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Fan Engagement Startup STAN, In Collaboration with GodLike Esports, Organizes GodLike Bootcamp Tour to Enable Fans to Meet their Idols

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Bengaluru-headquartered blockchain-based esports fan engagement startup STAN has announced that they have successfully concluded a first-of-its-kind user engagement activity in the form of an in-person Bootcamp visit arranged in collaboration with India’s leading esports team GodLike Esports for the young esports fans in India. As a part of this initiative, 4 fans belonging from different parts of India, named Ansh Sahu, Taufeek khan, Armaan Khan, and Shaik Mohammed Younus, were being facilitated a day-long tour to the GodLike Bootcamp in Mumbai – the largest and grandest gaming facility in India as of today, where these fans got the once-in-a-lifetime opportunity to meet their esports idols, including celebrated esports players like Jonathan “JONATHAN” AmaralAbhishek “ZGOD” Choudhary, Arshpreet “GiLL” Singh and Arjun “SHADOW” Mandhalkar, among others.

This activity (Bootcamp tour) was a part of STAN’s ongoing digital giveaway event named STAN FanQuest – where they are giving away a plethora of exciting prizes worth upto INR 25 lakhs to a select group of fans, which includes Bootcamp tours, Instagram Live sessions with creators, talkshows and signed merch from creators, among other exciting rewards or perks.

These four fans who had the chance to visit the GodLike Bootcamp were the ones who were previously granted early-access to the JONATHAN Limited Digital Collectible (LDC) via STAN mobile app, which included the incredible fan perk of meeting India’s most-popular BGMI player Jonathan  personally at the GodLike Bootcamp. Notably, STAN had, earlier this year, announced a long-term collaboration with GodLike Esports, as a part of which the JONATHAN LDCs were released on STAN’s platform. Besides, purchasing and owning the JONATHAN LDCs has also enabled the users to get access a wide range of other benefits such as exclusive in-app benefits, being a part of early access and discounted collectible sales on STAN, instant rewards on STAN, premier STAN Club access,  STAN’s upcoming FanFests’ access, and so on.

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Speaking about the activity, Nauman Mulla, Co-Founder & COO, STAN commented, “It was a proud and happy moment for us to be able to take some of the fans (whom we like to call STANs) to visit the largest gaming facility in India, the GodLike Bootcamp located in Mumbai. At STAN, our constant endeavor is to provide our users and the esports enthusiast community at large with such thrilling and sought-after fan experiences, which a fan would not otherwise get to experience very often. In the longer run, we hope to unleash more fan experiences like this one. For example, we have soon planned to take more STAN users to similar valuable destinations including a tour of S8UL Bootcamp.”

Jonathan from GodLike Esports said, “It was a fantastic experience to meet, greet and play with my superfans at the GL Bootcamp. Big ups to STAN for facilitating this visit and bringing my fans closer to me and the other creators and gamers at GodLike Esports, and I’m looking forward to more such awesome fan engagements in the times to come. STAN and GodLike are both on a journey to uplift and revolutionize esports in India, and I’m glad and proud to be a key part of this mission.”

Armaan Khan (a fan) commented, “”It was an unforgettable experience to meet and play with the legendary Jonathan and other members from GodLike. It was like a dream-come-true moment as I met the creators whom I have admired for a very long time. I still cannot believe that this happened, and I’m extremely grateful to STAN for making this possible.”

During the Bootcamp tour, each of the fans received the wonderful opportunity to not just meet the nation’s leading esports athletes from titles like PUBG: NEW STATE, Call of Duty Mobile, and Battlegrounds Mobile India, as well as multiple content creators who were present at the Bootcamp, but also got to play on their favourite athletes’ and creators’ gaming setups and interact like never before with their esports idols. Furthermore, with a detailed tour of the Bootcamp facility facilitated especially for them, the fans were able to observe closely how a grand gaming facility is run, how esports players practice therein, their routine and their day-to-day activities, and much more. The tour ended with a dinner hosted for the fans along with the presence of the GodLike team members, followed by gifting the creators’-signed goodies and merchandise to the fans. All in all, the experience was like a dream-come-true for all the fans, with a couple of them even getting extremely emotional and/or taking inspiration to pursue esports as a professional career option.

