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Global Esports and Santanu Hazarika collaborate to design an exclusive Valorant Championship Tour jersey

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Breaking barriers between art and gaming, a leader in South Asia’s gaming scene, Global Esports (GE) and established multidisciplinary artist Santanu Hazarika have come together to design a one-of-its-kind jersey for GE’s Valorant Championship Tour (VCT) roster. This exclusive limited-edition jersey drop is set to mark a digital renaissance in the dynamic Indian art and gaming landscapes.

The collaboration between the esports organisation and the artist is an endeavour to break the norms and reinvent the idea of how an esports jersey should look. It showcases Santanu elevating the typical plain, functional ‘team uniform’ for GE’s VCT squad by adding a distinct style quotient to it. The new jersey design perfectly embodies the convergence of art and the esports revolution of India.

Rushindra Sinha, CEO and Founder of Global Esports mentioned, “Our jersey design has been based on our brand colours for the last decade. Generally, jerseys are looked at from the perspective of it being a uniform, and no one has really thought about disrupting it. However, we wanted to do something different. We wanted it to be a work of art while also looking at adding an element of fashion. That’s where Santanu stepped in to add his unique layer of art.”

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He further added, “What makes this collaboration even more exciting is that this is perhaps an opportune way to own an exclusive Santanu Hazarika artwork. I believe this adds an evolutionary value to our jerseys!”

For designing the jersey, Santanu primarily drew inspiration from the ‘GE Lion’ depicted in Global Esports’ VCT Player Card. The ‘GE Lion’ has now been transformed into a visceral, sublime and surreal form of clothing piece in the three GE colours, reflecting the artist’s signature style. Furthermore, the jersey is representative of the team reinventing their gameplay as well as their ethos, vision and victory.

Commenting on the collaboration, Santanu Hazarika said, “I have always been inspired by gaming as an artist since I was a child. And I am a gamer myself! I instantly connected with the GE team as we both have a common ground when it comes to pop culture and gaming. They enabled me to explore a whole new world of how big esports is, which helped me incorporate elements of gaming, fashion and art together for a jersey different from anything else the esports world has ever seen.”

The specially created jersey is a testimony to GE’s commitment to pushing the envelope across diverse aspects of gaming and building an enduring esports legacy on the world stage.

The post Global Esports and Santanu Hazarika collaborate to design an exclusive Valorant Championship Tour jersey appeared first on European Gaming Industry News.

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Asia

Macau Gaming Growth to Slow Down Amid China’s Clampdown on Illegal Money Exchanges

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Macau’s gaming sector is likely to see a slowdown in EBITDA growth in June and July due to the mainland’s crackdown on illegal money exchange operations in Macau, according to a recent forecast by Morgan Stanley.

China’s Ministry of Public Security has launched a major campaign to target “money exchange gangs” providing large-scale cash exchange and loan sharking services to mainland Chinese gamblers in Macau. These illicit activities have been facilitating the flow of funds out of China, which authorities view as a threat to financial stability.

The crackdown has already yielded results, with police across China reporting successful operations that have uncovered millions in illegal exchange activities and the arrest of dozens of suspects. However, analysts warn that disrupting these unofficial currency exchange channels could potentially lead to a slowdown in mainland Chinese travel to Macau’s gaming industry.

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Praveen K Choudhary, Gareth Leung and Stephen W Grambling of Morgan Stanley project that the second quarter will see the first negative quarter-on-quarter growth in both mass gross gaming revenue (GGR) and corporate EBITDA since the post-Covid-19 reopening. Mass GGR is expected to decline 2% quarter-on-quarter, reaching 113% of 2019 levels, while corporate EBITDA is forecast to decrease 7% quarter-on-quarter, reaching 80% of pre-pandemic levels.

The brokerage firm predicts that June and July will see a slowdown due to the money exchange crackdown, while weaker macroeconomic conditions, consumption, and retail sales in China could persist in the third quarter and further impact the Macau market.

