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The MGA publishes its 2022 Annual Report and Financial Statements

The Malta Gaming Authority (MGA/Authority) is publishing its Annual Report and audited Financial Statements for the financial year ending 31 December 2022. In addition to outlining the performance of the Maltese gaming business in 2022, the report gives a broad summary of the Authority’s accomplishments during the year under review and offers a medium-term outlook for the future. A thorough report outlining key statistics for the land-based and online gaming industries is then presented.
Supervisory Activities
- 28 compliance audits were conducted and 228 desktop reviews were carried out during 2022, accompanied by additional AML/CFT compliance examinations that are carried out by the FIAU, or by the MGA on its behalf. Following information which emerged from compliance audits, compliance reviews and formal investigations, the Authority issued 10 warnings and cancelled six (6) licences. In addition, the MGA issued a total of 16 administrative penalties as well as three (3) regulatory settlements, with a collective total financial penalty of €179,150.
- A total of 25 licensees were subject to remediation and/or administrative measures by the FIAU, ranging from written reprimands to administrative penalties, based on the breaches identified during examinations carried out in previous years, including by the MGA. In total, these amounted to just over €738,000.
- Six (6) individuals and companies were deemed by the Fit & Proper Committee to not be up to the Authority’s probity standards due to various factors, including due to the risks of money laundering or funding of terrorism.
- Forty-one (41) gaming licence applications were received during 2022. Thirty-one (31) licences were issued, while twenty-one (21) were unsuccessful.
- Over 1,500 criminal probity screening checks were undertaken on individuals, shareholders and ultimate beneficial owners, key persons and other employees, and companies from both the land-based and online gaming sectors.
- The Authority conducted 48 interviews with prospective MLROs and key persons carrying out the AML/CFT function to determine the knowledge and suitability of each candidate.
- The Commercial Communication Committee of the MGA issued a total of nine (9) Letters of Breach following breaches of the Commercial Communications Regulations (S.L. 583.09).
- In its efforts to protect players and encourage responsible gambling, the Authority supported a total of 5,280 players who requested assistance, covering most of the cases received during 2022 and the spill-over from 2021.
- The MGA conducted 85 responsible gaming-themed website checks, through which 38 URLs were found to have misleading information. This led to 17 notices being published on the MGA website, and 30 observation letters that were sent out reflecting responsible gaming issues.
Improvements in Efficiency and Effectiveness
- The Authority commissioned a sectorial skills strategy to address the gaming industry’s challenges with respect to the ongoing demand for qualified and skilled human capital, which increased significantly as the economy grew and diversified into numerous sectors.
- Consultation exercises were conducted with industry stakeholders regarding the bets offered by licensees – with a focus on sports integrity and player protection considerations – on the proposed amendments to the Player Protection Directive (Directive 2 of 2018), and on the proposed policy on the use of Innovative Technology Arrangements (ITAs) and the acceptance of Virtual Financial Assets (VFAs) and Virtual Tokens, which led to amendments and a finalised Policy, respectively.
- The Authority streamlined the approval process of appointing an MLRO in collaboration with the FIAU while, at the same time, ensuring that the industry is kept updated on any changes affecting this process and on any best practices that are intrinsic to the role of the MLRO.
- The concept of Agreed-Upon Procedures (AUPs) Reports was introduced, covering player funds and Gaming Revenue. Audit firms are drawing up these reports in compliance with the ‘International Standard on Related Services (ISRS) 4400 (Revised) Agreed-Upon Procedures Engagements’.
- The MGA kickstarted a process for possibly implementing a voluntary Environmental, Social and Governance (ESG) Code of Good Practice for the industry to showcase and increase the positive social and environmental impacts of the gambling sector.
National and International Cooperation
- Throughout 2022, the Authority issued 43 news items on its website and 26 external communications, providing a synopsis of various updates and developments at the Authority and across the industry.
- A total of 224 alerts were sent to the industry, 167 of which were also sent to the appropriate Sports Governing Bodies.
- A total of 44 requests for information specifically relating to the manipulation of sports competitions or breaches in sports rules were submitted by enforcement agencies, sport governing bodies, integrity units, and other regulatory bodies. As a result of such requests, data was exchanged in 25 instances. Additionally, a total of 475 suspicious betting reports from licensees and other concerned parties were received.
