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New report reveals Ygam is safguarding millions of young people through education

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The portfolio of gaming and gambling harm-prevention programmes delivered by Ygam is helping to safeguard millions of children and young people, according to the charity’s latest impact report.

The report reveals the evidence-based education programmes trained more professionals than ever in 2022 covering all regions of England, Wales and Northern Ireland. The charity delivered training to 4,819 delegates including 2,994 teachers and youth workers. Other professionals included health practitioners, social workers, mental health specialists, university staff and community leaders. Those trained are equipped with the knowledge, confidence, and resources to help support and safeguard the children and young people they have influence over.

The delegates trained by Ygam have committed to reaching an estimated 1,857,895 young people over the next 12 months. Teachers deliver the Ygam resources as part of the PSHE curriculum in schools with resources mapped from Key Stage 2 to Key Stage 5/Post 16. 96% of teachers and youth workers trained agree that they feel confident about talking to young people about gambling and gaming, compared to 33.3% before the Ygam training. 98.1% agree they can signpost and support young people if they’re concerned about gambling or gaming harms, compared to 25.8% pre-training. 98.5% agree they can recognise signs of gambling and gaming harm in young people post-workshop, compared to 31.5% pre-workshop

Dr Jane Rigbye, Chief Executive Officer of Ygam said: “The findings of this report are a source of pride, and I want to thank the team, our partners, and supporters for their dedication and effort during this year. Our focus was to consolidate and build on the impact of our existing work, whilst looking to the future through the development of a new strategy to guide us from 2023.”

“The team have risen to the challenge; they have been flexible, inspiring, and creative. They have set the foundations to enable us to deliver programmes which meet the needs of those who have responsibility for safeguarding children and young people, in a way which will deliver continuously improving standards and real impact.”

The report details the number of independent evaluations and academic studies that Ygam has been engaged in. The charity says it is committed to supporting research activity to further develop the evidence base and better understand what works in gaming and gambling harm prevention. Over the past 12 months, Ygam has worked closely with leading academics from universities including Plymouth, Loughborough, Bristol, and Newcastle.

The charity has also increased its engagement with parents in 2022 through online workshops and their Parent Hub website. 94.9% of parents felt confident about spotting signs of gaming and gambling related harm after a Ygam workshop compared to 14.9% pre-workshop.

A foster carer who completed the Ygam training praises the charity saying: “This course has taught me so much – the online gaming world is so important in the lives of the young people I look after. I now have much more confidence in being able to start conversations and to be curious about their online worlds.

Through the League Football Education programme, Ygam worked with 12 professional football clubs. The charity delivered educational workshops on gaming harms to over 336 academy players.

Ygam has also continued efforts to review and improve its systems and ways of working. The charity passed several robust audits and assessments which demonstrated Ygam is operating above all statutory and regulatory requirements.

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BOYLE Sports opens 400th shop at Galway Racecourse under new deal

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The bookmaker signs an initial three-year partnership with Galway Races, adding an on-course betting shop and expanded sponsorship.

BOYLE Sports has signed an initial three-year partnership with Galway Races that includes opening its 400th retail betting shop on-site at Galway Racecourse in Ballybrit.

Under the agreement, BOYLE Sports will operate a dedicated on-course betting shop and expand branding and visibility across the Galway racing calendar. The partnership also includes additional race sponsorship opportunities, according to the company.

BOYLE Sports said the deal builds on its existing involvement at the venue, including title sponsorship of the Saturday at the Galway Races festival. Sponsored races include the €110,000 BOYLE Sports Handicap Hurdle and the €80,000 Galway Tribes Hurdle.

Sinéadh Crowe, Head of Irish Retail Operations for BOYLE Sports, said: “Opening our 400th shop here marks a major milestone in the BOYLE Sports journey and reflects just how far we’ve come since John Boyle set up his first shop in County Armagh in 1982. It’s a proud moment for everyone involved and underlines our continued commitment to retail, Irish horse racing and delivering a top-class experience for customers on race day.”

