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Indian Olympic Association Holds Meeting with ESFI to Discuss Preparation and Training Roadmap for Esports for Upcoming Asian Games 2022

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In his bid to take a stalk of the preparations and planning of non-Olympic sports federations participating at the upcoming Asian Games, Indian Olympic Association (IOA) President Dr. Narinder Dhruv Batra called upon and met the officials of 9 sports federations, including Esports Federation of India (ESFI), at the Olympic Bhawan on 14 February 2022.

Asian Electronic Sports Federation (AESF) is recognised by the Olympic Council of Asia as the sole governing body for Esports in the Asian continent. It is also in charge of technical conduct for Esports at the 2022 Asian Games. ESFI, which is a recognised member of the Asian body in India and has been sending esports teams since 2007 to Asian Indoor & Martial Arts Games and in the last Asian Games 2018 as well where India got Bronze Medal in the esports title HearthStone as Esports was a demonstration event.

Esports is set to make its debut as a medal event at the Asian Games in Hangzhou, China to be held from September 10 to 25.

“We are very thankful to the President of IOA Dr. Narinder Dhruv Batra ji for appraising ESFI & other non-Olympic sports federations on the various organizing aspects of the Asian Games, to be staged later this year. We also discussed & apprised Batra ji on the preparations, requirements and future planning for the country’s Esports contingent and ‘AESF’s Road to Asian Games’ program which will be launched soon to select the national esports contingent of our country. The ‘AESF Road to Asian Games 2022’ will prove to be a milestone journey and act as a catalyst in not only the growth of the esports ecosystem in India but also to consider esports as a form of sports in India. At ESFI end, we are fully committed to growing the esports ecosystem and creating enough opportunities for the Indian esports athletes to participate in the various such events of repute,” said Mr. Lokesh Suji, Director, Esports Federation of India & Vice President of the Asian Esports Federation (AESF) after the meeting.

The meeting was co-chaired by Chef de Mission, Mr. Bhupender Singh Bajwa and detailed discussions were held regarding training camps and various expenditures that are required.

During the meeting, IOA stressed on the need for a fair and transparent selection process of players and athletes. The last date for the submission of the Indian Team entries by name is 15 April 2022.

ESFI is also recognised by the International Esports Federation (IESF) as well as the Global Esports Federation (GEF), who are in charge of conducting the trial events for the Inaugural Commonwealth Esports Championship at this year’s Commonwealth Games which will be held in Birmingham from July 28 to 8 August 2022.

On behalf of ESFI, Mr. Lokesh Suji, Director, Esports Federation of India & Vice President of the Asian Esports Federation (AESF), Mr. Yugal Sharma, Director, Esports Federation of India and Mr. Prabhat Kumar, Treasurer, Esports Federation of India were present in the meeting. ESFI team also presented the “Road to Asian Games” Jersey to IOA President, Dr. Narinder Dhruv Batra and Chef de Mission, Mr. Bhupender Singh Bajwa.

“ESFI is committed to the development of esports and bringing together the esports fraternity to unlock the full potential of our athletes and provide them with enough international opportunities to compete with their counterparts at an equal level. We take this opportunity to further request the esports community to carry on with their training and get used to the challenges for making into the team to represent in this mega event.” pledges Mr. Vinod Kumar Tiwari, President of Esports Federation of India.

The 2022 edition of the Asian Games will see medals being awarded in eight categories of Esports, which are EA SPORTS FIFA branded soccer games, an Asian Games version of PUBG Mobile and Arena of Valor, Dota 2, League of Legends, Dream Three Kingdoms 2, Hearthstone and Street Fighter V.

ESFI again appeals to the probable qualifying gamers/players to get their passports ready and to get fully vaccinated.

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Gaming in Germany Conference confirms new speakers, breakout program

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The Gaming in Germany Conference, which will take place November 11 in Berlin, has added several new speakers to its already impressive agenda.

Sebastian Buchholz, Head of Licensing and Market Supervision, Gemeinsame Glücksspielbehörde der Länder (GGL), will deliver the event’s keynote address.

