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Made-in-India Battle Royale Indus Community Playtest 2 at Comic Con Bengaluru 2022, Registrations Live Now

Indo-Futuristic battle royale Indus will have its second playtest test this November. Developed by Pune-based SuperGaming, Indus is slated for mobile, PC, and consoles. The community will be able to play the game on November 19 and 20 at Comic Con Bengaluru.
“Indus is at a stage where within the dev teams we are able to play it in-house regularly, complete with all the feedback from our first community playtest in it,” says SuperGaming co-founder and CEO Roby John. “Now we want to open it up to all of you to try it out — bugs, glitches, and all. Your feedback will help us build a better game.”
This is the second time the community will be given access to Indus following the first community playtest held in August of this year. This is an invite-only event so sign up for access via this form.
During the community playtest, players will get access to the latest build of Indus and play a few rounds of the game with the developers and fellow community members. Here are some of the changes compared to the first community playtest held in August:
- Hosting up to 250 players to check the game out versus the first playtest’s 25. Ten
instances of 25 players at any given time. - It will be the full map of Virlok playable to show off the scale of battle royale opposed to
the first playtest’s single area. - Improvements to visuals, environments, and foliage.
- Custom control layout option.
- UI and menu improvements.
- New weapons, melee combat, and gyro support.
- New playable paragons (they’re what we call our character skins).
- Improved frame rate target (60fps).
Players will be able to share their thoughts on various aspects of the game and impact the direction of how SuperGaming crafts its most ambitious title yet. If invited, players get an Indus Battle Kit. It’s a collection of collector-grade memorabilia made to celebrate SuperGaming’s community and how games are built through collaboration.
This is inline with how SuperGaming has crafted its biggest hits — MaskGun and Silly Royale. Popular multiplayer shooter MaskGun has amassed over 65 million players since its launch.
This is due to a relentless focus on putting its players first with consistent community collaborations, even leading to some of its biggest community members featuring in-game as well as celebrating India-specific events like Diwali.
Similarly, the recently released social deduction game Silly Royale has over 22 million players in no small part thanks to regular community and content creator initiatives. The company hopes to do the same with Indus.
SuperGaming fans keen to attend this playtest will need to register on this link. Limited entries available. The announcement of the selected attendees of the event would be made available via email or phone notifications.
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PAGCOR LAUNCHES DIGITAL SPACE FOR GAD

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PAGCOR proudly launched today its Gender and Development (GAD) Digital Corner dedicated to promoting gender equality, empowerment, inclusivity, and diversity within the organization and beyond.
The digital space features comprehensive GAD-related contents including the latest news and announcements, significant laws and issuances, projects and activities, and other beneficial resources.
The PAGCOR Digital Corner will be displayed as wallpaper on all office desktops with the new GAD logo and a QR code directing to the GAD Digital Corner website from October 16 to November 16, 2025.
This initiative highlights PAGCOR’s continuing support to gender equality and inclusivity in the workplace, in relation to Republic Act No. 9710 or the Magna Carta of Women.
The post PAGCOR LAUNCHES DIGITAL SPACE FOR GAD appeared first on European Gaming Industry News.
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GMONITOR PUBLISHES THE ONLINE GAMING REPORT IN SPAIN – Q2 2025

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Gmonitor.ai presents its new Online Gaming Market Report: Spain Q2 2025, which provides an in-depth analysis of the DGOJ data on the regulated market between April and June of this year.
The report places Spanish online gaming in a stage of consolidation: year-on-year growth of 18.6% (€410.3 million in GGR) confirms the strength of the sector, but also the transition towards a more mature market, a trend driven by technology, regulation and operator loyalty. The two leading verticals, online casinos and sports betting, account for more than 94% of revenue, with €216.4 million and €171.4 million respectively.
In addition to financial analysis, the study delves into player behaviour patterns, highlighting a 23.7% increase in deposits and a 28.9% increase in withdrawals, reflecting greater liquidity and spending per active user. However, the number of new accounts registered fell by 11.6% compared to the previous quarter, a sign that the market is beginning to mature and focus more on retention than acquisition.
“The Spanish market has entered a phase where data, regulation and player loyalty define profitability. Gmonitor converts this information into a competitive advantage and lower costs for all players in the sector”, highlights the Gmonitor team.
The document devotes specific sections to casinos, betting, poker and bingo, as well as the regulatory environment and medium- and long-term strategic prospects. The report is available for download and can be complemented with a personalised demonstration of the platform, where users can explore how they can generate their own reports and access more granular information tailored to each user and organisation.
The post GMONITOR PUBLISHES THE ONLINE GAMING REPORT IN SPAIN – Q2 2025 appeared first on European Gaming Industry News.
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Octoplay expands UK footprint with LiveScore Group partnership, continuing strategic growth momentum

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Octoplay is strengthening its UK market presence through a new partnership with LiveScore Group, the pioneering leader in sports media and betting. The integration with LiveScore Bet and Virgin Bet in the UK reflects Octoplay’s strategic approach to partnering with innovative, high-growth operators alongside established market leaders. This adds to Octoplay’s growing UK portfolio, which includes premier operators Flutter Entertainment, Entain, Evoke, Rank Group, and ComeOn Group, reinforcing the company’s position as the content partner of choice for leading UK operators.
The LiveScore Group integration reflects Octoplay’s focused approach to building meaningful partnerships with operators who share a commitment to delivering exceptional player experiences. This strategy has proven successful across Octoplay’s 11 regulated markets worldwide, spanning nine European jurisdictions including the UK, Sweden, Denmark, the Netherlands, Germany, Spain, Italy, Belgium, and Romania, alongside Ontario and New Jersey in North America.
Ralitsa Georgieva, Business Development Director at Octoplay, says: “Partnering with LiveScore Bet and Virgin Bet reflects our success in building relationships with dynamic, high-growth operators across the UK market. This partnership represents a significant step in our expansion strategy as we continue our commitment to delivering high-quality gaming experiences to players across all regulated markets.”
Dominic Vye, Marketing Director at LiveScore Bet and Virgin Bet adds: “Octoplay’s reputation for creating exceptional gaming experiences made them an ideal partner for our platform. Their proven track record of delivering premium content that resonates with UK players aligns with our vision of providing the best possible betting experience.”
With the LiveScore Group partnership, Octoplay continues to strengthen its position as a preferred content partner for leading UK operators while building momentum across European and North American markets. The company’s expanding global reach now spans two continents, building on recent North American entry with back-to-back launches through BetMGM and Rush Street in New Jersey, alongside an established presence across 11 regulated markets, reinforcing its position as a trusted content partner for leading operators worldwide.
The post Octoplay expands UK footprint with LiveScore Group partnership, continuing strategic growth momentum appeared first on European Gaming Industry News.
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