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Brave the Colosseum in Games Global and Foxium™ release Rome Fight for Gold Deluxe™

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Games Global and studio partner Foxium™ offer wins worth up to 20,000x in historical new release Rome Fight for Gold Deluxe™

Games Global and Foxium™ are inviting only the bravest of warriors to compete to be named Champion of Champions in the highly anticipated sequel Rome Fight for Gold Deluxe™.

Following on from the successful predecessor Rome Fight for Gold, this 5-reel, 40 payline slot features the same characters and artwork made popular from the previous release but with a different triggering mechanic and a three-tiered bonus game.

Rome Fight for Gold Deluxe™ transports players to the heart of the Roman Empire once more, where they will fight to win up to an incredible 20,000x across three different bonus games, while collecting all-important coins.

Whenever players land a bronze, silver or gold coin on the game reels, it increases their chance to win big cash prizes. Should a Collect symbol land on the fifth reel, the values of each coin in view are added together and awarded, with the potential for the total to be multiplied by up to 5x.

Each coin that is collected is also added to a pot of the same colour above the game reels. Every time a coin is collected, there is a random chance for the bonus game to be triggered. The bonus game is played with the coin type that triggered it.

The bonus game sees players participate in a Hold and Spin style feature where only coins and special symbols land on the reels. Special symbols include Antonius Multipliers, which increase the win multiplier, while Helena Extra Spins resets the value of the spins by one, and a Mystery symbol that adds a layer of intrigue by displaying any of the three symbols.

If players land 10 coins during any of the three bonus games they will trigger the Mini jackpot, 15 coins trigger the Major jackpot and 20 coins trigger the Grand jackpot worth 20,000x.

Activating the Boost during base gameplay for 50% of the total bet can see silver and gold coins appear more frequently, significantly increasing win potential.

Nicole Hobart, Senior Business Development Manager at Foxium™, said: “Following the overwhelming reception the first instalment received from operators and players alike, we are excited to be taking players back to the legendary gladiator arena where they will enjoy an even more thrilling, rewarding and unforgettable experience! Rome Fight for Gold Deluxe™ packs some serious punches with mind-blowing graphics, brilliant gameplay and supreme attention to detail, ensuring each character is incredibly realistic and delivering an immersive atmosphere.

“The ante has truly been upped thanks to not one, but three engaging bonus games that can each deliver a whopping 20,000x via proven hold and win mechanics. Players love collecting, and when you make those coin collections, it’s a winning formula. We believe this sequel has outfoxed the original slot, delivering triple the excitement. We have already seen outstanding exclusive performance so we are on the edge of our arena seats for the global release.”

Andy Booth, Chief Product Officer at Games Global, added: Rome Fight for Gold Deluxe™ from the talented team at Foxium™ is as exciting as its predecessor, if not more so, and we expect it to perform well. This title boasts fantastic visuals and great bonus features and mechanics that genuinely offer a great degree of replayability.”

euphoria lab

What Does a Win Feel Like? WinSpirit Is Trying to Find Out

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As competition among online casino operators increasingly centers on bonus size and game catalogs, WinSpirit is testing a different kind of engagement. The company has launched Euphoria Lab, a project built around an unusual premise for the industry: asking players not about payouts, but about feelings.

Players are invited to share the emotions, memories, and scents they connect with winning. Some describe it as the smell of rain before a summer storm, others mention morning coffee, sea breeze, or the charge in the air right before a result is announced.

The initiative sits within WinSpirit’s summer campaign, but its ambition reaches beyond typical promotions or gameplay mechanics. Euphoria Lab turns attention to the emotional side of play — the moments that stay with players long after a session ends.

Every response collected becomes part of a larger creative project WinSpirit intends to unveil later this year. The company has kept the details under wraps, saying only that the concept moves in a direction rarely seen in the online casino space.

Rather than the usual focus on numbers, odds, or promotions, Euphoria Lab asks a simpler question: not what a win pays out, but what it feels like.

The project is live now, with players across several markets already contributing their answers — a growing, community-shaped experiment with no fixed endpoint yet.

The post What Does a Win Feel Like? WinSpirit Is Trying to Find Out appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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casino summer campaign

What Does a Win Feel Like? WinSpirit Is Trying to Find Out

Published

on

what-does-a-win-feel-like?-winspirit-is-trying-to-find-out

As competition among online casino operators increasingly centers on bonus size and game catalogs, WinSpirit is testing a different kind of engagement. The company has launched Euphoria Lab, a project built around an unusual premise for the industry: asking players not about payouts, but about feelings.

Players are invited to share the emotions, memories, and scents they connect with winning. Some describe it as the smell of rain before a summer storm, others mention morning coffee, sea breeze, or the charge in the air right before a result is announced.

The initiative sits within WinSpirit’s summer campaign, but its ambition reaches beyond typical promotions or gameplay mechanics. Euphoria Lab turns attention to the emotional side of play — the moments that stay with players long after a session ends.

Every response collected becomes part of a larger creative project WinSpirit intends to unveil later this year. The company has kept the details under wraps, saying only that the concept moves in a direction rarely seen in the online casino space.

Rather than the usual focus on numbers, odds, or promotions, Euphoria Lab asks a simpler question: not what a win pays out, but what it feels like.

The project is live now, with players across several markets already contributing their answers — a growing, community-shaped experiment with no fixed endpoint yet.

The post What Does a Win Feel Like? WinSpirit Is Trying to Find Out appeared first on Americas iGaming & Sports Betting News.

Continue Reading

Latest News

What Does a Win Feel Like? WinSpirit Is Trying to Find Out

Published

on

As competition among online casino operators increasingly centers on bonus size and game catalogs, WinSpirit is testing a different kind of engagement. The company has launched Euphoria Lab, a project built around an unusual premise for the industry: asking players not about payouts, but about feelings.

Players are invited to share the emotions, memories, and scents they connect with winning. Some describe it as the smell of rain before a summer storm, others mention morning coffee, sea breeze, or the charge in the air right before a result is announced.

The initiative sits within WinSpirit’s summer campaign, but its ambition reaches beyond typical promotions or gameplay mechanics. Euphoria Lab turns attention to the emotional side of play — the moments that stay with players long after a session ends.

Every response collected becomes part of a larger creative project WinSpirit intends to unveil later this year. The company has kept the details under wraps, saying only that the concept moves in a direction rarely seen in the online casino space.

Rather than the usual focus on numbers, odds, or promotions, Euphoria Lab asks a simpler question: not what a win pays out, but what it feels like.

The project is live now, with players across several markets already contributing their answers — a growing, community-shaped experiment with no fixed endpoint yet.

Continue Reading

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