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Sightline Payments Expands Management Team with Appointment of New Chief Financial Officer and Chief Legal Officer
Recent $100 million capital raise helps Sightline also recruit talented Chief Marketing Officer, Chief People Officer and Chief of Staff executives
LAS VEGAS, April 19, 2021 (GLOBE NEWSWIRE) — Sightline Payments, a dynamic Financial Technology company that is enabling the next generation of cashless, mobile and omni-channel payment solutions for the gaming, lottery, sports betting, entertainment and hospitality ecosystems, today announced it has appointed five new executives to its senior leadership team.
John Gronen joins Sightline as Chief Financial Officer of the rapidly growing FinTech provider, while Jennifer Carleton will serve as the Company’s Chief Legal Officer. Through its recent $100 million funding round announced on April 1, Sightline Payments has also appointed Muriel Lotto as Chief Marketing Officer, while Katrina Sevier will serve as its Chief People Officer and Felicia Gassen will be Chief of Staff. The executive appointments strengthen Sightline Payments’ leadership as the company scales to support rapid growth and customer demand.
“We are pleased to welcome John, Jennifer, Muriel, Felicia and Katrina to Sightline Payments. The collective expertise and proven track record that they bring from working with some of the world’s most recognized companies will play an instrumental role in managing the company’s hyper-growth and expansion,” said Joe Pappano, CEO of Sightline Payments. “In the near- and long-term, we plan to invest significant capital in recruiting diverse and expert talent to drive key Sightline priorities around market growth and innovation. Our goal is to have the most talented and diverse team in the gaming and payments industries.”
John Gronen, Chief Financial Officer
John Gronen has been appointed CFO for Sightline where he will oversee all finance operations including banking, treasury, budgeting, and reporting. His experience delivers deep value to the Company having recently served as CFO for payments processor VPay, Inc. and head of operations for VCE, a subsidiary of EMC, Cisco Systems and VMWare. Previously he held senior finance and accounting roles with Technisource, Alltel and Delta Trust and Bank.
John will also play key roles for Sightline in M&A and fundraising in support of the Company’s high-octane organic and inorganic growth strategies.
Jennifer Carleton, Chief Legal Officer
Jennifer Carleton joins Sightline having spent her entire legal career in the gaming sector. She was in-house counsel for an Indian casino and for the last 14 years an adviser to some of the premier public and private gaming and investment companies in the world.
Working in gaming for the past two decades has enabled Jennifer to develop a unique expertise in payments, mobile, internet and sports gaming, as well as an insider’s familiarity with the unique issues that arise when technology and regulation intersect. Jennifer is helping to establish an advanced Indian law and advanced gaming curriculum at the UNLV Boyd School of Law through her teaching at the law school and her work with the Dean’s Advisory Council.
Jennifer also dedicates a substantial amount of time to professional development and corporate philanthropy within her community. She is currently the chair of the Tyler Robinson Foundation, the charitable arm of the Grammy-winning band Imagine Dragons, dedicated to raising funds for pediatric cancer families.
Muriel Lotto, Chief Marketing Officer
Muriel Lotto brings over 25 years in International Marketing to her new role as Sightline Payments’ Chief Marketing Officer. Muriel has worked in France, the United Kingdom, Switzerland and in the United States at leading companies including Nestle, Unilever, Royal & SunAlliance, Bupa and Western Union.
Muriel will lead transformative marketing strategies across audience definition and targeting, customer journeys, messaging, and media mix optimization. In her role, she will drive brand awareness and commercial results through public relations, creative, and advertising partners.Â
Katrina Sevier, Chief People Officer
Katrina Sevier brings expertise around the ever-changing organizational landscape of culture and talent. Katrina will be tasked with growing Sightline Payments’ team, which will double in size this year.
Prior to Sightline Payments, Katrina led comprehensive talent strategies delivering growth and implementing change across global organizations in the financial services, technology, media, and advertising industries including Western Union and IPG Mediabrands.
A steadfast believer that the employee and customer experiences are connected, Katrina will build and implement the company’s talent plan to support business growth.Â
Felicia Gassen, Chief of Staff
Felicia Gassen has been appointed Chief of Staff to CEO Joe Pappano and the executive leadership team. She is the former Executive Director of Global Gaming Women where she managed the executive board of directors, committees, sponsorship, and global membership. Previously her work included the management of research, grants and education programs in the fields of bioengineering, biotechnology, and bioinformatics. Felicia strongly believes in collaboration, amplifying voices and building connections with people across disciplines. Felicia attended both the University of California, Berkeley and University of Nevada, Las Vegas and holds a BFA in Fine Art and Art History.
