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PlayEngine Wins $0.5M to Streamline The B2B Betting Software Industry
Introducing enterprise solutions and technologies that will help betting businesses chart a path to success
San Francisco, United States, Feb. 23, 2021 (GLOBE NEWSWIRE) — – PlayEngine just scored big by raising $0.5M in pre-seed funding! Based in San Francisco and founded by two UC Berkeley alumni, this B2B sports betting software provider aims to bring Silicon Valley into sports betting. Powered by a robust set of cutting-edge solutions, they have big goals of setting the technological standard for the industry.
This round of investments is coming from experienced angel investors from companies such as Netflix, HP, Tanium, ServiceTitan, and BAJ accelerator and is led by a serial entrepreneur, Adam Kablanian. The team is currently part of Berkeley Skydeck’s Hotdesk program.
PlayEngine empowers customers’ businesses with the most data-driven and automated solutions in the market, helping them to cut their operational waste while increasing their revenue. The company’s primary targets are the bookmakers operating in the United States and Western Europe. The customers are planning to go live by the end of the second quarter.
PlayEngine’s core technological innovations are concentrated on its platform-as-a-service solution. The platform maintains 99.99% uptime by providing preventative protection against all unplanned downtime and automatic recovery from outages. It tracks over 1,000 metrics on each player and their behavior, making all their activity fully traceable. This form of advanced tracking allows businesses to gain real-time insights that improve their decision-making and accelerate their marketing innovation.
PlayEngine is shifting the industry from repetitive manual labor to automation. Now bookmakers can set some part of their work into self-driving mode, leaving PlayEngine’s platform to handle their business processes based on the provided operational objectives. On top of the platform, the company offers two strategic solutions – WorkEngine and Sportsbook.
WorkEngine is an all-in-one business management software that allows betting companies to run their businesses online. With internal applications, the product lets customers easily analyze operational activity in real-time and boost business performance. The industry’s most data-driven solution allows bookmakers to manage their media content with built-in SEO tools and track the performance of each media type.
Sportsbook is PlayEngine’s latest technological advancement that provides betting businesses the fastest load time and site performance in their targeted regions. Through its powerful Sportsbook core, PlayEngine not only supplies a market-leading UX design but acts as a technology hub for operator innovation and market differentiation.
Using PlayEngine’s solutions, bookmakers will be able to customize the color theme of their Sportsbook and adjust it to their branding in just a few seconds – without the help of a designer. The solution itself is very SEO-friendly, enabling betting businesses to grow their search engine discoverability with built-in SEO tools.
About PlayEngine
PlayEngine is a Silicon Valley-based B2B sports betting software provider to licensed B2C gaming operators. They provide the most automated and data-driven solutions in the market, helping bookmakers to increase their profit with PlayEngine’s state-of-the-art technologies.
If you’re a bookmaker looking to streamline your workflow, you can sign up for early access at playengine.com. The company offers benefits to operators that enroll by the end of March.
For the original news story, please visit https://www.prdistribution.com/news/playengine-wins-0-5m-to-streamline-the-b2b-betting-software-industry.html
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CONTACT: Media Company:PlayEngine Inc. Media Name: Rafayel Mkrtchyan Media Phone: +1 (847) 769-4284 Media Email: [email protected]
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MyEmpire Reborn: New Look, New Empires, New Features
MyEmpire, one of the leading brands within the MioMedia affiliate program, proudly unveils its grand transformation. The empire has been reborn — with a stunning new look, an expanded collection of games, and thrilling new features set to redefine the gaming experience.
The redesigned MyEmpire brand unveils a fresh and immersive environment inspired by great civilizations of the past. The new interface offers smoother navigation, enhanced visuals, and a layout that reflects the brand’s evolution and the spirit of the empire. It’s cleaner, faster, and full of life — giving players the feeling of truly stepping into a renewed realm of majesty.
The updated design extends across the entire game world, bringing richer landscapes, detailed architecture, and enhanced character art that adds elegance and depth, drawing players further into play.
Along with the visual transformation, MyEmpire is expanding its portfolio with new games. Each title offers a unique experience while staying true to the empire’s spirit of strategy, adventure, and discovery. Together, they create a broader and more dynamic world for players to explore.
Beyond new games, MyEmpire is expanding with the launch of a dedicated shop — a new destination where players can purchase exclusive items or exchange their in-game bonuses for them. It’s a fresh way to turn progress into rewards and make every victory even more satisfying.
Soon, players will also enjoy new gamification features — SpinRally, Wheel of Fortune, and WonderPot. These additions will introduce even more thrills and rewards, giving players the chance to test their luck, win prizes, and uncover new surprises within the empire. Each feature is designed to enhance engagement and add a fresh layer of fun to the play.
MioMedia Affiliates continue to stand at the forefront of iGaming innovation, bringing together top-performing brands and world-class affiliate partnerships. As MyEmpire enters a new era with its refreshed look and features, MioMedia Affiliates celebrates the brand’s dedication to excellence, creativity, and pursuit of entertainment that both inspires and rewards.
