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Worldwide Casino Gaming Equipment Industry to 2027 – Featuring Incredible Technologies, International Game Technology and Jackpot Digital Among Others
The “Casino Gaming Equipment Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2022-2027” report has been added to ResearchAndMarkets‘ offering.
The global casino gaming equipment market reached a value of US$ 11 Billion in 2021. Looking forward, the publisher expects the market to reach US$ 13.2 Billion by 2027, exhibiting a CAGR of 3.1% during 2022-2027. Keeping in mind the uncertainties of COVID-19, they are continuously tracking and evaluating the direct as well as the indirect influence of the pandemic. These insights are included in the report as a major market contributor
Casino gaming equipment are gaming machines and tools used for gambling and ensuring transparency in casino operations. Roulette wheels, gaming tables, shuffle machines, player tracking systems, slot machines, video poker machines and video lottery terminals are some of the commonly used casino gaming equipment.
These machines are used for playing poker, big six-wheel, baccarat, blackjack, craps and five-card draws. The equipment provides enhanced profitability, convenience, safety and cost-effectiveness. They are also utilized for analyzing player behavior and authenticating fake and original currency notes. As a result, casino gaming equipment is widely utilized in malls, casinos and gaming arenas
Casino Gaming Equipment Market Trends:
Significant growth in the commercial casino industry across the globe is creating a positive outlook for the market. Additionally, the shifting consumer preference from traditional casino tables to electronic gaming tables is favoring the market growth. These electronic gaming tables provide an exciting live stadium environment, control the gaming speed, require minimum bets and safeguard the player from betting frauds. In line with this, convenient access to online casinos that can be used through mobile phones is also contributing to the growth of the market.
Moreover, various technological advancements, such as the increasing adoption of the virtual reality (VR), artificial intelligence (AI) and Internet of Things (IoT) technologies in smart casinos, are providing a thrust to the market growth. These technologies aid in maintaining the transparency of gambling activities and provide an immersive experience to the player. They also aid in analyzing player-related data and recognizing symptoms of unhealthy gambling patterns in at-risk players.
Other factors, including the liberalization and cultural acceptance of gambling and casinos in various countries, along with the increasing expenditure capacities of consumers, are anticipated to drive the market toward growth
Key Market Segmentation:
The publisher provides an analysis of the key trends in each sub-segment of the global casino gaming equipment market, along with forecasts at the global, regional and country level from 2022-2027. Our report has categorized the market based on product type, installation, mode of operation and end user
Breakup by Product Type:
- Slot Machines
- Video Lottery Terminal
- Video Poker Machines
- Others
Breakup by Installation:
- Installed Inside Casino
- Installed Outside Casino
Breakup by Mode of Operation:
- Floor Mounted
- Portable
Breakup by End User:
- Casinos
- Malls
- Leisure Centers
- Others
Breakup by Region:
- North America
- United States
- Canada
- Asia-Pacific
- China
- Japan
- India
- South Korea
- Australia
- Indonesia
- Others
- Europe
- Germany
- France
- United Kingdom
- Italy
- Spain
- Russia
- Others
- Latin America
- Brazil
- Mexico
- Others
- Middle East and Africa
Competitive Landscape:
The competitive landscape of the industry has also been examined along with the profiles of the key players being Abbiati Casino Equipment S.r.l., AGS LLC, Aristocrat Leisure Limited, Cammegh, Euro Games Technology OOD, Everi Holdings Inc., Incredible Technologies Inc., International Game Technology PLC, Jackpot Digital Inc., Konami Holdings Corporation, Novomatic, Scientific Games Corporation and TCS John Huxley Ltd. (Victoria Holdings Ltd.)
Key Questions Answered in This Report:
- How has the global casino gaming equipment market performed so far and how will it perform in the coming years?
- What has been the impact of COVID-19 on the global casino gaming equipment market?
- What are the key regional markets?
- What is the breakup of the market based on the product type?
- What is the breakup of the market based on the installation?
- What is the breakup of the market based on the mode of operation?
- What is the breakup of the market based on the end user?
- What are the various stages in the value chain of the industry?
- What are the key driving factors and challenges in the industry?
- What is the structure of the global casino gaming equipment market and who are the key players?
- What is the degree of competition in the industry?