For Executive Leadership headshots, please visit: https://sightlinepayments.com/leadership/
About Sightline Payments
Sightline Payments (“Sightline” or the “Company”), is a dynamic Financial Technology (FinTech) company that is enabling the next generation of cashless, mobile and omni-channel payment solutions for the gaming, lottery, sports betting, entertainment and hospitality ecosystems. The Company has more than 1.5 million enrolled Play+ accounts across its current portfolio of more than 70 programs in 39 States, and is poised to build on this presence, commensurate with the expansion visible in the underlying markets it serves. One of the key segments the Company serves is online gaming (both sports betting and iGaming), which is expected to build from $3 billion in total revenue to $22 billion over the next five years. In addition, the Company’s digital payment solutions directly address the wider gaming industry’s opportunity to transform traditional gaming floors into cashless ecosystems, a $90 billion revenue market serving over 100 million customers annually. Sightline is based in Las Vegas, Nevada. Learn more at https://sightlinepayments.com.
Media Contact:
Susan Donahue
Skyya PR for Sightline Payments
[email protected]
Â
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Duels for Friends in Trophy Hunter. Invite your friends and create a shared space for fun and competition.

Starting September 5, Trophy Hunter players can invite friends to join the game and enjoy it together. But that’s not all – the new update introduces hot-seat duels, one-on-one asynchronous challenges that let players prove who is the best marksman and earn extra rewards. All this is made possible by the new Duels for Friends feature, which expands the social dimension of Trophy Hunter and gives players complete freedom to choose their opponents – both among existing fans of the game and those who haven’t yet tried it. This is another step in delivering the game’s dynamic, content-rich roadmap, with Trophy Hunter already recording very promising KPIs and steadily growing its player base since its July 3 global launch.
Duels for Friends – compete with your friends
– From the very beginning, the social aspect and players’ engagement in league competition have been extremely important for the development of Trophy Hunter. This clearly sets the game apart from the competition and strongly engages our users. Now we are taking the next step by giving players a tool that lets them create their own space in the game – inviting friends, competing, and simply having fun together. This is an important milestone in the game’s development and the foundation for the next features we are already working on.” – says Jakub Noganowicz, Product Owner of Trophy Hunter and Hunting Clash.
With the Duels for Friends feature, every Trophy Hunter player can invite anyone to join the game by sending them a special link via SMS or messenger. Members of the club can also be invited. In this way, players not only expand the Trophy Hunter community but also actively shape its composition. Invited friends can join the competition, become members of any club, or set up a new club together with the player who invited them and compete in the club league. It enhances the competitive spirit and motivates players to improve their skills.
The update also adds a new form of competition alongside the league system – asynchronous one-on-one duels with friends (hot-seat duels). Each duel consists of three rounds and must be completed within a set time. The challenger selects an opponent from their friends list, chooses an arena unlocked by both players, and plays the first round. The match then continues step by step, with each participant taking their turn when convenient, but within the required time limit. In-game notifications remind players when it’s their turn, and before starting the next round they can watch a replay of their opponent’s shots. After three rounds, the duel is concluded, the winner receives a reward, and the loser can instantly challenge them to a rematch. An additional reward is granted only for the first duel of the day with a specific friend, but players can play as many duels as they like to prove who is the best marksman. To maximize rewards, players need to challenge as many friends as possible and win those encounters. All active duels are visible in the friends panel introduced with this update, while the notification system keeps players informed about ongoing challenges and results.
New arenas – dynamic game growth
At its global launch on July 3, 2025, Trophy Hunter offered players nine arenas where they could compete in their first duels. Just a month later, on August 13, the game was expanded with a tenth arena – Northern Lights. Set against the breathtaking spectacle of the aurora borealis, it challenges players to make precise long-range shots in low-visibility conditions. In the last week of August, the eleventh arena – Scottish Highlands – was introduced, bringing another unique environment and new challenges. The update also includes technical improvements that enhance the overall player experience. The fast pace of these additions is only the beginning of more exciting content that the Trophy Hunter team is actively working on to ensure the game continues to evolve dynamically.
The post Duels for Friends in Trophy Hunter. Invite your friends and create a shared space for fun and competition. appeared first on European Gaming Industry News.
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Metal Genesis Announces “Barrel of a Gun” Song Collab with Priscilla Abby

Lemon Sky Studios has announced the release of the song “Barrel of a Gun” with renowned Malaysian artist Priscilla Abby, who has 1.29M subscribers on YouTube. “Barrel of a Gun” serves as the theme song for the studio’s original mech IP universe Metal Genesis. The official music video for the song, produced by Lemon Sky and featuring a mocap 3D-animated depiction of Priscilla Abby as a cyborg superstar, is set to be released this Sep 5, 8pm.Â
The release of “Barrel of a Gun” is highly anticipated by Metal Genesis fans, due to a teaser version of the song being used as the soundtrack for Metal Genesis’s most recent cinematic trailer titled “All Hail the Harmonic”. This trailer introduces the Harmonic Heroes, one of the unique mech factions in the Metal Genesis universe, and has surpassed 100k views in just a few months due to the highly creative designs of the mechs which are controlled through the power of music. Numerous comments on the trailer show fans’ deep appreciation for the music and their excitement for a full version of the songÂ
To immerse fans in the universe of Metal Genesis, Lemon Sky Studios has worked with Priscilla Abby and her team to create the original song “Barrel of a Gun” which reflects the themes of Metal Genesis. For the music video, Lemon Sky Studios’ in-house team used cutting-edge motion capture technology to manifest Priscilla Abby in the world of Metal Genesis, depicting her as a cyborg vocalist while the Harmonic Heroes play as her live band in a vibrant techno world.
