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Lara Jones returns in a new quest to win ancient Egyptian treasures

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Spearhead Studios announces the launch of Lara Jones is Cleopatra, new high volatility, innovative title, which sets its action inside the tomb of the famous Egyptian Queen. The game sees the alluring treasure explorer, Lara Jones, in her new adventure to entertain video slots fans.

Fresh from her adventures in the highly successful precursor game, The Book of SoulsTM, Lara Jones is on a new quest to discover the remarkable treasures hidden deep inside the tomb of Egyptian Queen, Cleopatra.

The game, which was developed using Spearhead Studios’s proprietary game development technology and tools, is optimised for mobile gameplay and is highly responsive across devices. The UI responds fluidly to the device orientation, and the file size is best-in-class for premium-quality games of this type. It is available in a wide range of currencies and languages and is certified for all major jurisdictions.

Kevin Corti, Game Development Director at Spearhead, comments: “Our internal team has excelled, once again, in producing this game. The math model is highly engaging, the artwork and visual are stunning, and the audio effects close to a cinematic experience. I am very proud of everyone who worked on Lara Jones is Cleopatra and I am extremely confident that players will love it”.

Mathias Larsson, Managing Director at Spearhead, says: “I am thrilled that we are bringing our lead character, from our top-performing game The Book of SoulsTM into our latest title, Lara Jones is Cleopatra. She will continue to star in upcoming titles, along with many other entertaining characters which we plan to introduce in the forthcoming months.

“Lara Jones is Cleopatra is our 4th game release of 2020, demonstrating that we are truly delivering high-quality games in rapid succession. In Q2, we will maintain this momentum, releasing a minimum of 5 new titles”.

Lara Jones is Cleopatra is a high volatility, 5×3 video slot with ten pay lines and a maximum win approaching 17,000X. The base game offers single-line wins of up to 3,000X and the Cleopatra Spin which, when triggered, sees all Queen, Jack and 10 symbols being replaced with the top-paying Cleopatra symbol potentially generating wins in excess of 1,000X. All base and feature wins can be entered into the Gamble Ladder to potentially increase them up to €30,000.

The appearance of three scatters in the base game will transport the player to deep inside Cleopatra’s tomb and grant them an initial ten free spins. During free spins, any wilds that land on the reels become Sticky Wilds for all subsequent free spins – including any retriggers – building a tremendous sense of excitement when the right symbols land. The game has a Return to Player (RTP) of 96.46%.

If you want to test the game, please reach out to: [email protected].

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Plaza Hotel & Casino books The Tony Bennett Experience for Aug. 8 in Las Vegas

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Plaza Hotel & Casino will host The Tony Bennett Experience for a one-night performance on Saturday, Aug. 8 at 7 p.m. in its classic Vegas showroom, the downtown Las Vegas operator said in a release.

The show features Las Vegas headliner and tribute artist Tom Stevens and his Jazz Ensemble, and is billed as a celebration of Tony Bennett’s 100th Anniversary. Plaza said Stevens will be backed by a four-piece band and perform songs including “I Left My Heart in San Francisco” and “The Way You Look Tonight.”

Tickets are on sale through the Plaza Hotel & Casino website.

The post Plaza Hotel & Casino books The Tony Bennett Experience for Aug. 8 in Las Vegas appeared first on Americas iGaming & Sports Betting News.

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G2 drops limited-edition One Piece streetwear capsule on June 25

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The esports organisation’s second anime apparel collaboration will be sold exclusively via g2esports.com/shop.

G2 is launching a limited-edition G2 | One Piece capsule collection on June 25, with the drop available exclusively through the organisation’s online store at g2esports.com/shop.

The collection is inspired by One Piece’s Gear 5 Monkey D. Luffy and includes hoodies, zip-ups, t-shirts, caps, sleeves, and tote bags. According to G2, the items use a black-and-white palette and feature a minimalist embroidered logo alongside a custom G2 | One Piece Jolly Roger that combines the G2 samurai emblem with Luffy’s straw hat.

“At G2, we’re continuing to push the culture and fashion of esports beyond competition alone, and this One Piece collection is a natural extension of that,” says Sabrina Ratih, COO of G2 Esports. “We wanted to create a capsule that continues to elevate the esports fashion space – understated, premium, and stylish enough for everyday wear, while still carrying the spirit of adventure, ambition, and individuality that defines One Piece and G2 alike. Every piece is designed to bridge the gap between fandom and everyday style, and continuing our mission to redefine what esports fashion can be.”

G2 described the drop as its second anime collaboration, following a previous apparel collaboration with Solo Leveling. The company positioned the release as part of its broader effort to connect esports, anime, and streetwear.

One Piece debuted in 1999 and remains one of the largest anime franchises globally. G2 cited over 600 million manga copies sold and more than 1,160 episodes for the series.

The post G2 drops limited-edition One Piece streetwear capsule on June 25 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Ygam joins four UKRI-funded gambling harms research partnerships

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Projects sit within UKRI’s Research Programme on Gambling and the GHR-UK Evidence Centre, backed by the statutory levy.

Ygam has been named as a partner on four projects funded through the UKRI Research Programme on Gambling, supported by the statutory levy. The charity will work with academic teams including the University of Birmingham, Bournemouth University, the University of Plymouth, Lancaster University, and Liverpool John Moores University.

The four projects sit within the Gambling Harms Research UK (GHR-UK) Evidence Centre, which coordinates 19 one-year Innovation Partnerships under the programme. UKRI has been appointed by the UK Government to oversee research commissioned through the new statutory Gambling Levy. Under the levy, 20% of annual funding will be allocated to research, equating to £22.1 million in 2025/26.

Emily Tofield, Chief Executive of Ygam, said: “We are pleased to be working in partnership with leading university partners, contributing our expertise in a key strategic area of our work. A defining strength of our approach is that it is grounded in robust insight and research, underpinning everything we do. This enables us to understand how and why harms emerge and translate that into practical, preventative education that is credible and scalable. We look forward to achieving these outcomes together and informing effective measures to prevent harms among children and young people.”

Ygam said its advisory panels — including young people, individuals with lived experience, community and faith leaders, gaming and esports representatives, and student ambassadors — will help shape the research to reflect “real-world experience and diverse community perspectives.”

The four partnerships are: INTEGRATE (University of Birmingham, Ygam, Al-Hurraya and Community Connexions), focused on intersectional gambling harm and interventions for children, young people and emerging adults; “From Evidence to Action: Safeguarding Neurodivergent Young People in Gamified Digital Environments” (Bournemouth University, Ygam, Work’n’Diversity CIC), focused on gambling-like risks in gamified digital environments; GRASP (University of Plymouth-led partnership including NatCen, NHS and third-sector organisations, and Ygam), mapping support pathways and gaps in prevention and recovery; and GRACE-Net (Lancaster University and Liverpool John Moores University with local authorities, NHS partners, third-sector organisations and Ygam), testing collaborative approaches in the North West of England and sharing learning more widely.

The post Ygam joins four UKRI-funded gambling harms research partnerships appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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