Latest News
DiffusionData Releases Diffusion 6.10

DiffusionData, the pioneer and leader in real-time data streaming and messaging solutions, today announced the release of Diffusion 6.10. The latest developer-centric enhancements to the framework aim to free up resource, speed and simplify development and reduce operational costs.
Riaz Mohammed, CTO at DiffusionData, said: We spend a lot of time speaking to developers and architects about how we can improve our framework, what do they need that we’re not providing and what can we do better. This latest release is mainly based on the feedback we’ve received. The enhancements address architectural and technical challenges many of our customers face on a daily basis. We are very grateful for the community and client input we get which helps us to further strengthen our market position as a global leader in real-time data streaming.”
Enhancements in Diffusion 6.10 include:
Floating Point Support in Topic Views
Many businesses use decimal or floating point numbers in their data, Diffusion’s Topic Views feature now supports floating point numbers in all clauses. This particularly applies to the ‘process’ transformation which now has support for setting floating point numbers and using them in calculations. This includes the ability to specify the scale (the number of places after the decimal point) and the rounding policy to use in calculations.
Conditional Update and OR Operator Constraints
Using Diffusion it is possible to specify constraints when updating a topic, either directly or using an update stream. One of these constraints is checking the current value of the topic before applying the update. Until now, the only constraint possible on a value was an exact binary equality comparison with the current value. Following a client request, you can now update topics from many different sources and still maintain the order.
6.10 has been extended to support relational comparisons, such as ‘greater than’, ‘less than’ etc. The values specified do not have to exactly match the type. For example, you can specify that the update is only applied if the current value is less than five and this would work with integral or floating point values. It would also work against a string value containing a number.
Previously it was possible to compose update constraints using an and method so that the update would only be applied if a lock was held and the value was equal to a specified value. In 6.10, you can also use an or method to compose constraints along with and so that an update is only applied if there is no topic, or the topic has no value or the value is less than five.
Ability to Retrieve Metrics using the API
Metrics provide valuable insights into how the system is performing and allows users to tune their installation accordingly. Previously, metrics have been available through Prometheus or viewable via the Diffusion Console. In 6.10 you can also retrieve metrics via the API.
This is achieved using a new metricsRequest method in the metrics feature which returns an object which you can configure and then issue a fetch request to return the required metrics. By default it will return all metrics for all servers in a cluster, but it is possible to request only metrics for the current connected server or for specified servers. Users can also filter metrics so that the result only contains the metrics you are interested in. Providing metrics access in the API allows users to build metric monitoring into their own applications.
Update Stream Recovery
Clustered server architectures are ideal for availability but present issues when the shape of the cluster changes (such as adding a new server). This feature allows applications to seamlessly recovery from blips in the cluster. Previously, they would have to code applications to be resilient to these issues. In essence, less code for the user to write and maintain.
If a Diffusion cluster repartitioned whilst clients were updating, a transient error would occur and the update stream would be invalidated. The updating application would need to be coded to recover from such an eventuality. In 6.10, it is possible to specify a retry strategy and a new RecoverableUpdateStream is created. This stream keeps in flight updates and is able to reapply them when a transient cluster error occurs, reducing the complexity of the calling application.
REST API to Manage Gateway Framework
Gateway Framework allows simple integration with countless external systems. The previous gateway applications were managed in real-time using the Diffusion console. The addition of REST API management means that such applications can be managed programmatically from within the user’s own applications. A REST API user authenticates using a Logon call and is returned a token which it can use to make subsequent REST calls to manage the Gateway.
Gaming
Global release of Trophy Hunter – test your skills in the next evolution of hunting games

On July 3, 2025, Trophy Hunter – the latest game developed by the Ten Square Games team – launched globally across major markets. With this title, the company expands its presence in the fast-growing hunting game segment, where it already has solid experience. Trophy Hunter is the third Ten Square Games project in this genre – this time designed as a skill-based game, offering an accessible yet competitive experience for a broad player base.