Notably, the GodLike Bootcamp is a state-of-the-art facility spread over an area of 25,000 sq. ft., located in Mumbai, India, which houses the 40+ strong GodLike team, including the esports players, content creators and management team at GodLike. On the other hand, STAN has built a uniquely-crafted one-stop platform for the constantly growing pool of esports fans in India and the world to optimally engage, play and grow closer to their idols in the esports space. And they have already inked digital collectibles and/or NFT related partnerships with several leading esports athletes and esports teams/orgs in India.

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Valorant Added to Hero Esports Asian Champions League

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The HERO ESPORTS Asian Champions League (ACL), Asia’s premier multi-title esports tournament hosted by Hero Esports, has officially announced the addition of VALORANT to its inaugural lineup.

Previously, ACL unveiled six game titles: Dota 2, Counter-Strike 2 (CS2), Honor of Kings, Teamfight Tactics, Delta Force, and Crossfire. With VALORANT joining the roster, the total number of games now stands at seven, with more titles expected to be announced soon.

Through continued collaboration with the Esports World Cup, ACL has revealed that the champions of the ACL CS2 and Honor of Kings Tournaments will secure direct entry to the Esports World Cup. Further collaborations on the remaining titles of the ACL are anticipated.

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The ACL VALORANT Tournament will be the only international-level VALORANT tournament held in China during the first half of 2025, attracting top teams from overseas. The Final of the event will take place offline in Shanghai. The event will use world-class production and cutting-edge live broadcasting technology to enhance audience experience.

The ACL is set to take place in the first half of 2025, with the Finals of the ACL CS2 Tournament and Honor of Kings Tournament scheduled for May. The ACL will have a total prize pool of $2 million.

Jonny Wang, CEO of the Asian Champions League, said: “We are excited to announce the addition of VALORANT to the ACL. Our ambition is to make ACL into a truly comprehensive tournament, providing a larger stage for players and teams across various competitions while delivering more exciting content for our audience.”

Danny Tang, Co-Founder and CEO of Hero Esports, said: “We are pleased by the progress of the ACL and its ability to attract top teams and titles to compete across Asia. We look forward to the continued collaboration between Hero Esports, ACL and the Esports World Cup Foundation, which is testament to our shared ambition to shape and empower esports globally.”

The post Valorant Added to Hero Esports Asian Champions League appeared first on European Gaming Industry News.

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ASCI Signs MoU with FIFS, AIGF and EGF

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The Advertising Standards Council of India (ASCI) has signed a Memorandum of Understanding (MoU) with the Federation of Indian Fantasy Sports (FIFS), the All India Gaming Federation (AIGF) and the E-Gaming Federation (EGF).

The MoU between ASCI and the online gaming industry federations establishes a framework to address these challenges through a special monitoring cell that will focus on screening and reporting offshore betting and gambling advertisements to the concerned ministries. The cell will also screen and process real-money gaming advertisements that are found to be in potential violation of the ASCI Code. The partnership aims to surface illegal ads and also strengthen compliance of the RMG industry.

Since the kickoff of the MoU in January 2025, ASCI has flagged 413 ads of offshore betting to the Ministry of Information and Broadcasting and processed 12 advertisements for potential violation of ASCI’s RMG guidelines. Previously, ASCI flagged off 1336 ads in the period April 2023–March 24, to the Ministry of I&B. Based on this, the Ministry has taken action to block such ads and platforms. During the same period, 492 cases pertaining to Real Money Gaming were also taken up by ASCI.

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Indian state laws prohibit gambling and offshore betting activities; making advertisements for these activities, illegal in these states. However, online real-money games (RMG) that require a predominance of skill, are permitted by most state laws, and their advertising is therefore allowed. Some offshore betting and gambling operators attempt to portray themselves as legally permitted gaming companies, necessitating the need to identify such advertisements and escalate the same to regulators. For the real-money gaming sector, ASCI’s guidelines for “Advertising of Online Gaming for Real Money Winnings” needs advertisements to ensure that the content of such ads remains responsible and does not depict minors or represents winnings as a means of livelihood. In addition, these ads are required to carry disclaimers to inform consumers of the risks associated with such games.