The operator’s perspective will be well represented at this year’s Gaming in Germany Conference, with Christian Heins, Director iGaming Tipico; Alex Green, Vice President – Games, ZEAL Network; and Ewout Keuleers, former General Counsel, Kindred Group all confirmed to make an appearance at our event.

Naturally, attendees will also hear from both German and European trade associations, with Dr. Dirk Quermann, President, Deutscher Online Casinoverband (DOCV); Mathias Dahms, President, Deutscher Sportwettenverband (DSWV); and Maarten Haijer, Secretary General of the European Gaming and Betting Association (EGBA) contributing.

Willem van Oort, founder of Gaming in Germany commented: “I am extremely pleased with this year’s speaker lineup. I think it speaks of the relevance of our event, and especially the key topics that we are highlighting this year: the threat of the black market and the evaluation of the 2021 State Gambling Treaty. I see that licensed operators are highly committed to making the German iGaming market more sustainable and competitive and I am very happy that we are trusted to play a role in promoting fruitful discussion and debate on these topics.”

“As the event takes place while the evaluation of the 2021 State Gambling Treaty is ongoing, this is certainly the time to be part of the conversation,” van Oort added.

Breakout program and networking opportunities

In addition to its main program, the Gaming in Germany Conference will also feature several highly practical breakout sessions on data compliance, game certification, RG, live casino, eSports, and much more.

The full agenda, including breakout program, is available here.

In addition to a loaded program, the Gaming in Germany Conference also offers plenty of networking opportunities during pre-conference dinner, coffee breaks, lunch, and concluding networking drinks.

Practical information

The 2025 Gaming in Germany Conference takes place Tuesday, November 11, 2025, at the DoubleTree Hilton Ku’damm in Berlin – just 100 meters from the magnificent Kurfürstendamm.

The post Gaming in Germany Conference confirms new speakers, breakout program appeared first on European Gaming Industry News.

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PAGCOR LAUNCHES DIGITAL SPACE FOR GAD

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PAGCOR proudly launched today its Gender and Development (GAD) Digital Corner dedicated to promoting gender equality, empowerment, inclusivity, and diversity within the organization and beyond.

The digital space features comprehensive GAD-related contents including the latest news and announcements, significant laws and issuances, projects and activities, and other beneficial resources.

The PAGCOR Digital Corner will be displayed as wallpaper on all office desktops with the new GAD logo and a QR code directing to the GAD Digital Corner website from October 16 to November 16, 2025.

This initiative highlights PAGCOR’s continuing support to gender equality and inclusivity in the workplace, in relation to Republic Act No. 9710 or the Magna Carta of Women.

The post PAGCOR LAUNCHES DIGITAL SPACE FOR GAD appeared first on European Gaming Industry News.

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GMONITOR PUBLISHES THE ONLINE GAMING REPORT IN SPAIN – Q2 2025

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Gmonitor.ai presents its new Online Gaming Market Report: Spain Q2 2025, which provides an in-depth analysis of the DGOJ data on the regulated market between April and June of this year.

The report places Spanish online gaming in a stage of consolidation: year-on-year growth of 18.6% (€410.3 million in GGR) confirms the strength of the sector, but also the transition towards a more mature market, a trend driven by technology, regulation and operator loyalty. The two leading verticals, online casinos and sports betting, account for more than 94% of revenue, with €216.4 million and €171.4 million respectively.

In addition to financial analysis, the study delves into player behaviour patterns, highlighting a 23.7% increase in deposits and a 28.9% increase in withdrawals, reflecting greater liquidity and spending per active user. However, the number of new accounts registered fell by 11.6% compared to the previous quarter, a sign that the market is beginning to mature and focus more on retention than acquisition.

“The Spanish market has entered a phase where data, regulation and player loyalty define profitability. Gmonitor converts this information into a competitive advantage and lower costs for all players in the sector”, highlights the Gmonitor team.

The document devotes specific sections to casinos, betting, poker and bingo, as well as the regulatory environment and medium- and long-term strategic prospects. The report is available for download and can be complemented with a personalised demonstration of the platform, where users can explore how they can generate their own reports and access more granular information tailored to each user and organisation.

The post GMONITOR PUBLISHES THE ONLINE GAMING REPORT IN SPAIN – Q2 2025 appeared first on European Gaming Industry News.

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