“- Ten Square Games was one of the pioneers in the mobile hunting games segment. Since the release of Hunting Clash, the market has grown significantly, and players’ expectations have evolved. Trophy Hunter is our response to those changes – a skill based game that emphasizes fast-paced gameplay, reflexes, and strategic decision-making. We’re building on a world we know well, but offering a new style of play that opens up fresh growth opportunities,” says Jakub Noganowicz, Product Owner of Hunting Clash and Trophy Hunter.
About Trophy Hunter
Trophy Hunter is a hunting game designed for players who enjoy quick, dynamic gameplay and competitive PvP action. Its core mode features three-round duels where precision, reaction time, and decision-making under pressure matter most – rather than exploration or resource management. Players can upgrade their personal base (Hunter’s Lodge), customize weapons, and compete in a structured league system.
“- The launch of Trophy Hunter is a test for both an alternative gameplay model and a more hybrid approach to monetization. We see this moment as the conclusion of the game’s first development phase. Now begins the most important stage – one driven by player feedback. The success of the project will depend not only on how the game is received but also on our ability to scale the title and consistently grow its player base,” says Andrzej Ilczuk, CEO of Ten Square Games.
Trophy Hunter follows a free-to-play model with microtransactions that let players upgrade weapons and ammo. It also features rewarded video ads**, allowing revenue generation from non-paying users. Thanks to hybrid monetization and a lower entry threshold, Trophy Hunter is aimed at a broader audience. Its lower cost per acquisition offsets the lower ARPU* compared to other Ten Square Games titles. The hybrid business model allows room for scalable growth and expanding the game’s reach.
From prototype to global release
Development on Trophy Hunter began in Q1 2024. In the final production phase, the core development team included 10 directly involved contributors.
In late June 2025, as part of pre-launch preparations, Ten Square Games removed the test version of the app from Google Play and the App Store, replacing it with the final version and opening preregistration. Over 500,000 players only on Google platform used the opportunity to ensure the fastest possible access to the game on global launch day. Those who preregistered received an exclusive in-game reward – a replica of the Beretta BRX1 rifle and 10 rounds of special ammunition. This was made possible thanks to Ten Square Games’ collaboration with the globally recognized Beretta brand, originally established for Hunting Clash.
What’s next
At launch, the game includes 9 playable arenas. The release marks the beginning of a new development chapter for Trophy Hunter. The roadmap includes progressive content expansion and ongoing testing of the game’s global scalability. If this proves successful, future updates will bring more arenas, new gameplay modes, a LiveOps system, Battle Pass, and additional features to boost player engagement and expand challenge variety.
* ARPU – average revenue per user
** Rewarded video – an ad format where players voluntarily watch a video ad in exchange for an in-game reward.
The post Global release of Trophy Hunter – test your skills in the next evolution of hunting games appeared first on European Gaming Industry News.
Conferences in Europe
SOFTSWISS Developer Conference Highlights Engineering Strength in High-Load iGaming

SOFTSWISS, a global igaming software provider, has hosted one of its largest internal developer conferences. The closed-door event in Warsaw brought together over 100 product and engineering specialists to share their experience on building robust iGaming infrastructure, scalability, and technology resilience.
Designed to accelerate cross-functional collaboration and drive technical excellence, the conference agenda featured ten selected talks focused on mission-critical topics such as platform architecture, high-load performance, risk management, and structured thinking – all vital to the stability and success of modern iGaming operations.
“Behind every seamless gaming experience is a robust, well-architected platform that can perform under pressure,” said Sergey Kastukevich, Deputy Chief Technology Officer at SOFTSWISS. “This conference reflects our belief that high-performance technology is the foundation of long-term operator success. It’s where ideas are tested, knowledge is shared, and better systems are built.”
The speaker line-up was curated from a highly competitive pool, with three applications submitted for every available slot. The final agenda reflected both the technical depth and practical expertise required to operate at scale in the iGaming industry, offering value beyond core engineering topics.
“Most of the topics revolved around strategic challenges aimed at improving efficiency, stability, speed, cost, and process optimisation. That defines who we are as a company: we are a global tech company with 16 years of experience, our products are mature, and what matters now is how we process large volumes of data reliably and build scalable knowledge bases. These are applied, enterprise-level issues,” highlighted Stanislau Biarkovich, Principal Architecture Manager and one of the internal organisers of the conference.
