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Heroic acquire BLAST Premier Member Team slot from Immortals Gaming Club

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Norwegian organisation buy IGC’s MIBR BLAST Premier Member Team slot

Norwegian-based esports organisation Heroic has become a BLAST Premier Member Team after acquiring the slot owned by Immortals Gaming Club, following a highly competitive bidding process.

Founded in 2016, Heroic are one of the world’s top Counter-Strike teams and are currently ranked fifth in the HLTV rankings. They join other top esports and CS:GO organisations in owning a BLAST Premier Member Team slot.

The Norwegian-based organisation, with a huge following globally, have had recent successes winning ESL Cologne Europe 2020, claiming first place in ESL Pro League Season 13, finishing fourth at the BLAST Premier Fall Final 2021 in Copenhagen’s iconic Royal Arena and finishing 3rd/4th in the Stockholm Major 2021 and IEM Katowice 2022.

After Immortals Gaming Club decided to sell the Member Team slot, a highly competitive and in-depth bidding process was undertaken with a number of leading esports and Counter-Strike organisations showing an interest in the slot sale.

IGC, who own MIBR, were an original BLAST Premier founding Member Team and have played in the tournament circuit since its inception in February 2020, competing in nine BLAST events during this time.

Charlotte Kenny, Managing Director of BLAST Premier, said: “We thank MIBR for being one of our partners for the last two years. Their renowned and passionate Brazilian fanbase have ensured there’s never been a dull moment, even when we had to pivot to online-only shows in 2020. We look forward to having them back competing in our global qualifiers and regional Showdowns in the future.

“We’re delighted to welcome on board Heroic, they’ve proven through their performances on the server over the last few years, that they belong alongside the world’s elite of Counter-Strike. Their impressive showing at last year’s Fall Final in Copenhagen highlights what they will add to our tournaments. The level of interest, competition and investment shown for this slot highlights just how much BLAST Premier has grown in the last 12 months alone.”

Joachim Haraldsen, CEO for Heroic, said: “Today marks a massive milestone for Heroic Group. Our entry into BLAST Premier provides us with a unique position alongside the biggest brands in our industry, and a platform for collaborative growth that we strongly believe in. We are really impressed by the product that BLAST has built so far and are super excited to contribute to the continued success of the tournament as one of the 12 members.”

The BLAST Premier circuit will continue to offer opportunities for non-Member Teams to reach the ultimate stage of competitive CS:GO through the global qualifying series, which covers key regions around the world and feeds into the tournament series’ regional Spring and Fall Showdowns.

BLAST Premier is one of the world’s leading Counter-Strike tournament series, hosting the best players and teams, offering opportunities to regions across the globe and crowning the world champions of CS:GO. Up to 32 of the best teams take part in the seven BLAST Premier events across the year with a combined prize pool of $2,475,000 on the line.

BLAST Premier Member Teams: Astralis, NIP, G2 Esports, OG, Team Vitality, NAVI, FaZe Clan, Complexity, Team Liquid, Heroic, Evil Geniuses and BIG.

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Booming Games marks two years in South Africa, targets top supplier spot

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Booming Games says it is marking two years in South Africa and is setting a target to be “recognised as the market’s leading games provider in the next 1-2 years,” according to a company statement dated 14 July 2026.

The Malta-based supplier entered the market in July 2024 and says it has since grown from a single partner relationship to working with “a host of tier one operators across Africa.” The company also claims its local team has doubled in size, with further hiring planned in the coming months, and noted shortlistings at the SiGMA Africa Awards and iGA Summit Awards earlier this year.

In South Africa, Booming Games said it has more than 145 titles “tested, approved and live” in Mpumalanga, Western Cape and Eastern Cape. The company also pointed to a partnership announced last month with World Sports Betting (WSB), under which a selection of its titles will be integrated into WSB’s platform.

Solomon Godwin, Head of Africa at Booming Games, said: “Close partnerships with operators is central to our ability to innovate and deliver at speed. These collaborations allow us to establish a comprehensive feedback loop that informs future games. Put simply, we listen to our punters through our partners.”

Looking ahead, Booming Games said it plans to expand into “every remaining province” and increase investment in local presence and operator partnerships, including targeting new aggregator platforms entering the market. The supplier also said it will expand its release pipeline with localised titles and is developing new games across crash and instant categories, alongside updates to existing games.

Max Niehusen, Founder of Booming Games, said: “South Africa already drives the largest proportion of our revenues in Africa, and as we celebrate two successful years here, we are well placed to build out our offering even further over the years ahead.”

The post Booming Games marks two years in South Africa, targets top supplier spot appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Tonybet awards €7,000 silver prize in World Cup Card Collection campaign

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Tonybet has awarded a €7,000 prize to a player in Kilcock, Ireland, after the customer found the campaign’s silver card in the operator’s World Cup Card Collection promotion. The update was announced Tuesday 14th July 2026.

The World Cup Card Collection includes 51 cards: 48 digital cards representing each participating World Cup nation, plus three unique cards—gold, silver and bronze—tied to prize payouts. Tonybet said the bronze card was available during the group stage and was previously found by a customer in Canada.

According to the operator, the silver card was available during the knockout rounds through the quarter-finals. The gold card is now in play for the semi-finals, third-place play-off and final.

Tonybet Head of Product Kiryl Liudvikevich said: “Our Tonybet World Cup Card Collection Bronze prize went during the group stage; now Silver has gone too!

“A massive congratulations to our lucky winner in Kilcock, County Kildare. Silver was always the knockout-round card, available once the World Cup reached the stage where a single result ends a team’s tournament. It has found its winner just as the field thins to the last handful of nations.

“Now we’re down to the final four, that’s where the competition really hots up, leaving just the golden card still hidden somewhere for our lucky winner to find. Best of luck to all of our players as this amazing World Cup reaches its conclusion this week.”

Tonybet said its World Cup Card Collection runs until 31 July. With the bronze and silver cards already claimed, the remaining campaign prize depends on when the gold card is found before the promotion ends.

The post Tonybet awards €7,000 silver prize in World Cup Card Collection campaign appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Tequity signs Koom Games to its RGS platform

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Tequity has agreed a Remote Gaming Server (RGS) deal with slot studio Koom Games, with the partnership announced on 14 July 2026. Koom Games will use Tequity’s licensed modular RGS to develop and roll out new titles for distribution to operators worldwide.

Under the agreement, Koom Games will use Tequity’s infrastructure to handle game delivery while keeping control of its creative and development roadmap. The studio said its approach is to build content closer to mobile and social gaming than traditional casino titles.

Tequity said it currently supports 31 RGS clients and manages more than 130 integrations across regulated markets. The company positioned the Koom Games deal as part of a wider run of commercial agreements with providers and operators.

Tanja Bergman, VP of Partnerships at Tequity, said: “Koom Games is a studio that is looming to enter the global market by making a big splash. The team’s dedication to creating content that is genuinely fresh is highly impressive. We are thrilled to offer the stable, high-performance environment needed to transform this creative vision into a market-leading reality.”

Marko Zulj, CEO & co-founder at Koom Games, said: “Whenever operators and aggregators ask us what category our games fit into, we actually struggle to give a traditional answer. Instead, we tell them, ‘you’ll need to try them, because you haven’t played this before’.

“Our games come with completely new mechanics, fresh math, and features built for social engagement. To scale such a vision and remain agile, we needed more than a reliable RGS — we were looking for a robust iGaming platform that lets us confidently develop in any direction, and we found exactly that in Tequity.”

The post Tequity signs Koom Games to its RGS platform appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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