Manisha Kapoor, CEO and Secretary General of ASCI, said: “Indian consumers are exposed to numerous ads of offshore betting and gambling companies that have no accountability in India. Several Indian celebrities too have been a part of such advertisements. Since gambling ads are prohibited in most parts of the country, their large-scale presence is a breach of the law. ASCI would like to surface such advertising to the regulators for necessary action. It is also key that the gaming industry, whose advertising is permissible in India, remains compliant with the ASCI Code. We welcome the proactive initiative of the gaming associations of working with the self-regulator to create a special monitoring cell for the industry.”

Neil Castelino, CEO of Federation of Indian Fantasy Sports, said: “Members of FIFS have demonstrated their commitment and compliance to responsible advertising through implementation of the ASCI guidelines and FIFS Charter. We are further committed to adopting the global best standards in responsible advertising, and through this collaboration, we hope that Indian consumers are not exposed to illegal platforms in the guise of online gaming while promoting responsible advertising practices amongst the Indian RMG industry.”

Anuraag Saxena, CEO of E-Gaming Federation, said: “Indian citizens have been duped and scammed by unscrupulous operators for years. The nation suffers, so do consumers, so does the domestic industry. Which is why we at EGF have been pioneering responsible gaming, and mandatory audits of our gaming companies. The monitoring cell of ASCI will only turbo-boost our efforts. Together, we will uphold high ethical standards and create a safer, more trusted gaming landscape for all.”

Roland Landers, CEO of All India Gaming Federations, said: “As the oldest and largest industry federation, AIGF has been at the forefront of advocating for responsible gaming practices and addressing the menace of offshore and illegal betting and gambling. We remain steadfast in our mission to ensure a robust, transparent, and responsible gaming environment in India. By collaborating with ASCI and fellow industry federations, we aim to tackle the growing challenge of offshore gambling ads and non-compliant advertising practices. This MoU marks a pivotal step towards protecting consumers, fostering ethical advertising, and elevating the credibility of India’s online gaming sector. Together, we are dedicated to shaping a fair and sustainable ecosystem for all stakeholders.”

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Esports World Cup Foundation Announces Strategic Partnership with Tencent

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Partnership to drive EWC’s expansion in China, leveraging Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s  global ecosystem

The Esports World Cup Foundation (EWCF) announced a partnership with Tencent, making Tencent E-sports the EWCF’s strategic partner in China to drive the expansion of the Esports World Cup’s presence in the region. This partnership marks a significant milestone in the EWCF’s purpose to unite global esports fans under one competitive umbrella and underscores its commitment to integrating the world’s most important and rapidly growing esports market into the Esports World Cup platform. The agreement was formalized at the Empower Esports Worldwide Series – The Esports Operation and Technology Session in Shenzhen, China.

The collaboration will establish a dedicated Development Team to enhance EWC’s visibility, engagement, and industry collaboration in China, while leveraging EWC’s and Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem. Tencent E-sports will provide marketing expertise, strategic consulting, and operational support to deliver diverse content and experiences.

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“The Esports World Cup has created a global stage for competitive gaming, demonstrating its influence not only in China but across the world,” said Mars Hou, Vice President of Tencent Games and General Manager of Tencent E-sports. “Through this partnership, we are committed to elevating EWC’s presence in China and integrating our esports industry with the world’s largest competitive gaming event. We look forward to deepening our collaboration with EWCF to push esports forward on a global scale.”

“The Esports World Cup’s purpose is to create a global platform for esports and gaming fans worldwide, and investing in key growth markets for esports is a core pillar of our mission,” said Thamer Al Shuaibi, Chief of Staff at the Esports World Cup Foundation. “China plays a critical role in this vision, and Tencent’s leadership in gaming and esports positions it as an essential partner. By combining our expertise, we will continue to strengthen esports as an industry, providing new opportunities for Chinese players and Clubs, and bringing the best of the Esports World Cup to Chinese fans.”

Esports World Cup 2025 will once again unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Champion. The tournament’s unique cross-game format will reward Clubs and players competing for a life-changing prize pool in a mix of platforms and genres, bringing together esports’ best players, Clubs and games under one banner in the largest-ever celebration of esports.

The post Esports World Cup Foundation Announces Strategic Partnership with Tencent appeared first on European Gaming Industry News.

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