Michael Moloney, CEO of Galway Racecourse, added: “It’s a real privilege to have BOYLE Sports open their 400th shop here on-site as part of this exciting new multi-year partnership with Galway Races.

“We’re absolutely delighted to strengthen our ties with such a powerhouse brand with deep roots in Irish racing and we’re excited to build on that shared heritage as we work together to enhance the experience for racegoers over the coming years.”

The post BOYLE Sports opens 400th shop at Galway Racecourse under new deal appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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S8UL partners with AMD ahead of Esports World Cup 2026 campaign

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AMD Ryzen and Radeon hardware will be used across S8UL’s esports, streaming and creator workflows as the Indian org ramps up its EWC push.

S8UL has signed a strategic partnership with Advanced Micro Devices (AMD) ahead of its Esports World Cup (EWC) 2026 campaign, as the Indian esports and gaming content organization targets further international expansion.

Under the agreement, AMD will equip S8UL’s players and creators with AMD Ryzen™ AI 400 Series processor-based PCs, AMD Ryzen™ 9000 Series processors, and AMD Radeon™ RX 9000 Series graphics cards for gaming, streaming, content creation and general productivity.

The deal lands as S8UL prepares for EWC 2026 after being selected for the Esports World Cup Foundation’s Club Partner Program for a second consecutive year. The organization said it has already secured qualification spots in Apex Legends, Chess, Fortnite, Honor of Kings, and Trackmania, while continuing to pursue additional slots in other titles. The partnership also follows S8UL onboarding Campa Energy as the Title Sponsor for its EWC 2026 campaign.

“S8UL has always focused on both competitive success and content creation. As we prepare for the Esports World Cup, AMD’s technology will support our players and creators across competition, streaming and content production. We’re excited to work together as we continue to grow our presence globally,” said Animesh ‘Thug’ Agarwal, Co-Founder and CEO, S8UL.

“India’s gaming ecosystem is expanding beyond competition, with creators playing an increasingly important role in how communities connect and grow,” said Vinay Sinha, Managing Director, Sales, AMD India. “Organizations like S8UL are helping shape that evolution, and we’re excited to support their players and creators with AMD technology as they continue to engage gaming and creators’ communities in India and around the world.”

EWC 2026 is scheduled for July 6 to August 23, with the Esports World Cup organisers stating it will feature more than 2,000 players and 200 clubs from over 100 countries competing for a $75 million prize pool.

The post S8UL partners with AMD ahead of Esports World Cup 2026 campaign appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Kaizen Gaming rolls out GenAI-powered Betano Trivia across 20 markets

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Kaizen Gaming has launched Betano Trivia, a live trivia product it describes as the world’s first fully GenAI-powered live trivia experience. The free-to-play game is now available across the 20 markets where Kaizen Gaming operates.

The product was developed by Kaizen Labs, the company’s innovation incubator. Kaizen Gaming said Betano Trivia uses generative AI to power the avatar presenter, create dynamic trivia content, and generate supporting audiovisual assets, positioning it as a new engagement format inside the Betano brand.

Players are invited to answer questions spanning sports, entertainment and pop culture and compete for prizes, according to the company. Kaizen Gaming also tied the timing of the launch to heightened global football attention, pitching the game as a second-screen-style entertainment layer for fans.

George Kourakos, Director of Innovation at Kaizen Gaming, stated: “Betano Trivia demonstrates how AI can be used to create entirely new forms of entertainment and customer engagement. At Kaizen Gaming we never use technology for its own sake. We have a clear goal to elevate the world-class gaming experience we offer to our customers. What makes this achievement particularly special is that it was developed entirely by our internal teams, combining creativity, engineering excellence and a shared passion for innovation across the board.”

Kaizen Gaming framed the release as part of its broader generative AI push, arguing that internal teams can use the technology to scale new product experiences across multiple regulated markets.

The post Kaizen Gaming rolls out GenAI-powered Betano Trivia across 20 markets appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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