Key Topics Covered:
1 Preface
2 Scope and Methodology
3 Executive Summary
4 Introduction
4.1 Overview
4.2 Key Industry Trends
5 Global Casino Gaming Equipment Market
5.1 Market Overview
5.2 Market Performance
5.3 Impact of COVID-19
5.4 Market Forecast
6 Market Breakup by Product Type
6.1 Slot Machines
6.1.1 Market Trends
6.1.2 Market Forecast
6.2 Video Lottery Terminal
6.2.1 Market Trends
6.2.2 Market Forecast
6.3 Video Poker Machines
6.3.1 Market Trends
6.3.2 Market Forecast
6.4 Others
6.4.1 Market Trends
6.4.2 Market Forecast
7 Market Breakup by Installation
7.1 Installed Inside Casino
7.1.1 Market Trends
7.1.2 Market Forecast
7.2 Installed Outside Casino
7.2.1 Market Trends
7.2.2 Market Forecast
8 Market Breakup by Mode of Operation
8.1 Floor Mounted
8.1.1 Market Trends
8.1.2 Market Forecast
8.2 Portable
8.2.1 Market Trends
8.2.2 Market Forecast
9 Market Breakup by End User
9.1 Casinos
9.1.1 Market Trends
9.1.2 Market Forecast
9.2 Malls
9.2.1 Market Trends
9.2.2 Market Forecast
9.3 Leisure Centers
9.3.1 Market Trends
9.3.2 Market Forecast
9.4 Others
9.4.1 Market Trends
9.4.2 Market Forecast
10 Market Breakup by Region
11 SWOT Analysis
12 Value Chain Analysis
13 Porters Five Forces Analysis
14 Price Analysis
15 Competitive Landscape
15.1 Market Structure
15.2 Key Players
15.3 Profiles of Key Players
15.3.1 Abbiati Casino Equipment S.r.l.
15.3.1.1 Company Overview
15.3.1.2 Product Portfolio
15.3.2 AGS LLC
15.3.2.1 Company Overview
15.3.2.2 Product Portfolio
15.3.3 Aristocrat Leisure Limited
15.3.3.1 Company Overview
15.3.3.2 Product Portfolio
15.3.3.3 Financials
15.3.3.4 SWOT Analysis
15.3.4 Cammegh
15.3.4.1 Company Overview
15.3.4.2 Product Portfolio
15.3.5 Euro Games Technology OOD
15.3.5.1 Company Overview
15.3.5.2 Product Portfolio
15.3.6 Everi Holdings Inc.
15.3.6.1 Company Overview
15.3.6.2 Product Portfolio
15.3.6.3 Financials
15.3.7 Incredible Technologies Inc.
15.3.7.1 Company Overview
15.3.7.2 Product Portfolio
15.3.8 International Game Technology PLC
15.3.8.1 Company Overview
15.3.8.2 Product Portfolio
15.3.8.3 Financials
15.3.9 Jackpot Digital Inc.
15.3.9.1 Company Overview
15.3.9.2 Product Portfolio
15.3.9.3 Financials
15.3.10 Konami Holdings Corporation
15.3.10.1 Company Overview
15.3.10.2 Product Portfolio
15.3.10.3 Financials
15.3.10.4 SWOT Analysis
15.3.11 Novomatic
15.3.11.1 Company Overview
15.3.11.2 Product Portfolio
15.3.12 Scientific Games Corporation
15.3.12.1 Company Overview
15.3.12.2 Product Portfolio
15.3.12.3 Financials
15.3.12.4 SWOT Analysis
15.3.13 TCS John Huxley Ltd. (Victoria Holdings Ltd.)
15.3.13.1 Company Overview
15.3.13.2 Product Portfolio
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Conferences in Europe
HIPTHER’s European Gaming Congress 2025 Marks Record Attendance and Announces Marek Plota as Ambassador of the HIPTHER Warsaw Summit
Reading Time: 3 minutes
The 2025 edition of the European Gaming Congress (EGC) closed its doors in Warsaw with record-breaking attendance, a strengthened industry footprint, and an announcement that marks a new chapter for HIPTHER’s European expansion: in 2026, EGC officially evolves into the HIPTHER Warsaw Summit with renowned legal expert Marek Plota appointed as its first Ambassador.
Held across two content-rich stages – the Compliance & Operations Lad and the TechXperience Stage – alongside the hands-on HIPTHER Academy Workshops, EGC 2025 delivered its most ambitious program to date. Attendance has now tripled compared to its reintroduction in 2023, establishing Warsaw as one of the most dynamic conversation hubs for gaming, compliance, and tech in Europe.
