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ESFI’s National Esports Championships 2022 to select Indian contingent for Asian Games

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The much-awaited National Esports Championships 2022 (NESC ’22) is all set to kickstart as the Esports Federation of India (ESFI) will be selecting the Indian contingent for the upcoming 2022 Asian Games.

Under the ‘AESF Road to Asian Games’ program, the NESC ’22 will be conducted for five popular Esports titles—DOTA 2, Hearthstone, FIFA22, Street Fighter V, and League of Legends. More than 200 top esports athletes registered from all over India and the tournament will go on till April 24. Esports has been added as a medal sport at the 2022 Asian Games for the first time as the best performers of the NESC ’22 will get the opportunity to represent the country at the prestigious multi-nation event.

“The overwhelming response and the excitement we see among our esports players to be part of the Asian Games, gives us the confidence that they are aiming for something really big. They want to take national pride, give a tough challenge to the world and make the country proud. With their unmatched skills, Indian esports is expected to reach new heights. I wish the best for all the players for the upcoming tournament” said Mr Vinod Tiwari, President, Esports Federation of India & Director, Olympic Council of Asia – NOC & International Relations.

The NESC ’22 will be conducted online, owing to the Covid-19 pandemic, with the top athletes from across the country competing and showcasing their skills and strategies.

“We will now proceed with the tournaments witnessing 200 top esports athletes giving cut throat challenge in different categories to make it successfully to the Asian Games. It will be a gruelling event as the players will have to showcase their best strategy, skills and presence of mind, upon with the pressure to make the cut to be part of the Indian contingent for Asian Games. It will be an action packed and edge of the seat thrilling tournament for sure.” added Mr. Lokesh Suji, Director ESFI & VP-Asian Esports Federation.

DOTA 2 and League of Legends will see participation of 13 and four teams respectively with veteran athletes like Jeet Rajesh Kundra, Moin Ejaz and Samarth Trivedi will be seen competing. On the other hand, single-player titles Hearthstone, FIFA22, Street Fighter V has will witness participation of 13, 60 and 16 athletes respectively as top stars including Tirth Mehta (Hearthstone), Siddh Chandarana and Lokmanyu (FIFA22) and Aditya Verma (SFV) will look to seal themselves Asian Games berth.

“I am really excited for the NESC ’22. I know all of us have been practicing and preparing at our best, and I am sure that whoever goes on to represent India at the Asian Games will aim for a podium finish this time” said Tirth Mehta, who had clinched bronze medal at 2018 Asian Games, where Esports was played as a demonstration event.

“Its great opportunity provided by ESFI to all athletes to give their best and earn a chance to represent India at Asian Games 2022. Being a professional FIFA player myself, it’s my dream like many others to win medal for the country and I’m looking forward to NESC ’22,” added popular Fifa athlete Lokmanyu

Aditya Mehta aka TheDarklord from Street Fighter V expressed his excitement and said “This is the biggest and the most important qualifier in the history of the Indian Fighting Game Community for SFV, it’s about time to give it all! Shout out to ESFI for giving us this incredible opportunity”

ESFI continued its partnership with Artsmith- Concepts & Visions which will extend its support as the communication partner. The National Esports Championships will be streamed live from quarterfinal onwards on ESFI’s official YouTube as well as on the Facebook page.

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Akshat Rathee

Indian Esports 2026: Strategic Growth and the Asian Games Milestone

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The Indian esports landscape is transitioning from a period of rapid “spectacle” growth to a phase defined by lasting institutional structure. Following the implementation of the Promotion and Regulation of Online Gaming Act (PROGA), 2026 is set to be the year where regulatory clarity, international competition, and domestic grassroots development converge.

 

The Impact of PROGA: Policy into Practice

The Promotion and Regulation of Online Gaming Act (PROGA), signed into law in August 2025, has officially moved from policy to practice. Its primary contribution to 2026 is the explicit separation of esports from money-based gaming.

  • Legitimacy: By categorizing esports as a legitimate competitive pursuit, PROGA has unlocked state-level adoption and cleared the way for schools and colleges to integrate gaming into their sports frameworks.

  • Commercial Confidence: With a clear regulatory environment, brands in sectors like FMCG, automotive, and BFSI are now viewing esports as a stable, long-term youth engagement platform rather than a risky experiment.

  • Athlete Pathways: PROGA facilitates the creation of standardized national registries for athletes, ensuring that competitive integrity is maintained across grassroots and professional tiers.

The Asian Games 2026: A Global Stage

The Asian Games 2026 in Aichi and Nagoya, Japan, serves as the most critical milestone for the ecosystem this year.

  • Medal Status: Esports will feature as a full medal event with 11 confirmed titles, including League of Legends, PUBG Mobile (Asian Games Version), and Pokémon UNITE.

  • Indian Prospects: India’s best historical result (quarter-finals in League of Legends at Hangzhou) has set a high bar. For 2026, the focus has shifted toward high-performance training camps and long-term athlete mentorship to secure a podium finish.

