaar, who started in P2, took the lead before the pit stops, with Red Bull’s Marcel Kiefer also playing a role in keeping the Haas man behind him in an attempt to boost his teammate’s title chances. Rasmussen soon took the lead and held on to it until the end, with Ronhaar and Idowu making up the top three, but it wasn’t enough as Blakeley took P4 and secured his first ever F1 Esports Series Pro Championship title, culminating in several years of determination and improvement from the Scotsman.
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BLAST and GamingMalta announce multi-year partnership including a state-of-the-art studio and hub of esports activity on the island

Competitive entertainment company BLAST and GamingMalta, an independent non-profit foundation set up by the Government of Malta, are proud to announce a transformative three-year partnership. The partnership will see Malta become a premier destination for world-class esports events and innovation, with BLAST debuting in Malta with the BLAST Premier Bounty S2 in August 2025.
The partnership will initially host nine major international esports tournaments in Malta, featuring some of the most prestigious competitions from BLAST’s global calendar, including the BLAST Premier and BLAST Slam circuits. In addition to these headline events, BLAST will establish a permanent esports broadcasting facility equipped with cutting edge technology that will span over 1,000m2 hosting Tier 1 esports tournaments and an office presence on the island, creating a dedicated team and infrastructure to support content production, operations, and long-term engagement in the region.
As part of the collaboration, GamingMalta will also benefit from global visibility across all BLAST Premier and BLAST Slam broadcasts, with millions of fans tuning in around the world. Beyond tournaments and exposure, the partnership also underscores a shared commitment to community development and education.
BLAST will support GamingMalta’s mission by investing in local esports initiatives, forging connections with universities and grassroots organisations, and helping create meaningful career opportunities for Maltese players, content creators, and aspiring professionals within the gaming industry.
Together, BLAST and GamingMalta will position Malta as a global esports destination, leveraging high-profile events to attract international teams, fans, and media coverage. The initiative is also expected to generate significant economic benefits through increased tourism, hospitality demand, and international business.
Silvio Schembri, Minister for the Economy, Enterprise & Strategic Projects for Malta, added: “This partnership with BLAST – a premier global esports entertainment company – aligns perfectly with the Government of Malta’s Vision 2050, which places digital innovation, youth engagement, and the creative economy at the heart of our national strategy. It reflects our ongoing commitment to positioning Malta as a hub for future-facing industries, while also creating real opportunities for our young people through education, careers, and international exposure. By investing in strategic collaborations like this, we continue to build an economy that is innovative, resilient, and globally relevant.”
Robbie Douek, CEO of BLAST, said: “Our partnership with GamingMalta makes a major milestone for BLAST having secured a multi year partnership to elevate esports and gaming in Malta. We are excited to bring live output, a new studio and competitive entertainment to the island.”
Ivan Filletti CEO of GamingMalta remarked “At GamingMalta, we are committed to nurturing every level of the gaming ecosystem – from grassroots to global. This multi-year partnership with BLAST is a bold step forward in our relentless journey to continue establishing Malta as a world-class esports hub. We will continue to champion our ‘Home of Gaming Excellence’ vision by delivering top-tier events and creating new opportunities for the next generation of esports talent.”
The BLAST Premier Bounty S2 features 32 teams from across the Counter-Strike scene battling for a spot at our LAN finals and a slice of the $500,000 USD prize pool. The innovative Bounty format allows teams to select their opponents and utilize wager mechanics to raise the stakes and chase riches.
The post BLAST and GamingMalta announce multi-year partnership including a state-of-the-art studio and hub of esports activity on the island appeared first on European Gaming Industry News.
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Clarion Gaming wins accolades at prestigious events industry awards

Clarion Gaming celebrated ‘double gold’ at the AEO Excellence Awards widely recognised as the Oscars for the events industry.
Held at London’s Grosvenor House Hotel which has hosted royalty, dignitaries and business leaders for nearly a century, the Awards saw World Gaming Week, comprising ICE and iGB Affiliate Barcelona judged Best International Show (Europe) with Clarion Gaming receiving the accolade of ‘Organiser Team of the Year’ a category which was judged across every industry sector and jurisdiction.
Reflecting on the illustrious Awards which showcase the very best that the events industry has to offer, Clarion Gaming Managing Director, Stuart Hunter said: “It’s a fantastic achievement to win Gold across two incredibly competitive categories and to be recognised by the judging panel which was drawn from across the events industry ecosystem.
“I can’t think of another team anywhere in the event’s space that’s risen to the huge challenge of moving three market leading and established shows to two different countries over the course of 18-months.
“Taking ICE and iGB Affiliate to Barcelona has opened-up so many opportunities for the entire industry supply chain and we have the same aspirations for iGB L!VE which opens in London in July following its relocation from Amsterdam.”
He added: “The philosophy which is embedded in the Clarion Gaming DNA is to always work alongside our customers, understand their business needs and use the power of our brands to help meet their objectives irrespective of their size.
“By embracing this approach, our commitment to being industry partners empowers us to make bold decisions and achieve even greater outcomes for our customers.”
The post Clarion Gaming wins accolades at prestigious events industry awards appeared first on European Gaming Industry News.
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Allaster Gair confirmed as Bacta’s Director of Communications

UK trade association Bacta has announced the appointment of Allaster Gair to the position of Director of Communications, effective 7th July.
Gair, who replaces Executive Director George McGregor who announced in March that he would be stepping down from Bacta joins from global advisory consultancy the DGA Group where he spent 5-years most recently as Senior Associate.
Looking ahead to driving the trade association’s communications programme he stated: “I’m absolutely thrilled to be joining Bacta at such a pivotal time for the industry. It represents a sector with deep roots in local economies, and I’m looking forward to proactively championing its value and telling its story.”
He noted: “The key challenge is changing outdated perceptions and I’ll be working hard to ensure stakeholders understand the modern, responsible nature of the industry and how it strongly contributes both economically and socially.
“The sector needs to clearly and consistently influence opinion, build trust, and inform policy in what is a complex landscape. I see huge potential to go on the front foot and tell the sector’s positive stories. In particular I’m keen to highlight its beneficial impact, commitment to safer gambling, and its importance to the wider economy.”
Bacta’s outgoing President John Bollom said: “I am delighted to welcome Allaster who was without doubt the stand-out candidate.
“The comms challenges that we face are significant not least combatting the media onslaught that’s being directed at the Adult Gaming Sector and enhancing the ways in which Bacta engages with its members.
“I would like to place on the record my thanks to George McGregor who ends a 21-year association with Bacta.
“His knowledge and experience have been a great asset and he has been a source of wise counsel during what has been an extremely challenging period for the industry.“
The post Allaster Gair confirmed as Bacta’s Director of Communications appeared first on European Gaming Industry News.
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