A European Outlook With Global Relevance
The Compliance & Operations Lab brought together regulators, lawyers, and industry specialists for a panoramic review of the evolving European ecosystem. Discussions spanned the Polish market’s legal framework, cross-border compliance from Paris to Berlin, key CEE territories, the Czech Republic and Romania, and an outlook on emerging priorities in the Baltics. Experts also explored global trends with a timely update on several LATAM jurisdictions.
A highlight of the Agenda was the IMGL Masterclass – “Regulators, Legislators, and the Power of One Voice: A Legal Strategy for Industry Unity” – which explored the future of collaborative governance and harmonization.
Fintech, taxation, licensing, and responsible gaming standards added essential layers to a program designed to help operators and suppliers navigate an increasingly interconnected regulatory landscape.
Tech, Innovation, and the Human Factor
On the TechXperience Stage, conversations shifted to the future:
– AI for competitive advantage
– The evolution of esports and startup innovation
– AEO & SEO trends redefining discoverability
– Personalization and the new player journey
– Cyber resilience in iGaming
– Strategic Event Preparation in B2B PR, Marketing & BizDev
These sessions brought together marketing leaders, technologists, founders, and innovators across iGaming, fintech, digital entertainment, and cybersecurity, underlining Warsaw’s emerging status as a cross-industry meeting point in Europe.
A Key Voice: Marek Plota’s Impactful Participation
Throughout the Congress, Marek Plota – Founding Attorney at RM Legal & Gaming in Poland – played a leading role as both moderator and speaker. His contributions spanned Poland’s gambling framework, European lessons for CEE markets, and strategic taxation and licensing standards. He also brought legal depth to the IMGL Masterclass, adding critical clarity to one of the most pressing topics for operators in the region.
Marek’s widely respected presence across national and international gaming markets, combined with his years-long collaboration with HIPTHER as panelist, moderator, sponsor, and advisor, made this year’s Congress a natural moment to formalize the partnership.
Introducing the Ambassador of the HIPTHER Warsaw Summit
HIPTHER is proud to announce Marek Plota as the Ambassador of the HIPTHER Warsaw Summit, beginning with the 2026 edition.
In his own words: “It’s a real honor to serve as an ambassador for the Hipther Warsaw Summit and the European Gaming Congress. My collaboration with Zoltan Tundik and the Hipther team goes back many years as a panelist, moderator, sponsor, and above all, as a friend. These events are truly unique in the global gaming and gambling conference calendar — intimate, insightful, and refreshingly personal. Unlike the vast expos, Hipther events give people a genuine chance to meet, talk, and exchange ideas without walking 50,000 steps from one meeting to another. We are already looking forward to the next editions and to working together to make these conferences a true must-have for everyone in the industry.”
Marek is a founder and a head of the legal team at RM Legal Law Firm and Gaming In Poland, jointly providing multidisciplinary and multijurisdictional support for leading international gambling operators in the Polish, European Union, and African markets. His gambling practice includes regulatory support at the pre and post-licensing stage, IT, and taxation services, as well as the unique service of performing a function of a gambling representative. RM Legal is the only law firm in Poland representing offshore companies operating legally in the Polish gambling market. Apart from gambling Marek specializes in corporate commercial law and international investment projects.
A New Era for Warsaw, Europe, and the Global Market
The transition from EGC to the HIPTHER Warsaw Summit marks a strategic evolution with HIPTHER enhancing the region’s growing importance: Poland now stands as a crossroads of regulatory influence, iGaming innovation, and international market expansion – connecting Western Europe, CEE, and fast-emerging global markets, from Africa to LATAM.
In 2026, the HIPTHER Warsaw Summit will continue shaping the conversations and connections that define the future of gaming and tech.
HIPTHER looks forward to welcoming the industry back to Warsaw next year for an even bigger, more influential, and more globally connected event – assisted by the expertise and vision of its new Ambassador.
The post HIPTHER’s European Gaming Congress 2025 Marks Record Attendance and Announces Marek Plota as Ambassador of the HIPTHER Warsaw Summit appeared first on European Gaming Industry News.
Asensi Technologies
Asensi Technologies Obtains Accreditation as an Online Gaming Laboratory in Malta
Reading Time: 2 minutes
The Malta Gaming Authority (MGA) has officially recognized Asensi Technologies as a System and Compliance Audit Service Provider, thereby granting the company authorization to conduct technical audits (System Audits) and regulatory compliance reviews (Compliance Audits) on online gaming systems operating under Maltese jurisdiction.
