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Gaming glitch: UK gaming industry hit by skills shortage as applications to creative courses down 20% in last decade

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Following higher education funding cuts of 50%, falling applicant numbers for creative courses at UK universities have caused a skills shortage. Experts highlight an increasing reliance on international students to plug the creative skills gap.

The UK could be facing a creativity deficit, with 20% fewer applications for arts and design courses at UK universities in the last decade. In the last five years alone, there has been a 12% drop.

These courses play a key role in providing talent to creative industries, including gaming, fashion, film, photography and music, among others.

The greatest contributors to the decline are falling numbers of UK and EU applicants. Domestic applications are down 25% in 10 years, while EU applications have halved since Brexit.

By contrast, the amount of non-EU applicants for creative arts and design courses in the UK has more than doubled in the last 10 years. In the last five years, it has risen by 44%. Around one in six applications for UK creative courses now come from non-UK citizens.

The data was collected from UCAS through a freedom of information request, by high-resolution design textures specialists Ultra High Resolution. The findings show applicant numbers and diversity in demographics for all creative arts and design courses at UK universities.

Recent reports suggest that the booming UK film industry and related sectors will have 40,000 vacancies by 2025, with a severe skills shortage looming on the horizon.

A ripple effect

The UK government slashed higher education funding for art and design courses across England by 50% this academic year.

This prompted a wave of criticism that the cuts misunderstood art’s role in society, and predictions that the impacts would ripple across the economy. Industries that rely upon both technical and creative skills are reporting skills shortages post-Brexit.

The pandemic, a surge in games’ popularity and Brexit have caused a labour shortage in the gaming industry, which used to rely heavily upon EU talent. There’s a demand for those with animation, design and writing skills in the UK games market, which is more than double the size it was 10 years ago.

Meanwhile, the fashion industry – the UK’s largest creative industry – which is worth £35 billion a year, has warned of severe talent shortages, with EU workers leaving gaps post-Brexit. Architecture is facing a similar challenge: the RIBA’s Future Trends survey reports that one in five practices are struggling to recruit.

David Lineton, a still life photographer who heads up the digital specialist team at Ultra High Resolution, said:

“During the pandemic, we’ve seen the arts suffer greatly, with lockdowns keeping people away from galleries, cinemas and theatres. And funding has been another huge issue, with those in the industry sometimes struggling for their incomes, making the field more competitive than ever.

“What’s pleasing though, is that the UK’s international reputation for the creative industries is still shining through. And as the UK scene becomes even more diverse, we’re sure to see a truly vibrant industry emerge from the pandemic.”

Ste Bergin, film producer and lecturer on the film production course at the University of Salford, said:

“When George Osborne was Chancellor of the Exchequer, he brought in some major tax incentives for productions to shoot in the UK. This allowed the UK to grow further as a cultural powerhouse – and students want to study in that kind of environment as it simply may not exist at home. More international talent moving to the UK means that more art is created here, and we are more financially incentivised as a country to fund that talent’s art.”

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CreedRoomz signs Ronaldinho to front new Kickoff Roulette live game show

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Kickoff Roulette Ronaldinho launches with a Gold Number mechanic and English/Portuguese language support.

CreedRoomz has named former football star Ronaldinho as brand ambassador for its new live casino game show, Kickoff Roulette Ronaldinho. The supplier said the title is now available for integration by B2B partners.

The company positions the product as a roulette-led live game show built around a football theme, running from a virtual studio. According to CreedRoomz, the game includes a “Gold Number Mechanic” where randomized lucky numbers can add multipliers from x50 to x700.

When asked about the crossover between football and casino entertainment, Ronaldinho said: “The fact that football is a global passion also helps, so I believe everyone will like “Kickoff Roulette Ronaldinho” for that reason.. and for the innovation of everything that is happening.”

CreedRoomz said the game is available in English and Portuguese, framing Portuguese language support as relevant for operators targeting Brazil and other Portuguese-speaking audiences. Armen Mnaskanian, Head of Sales Department at Creedroomz, said: “Bringing Ronaldinho into the CreedRoomz family represents a massive leap forward for live casino entertainment. Football and iGaming both thrive on passion and excitement. By fusing Ronaldinho’s legendary star power with powerhouse monetization mechanics, we are giving our partners the ultimate competitive edge and a next-generation casino offering.”

 

The post CreedRoomz signs Ronaldinho to front new Kickoff Roulette live game show appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Grupo Esportes Gaming Brasil recebe indicação inédita com três marcas no Prêmio Reclame Aqui 2026

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Esportes da Sorte, Onabet e Lottu concorrem em categorias do setor de apostas e reforçam estratégia centrada na experiência do cliente

As três marcas do Grupo Esportes Gaming Brasil (EGB) foram indicadas ao Prêmio Reclame Aqui 2026, uma das principais premiações brasileiras voltadas à reputação e ao relacionamento com consumidores. É a primeira vez que Esportes da Sorte, Onabet e Lottu aparecem simultaneamente entre os indicados, marco que reforça os investimentos da companhia em atendimento, experiência do cliente e construção de confiança.