  • Multi-Sport Integration: Participation alongside traditional athletes reinforces the narrative that esports is a viable professional career, further encouraging government investment through schemes like Khelo India.

Market Evolution and Key Trends

The Indian gaming market is projected to reach approximately $5.02 billion in 2026, driven by a massive player base exceeding 500 million gamers.

Trend Impact in 2026
Mobile Dominance Over 95% of the market remains mobile-first, fueled by 5G expansion and affordable hardware.
Beyond BGMI 2026 is seeing a push to diversify the market into fighting games, sports simulations, and PC titles to avoid “one-title dependency.”
Monetization Shift Revenue is shifting from pure advertising toward battle passes, subscription models, and in-game progression.
Tier II & III Growth Most new user acquisition is coming from smaller cities, demanding more vernacular and localized content.

The post Indian Esports 2026: Strategic Growth and the Asian Games Milestone appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Insurgence Gaming Company Introduces La Imperia, a Community-First All-Female VALORANT Tournament

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La Imperia, a new all-female esports IP by The Insurgence Gaming Company, will make its competitive debut this month with an online VALORANT invitational tournament running from December 19 to 21, 2025. Designed as a visibility-first platform for women competitors, the event brings together four invited Indian teams for a three-day broadcast competition.

La Imperia marks the inaugural tournament by the Insurgence Gaming Company, a newly founded esports company led by Jasper Shabin, who previously served as a poject manager at Skyesports. Positioning itself as a community-first tournament operator, the Insurgence Gaming Company aims to refocus attention on grassroots competition and long-term ecosystem building at a time when entry-level and women-led esports pathways remain limited.

The tournament will be played in VALORANT and feature a round-robin group stage followed by single-elimination playoffs, culminating in a BO5 Grand Final. All matches across the three days will be broadcast live on YouTube, along with additional watch-parties.

The four invited teams competing at La Imperia include Huntrix, Sin Sisters, Plushie Gang and MyKil. All teams feature all-female rosters, aligning with La Imperia’s positioning as a dedicated women’s esports IP.

Broadcast production for the event will be handled by Momentum Gaming, serving as the official Broadcast Partner. The on-air talent lineup includes Star Tania, Nekroz, Odawg, and Hikari Jane, who will guide viewers through the tournament across all three days.

Beyond competition, La Imperia is also placing emphasis on player well-being. Sattva by Pallavi joins the tournament as the Mental Health Partner, integrating conversations around mental health and holistic wellness into the event’s broadcast and content output. The partnership reflects a growing recognition of sustainability and mental resilience within competitive gaming environments.

Speaking on the launch, Jasper Shabin, Founder of The Insurgence Gaming Company, said: “La Imperia is built to be a visibility platform first. There is no shortage of talent in the women’s VALORANT scene, but there are very few consistent stages where that talent can be seen, supported, and taken seriously. With the Insurgence Gaming Company, we want to return focus to grassroots competition and create formats that players can grow with, not just compete in once.”

The tournament carries an INR 15,000 prize pool, with the primary focus placed on competitive exposure, broadcast quality, and long-term ecosystem value rather than one-off incentives.

With its inaugural edition, La Imperia sets the foundation for a new women-led esports property in India—one that combines structured competition, professional broadcast standards, and a community-first philosophy.

The post Insurgence Gaming Company Introduces La Imperia, a Community-First All-Female VALORANT Tournament appeared first on Gaming and Gambling Industry Newsroom.

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IESF Officially Opens the World Esports Championship 2025 in Kuala Lumpur

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The World Esports Championship 2025 (WEC25) is officially open in Kuala Lumpur, welcoming athletes, fans, and delegations from around the globe. With 19 nations taking part in Mobile Legends: Bang Bang (MLBB), this year’s event stands as the most internationally diverse MLBB competition in IESF history.

After a year filled with national and regional qualifiers and preparations from teams around the world, the world’s top esports athletes have arrived in Malaysia’s capital, Kuala Lumpur. The opening ceremony set the tone for the days ahead, offering fans a first glimpse of the excitement and atmosphere surrounding this year’s championship.

“WEC25 reflects the continued growth of esports as a space for connection, competition, and shared passion,” said IESF General Secretary Boban Totovski. “Bringing together 19 nations for MLBB is a milestone not just for the title, but for the entire esports ecosystem. We are proud to bring this edition of the championship to Kuala Lumpur.”

As the competition officially kicks off, the schedule is fully packed with exciting match-ups among Nations, competing for their flag and country. The best from all over the world will have the unique opportunity to become the MLBB World Champion.

IESF extends its gratitude to the Malaysian government and the Ministry for Youth and Sports, partners, athletes, and global supporters who continue to elevate the championship’s reach and impact.

The post IESF Officially Opens the World Esports Championship 2025 in Kuala Lumpur appeared first on European Gaming Industry News.

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