Metal Genesis is the first fully original gaming IP universe by Lemon Sky Studios, a world class art and animation studio known for their contributions in iconic games such as the Final Fantasy VII Remake, Armored Core VI, and Marvel’s Spider-Man Remastered. This ambitious project aims to leverage the team’s AAA expertise to create an expansive sci-fi saga told through games, animated films, comics, and more. To kick off the franchise, Lemon Sky has announced an upcoming Kickstarter campaign to develop a fast-paced boss rush game for PC called “Metal Genesis: Rogue Regime”, to be released on Steam.Â
Players of Metal Genesis: Rogue Regime will get to enjoy the thrill of rebellion while rising up against an oppressive regime using the power of “Gattai” – combining mechs to fuse into one unstoppable machine. To add a psychological layer to the experience, the game’s roguelike aspect irrevocably changes the main character with each mech upgrade, touching upon themes of existentialism and identity. In addition to the main singleplayer story campaign, the game will feature a leaderboard system which challenges players to sharpen their skills in battle, competing with other players to climb the ranks and claim the title of best mech pilot.
For those who are interested in getting updates and the chance to back the project for rewards when the Metal Genesis Kickstarter begins, a pre-launch page is currently live on Kickstarter with the option to follow the campaign by selecting “Notify me on launch”.Â
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ProgressPlay to Unveil Standalone Platform Upgrades at SBC Summit 2025

ProgressPlay, a leading B2B iGaming platform provider, is proud to announce the exhibition of its latest, cutting-edge standalone platform upgrades at the SBC Summit 2025 in Lisbon. The enhancements redefine the potential for operators to build a truly unique and sovereign iGaming empire.
This significant investment in technology underscores ProgressPlay’s commitment to providing a superior alternative to restrictive white-label and turnkey models. The upgraded standalone solution is engineered for ambitious operators who demand complete creative and commercial autonomy without compromising on speed-to-market or technological sophistication.
“The days of choosing between a quick-to-launch white-label shelf-product and a complex custom techincal build are over. With our standalone platform, you get the best of both worlds – fast launch and full control,” said Itai Loewenstein, CEO of ProgressPlay. “We are providing the ultimate power-up: the robust, scalable engine of a proven platform, coupled with the absolute freedom to build a brand that is entirely their own. This is about handing them the keys to their own kingdom, with no limits on their vision.”
The latest upgrades to ProgressPlay’s standalone solution are designed to deliver tangible competitive advantages including unmatched brand sovereignty whereby operators gain complete control over every customer touchpoint, from UX/UI and branding to bespoke promotional structures and loyalty programs, enabling the creation of a distinctive market identity.
ProgressPlay replaces the limitations of legacy systems with direct data access, empowering operators to drive deep player insights, personalise experiences, and optimise revenue across the lifecycle. Standalone architecture removes intermediary layers and revenue-share inefficiencies, allowing for direct commercial negotiations and clearer margins. The result: increased profitability and operational freedom.
Built on a robust, API-driven infrastructure, the platform allows for seamless integration of third-party tools, proprietary games, and unique features. This ensures operators can adapt, innovate, and scale at their own pace, entering new markets and verticals with ease. Operators own their platform outright, making them immune to the contractual and operational uncertainties of leased solutions. This future-proofs their investment and provides a valuable business asset.
Attendees at SBC Summit 2025 are invited to experience a live demonstration of ProgressPlay’s upgraded standalone platform at Stand B410. The ProgressPlay team will be on hand to discuss how the solution provides the technological muscle and strategic freedom to launch, operate, and scale a market-leading iGaming operation.
ProgressPlay is a premier iGaming platform and content aggregator, providing a comprehensive suite of solutions including standalone, white-label, and turnkey services. Powered by a vast portfolio of thousands of games from top-tier providers and fortified with advanced marketing, CRM, and analytics tools, ProgressPlay empowers operators of all sizes to achieve sustainable growth and unparalleled success in the global online gaming market.
Marina Nahhas, Head of B2B Sales and Marketing, added: “The enhanced enterprise solution, exhibited at Stand B410, empowers operators with unprecedented freedom, control, and scalability to shape the iGaming landscape.”
The post ProgressPlay to Unveil Standalone Platform Upgrades at SBC Summit 2025 appeared first on European Gaming Industry News.
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