Following a rigorous accreditation process, Asensi Technologies expands its international presence and demonstrates its ability to meet the demands of a sector that is constantly growing and evolving.
“Malta, one of the leading international hubs for the online gaming industry, represents a strategic step in the company’s global expansion,” states Teté Asensi, CEO of the company.
“This recognition is particularly gratifying as it strengthens our position as a specialized laboratory for the evaluation and certification of online gaming systems in a key market such as Malta, and reflects further confidence in our work,” she adds.
Since its accreditation in 2017 by the Dirección General de Ordenación del Juego (DGOJ) as an authorized laboratory in Spain, Asensi Technologies has maintained a strong commitment to technical excellence and regulatory compliance, earning recognition on numerous occasions as one of the best service providers in the sector within the country.
Over the past year, the company has embarked on an international expansion process, achieving official accreditation from MINCETUR to operate in Peru, recognition from the Kahnawake Gaming Commission in Kahnawake, and now this milestone in Malta, where it expects to replicate the positive results already recorded in the three jurisdictions where it currently operates.
CEO Teté Asensi highlights the significance of obtaining these accreditations and international recognition for a company like Asensi Technologies: “We are extremely proud of this new achievement. We are a boutique laboratory undergoing rapid expansion thanks to a highly qualified and committed team capable of offering a close and personalized approach to our clients, accompanying them throughout their processes with tailored solutions that meet their needs. This milestone reflects and acknowledges all our effort and dedication,” she concludes.
The post Asensi Technologies Obtains Accreditation as an Online Gaming Laboratory in Malta appeared first on European Gaming Industry News.
Asia
Max Level wins PR & Communications mandate for LVL Zero Gaming Incubator
Reading Time: 2 minutes
Max Level, a leading marketing and PR agency built by gamers, has been appointed as the official PR and communications partner for LVL Zero, a first-of-its-kind incubator program spearheaded by ChimeraVC in partnership with MIXI Global Investments and Nazara Technologies. The initiative aims to accelerate the growth of early-stage gaming startups in India through a 100-day structured program combining mentorship, product acceleration and capital access.
LVL Zero offers an equity-free grant pool worth USD 100,000, open to all startups across the gaming ecosystem. Each cohort will see 10 startups receive a USD 10,000 equity-free grant. The program is designed to help startups accelerate product development through targeted mentorship, access to funding opportunities, and connections with publishing networks. Over the next five years, LVL Zero aims to empower more than 100 promising startups to build sustainable businesses and compete globally.
Speaking on the partnership, Krish Anurag, Managing Partner at ChimeraVC and Founding Partner at LVL Zero said: “LVL Zero is our commitment to catalysing the next generation of gaming founders from India and Asia. We’re thrilled to have Max Level on board as our communications partner. Their deep understanding of the gaming ecosystem, narrative expertise, and proven network within the media landscape make them the ideal agency to help us amplify this initiative and the founders who will shape the future of gaming.”
As the PR and communications partner for LVL Zero, Max Level will lead the initiative’s storytelling and thought leadership strategy, spotlighting the success stories emerging from each cohort to highlight the program’s impact on the gaming startup ecosystem. With a proven track record as the communications partner for some of India’s leading gaming and esports brands, including NODWIN Gaming, S8UL Esports, Riot Games, and CyberPowerPC India, Max Level brings deep industry insight, strategic narrative expertise, and an authentic understanding of the gaming community to help LVL Zero achieve its vision and amplify its influence across the region.
Siddharth Nayyar, Co-Founder and Chief Executive Officer at Max Level, added: “LVL Zero is an incredible incubator program for gaming startups in India, and we’re excited to help tell its story. The program is perfectly aligned with our mission to support the growth of India’s gaming and creator economy, and we look forward to driving awareness around the founders, ideas, and innovations emerging from LVL Zero’s cohorts.”
In addition to PR and communications, Max Level provides gaming and esports brands with an array of services, including campaign management, brand building, production, video editing, social media marketing, influencer programs, and consultancy. The agency’s portfolio spans leading names such as NODWIN Gaming, S8UL, Riot Games India and South Asia, CyberPowerPC India, KRAFTON, the Saudi Esports Federation, ESL FACEIT Group, The Esports World Cup, ASUS ROG, Jio Games, TVS, and HyperX, among others.
This partnership marks another milestone in Max Level’s mission to power narratives that elevate India’s gaming, esports, and tech ecosystem globally.
The post Max Level wins PR & Communications mandate for LVL Zero Gaming Incubator appeared first on European Gaming Industry News.
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