- During the period under review, the Authority was a direct participant in 15 different investigations across the globe relating to the manipulation of sports competitions or breaches in sports rules, as well as an indirect participant in 3 such investigations.
- The Authority received a total of 83 international cooperation requests from other regulators and sent 97 such requests, with the majority referring to requests for background checks as part of an authorisation process.
- A total of 177 official replies were issued providing feedback on the regulatory good standing of our licensed operators to the relevant authorities asking for this information.
- The MGA works together with other local regulating authorities and governing bodies. This is reflected through responses furnished by the MGA to requests for information made by the Asset Recovery Bureau (ARB), the FIAU, as well as the MPF on the gaming sector. Additionally, the relevant information is provided to the Sanctions Monitoring Board (SMB) to assist in issuing penalties in instances of non-compliance with sanctions screening obligations.
In publishing this report, the CEO, Dr Carl Brincat said: “This report is testament to our collective efforts in promoting a fair and sustainable gaming ecosystem. Through proactive measures and leaner regulation processes, we strive to ensure a level playing field that nurtures innovation while safeguarding against any potential risks.
“As the global gaming landscape evolves, our role becomes even more critical. We embrace this responsibility with utmost determination, working tirelessly to stay ahead of emerging trends, technologies, and challenges. We remain steadfast in our pursuit of robust frameworks that inspire confidence, protect vulnerable individuals and render Malta the home for gaming operators of good will.”
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INSPIRED RELEASES ELECTRIFYING NEW SLOT: GOLD FLASH™

Inspired Entertainment, Inc., a leading B2B provider of gaming content, systems, and solutions, is pleased to announce the launch of Gold Flash ™ a dynamic new slot game developed by Inspired’s Bell-Fruit game studio. Now available in the B3/LBO market, Gold Flash promises electrifying game play and thrilling rewards.
Set on a 4×6 reel set with 4096 ways to wins, Gold Flash is an action-packed slot loaded with exciting features including Free Spins, the Gold Flash Bonus, Fortune Spins and a gamble option.
The game’s standout feature is the bonus choice, triggered by landing 3 to 6 bonus symbols anywhere on the reels during the base game or Fortune Spins. Players can then choose to play up to a maximum of 28 Free Spins or 7 spins in the Gold Flash Bonus with the number of spins offered based on the number of triggering bonus symbols.
During Free Spins, Wild symbols that land apply a multiplier based on their displayed values supercharging wins and Free Spins can be re-triggered for even more chances to win.
In the Gold Flash Bonus, every spin counts. Each spin is guaranteed to land at least 1 collector symbol, with only Collector, Cash and Pot symbols appearing in this round the chances of scoring big wins increases.
Cash symbols can award up to 20x the stake while Pot symbols can trigger one of three exciting prizes, the Minor Pot awards 25x stake, the Major Pot awards 100x the stake and the Mega Pot awards 250x the stake, both symbols appear on all reels across all game modes.
For a different spin on the game, players can activate Fortune Spins via its button. Played at a £2 stake, this mode features only Collector, Bonus, Cash and Pot symbols. Every time a Collector symbol lands, it collects the values of all Cash and Pot symbols on the reels.
Adding an extra layer of excitement is the gamble option, which can be turned on, off or for wins of 5x stake or more. Players are presented with two gamble wheel, the left one can boost winnings by 1.5x, 2x or 3x. While the right one offers a chance to win 3, 4, 5, or 6 Bonus Scatters to trigger the bonus choice. To gamble players, pick a wheel. If the pointer lands on the green segment, the cash value or Bonus Scatters are awarded. If the pointer lands in the red segment winnings are lost, and the player will return to the base game. Once 6 Bonus Scatter are awarded, you can only gamble for cash prizes moving forward.
With its variety of features and thrilling gameplay mechanics, Gold Flash offers players a high-energy slot experience, where every spin counts!
Matthew Crane, UK Market Product Director said “We’re pleased to introduce Gold Flash, a brand new B3 title from the Bell-Fruit game studio. With rich visuals, entertaining gameplay, and two exciting bonus features to choose from, it’s a strong addition to our B3 roadmap we believe players will really enjoy.”
Gold Flash is available in retail now.
The post INSPIRED RELEASES ELECTRIFYING NEW SLOT: GOLD FLASH™ appeared first on European Gaming Industry News.
