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Newly-Built PAGCOR-Funded Evacuation Facilities in Cagayan Province Inaugurated

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Three municipalities in the province of Cagayan became the latest beneficiaries of the Philippine Amusement and Gaming Corporation’s (PAGCOR) Multi-Purpose Evacuation Center (MPEC) project after the state-run gaming agency inaugurated the newly-constructed facilities on March 10 and 11, 2023.

The PAGCOR-funded basketball-court type multi-purpose facilities worth P12.7 million each were formally unveiled in the towns of Amulong, Solana and Penablanca.

In the municipality of Solana, the evacuation facility built in the flood-prone barangay Malalam-Malacabibi was already used as a temporary shelter last October after the gates of Magat Dam were opened to release water following the onslaught of Tropical Storm Paeng.

According to Solana Municipal Mayor Jennalyn Carag, despite being partially completed, the PAGCOR-funded evacuation facility already provided safe refuge to 80 families from low-lying communities in their town.

“When Tropical Storm Paeng hit us, the water level in Magat Dam rose. There are barangays in our town that have been isolated, such as barangay Dasun, Bauan and Malalam-Malacabibi. Even when this evacuation center was just being built, it has already given us a lot of help,” said Carag.

In the town of Penablanca, PAGCOR’s evacuation facility was built in the remote barangay of Minanga, which is almost two hours away from the town center and has no access to telecommunication. The community’s mountainous location and partly unpaved roads make it challenging for the local government to deliver swift aid to locals whenever they are affected by natural disasters.

“In recent years, we have been tested by various calamities like that only widespread flooding here in the province of Cagayan in 2020,” Penablanca Mayor Washington Taguinod said. “This was followed by another widespread flooding in 2021 and, in 2022, we felt the strength of the earthquake that hit the Ilocos region. The establishment of this PAGCOR evacuation center in Minanga barangay became our priority because of its distance from the population. This is a non-telco area, which means it is difficult for residents to seek immediate help when a disaster occurs.”

With the completion of the PAGCOR-funded evacuation center in the far-flung barangay Minanga, Taguinod said that the locals, including the indigenous peoples living at the foot of Sierra Madre, will be assured of a safe shelter as well as a venue where the local government can download relief goods and other basic government services in times of disasters.

Meanwhile, Amulong Municipal Mayor Elpidio Rendon also expressed his gratitude to PAGCOR for giving the vulnerable sectors of their community a secure evacuation shelter during calamities.

“In Amulong, we have identified typhoons, landslides, drought and flood as major hazards. The flood alone affects 17 of the 47 barangays. This situation pushes us to raise the adaptive capabilities of our communities that are exposed to flooding. This evacuation center will be of great help to the vulnerable members of our community, such as the elderly, children and pregnant women, especially during the onslaught of natural disasters,” said Rendon.

PAGCOR’s Vice-President for Corporate Social Responsibility Group, Ramon Stephen Villaflor, who graced the inauguration of the evacuation facilities in Cagayan, explained that instead of constructing a two-story building, the state-run gaming firm provided funding for four basketball-court type multi-purpose facilities in towns that are most vulnerable to flooding.

Besides Amulong, Solana and Penablanca, the town of Iguig also received a basketball-court type evacuation facility. Final inspection of the project in Iguig was already conducted.

Meanwhile, apart from the province of Cagayan, PAGCOR also recently inaugurated two-story multi-purpose evacuation centers worth P50 million each in the towns of Floridablanca and Candaba in Pampanga. Over 200,000 residents from said municipalities stand to benefit from the modern and spacious buildings. To date, a total of 24 MPECs have been completely built and inaugurated nationwide while 53 are still undergoing construction.

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Totogaming.am Adds SPRIBE’s Aviator in Long-Awaited Release

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Aviator is SPRIBE’s top crash game, launched in 2019. In this rapid and vibrant setup, the payout multiplier rises as the plane ascends, with players individually choosing when to cash out by pressing the “Cashout” button.
To enhance the launch of this already iconic game in the Armenian market, Totogaming kicked off an innovative teaser campaign, allowing 10 users to win a private flight for three.

“We wanted our users to experience the emotions, dynamics, and uniqueness of the Aviator game not only on the platform, but also in real life. This idea became the foundation of the teaser campaign, which resulted in a successful launch and strong interest from players,” said Victorya Harutyunyan, Head of Product Marketing at Totogaming.

“Launching Aviator on Totogaming is an important milestone for SPRIBE in the Armenian market. This partnership allows us to bring our flagship crash game to a highly engaged local audience, while ensuring the premium level of experience that players worldwide expect from Aviator. We value Totogaming’s commitment to innovation and are delighted to see such a strong reception from players from day one,” said Taras Kozovit, Head of Business Development at SPRIBE.

SPRIBE’s Aviator is solely offered on Totogaming in the Armenian market, underscoring the company’s commitment to broadening its selection with internationally acclaimed games while providing unique experiences to its local players.

