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JCRC Submits FY2023 Budget

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The Japan Casino Regulatory Commission (JCRC) has submitted a budget for JPY3.88b ($27.7m), equivalent to an increase of JPY0.35b ($2.5m) as compared to the budget sanctioned for fiscal 2022.

The rise in the budget is demanded keeping in view the situation of the revenue deficit, as there are hardly any chances for integrated casino resorts to be operational in Japan before the end of the present decade, even if the existing two concessionaires operational at Osaka and Nagasaki are given green signals to kick-off the operations.

On other hand, the commission expects a rise in manpower cost and operational cost.

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The Commission estimates its present work-force to scale from present 20 to 177, which is pegged at a kind of 13% increase on a year-on-year basis.

The rise in salaries and operational cost envisaged by the commissions is pegged at JPY2.85b ($21.34m) which is additional JPY160m ($1.13m) on a YoY basis.

The commission estimates expenditure amounting to JPY460m ($3.27m) to set-up an organisation which will be in regulatory role to supervise casino operators and other similar entities, an increase of JPY70m ($0.5m).

The commission estimates an additional rise of JPY20m ($0.14m) on a year-on-year basis towards a cost of JPY220m ($1.56m) to conduct examinations of casino operators and allied business operators and entities to check and verify the suitability for granting casino licenses.

Information Technology cost to be adhered to regulate the entities falling under the commission’s jurisdiction for the fiscal 2023 remains the same as per the fiscal 2022 and amounts to JPY60m ($0.42m).

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The above-cited information technology cost excludes the amount to be contributed by the commission to Japan’s Digital Agency, which amounts to JPY1.01b ($7.11m).

Japan’s Digital Agency is a government body set up to aid the digitalisation of Japan’s economy, government and society.

The Commission has calculated an amount of JPY290m ($2m) to be utilised towards public relationship activities, which includes cost involved towards establishing relations with overseas regulatory bodies, which is up by additional JPY110m ($0.78m) on a year-on-year basis.

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TWO NEW WORLDS WERE UNVEILED AT ZITRO EXPERIENCE MEXICO 2024

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Play’n GO announces network-wide US release of hit title Colt Lightning Firestorm

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Eagerly anticipated release now confirmed following a highly successful exclusivity period with Rush Street Interactive

Play’n GO has today announced the official US release of its hit title Colt Lightning Firestorm, following a three-week period of exclusivity with Rush Street Interactive brands BetRivers and SugarHouse.

Colt Lightning Firestorm was released in Europe and other jurisdictions in May 2024, and its release in the US comes with much fanfare following the game’s rave reviews in its short exclusivity period. The game is a sequel to the wildly popular Colt Lightning game which was released early last year, and indications at this stage suggest that this sequel may prove even more successful.

This announcement sees Colt Lightning Firestorm available to players in each state and operator with whom Play’n GO is licensed. Play’n GO first entered the online casino market in the US in 2022, and has reiterated its commitment to becoming active in every regulated market around the world.

Magnus Olsson, Chief Commercial Officer at Play’n GO said: “We’re excited to unveil Colt Lightning Firestorm to the wider online casino gaming community in the US, and have been very pleased to see its strong performance during its exclusivity period with Rush Street Interactive. We had high hopes for the game following the success of its predecessor, and we’re confident that these robust results will continue now that the game is available to an even bigger audience.”

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BLAST to Bring Top-Tier Esports Events to Singapore in 2024 and 2025

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Esports entertainment company BLAST has announced plans to host two popular esports events in Singapore in 2024 and 2025.

BLAST will bring both world-class Counter-Strike and Dota 2 tournaments to the heart of Southeast Asia, marking a major step in Singapore’s emergence as an esports and gaming hub. Supported by the Singapore Tourism Board (STB), these high-profile events will bring the world’s best esports teams and players from all across the world to compete in Singapore.

BLAST has teamed up with AEG Presents Asia, one of the world’s largest live entertainment entities to bring these events to Singapore. The partnership forms part of BLAST’s ambition to create the best esports experiences by working closely with premier destinations and the biggest and best live entertainment partners.

More than half of global esports views (57%) are estimated to come from the Asia Pacific region, 47% more than any other region in the world with the global market valued at $1.6 billion.

By bringing the top-tier Counter-Strike and Dota 2 tournaments to Singapore, BLAST aims

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to attract global esports talent, foster local growth, and elevate Singapore’s status as a destination for world-class esports entertainment.

James Woollard, Director of Market Development at BLAST, said: “We are incredibly excited to bring two of the biggest esports titles to this vibrant destination. Over the coming 18 months, Singapore will become a major hub for esports in Southeast Asia, and with the support of the Singapore Tourism Board, we look forward to delivering unforgettable experiences for fans while helping to build a thriving esports ecosystem in the region. Bringing the first BLAST arena event to Singapore is an exciting first step in this journey. The World Final will see the world’s best Counter-Strike players and teams fighting for a $1,000,000 total prize pool.”

Ms Ong Ling Lee, Executive Director, Sports and Wellness, Singapore Tourism Board, said, “We are excited to host the BLAST Premier World Final and the BLAST Dota Slam in Singapore. The Counter-Strike event marks the first BLAST-branded event in Southeast Asia and the inaugural Counter-Strike tournament series in the region, solidifying Singapore’s position as a world-class esports destination. We are confident that the international participants and their legions of fans will have a memorable experience in Singapore, immersing themselves in the diverse and dynamic offerings of our city.”

The World Final 2024 will take place from 30th October – 3rd November and will be the first BLAST event to take place in Singapore, followed by the BLAST Dota Slam in 2025. The World Final will be the biggest Counter-Strike event to take place in Singapore, where the world’s best eight Counter-Strike teams will compete for a massive prize pool of $1,000,000 and the chance to claim bragging rights as the best team around.

Qualified World Final teams: NAVI, Team Spirit, Team Vitality, FaZe Clan and G2 Esports.

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Fans can sign-up for the pre-sale window by registering with BLAST.tv, where they will also receive updates and information on tickets.

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