The post Macau Gaming Growth to Slow Down Amid China’s Clampdown on Illegal Money Exchanges appeared first on European Gaming Industry News.

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China Media Group, Esports World Cup and VSPO Sign Strategic Cooperation Agreement on National Institute for Esports Development

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China Media Group, Esports World Cup Foundation and VSPO have signed a strategic cooperation agreement on Friday as the new China Media Group National Institute for Esports Development kicked off in Beijing.

China Media Group (CMG), which operates state television networks including CCTV, formally unveiled the new CMG National Institute for Esports Development on Friday. The Institute then signed a strategic cooperation agreement with the Esports World Cup Federation and VSPO during the establishment ceremony, vowing to jointly organise and participate in future esports events.

The establishment ceremony was attended by Shen Haixiong, vice minister of the Publicity Department of the Communist Party of China (CPC) Central Committee and president of CMG, Sun Shuo, CPC Secretary of Xicheng District and Xue Jijun, head of the institute, among other government officials.

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The three organisations have been long-time advocates for the healthy development of the esports industry. VSPO already works with the Esports World Cup Foundation in organising the inaugural Esports World Cup, an eight-week mega event currently underway in Riyadh with a record-breaking prize pool of more than $60 million.

“It’s a huge honor to be a strategic partner with the Chinese Media Group and the Esports World Cup Foundation with the establishment of the CMG National Institute for Esports Development, which marks another key sign of Beijing’s support for esports development,” Chairman of VSPO, Asia’s biggest esports operator, Dino Ying said.

The post China Media Group, Esports World Cup and VSPO Sign Strategic Cooperation Agreement on National Institute for Esports Development appeared first on European Gaming Industry News.

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QTech Games appoints Crystal Nadal to the role of Sales Director

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Top distributor for emerging markets secures well-known and respected sales leader to continue expansion of its global footprint 

QTech Games, the leading distributor for all emerging markets, has appointed Crystal Nadal to the position of Sales Director.

Crystal is a well-known and respected operator in the industry, armed with a wealth of international expertise within business development and sales that is uniquely fine-tuned for Asia’s patchwork make-up of territories.

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Crystal arrives at QTech Games after successful recent stints at Tom Horn Gaming, where she acted as Head of Business Development for Asia; Aura Gaming, where she was COO; and Solid Gaming where she held a range of senior marketing roles across an array of varied content – including live-dealer and assorted igaming solutions for the fragmented Asian market. In each case, she diligently built the brand’s reputation in gaming markets from India to the Far East, demonstrating a keen eye for strategy and new sales across both digital and land-based sectors.

Now Crystal brings those skills to bear at the industry’s leading platform and distributor for growth territories. She will be responsible for managing QTech Games’ existing partners throughout the world’s largest continent, and spearheading the expansion of QTech Games’ burgeoning influence into other untapped “margin” markets.

Crystal Nadal said: “I’ve always based my business relationships on the ability to add value. Working with QTech Games, I’ve not only found the premier distributor for delivering localised games in Asia, but also a strong, experienced team that are client-focused and share an ongoing commitment to tailor their offering to make it work for the customer.

“My new colleagues at QTech Games have excellent relationships across the sector, and their proprietary platform has quickly become the trailblazer in our home territory of Asia. They’re trusted, supportive, collaborative and well-regarded. I can’t get behind a better story than that.”

Philip Doftvik, CEO of QTech Games, commented: “We’re thrilled that Crystal has joined the QTech Games team and she’s hit the ground running. With her winning mindset and attitude, she is also a perfect fit in our company culture. Her experience and contacts in sales and business development are second to none in the Asia landscape, so she’ll be a real asset to both the company and all our clients.

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“Securing the best executive talent has always been a main driver of our ability to scale. Therefore, we’re naturally delighted that Crystal is now taking the wheel for further business development and sales in our core continent.”

The post QTech Games appoints Crystal Nadal to the role of Sales Director appeared first on European Gaming Industry News.

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