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REEVO Elevates Live Gaming Through Strategic Collaboration with Holi

REEVO, a leading B2B content and aggregation platform in the iGaming industry, is thrilled to announce its latest partnership with Holi, an innovative provider of captivating live games. This collaboration is set to enhance REEVO’s live gaming portfolio, offering operators and players an enriched, immersive gaming experience.
Holi is renowned for its unique approach to live gaming, combining aesthetic appeal with seamless integration. Their GLI-19 certified games, including Holi Bac and Hoo Hey How, are designed to provide a simplified yet engaging gambling experience. By integrating Holi’s offerings, REEVO continues its commitment to delivering high-quality, diverse content to its partners.
Daniel Cuc, Head of Account Management at REEVO, commented: “Partnering with Holi aligns perfectly with our mission to provide exceptional gaming content. Holi’s innovative live games bring a fresh and engaging dimension to our platform, and we’re excited to offer these experiences to our operator partners.”
Inga Vakulcika, CPO of Holi added: “Our partnership with REEVO is expected to unlock many strategic opportunities and drive sustained growth.”
This partnership signifies a step forward in delivering diverse and high-quality live gaming content. Operators and players can look forward to an expanded selection of engaging live games through REEVO’s platform.
The post REEVO Elevates Live Gaming Through Strategic Collaboration with Holi appeared first on European Gaming Industry News.
Central Europe
Number of companies and employees in German games industry falls for first time in years

After years of growth, the number of companies and employees in the German games industry declined in 2025. This was announced today by game – The German Games Industry Association on the basis of data from gamesmap.de in cooperation with Goldmedia. According to the data, the number of companies in Germany that develop and/or publish games has dropped by 4 per cent within the past year, to 910. The boom in start-ups in the games sector, which was set in motion by the introduction of the German Federal Games Funding Programme in 2020, has now completely subsided. Last year’s figures already indicated a clear slowdown. This decline was due in particular to the consolidation of the global games market and the unreliable availability of games funding to date in Germany.
Three times since 2020, there have been months-long suspensions placed on funding applications. Despite the newly registered drop, the number of companies has risen by 46 per cent overall since the initial start of the games funding programme in 2020. Of the 910 present companies, 454 work exclusively in game development and 52 exclusively as publishers. The remaining 404 companies are active in both the development and publishing of games.
‘Last year was another very difficult one for the German games industry,’ says Felix Falk, Managing Director of game. ‘Germany’s international competitiveness was further decreased by the ongoing flip-flopping of the games funding policy, which ran right into the consolidation wave that swept the global games sector. Fortunately, the new federal government has already taken the necessary steps to level the playing field for companies in this country. The future funding budget is to be increased and thus adjusted to actual needs, and applications can be submitted from August onwards. These are crucial growth impulses that are urgently needed. The additional funds will not only give companies more planning security, but also time to implement additional tax breaks for games, as set out in the coalition agreement between the CDU, CSU and SPD. The improved conditions will finally give games companies a boost, which will hopefully soon be reflected in more start-ups and the creation of new jobs.’
The number of employees at games companies in Germany has also declined over the last year. Whereas game developers and publishers employed 12,408 workers in 2024, the current figure stands at just 12,134 – a drop of 2 per cent. As with the number of companies, the employee numbers had previously shown strong growth since the introduction of the games funding programme at the federal level: a rise of 23 per cent from 2020 to 2024. The recent decline indicates that the current conditions for the games industry, which offer limited scope for planning due to the repeated funding application stoppages and significant current funding restrictions, are having an impact on the job market. A year ago, there were still more companies with ongoing projects that were internationally competitive thanks to funding at levels comparable to those in other countries – financing that had stabilised Germany’s game sector, despite the global consolidation wave and a lack of funding certainty for the industry here. The game industry secures a total of over 30,000 jobs in Germany. In addition to jobs in development and publishing, these include, for example, skilled professionals in educational institutions, the media and the public and commercial sectors.
About the data
The data is drawn from a survey carried out by Goldmedia on the basis of entries on gamesmap.de. It was conducted on behalf of game – The German Games Industry Association for the period ending on 12 May 2025.
The post Number of companies and employees in German games industry falls for first time in years appeared first on European Gaming Industry News.
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