For more information and guidance, contact the team: https://www.miomedia.com/contact-us
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53% OF PC DEVELOPERS WORRY ABOUT STEAM RELIANCE, AS PC DISTRIBUTION DIVERSIFIES
Reading Time: 2 minutes
Rokky, the PC game distribution platform delivering publisher-approved keys to global markets, has today unveiled its landmark whitepaper, The State of PC Distribution. The report, based on an independent study of 306 game industry execs, reveals how Steam’s continued dominance of PC game distribution leaves developers fearing their over-reliance on the platform and exploring alternative channels.
For years, Steam has deservedly been synonymous with PC game distribution. A striking 72% of developers believe Steam operates as a monopoly, with more than half (53%) concerned about their overwhelming reliance on a single platform. With over 18,000 new titles hitting Steam in 2024, the dominant storefront is drowning in games, and this fierce competition fuels developers’ concerns for game distribution. Market saturation (35%), and the ever-present challenge of discoverability (33%) are cited as key challenges, although the rise of the free-to-play model (40%) was named as the number one concern.
In response, developers are diversifying their distribution channels, with a significant 48% utilising the Epic Games Store. E-stores (38%) and marketplaces (30%) are also key channels for PC distribution, offering avenues to sell Steam keys outside of Valve’s platform, and appreciated by a third of developers for their access to hard-to-reach markets. The report also dives deep into the often-misunderstood gray market, where discounted keys are resold from low-priced regions in marketplaces and e-stores. With 73% of developers concerned about players reselling keys, “The State of PC Distribution” Report details how studios can reap the perceived benefits of e-stores and marketplaces without falling victim to the gray market.
Vadim Andreev, CEO and Co-Founder of Rokky, said:
“With a growing prominence of e-stores and marketplaces, PC game distribution is more varied, vast, and complex than it has ever been. New opportunities are everywhere – as are pitfalls and challenges. And most of the old guard remain relevant. Understanding the nuances has never been more important, and so we created this report to highlight the trends that matter.”
Key Findings from “The State of PC Distribution”:
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Today’s challenges: The rise of free-to-play games is the biggest challenge of selling PC games today (40%), followed by market saturation and competition (35%) and discoverability (33%)
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Steam’s dominance: 88% of studios say Steam accounts for over 75% of their revenue. 72% feel Steam effectively exists as a monopoly and 53% are concerned about their level of reliance on that single platform.
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Beyond Steam: 48% have distributed a title to the Epic Games Store, 30% to marketplaces such as G2A and Kinguin, 38% to e-stores such as Fanatical or Humble Bundle, 10% have distributed with GOG, and 8% with itch.io.
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Marketplace Benefits: Developers relate marketplaces with benefits such as ease of use (45%), pricing control (35%), promotional support (33%) and international reach (31%).
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E-Store Benefits: Developers relate marketplaces with benefits such as ease of use (41%), pricing control (35%), promotional support (33%) and international reach (35%)
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Marketplace Concerns: Developers relate marketplaces with the gray market (24%), loss of control (22%), and loss of revenue (22%).
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E-Store Concerns: Developers relate e-stores with the gray market (23%), loss of control (23%), and loss of revenue (19%).
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Alternative distribution outlook: 75% of developers anticipate at least a 10% revenue uplift from using e-stores and marketplaces; 80% expect alternative channels to become a regular part of their distribution mix within five years.
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Defining the gray market: Only 22% believe the gray market is the concept of unauthorised reselling. For the majority of respondents (73%), the gray market is not a practice but a place. 24% perceive that marketplaces themselves are the gray market, 24% define it as e-stores, and 25% believe the gray market is a combination of both.
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Resale concerns: 73% of developers are concerned about players reselling keys.
The post 53% OF PC DEVELOPERS WORRY ABOUT STEAM RELIANCE, AS PC DISTRIBUTION DIVERSIFIES appeared first on European Gaming Industry News.
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PG Soft reinforces European presence through SiGMA Central Europe sponsorship
Reading Time: < 1 minute
PG Soft, a world-class digital mobile games company, has strengthened its support of the SiGMA Summit series by sponsoring the SiGMA Central Europe Expo, taking place from 3rd – 6th November at Fiera Roma in Rome, Italy.
The SiGMA Central Europe Expo brings together leading stakeholders from across the global iGaming ecosystem for four days of networking, innovation, and business growth in one of Europe’s most iconic cities.
During the show, PG Soft’s branding will feature prominently at the event’s Registration Counter – the first touchpoint for every attendee and one of the venue’s busiest hubs. Additionally, PG Soft banners will surround the registration desk and storage wall areas.
PG Soft’s branding will also be displayed on large HD screens positioned beside the main entrance, running across all three days of the Expo. Two custom 30-second videos, designed by PG Soft’s creative team, will loop continuously across the displays.
While this sponsorship does not carry an official title, it further reinforces PG Soft’s commitment to enhancing the player and partner experience at leading global expos and supporting SiGMA’s mission to connect and inspire the worldwide iGaming community.
PG Soft’s spokesperson commented: “We’re thrilled to continue our partnership with SiGMA for the upcoming Central Europe event in Rome. Our collaboration reinforces PG Soft’s commitment to enhancing the player and partner experience at leading global expos and supporting SiGMA’s mission to connect and inspire the worldwide iGaming community.”
The post PG Soft reinforces European presence through SiGMA Central Europe sponsorship appeared first on European Gaming Industry News.
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