O Esportes da Sorte concorre na categoria Ultra Casas de Apostas (Bets) – Mega Operações. Já Onabet e Lottu disputam a categoria Casas de Apostas (Bets) – Mega Operações.

A indicação ocorre em um momento de fortalecimento das operações de relacionamento do Grupo EGB, que vem investindo na qualificação dos processos de atendimento, integração de tecnologia, treinamento de equipes e aprimoramento contínuo da jornada dos usuários em todas as suas marcas.

“Receber pela primeira vez a indicação das três marcas do Grupo ao Prêmio Reclame Aqui é um reconhecimento muito significativo para o trabalho que realizamos diariamente. Mais do que um resultado, reflete a estratégia consistente de colocar o cliente no centro das decisões, investindo em tecnologia, eficiência operacional e atendimento humanizado para construir relações de confiança de longo prazo”, afirma Maria Neves, diretora de CX, Suporte ao Cliente e Canais Reputacionais do Grupo Esportes Gaming Brasil.

A empresa tem ampliado os investimentos em tecnologia e experiência do usuário, com iniciativas voltadas à modernização dos canais de atendimento, ao monitoramento contínuo da satisfação dos clientes e à qualificação das equipes. Em anos anteriores, tal iniciativa já havia levado à indicação simultânea do Esportes da Sorte e da Onabet à premiação. Como resultado desse processo, o Grupo reduziu o tempo médio de atendimento humano de 30 para 2 minutos, mantendo uma abordagem centrada na resolução rápida das demandas e na qualidade da experiência oferecida aos usuários.

Considerado um dos mais relevantes reconhecimentos do país em reputação e atendimento ao consumidor, o Prêmio Reclame Aqui tem a participação direta dos consumidores na avaliação das empresas. A fase de votação popular da edição 2026 acontece entre 2 de setembro e 5 de novembro.

A presença simultânea de Esportes da Sorte, Onabet e Lottu entre os indicados reforça a consistência da estratégia de relacionamento adotada pelo Grupo EGB e consolida um marco inédito na trajetória da companhia junto ao prêmio.

The post Grupo Esportes Gaming Brasil recebe indicação inédita com três marcas no Prêmio Reclame Aqui 2026 appeared first on Americas iGaming & Sports Betting News.

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Compliance Updates

TaDa Gaming Accelerates LatAm Growth with Peru Licence Approval

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TaDa Gaming has officially secured an online gaming licence from Peru’s Ministry of Foreign Trade and Tourism (MINCETUR),

This marks another milestone in the company’s strategic expansion across Latin America’s regulated iGaming markets and reinforces its reputation as a trusted and responsible global content provider.

Peru has rapidly emerged as one of Latin America’s fastest growing and regulated online gaming markets following the implementation of its licencing framework. With regulatory certainty creating new opportunities for operators and suppliers alike, TaDa has focused on Peru as a key destination within its long-term Latin American growth strategy.

MINCETUR approval was received prior to TaDa’s successful debut at the Peru Gaming Show (PGS) 2026 in Lima, where the company announced its launch with Peru’s leading operator, Apuesta Total, through long-standing distribution partner Bragg Gaming.

15 certified TaDa titles are currently available in Peru, with additional games scheduled for release as the company continues to expand its local offering.

TaDa’s proven success in regulated jurisdictions across Africa, Europe, North America and the UK, as well as Argentina, Brazil, Chile and Mexico, has been built on its highly effective glocalisation strategy.

This combines internationally successful core game mechanics with expertly localised content designed to meet the cultural preferences and playing habits of individual markets.

Alongside its award-winning slot portfolio, TaDa’s distinctive fishing-shooting games continue to attract new audiences through their social, skill-based gameplay and broad demographic appeal, especially to younger and new to iGaming audiences.

Its growing gamification ecosystem is designed to enhance player engagement while supporting responsible gaming. GiftCode, WIN CARD, Hot Hand, Highlights, Daily Rewards and Missions provide operators with powerful retention mechanics that deliver measurable value throughout the player lifecycle.

TaDa’s continued investment in regulated markets reflects the company’s broader strategy of sustainable growth. By working closely with regulators, operators and aggregation partners, the supplier continues to deliver compliant entertainment expertly tailored to local player demands.

Ray Lee, Director of Business Development at TaDa Gaming, said: “Securing the MINCETUR licence was another major achievement in our global strategy to be present in all regulated markets.

“There is strong demand for differentiated and expertly localised content in Peru. We are confident that our brand for safe and trustworthy gaming experiences alongside our reputation for working as growth partners with our clients will enable us to succeed.”

The post TaDa Gaming Accelerates LatAm Growth with Peru Licence Approval appeared first on Americas iGaming & Sports Betting News.

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