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Hutch Announces Continuation of 4 Day Working Week Following Successful Pilot

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Hutch, the renowned automotive mobile game developer, has confirmed that a four-day working week will continue beyond the initial pilot period, officially becoming the latest employee benefit for the team.

In June 2022, Hutch began its trial in partnership with 4 Day Week Global, introduced across the studio’s offices and 150+ strong workforce in London, Dundee and Nova Scotia. The implementation of the policy saw productivity remain stable. Hutch also saw lower turnover of staff and higher job offer acceptance rates during the trial. As a winner of the gamesindustry.biz Best Place to Work award for the last 3 years, the wellbeing of staff was paramount to Hutch when taking part in the trial and in continuing to offer a great place to work in the gaming industry.

Testing the impact of the shorter week on productivity, team wellbeing and more, Hutch worked closely with experts to support their staff on how to make the most of a four-day week. Following the success of the trial, Hutch will be introducing a four-day working week as a rolling 12-month policy for all its staff, to be reviewed annually.

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Hutch joined 4 Day Week Global’s official trial alongside 70 other companies taking part to show the value of the change to working practices. Within the trial, Hutch provided valuable data to researchers from Boston College and Oxford University, to build a definitive case for a 4-day week, set to be released in February 2023.

The business learnt a lot during the trial and adjusted as needed. This is an approach that will continue and with the four-day working week becoming an official Hutch policy, there will be adjustments to the existing programme in order to support its success longer term. These adjustments include bi-monthly team days allowing the opportunity to focus on business and social activities and working on Fridays during the weeks in which a bank holiday falls. Elements such as pro-rated holiday, a 2 hour “no meeting” slot and dedicated quiet zone created within the office will remain. An additional day of annual leave has also been awarded to staff in order to reflect the team days. With the offices set to close over the festive period, the first day of the continued four-day week programme will effectively commence on Tuesday 3rd January.

Shaun Rutland, CEO of Hutch, said: “The trial taught us a great deal about making the most of the time we have, and how to pin down what Hutch needs to build on what we do well. A key learning from the trial is that productivity should not be valued by time spent on tasks, instead we needed to ensure that we were focused on outputs. The way we work and how we spend our time day to day has improved as a result, helped by our Hutchies feeling refreshed after a three-day weekend. There are challenges we will still need to resolve and better ways of working to be tested, but we’re excited to put this into practice in the new year.”

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Million Games Launches Million Mine – A Strategic Grid Game Inspired by a Classic

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Million Games is pleased to announce the release of Million Mine, a strategic, grid-based casino game inspired by the beloved mechanics of minesweeper. Offering a modern update to the classic format, Million Mine lets players select their difficulty, uncover hidden diamonds, and cash out before disaster strikes.

The game features:

  • Customisable grid sizes from 3×3 to 7×7

  • Mines selection from 3 to 24 for adjustable volatility

  • Instant cashout after any successful pick

  • A 96.3% RTP and a high multiplier ceiling

Each tile revealed adds tension and reward, making Million Mine a fast-paced, strategic game of choice and nerve.

“Million Mine is deceptively simple—but a great player experience,” said Thomas Nimstad, CEO of Million Games. “It’s familiar, clean, and highly customisable. We see it becoming a favourite for both casual players and high-stakes explorers.”

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Million Mine is now available across all Million Games partner platforms.

The post Million Games Launches Million Mine – A Strategic Grid Game Inspired by a Classic appeared first on European Gaming Industry News.

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ReferOn Shortlisted for Acquisition & Retention Partner of the Year at SBC Lisbon 2025

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ReferOn, a next-gen affiliate management platform, has officially been nominated for the “Acquisition & Retention Partner (Supplier)” category at SBC Lisbon 2025, cementing its position as a key partner for operators and affiliate teams.

This shortlisting highlights the platform’s rapid growth in 2025 due to its developments that address real problems affiliate managers face, a passionate product-minded team, and ambitious plans to empower users in the affiliate marketing industry.

ReferOn challenges legacy platforms by creating a simple and accessible system built for modern needs and placing affiliate marketing at the forefront of growth strategy. Key features such as full-cycle automation, customisable dashboards and reports in pivot-style format, instant postbacks, and real-time data visibility reduce chaos and bring clarity to operations, ultimately boosting performance. Additionally, powerful tools like the Sub-Affiliate System, No Bundling Model, and dynamic variables provide managers with increased control.

Vlad Bondarenko, ReferOn’s Head of Product, commented on the nomination, “Acquisition and retention aren’t just buzzwords to keep affiliates happy. They’re real benchmarks that help our users drive growth and scale. The ReferOn team has proudly built a platform that gives affiliate managers real control, clarity, and speed over their operations to help achieve their

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goals. This nomination reflects our efforts and how far we’ve come regarding pushing the industry forward and challenging the status quo.”

The nomination for the “Acquisition & Retention Partner (Supplier)” category bolsters ReferOn’s roadmap and growth trajectory. Going forward, the team will continue to invest in impactful product developments and customer-facing services to become the leading platform for affiliate managers.

Key ReferOn members will be in attendance at the SBC Lisbon Awards 2025 ceremony on September 18 for a night celebrating excellence and innovation.

The post ReferOn Shortlisted for Acquisition & Retention Partner of the Year at SBC Lisbon 2025 appeared first on European Gaming Industry News.

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SHINE ON DRAGON’S DIAMONDS

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This text contains puns. Reader discretion is advised.

“Dragon’s Diamonds” is now live, a fang-tastic 6×5 new scatter-pays slot from the Berlin-based developer Hölle Games with wins of up to 12,000x.

Unlike the miserly reputation they’re known for (a tall tail), the Hölle Dragon is a generous beast (with a fiery personality). With every matching cluster that lands, the Dragon will breathe flames onto the reels – removing winning symbols and allowing more to fall into place. There is no limit to the number of potential cascades that can occur here, so lucky players can quickly scale-up their hoard of wins.

Plus, hitting 4 or more scatters to enter the Free Spins will unlock the Feature Multiplier, which cumulates all Multiplier wins across the entirety of the Free Spins. Re-triggers can be clawed out too, with only 3 scatters needed.

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For any players who find the base game is dragon-on, there is the Stake Boost feature, which increases the chances of hitting the Feature for a slightly higher stake, or also the option of directly entering Free Spins via the Feature Buy. That’s no fire-drill!

The game is now available for MGA with other territories winging it this way soon.

The post SHINE ON DRAGON’S DIAMONDS appeared first on European Gaming Industry News.

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