Latest News
Enchantments create spellbinding rewards in R. Franco Digital’s Witches West

R. Franco Digital, Spain’s leading game provider, has revealed the latest addition to its magical series, Witches West.
Serving as a sequel to last year’s Witches South, the newest instalment in the saga sees players immersed in a world of spells, potions and magic, aided by the protagonist witch’s enhancements that offer impressive rewards. Players can benefit from the help of the witch, who offers up techniques to survive and overcome each test.
Played across 5 reels and with 25 win lines, the game offers an array of sorcery in its features, including Expanding Wilds, which can appear at random and cover a whole reel to boost win potential. In addition, Bonus symbols award players a choice of prizes when appearing on reels one, three and five.
The game also features an enchanted Free Spins round, triggered by landing three of the game’s Scatter symbols. During this exciting mode, three additional spins can be re-triggered by securing further Scatter symbols.
In certain jurisdictions the free spins round can be purchased directly, for players opting for a higher volatility gaming experience, who wish to improve their chances of hitting the maximum win.
The latest addition to the player-favourite series offers a new realm to explore for slot enthusiasts, following on from the beloved Witches South that immersed players in a world of magic stones and voodoo spells.
Commenting on the launch, Javier Sacristán Franco, International Business Director of R. Franco Digital, said: “With Witches West, we have switched up the setting and invite players to experience a new hidden lair that’s stacked with dynamic features and multiple ways to win.
“As the penultimate game in the Witches saga, the game’s high-quality graphics and captivating storyline will be sure to keep players entertained and will continue to add value and deliver fantastic results to our operator partners.”
Asia
Karnataka Govt to Introduce New Law to Regulate Online Betting and Gaming

The Karnataka government has announced that it will introduce a new law to regulate online betting and gaming.
Home Minister G Parameshwara said a committee of senior officials and industry representatives has been constituted and it has been given a month’s time to submit a draft of the proposed bill.
“I chaired a meeting regarding online betting and gambling yesterday along with the IT Minister. Representatives from the industry were called. There is nothing to regulate them so far. They have agreed to the introduction of a licence system and a regulation as per law,” he said.
The state government held a high-level meeting to discuss a legal framework for regulating online gaming.
IT-BT Minister Priyank Kharge said that the intent of the legislation is to curb online gambling, betting and games of chance, and protect consumers from fraud while supporting innovation and the sustainable growth of the skill-based gaming industry.
Karnataka is set to introduce a legal framework to ban gambling while permitting skill-based games following a model similar to that of Chhattisgarh.
Kharge said he held a detailed meeting with the state home minister, senior government officials, members of online gaming federations, and industry experts to discuss the proposed framework.
“The legitimate online skill-based gaming industry in India is a sunrise sector worth USD 4 billion, contributing Rs 12,000 crore in taxes and creating over 1.5 lakh jobs. Karnataka alone accounts for 25 percent of the market and contributes Rs 1350 crore annually in taxes, making it a key hub,” he said.
The minister also raised concerns over the growing underground market of offshore gambling and illegal betting.
“Alongside the legitimate sector, there is a parallel underground market that is expanding rapidly, posing risks such as predatory money collection practices, dubious shell companies, financial fraud, data breaches, and cybercrimes,” he said.
Kharge also held discussions with representatives of the E-Gaming Federation (EGF), the All India Gaming Federation (AIGF) and the Federation of Indian Fantasy Sports (FIFS) regarding their collaborative “Code of Ethics” for the industry.
The post Karnataka Govt to Introduce New Law to Regulate Online Betting and Gaming appeared first on European Gaming Industry News.
Latest News
Flutter Entertainment Receives Regulatory Approvals for Snai Acquisition

Flutter Entertainment has announced that it has received all necessary antitrust, gaming and regulatory confirmations to acquire Snaitech S.p.A. (Snai), one of Italy’s leading omni-channel operators.
The acquisition of Snai fully aligns with Flutter’s strategy to invest in leadership positions in attractive international markets, creating value through providing access to Flutter’s market leading products and capabilities. Adding Snai to the Flutter portfolio will consolidate Flutter’s leadership position in Italy and create a position of increased scale to capitalise on the growth opportunity in Europe’s largest regulated market.
As previously announced, Flutter will acquire Snai from a subsidiary of Playtech plc, for cash consideration based on an enterprise value of €2.3b. Flutter expects the transaction to be completed by the end of April and will provide a further update as part of is first quarter results on May 7, 2025.
The post Flutter Entertainment Receives Regulatory Approvals for Snai Acquisition appeared first on European Gaming Industry News.
Compliance Updates
BC.GAME Upgrades to @bcgame Telegram Link for Unified Access and Increased Security

BC.GAME, a prominent cryptocurrency entertainment platform, announced the official upgrade of its Telegram group with a new link: https://t.me/bcgame. This shift represents an important step forward for the platform in terms of brand unification, community operations and user identification paths.
BC.GAME, one of the most active platforms in the crypto entertainment market, has a sizable user base spread across channels such as Telegram, Discord and Twitter. The Telegram community alone has millions of members from many critical areas. Behind each time zone, a committed group of gamers and community administrators keeps the community alive by sharing gaming experiences, uploading the most recent event announcements and assisting new users in swiftly integrating into the distinctive “BC community culture”.
Unifying the group link is both a way to make the platform’s design more consistent and a way to improve the user experience. It’s easier and faster for new players to remember t.me/bcgame than any of the other subdomain names. For current players, it means a clearer official entry point, which makes it less likely that they will run into fake groups.
The post BC.GAME Upgrades to @bcgame Telegram Link for Unified Access and Increased Security appeared first on European Gaming Industry News.
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