The post Totogaming.am Adds SPRIBE’s Aviator in Long-Awaited Release appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Akshat Rathee

Indian Esports 2026: Strategic Growth and the Asian Games Milestone

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The Indian esports landscape is transitioning from a period of rapid “spectacle” growth to a phase defined by lasting institutional structure. Following the implementation of the Promotion and Regulation of Online Gaming Act (PROGA), 2026 is set to be the year where regulatory clarity, international competition, and domestic grassroots development converge.

 

The Impact of PROGA: Policy into Practice

The Promotion and Regulation of Online Gaming Act (PROGA), signed into law in August 2025, has officially moved from policy to practice. Its primary contribution to 2026 is the explicit separation of esports from money-based gaming.

  • Legitimacy: By categorizing esports as a legitimate competitive pursuit, PROGA has unlocked state-level adoption and cleared the way for schools and colleges to integrate gaming into their sports frameworks.

  • Commercial Confidence: With a clear regulatory environment, brands in sectors like FMCG, automotive, and BFSI are now viewing esports as a stable, long-term youth engagement platform rather than a risky experiment.

  • Athlete Pathways: PROGA facilitates the creation of standardized national registries for athletes, ensuring that competitive integrity is maintained across grassroots and professional tiers.

The Asian Games 2026: A Global Stage

The Asian Games 2026 in Aichi and Nagoya, Japan, serves as the most critical milestone for the ecosystem this year.

  • Medal Status: Esports will feature as a full medal event with 11 confirmed titles, including League of Legends, PUBG Mobile (Asian Games Version), and Pokémon UNITE.

  • Indian Prospects: India’s best historical result (quarter-finals in League of Legends at Hangzhou) has set a high bar. For 2026, the focus has shifted toward high-performance training camps and long-term athlete mentorship to secure a podium finish.

  • Multi-Sport Integration: Participation alongside traditional athletes reinforces the narrative that esports is a viable professional career, further encouraging government investment through schemes like Khelo India.

Market Evolution and Key Trends

The Indian gaming market is projected to reach approximately $5.02 billion in 2026, driven by a massive player base exceeding 500 million gamers.

Trend Impact in 2026
Mobile Dominance Over 95% of the market remains mobile-first, fueled by 5G expansion and affordable hardware.
Beyond BGMI 2026 is seeing a push to diversify the market into fighting games, sports simulations, and PC titles to avoid “one-title dependency.”
Monetization Shift Revenue is shifting from pure advertising toward battle passes, subscription models, and in-game progression.
Tier II & III Growth Most new user acquisition is coming from smaller cities, demanding more vernacular and localized content.

The post Indian Esports 2026: Strategic Growth and the Asian Games Milestone appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Insurgence Gaming Company Introduces La Imperia, a Community-First All-Female VALORANT Tournament

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La Imperia, a new all-female esports IP by The Insurgence Gaming Company, will make its competitive debut this month with an online VALORANT invitational tournament running from December 19 to 21, 2025. Designed as a visibility-first platform for women competitors, the event brings together four invited Indian teams for a three-day broadcast competition.

La Imperia marks the inaugural tournament by the Insurgence Gaming Company, a newly founded esports company led by Jasper Shabin, who previously served as a poject manager at Skyesports. Positioning itself as a community-first tournament operator, the Insurgence Gaming Company aims to refocus attention on grassroots competition and long-term ecosystem building at a time when entry-level and women-led esports pathways remain limited.

The tournament will be played in VALORANT and feature a round-robin group stage followed by single-elimination playoffs, culminating in a BO5 Grand Final. All matches across the three days will be broadcast live on YouTube, along with additional watch-parties.

The four invited teams competing at La Imperia include Huntrix, Sin Sisters, Plushie Gang and MyKil. All teams feature all-female rosters, aligning with La Imperia’s positioning as a dedicated women’s esports IP.

Broadcast production for the event will be handled by Momentum Gaming, serving as the official Broadcast Partner. The on-air talent lineup includes Star Tania, Nekroz, Odawg, and Hikari Jane, who will guide viewers through the tournament across all three days.

Beyond competition, La Imperia is also placing emphasis on player well-being. Sattva by Pallavi joins the tournament as the Mental Health Partner, integrating conversations around mental health and holistic wellness into the event’s broadcast and content output. The partnership reflects a growing recognition of sustainability and mental resilience within competitive gaming environments.

Speaking on the launch, Jasper Shabin, Founder of The Insurgence Gaming Company, said: “La Imperia is built to be a visibility platform first. There is no shortage of talent in the women’s VALORANT scene, but there are very few consistent stages where that talent can be seen, supported, and taken seriously. With the Insurgence Gaming Company, we want to return focus to grassroots competition and create formats that players can grow with, not just compete in once.”

The tournament carries an INR 15,000 prize pool, with the primary focus placed on competitive exposure, broadcast quality, and long-term ecosystem value rather than one-off incentives.

With its inaugural edition, La Imperia sets the foundation for a new women-led esports property in India—one that combines structured competition, professional broadcast standards, and a community-first philosophy.

The post Insurgence Gaming Company Introduces La Imperia, a Community-First All-Female VALORANT Tournament appeared first on Gaming and Gambling Industry Newsroom.

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