Among the standout sessions were:
“An Economist’s Guide to Architecting and Building Web-Scale Platforms” – a talk connecting infrastructure decisions with economic principles, delivered by Brian Azzopardi, Head of Engineering.
“How Risk Management Techniques Could Make Business – and Your Life – More Effective” – a session by Sergei Laiter, Risk and Process Manager, highlighting the strategic thinking behind resilient tech systems.
Attendees included engineers and product leaders from SOFTSWISS offices across Europe.
As part of its broader commitment to innovation and community engagement, SOFTSWISS also participated in Code Europe 2025, one of the continent’s top tech festivals. Representing the company on the public stage, Artem Bychkov, Deputy Chief Security Officer, delivered a keynote titled “Groundhog Day: Lessons from 20 Years in Security”, shedding light on recurring cybersecurity blind spots and their impact on digital business resilience – including in iGaming.
With demand for stable, scalable, and secure platforms at an all-time high, SOFTSWISS continues to invest in its global engineering culture to ensure that its partners – including operators, aggregators, and affiliate programs – can grow with confidence.
About SOFTSWISS
SOFTSWISS is an international technology company with over 15 years of experience in developing innovative solutions for the iGaming industry. SOFTSWISS complies with a number of gaming licences and provides comprehensive software for managing iGaming projects. The company’s product portfolio includes the Online Casino Platform, the Game Aggregator with over 30,000 casino games, the Affilka Affiliate Platform, the Sportsbook Software and the Jackpot Aggregator. In 2013, SOFTSWISS revolutionised the industry by introducing the world’s first Bitcoin-optimised online casino solution. The expert team, based in Malta, Poland, and Georgia, counts over 2,000 employees.
The post SOFTSWISS Developer Conference Highlights Engineering Strength in High-Load iGaming appeared first on European Gaming Industry News.
Compliance Updates
HIPTHER Launches Responsible Gambling Assessment Tool Across Its Global Gaming Media Network

HIPTHER, a leading media and events brand in the Gaming and Tech industries, has launched a new Responsible Gambling Assessment Tool, now live across all of its gaming media platforms. This quick, anonymous self-test is designed to help players better understand their relationship with gambling, encouraging safer play through awareness and early self-checks.
The “Play Responsibly” tool is backed by clinical research and built with user privacy at its core, based on the globally recognized Problem Gambling Severity Index (PGSI) – a 9-question framework used to assess gambling risk levels, from low to moderate or high.
No sign-up needed. No Cost. No data collected. No Judgement. Just honest insight.
Whether you’re simply curious or looking to take a proactive step toward support, this free tool delivers instant results and practical next steps – all in under two minutes.
Key Features:
- Completely anonymous – no registration or personal data required
- Instant results with tailored guidance
- Available in 5 languages
- Mobile-first and accessible across all devices
- Fully GDPR compliant
Designed to meet WCAG 2.1 AA accessibility standards, the tool ensures a smooth and inclusive user experience for everyone. With multilingual support and local resource integration, it helps diverse populations connect with trusted support networks in their region.
“While our media platforms primarily serve the B2B side of the industry, we know they’re also visited by players looking for insights and updates. That’s why it’s important for us to go beyond headlines and contribute real tools that support safer play. This assessment is one small, meaningful step toward that.” – Zoltán Tűndik, Co-Founder and Head of Business at HIPTHER.
Take the assessment today and share it with your community.
Because gambling should always be safe, informed, and fun.
Try it now on any of HIPTHER’s gaming media platforms:
By launching this tool, HIPTHER reaffirms its ongoing commitment to promoting transparency, responsibility, and player well-being in the global gaming industry. Together with our partners and audiences, we continue working toward a safer, more informed future for players everywhere.
The post HIPTHER Launches Responsible Gambling Assessment Tool Across Its Global Gaming Media Network appeared first on European Gaming Industry News.
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